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Why the fuck not?

Blogs > sob3k
Post a Reply
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2011-02-09 16:05:56
February 09 2011 15:53 GMT
#1
Ok, here I am playing some CS and COD, and I'm thinking about a few things....I'm wondering why these things are not in games, and I'm annoyed.

[image loading]

and confused


A. I'm sure every PC FPS player has experienced this: There is this great server, the ping is like 10, its got great mods. When it gets full you end up playing like 6 hours more than you planned because your squad is fucking pro and everything's smooth as butter. UNFORTUNATELY, sometimes it starts out empty and who the fuck wants to go sit in an empty server waiting for people to join....Everyone ends up going off and playing on TEAM BRAZIL 12&UNDER 180PING TUBEWARS SERVER and everyone is shocked and dismayed.

Why don't they solve this issue and add in a "server pledge system". It would work like this:

1. You start up the game, go to the server browser.

2. You select that awesome server and set a "pledge" to join that server when the number of other pledgers reaches a certain threshold.

3. You join TEAM BRAZIL 12&UNDER 180PING TUBEWARS SERVER, but when that pledge number is hit an automatic dialogue box pops up and takes you directly to the good server.

4. You have teh good times in an instantly populated server.

WHY IS THIS IN NO GAMES?

B. I'm playing CS or another game with limited respawns and a round system. This is all fine and dandy until I get killed....Then I have to sit around doing absolutely nothing until the next round starts. Its really boring.

Why don't killed players, instead of staring at black screens or obsing, get sent to a little included minigame map where they can do something fun and silly while they wait for rnd2?


We have the technology! Why, when playing de_dust and killed, do we not get sent to a mini Iceworld or some other small game map put under the normal playing area? This also opens up huge realms of possibility for regames! Like in the SC2 maps Star Battle or Zealot Frenzy... Imagine if eliminated players got sent to a small minigame area instead of getting bored and leaving. Then, at the end of the game, everyone is still there! A little option can come up saying "Another Game?", and if everyone clicks "yes" then you can start a whole new reset game on the same map WITHOUT leaving, joining a fresh lobby, waiting for it to fill, and waiting for the map to load all over again!

WHY IS THIS IN NO GAMES?






**
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
HopLight
Profile Blog Joined January 2009
Sweden999 Posts
February 09 2011 16:04 GMT
#2
Well, for CS I actually think there is a value in waiting. Makes players less gungho if they know that they'll have to wait a few minutes if they just berserk away and die. The first is a pretty good idea though, if a little more difficult to implement than you'd expect.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
February 09 2011 16:10 GMT
#3
A) actually this does sound a good idea.

B) Because watching other players play after I got my ass kicked is what taught me how to play CS at the beginning. If i was off playing minesweeper or w/e id not have picked up little things as quick as I did.
戦いの中に答えはある
Scorcher2k
Profile Joined November 2009
United States802 Posts
February 09 2011 16:17 GMT
#4
A: That's actually a pretty good idea. Try searching steam's forums to see if anyone has suggested it already and if not, do so.
B: CS is a team based game. I enjoy watching my team and analyzing the other players that I'm playing with. Besides that... Maybe you should just use that down time to practice a little virtue called patience.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2011-02-09 16:27:07
February 09 2011 16:18 GMT
#5
It could be because these games are older and the technology to cater to these ideas wasn't really around or thought of back then. Maybe it is just a gamer generation gap that needs something to do inbetween rounds.

Maybe in the new games that use a system that these games did they would impliment something like this.

I personally have never had an issue of waiting while dead playing these games. I would not be opposed to these idea's though.

Edit: I read COD as DOD...
Brood War forever!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 09 2011 16:26 GMT
#6
On February 10 2011 01:17 Scorcher2k wrote:
A: That's actually a pretty good idea. Try searching steam's forums to see if anyone has suggested it already and if not, do so.
B: CS is a team based game. I enjoy watching my team and analyzing the other players that I'm playing with. Besides that... Maybe you should just use that down time to practice a little virtue called patience.


I'm not saying you wouldn't be allowed to obs....but the current system is like forcing an SC2 player to watch the replay after every match. It would be obnoxious and unnecessary when laddering and the people who probably need it most are probably the ones who would zone out and ignore it. In SC2 nobody is ever forced to watch a replay, and yet we all know just how much analysis and observation of games happens anyway.

plus you guys are ignoring all the benefits in games other than CS which I brought up in the last paragraph.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 09 2011 16:37 GMT
#7
well fuckin said in all points.
When they see MC Probe, all the ladies disrobe.
Moody
Profile Blog Joined August 2010
United States750 Posts
February 09 2011 16:58 GMT
#8
Dude... fucking genius. I don't play CS 1.6 anymore because pub games annoy the shit out of me... Terrorist camping their own spawn... what?
A marine walks into a bar and asks, "Where's the counter?"
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
February 09 2011 17:37 GMT
#9
In CS, you should be plotting your next round while you wait, converse with your dead teammates about what to do next. If you can converse with live teammates, ghost the fuck out of the other team. It would be nice if someone modded a minigame to play while you respawn on pub servers, though! Don't know why nobody has thought of that. Maybe even make it multiplayer for other dead players?

I, personally, read forums in between rounds.

The pledging system is fucking insanely good though. I have no idea why it's taken FPS devs 20 years to NOT figure that out.
OhThatDang
Profile Joined August 2004
United States4685 Posts
February 09 2011 20:43 GMT
#10
aha your first point is excellent man =D! I dont know why they dont do that kind of system :/ it should realllly be implemented, As for the game waiting mini games idea...Its not all too critical would be fun to play but I like having the option of watching others play and then talking about how noob one guy is or whatever seeing them play it out is part of the experience =D! Again not saying its not a bad idea buttt it isnt really necessary like the first ^___^
troi oi thang map nai!!!
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2011-02-09 22:08:59
February 09 2011 22:08 GMT
#11
I like the idea behind B, but integrated into the actual gameplay somehow. Not just some random mini-game to keep you occupied during downtime, but a mini-game with a purpose, that somehow adds to the game that's still going on. Kind of like scanning the battlefield and handing out orders in a Battlefield game while you res and run back. Something that helps the team.

Dunno how you could integrate something like that into CS, but it would make that downtime a lot more enjoyable and feel a lot less punishing.
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