• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:49
CEST 18:49
KST 01:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
[Personal Project Share] Terran Defense v0.60 XUN appreciation thread Which box art did your first copy of StarCraft 1 have? BW General Discussion ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3686 users

UpAndDown Matches- Day 2

Blogs > pullarius1
Post a Reply
pullarius1
Profile Blog Joined May 2010
United States523 Posts
Last Edited: 2011-01-26 17:10:26
January 25 2011 18:32 GMT
#1
Group C: (FOXMoon v HongUnPrime.WE ) v anyproPrime.WE

Like Lyn in his interview, Moon expresses some frustration with his current skill level in StarCraft 2. Like BanBans, he thinks that he might be more suited to Code A at the moment, but also thinks he could maybe get to the RO8 should he make Code S.

Match 1: FOXMoon v HongUnPrime.WE
Game 1: Shakuras Plateau, close positions
+ Show Spoiler +
      Moon gets his pool first, followed by gas for zergling speed. HongUn gets a nexus then a forge. Moon gets a third at the vertical natural and a lair. HongUn gets more gateways, +1 weapons and a twilight council for blink. Moon gets a roach warren, a hydralisk den, and +1 missile attack. Moon catches HongUn's first stalker ball with roaches and zerglings. HongUn loses many more stalkers than he should to poor blink micro. Moon gets burrow, an infestation pit, and a spire. HongUn starts to break through the rocks separating the two bases, but Moon has enough roaches and spine crawlers to push it back. HongUn techs to colossus as he expands to his close middle base. Moon takes two more bases at the vertical main and his far interior expansion.
      Moon starts adding corruptors to his army when he sees the colossi start to come out. Once HongUn maxes out with stalkers and colossi with range, he starts pushing through Moon's back door. The infestors valiantly try to hold: fungal growthing stalkers and neural parasiting colossi, but the stalked not covered in green goo are able to blink over to the infestors and squish them dead. They do the same to the corruptors that were hanging back a bit, and, since Moon is left with nothing but roach/hyrda against stalker/colossus, HongUn is able to establish himself in Moon/s main, eventually taking out the entire tech tree. Moon gg's soon thereafter.

Moon looked pretty strong this game strategy-wise, but didn't seem to have a good idea of how to hold that push. It's probably just a question of practice and experience. Once Moon has faced that situation a hundred times, I'm sure he'll be much better at defending it. Also, it is generally assumed that WarCraft3 players have great unit control, but from my limited experience with the game, it doesn't seem like players are forced to control the sheer amount and diversity of units that StarCraft2 players do, which is maybe why former War3 players sometimes mis-control in 200 v 200 situations.

HongUn wins, 1-0
Game 2:Scrap Station
+ Show Spoiler +
      Moon pools first with gas for speed, then expands. HongUn techs to starport... and a twilight council. HongUn gets a voidray and blink with his two early tech structures. Fox gets a roach warren and a lair. Seeing the void ray, Moon gets some spore crawlers. HongUn eventually uses the void ray to give the stalkers vision to blink up to the high ground above Moon's natural. A tense micro battle ensues, during which HongUn expands to his own natural. Moon eventually outmicroes HongUn and ends up forty supply ahead.
      HongUn gets a robotics facility as he retreats. Moon gets his lair, a spire, a hydralisk den, burrow, +1 ranged attack, and his third. Moon starts building a lot of hydralisks to complement the roaches he built to defend against HongUn's push. HongUn techs to colossus, but mostly keeps making immortals after forcing a bunch of corruptors. Moon takes his fourth. HongUn, unable to take a third, attacks when he gets two hundred supply. His push is very strong, but Moon's economy is so far ahead that HongUn forces eventually dwindle down to zero. HongUn gg's.

Very solid win by Moon. He held off a unique rush, then macroed his way to victory.

Moon wins, 1-1
Game 3:
+ Show Spoiler +
Blistering Sands

      Moon again pools first with speed into an expansion. HongUn rushes for dark templar. Moon gets a blind spore crawler at his natural. But the first DT just runs by it as Moon's units move out of position! From there HongUn is able to chase all the drones out of Moon's main, break down his rocks, and wreck everything not tucked into Moon's natural. HongUn expands. Moon expands to his gold and techs to lair, finally getting mobile detection up. HongUn has made a lot of DTs that all die to Moon's roving overseers, and Moon starts to pull back into the game. Moon's gold expansion goes unscouted for quite a while. But just as it looks like Moon might be able to make a come back, HongUn scouts and kills Moon's gold, and then pushes against Moon's rebuilt main with a big ball of blink stalkers. After his main's hatchery dies for the second time, Moon concedes, sending him to Anypro for his second chance at promotion.

Moon lost that second game by the smallest of margins. His ZvP looked strong, though, and probably still has a good chance of advancing through Anypro,

HongUn wins 2-1, stays in CodeS.
FOXMoon loses, will face Anypro for elimination

Match 2: anyproPrime.WE v + Show Spoiler +
FOXMoon
Game 1: Steppes of War
+ Show Spoiler +
      Anypro goes for the sentry-less four gate. Moon initially holds it very well, but unburrows his spine crawlers to reposition! Anypro sees it, attacks, and wins.

Whoops. This was a mistake by Moon that will hopefully disappear with practice and familiarity.

Anypro wins, 1-0
Game 2: Metalopolis, cross positions
+ Show Spoiler +
      Moon goes pool/speed/hatch for the fifth time in a row, but this time follows up with banelings. Anypro forge-expands. Moon's first attempt at a baneling bust fails pretty miserably to solid forcefields and cannons. His second wave meets the same fate, ultimately putting him behind by twenty workers. After puling back, Moon gets roaches, a lair, and a hydralisk den. Anypro gets two stargates for many voidrays which force a cancel on Moon's building third base. Anypro brings his air force up to seven void rays with a bunch of zealots and sentries, which absolutely eat Moon's army, and ultimately knocks him back to Code A.

Moon should never make banelings ever again. His banelings have obviously gone rogue and do not listen to their overmind. Moon becomes the first Code A player to not be promoted to Code S. I think, though, that he will be a player to watch out for in the next round of Upandown matches as he gets more and more comfortable with StarCraft2.

Anypro wins 2-0, stays in Code S
Moon loses, remains in Code A.
Game 3:
+ Show Spoiler +
Not needed. Moon did not shine tonight.

Anypro wins 2-0, stays in Code S
Moon loses, remains in Code A.


Group D: (oGsCezanne v oGsEnsnare ) v CheckPrime.WE

Cezanne seems very determined to make Code S, and maybe even a little embarrassed that he, as the coach of a successful team, isn't in Code S already.

Match 1: oGsCezanne v oGsEnsnare
Game1: Lost Temple, close positions
+ Show Spoiler +
      Cezanne hatches first. Ensnare gets two barracks and does a good amount of damage with his first marine/scv bunker poke. Ensnare gets two tech labs and two more barracks. Cezanne starts a pretty late zergling speed and a baneling nest. But Ensnare attacks just as stim and shields finish. It rolls through Cezanne's speedless zerglings.

It's funny to think that Cezanne might have coached Ensnare to do that exact build against what he himself was doing.

Ensnare wins, 1-0
Game 2: Scrap Station
+ Show Spoiler +
      Cezanne hatches first. Ensnare kills a lot of zerglings with some very fancy reaper micro. Ensnare builds up to three barracks (Txx), but this time his stim attack fails. After holding off the first attack, Cezanne gets a baneling nest, a lair, a spire, and a third, in-base hatchery. Ensnare transitions to marine/tank/medivac while getting +2/+1 for his infantry.
      Cezanne takes his third, upgrading +2 melee and +1 air attack as he builds up a big mutalisk/zergling army. Cezanne starts to attack through the middle after taking his gold. Ensnare barely holds, and takes his third. Both players stick with the same army compositions, investing a lot into upgrades. Cezanne eventually techs to brood lords and infestors. Both players take their semi-islands, leaving only the true island untaken on the map. After all of his brood lords die to nice marine control by Ensnare, Cezanne drops Ensnares main and gets ultralisks. Ensnare defends the drop and a big ultralisk attack. Cezanne gets more brood lords, this time with baneling-filled overlords to defend them from marines. Ensnare doesn't have any vikings, and now that Cezanne's brood lords are safe, he is able to overrun his opponent.

Cezanne got very far ahead early, but had trouble closing it out. Ensnare had almost equalized when Cezanne's brood lord/baneling combo shut him down.

Cezanne wins, 1-1
Game 3:
+ Show Spoiler +
Blistering Sands

      Cezanne hatches first. Ensnare techs to starport for banshee and gets a second command center. Cezanne morphs his lair before anything else, then gets a third in-base hatchery. Ensnare seems to be content to stick with marine medivac for a while as he gets his infantry upgrades. Cezanne builds a baneling nest and a spire. Ensnare executes a brilliant, prolonged marine/medivac drop behind Cezanne's natural's minerals. Medivac after medivac comes in and drops off marines. It cuts off Cezanne's mining for quite a while, and eventually kills his hatchery! Cezanne gg's.

Ensnare definitely earned his Code S status in this game.

oGsEnsnare wins 2-1, stays in Code S
oGsCezanne loses, faces CheckPrime.WE for a Code S gem

Match 2:CheckPrime.WE v + Show Spoiler +
oGsCezanne

Game 1: Shakuras Plateau, cross-positions
+ Show Spoiler +
      Check hatches first. Cezanne gets a pool, speed, then expands. Cezanne morphs a baneling nest. Check gets a roach warren. Cezanne mismicroes his first attack, hitting Check's hatchery with four banelings instead of Check's drones. Check gets two evolution chambers and a lot of roaches. He attacks when +1/+1 finishes. He quickly retreats, not being able to enough roaches up the ramp. Both players get their lairs and a hydralisk den. Check expands to the vertical natural, as does Cezanne. Both players rush to max out their armies. When the final battle comes, it is roach/hydra against roach/hydra, but Check has +2/+2 to Cezanne's +2/+0. Check also gets a better concave, and ends up pushing through Cezanne's army right up to his natural. Check brings some spine crawlers over to plant on Cezanne's creep, but he doesn't particularly need them as his army is both bigger and better. Cezanne concedes.

It's always nice to see a longish macro ZvZ

Check wins, 1-0
Game 2: Metalopolis, cross positions
+ Show Spoiler +
      Cezanne hatches first. Check 10-pools and gets an early baneling nest. Check gets two amazing amazing baneling pops, killing six zerglings with one, and seven or so drones with the other, ending the game.

Certainly the best two banelings of the day. Check stays in Code S, hopefully delaying his military service for a while.

CheckPrime.WE wins 2-0, stays in CodeS
oGsCezanne loses, remains in CodeA
Game 3:
+ Show Spoiler +
[image loading]


Results:
+ Show Spoiler +
Group C:
HongUnPrime.WE 2-1 FOXMoon HongUnPrime.WE stays in Code S
anyproPrime.WE 2-0 FOXMoon anyproPrime.WE stays in Code S
FOXMoon remains in Code A

Group D:
oGsEnsnare 2-1 oGsCezanne oGsEnsnare stays in Code S
CheckPrime.WE 2-0 oGsCezanne CheckPrime.WE stays in Code S
oGsCezanne remains in Code A

A very different two groups from those of the first day of the upandown matches. All the CodeS players stayed in CodeS and all the CodeA players will remain in CodeA. The matches were much closer as well, and many of players seemed fairly equally qualified for CodeA.


*****
@pullarius1
whaTITdoz
Profile Joined April 2010
United States92 Posts
January 25 2011 18:56 GMT
#2
Such a nice write up! I really enjoyed this and day one. I'm hoping for more Zergs to make it into Code S but we will see. Too bad about Fox too I liked his play!
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
January 25 2011 18:57 GMT
#3
Thanks sir! was hoping for more info on Moon.
http://www.teamliquid.net/video/streams/Trowabarton756
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
January 25 2011 19:08 GMT
#4
Moon not doing as well as Lyn, I see.

Thanks for the info.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
starfries
Profile Blog Joined July 2009
Canada3508 Posts
January 25 2011 21:23 GMT
#5
I feel bad for Moon, he really wanted that win with Lyn moving up and all. Once he develops those SC instincts I think he'll do well.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #2
RotterdaM286
IndyStarCraft 98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2059
RotterdaM 286
TKL 142
IndyStarCraft 98
Trap 40
BRAT_OK 26
MindelVK 3
StarCraft: Brood War
Shuttle 1877
Bisu 1250
Horang2 500
Rush 116
Sexy 95
Dewaltoss 65
Liquid`Ret 60
Zeus 56
Pusan 39
Rock 20
[ Show more ]
Terrorterran 18
Aegong 17
sorry 14
firebathero 0
Dota 2
Gorgc5850
qojqva3286
Dendi1721
BananaSlamJamma162
Counter-Strike
x6flipin688
Heroes of the Storm
Liquid`Hasu288
Other Games
singsing1809
fl0m1147
hiko1041
ceh9585
Beastyqt524
Hui .189
ArmadaUGS126
Trikslyr52
QueenE39
Rex22
Grubby12
Organizations
StarCraft 2
WardiTV436
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 73
• mYiSmile127
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
• Reevou 0
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV624
League of Legends
• Nemesis2244
• TFBlade753
Other Games
• Shiphtur250
Upcoming Events
Replay Cast
7h 11m
The PondCast
17h 11m
OSC
1d 5h
IntoTheTV X SOOP
1d 18h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.