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Reinforcement learning

Blogs > Qzy
Post a Reply
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-01-17 20:11:12
January 17 2011 20:08 GMT
#1
Hi my fellow nerds =)

I'm studying for my exam in "modern artificial intelligence in games". I'm a bit confused about some of the many types of reinforcement learning. Perhaps someone knows a good way to tell them all apart? I got some holes in my knowledge - can someone help me fill them?

Q-learning Link
Q-learning looks at the next state (s+1), and updates the current state as such:

[image loading]

Q-learning uses bootstrapping:
Bootstrapping: Estimate how good a state is based on how good we think the next state is

TD(λ)
Is exactly like Q-learning, but uses λ to find out how far it should bootstrap. TD(0) = Q-learning.

SARSA - Link
Looks at State(t+1), Action(t+1), Reward(t+2), State(t+2), Action(t+2).
[image loading]

(What's the difference between SARSA and Q-learning? Looks very alike)

MC Link
Monte Carlo methods uses no bootstrapping.
Updates a state purely based on values returned by performing actions in the given state.

Dynamic Programming
It's a bit out of scope, but I have no idea how it works.

Any input on these subjects is appreciated - many papers on this is poorly explained (well I think so at least).

Thanks!

*****
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 17 2011 20:51 GMT
#2
Dynamic programming is a completely different topic altogether and is an algorithm rather than anything to do with AI.

You have Q learning correct. TD is the base method and updates all of the previous states, but at a varying factor depending on how much the current state is relevant to previous states.

Q learning follows a specific pattern for how to learn. Sarsa is like a dynamic Q learning method where it is learning the most efficient way of getting new information.


Monte Carlo is as you said, simply a method of evaluating a specific move by taking a huge sample. The best Go program in the world uses monte carlo and has no information other than the current state. It can only work in certain situations.

Dynamic programming is any algorithm which solves a problem by solving the individual parts such as the shortest path problem.
Developer for http://mtgfiddle.com
ScrubS
Profile Joined September 2010
Netherlands436 Posts
January 17 2011 20:53 GMT
#3
I am not really into all of this, but I find this really intresting. Wikipedia does wonders:

Diffrence between TD and SARSA:
'The difference may be explained as SARSA learns the Q values associated with taking the policy it follows itself, while Watkin's Q-learning learns the Q values associated with taking the exploitation policy while following an exploration/exploitation policy'

TD is a combination of Dynamic Programming and MC:
'TD resembles a Monte Carlo method because it learns by sampling the environment according to some policy. TD is related to dynamic programming techniques because it approximates its current estimate based on previously learned estimates (a process known as bootstrapping).'

Probably could find some more if I would keep on looking. As I only understand half of this stuff, it might not help you but I did really found this to be very intresting

Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
January 17 2011 21:12 GMT
#4
On January 18 2011 05:51 darmousseh wrote:
Dynamic programming is a completely different topic altogether and is an algorithm rather than anything to do with AI.

You have Q learning correct. TD is the base method and updates all of the previous states, but at a varying factor depending on how much the current state is relevant to previous states.

Q learning follows a specific pattern for how to learn. Sarsa is like a dynamic Q learning method where it is learning the most efficient way of getting new information.


Monte Carlo is as you said, simply a method of evaluating a specific move by taking a huge sample. The best Go program in the world uses monte carlo and has no information other than the current state. It can only work in certain situations.

Dynamic programming is any algorithm which solves a problem by solving the individual parts such as the shortest path problem.


Thanks, I'm still a bit confused about SARSA. Could you give an example?

.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 17 2011 21:19 GMT
#5
On January 18 2011 06:12 Qzy wrote:
Show nested quote +
On January 18 2011 05:51 darmousseh wrote:
Dynamic programming is a completely different topic altogether and is an algorithm rather than anything to do with AI.

You have Q learning correct. TD is the base method and updates all of the previous states, but at a varying factor depending on how much the current state is relevant to previous states.

Q learning follows a specific pattern for how to learn. Sarsa is like a dynamic Q learning method where it is learning the most efficient way of getting new information.


Monte Carlo is as you said, simply a method of evaluating a specific move by taking a huge sample. The best Go program in the world uses monte carlo and has no information other than the current state. It can only work in certain situations.

Dynamic programming is any algorithm which solves a problem by solving the individual parts such as the shortest path problem.


Thanks, I'm still a bit confused about SARSA. Could you give an example?

.


If you already have full information about the environment (such as chess) then you would use Q learning since you would know how to exploit the environment already. The goal in chess is to capture to opponents king

If you have little to no information about the environment you would likely use SARSA since they typically use an annotated nueral network with it. For example, a maze solving algorithm with no information about the maze other than simple feedback.
Developer for http://mtgfiddle.com
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
January 17 2011 21:39 GMT
#6
On January 18 2011 06:19 darmousseh wrote:
Show nested quote +
On January 18 2011 06:12 Qzy wrote:
On January 18 2011 05:51 darmousseh wrote:
Dynamic programming is a completely different topic altogether and is an algorithm rather than anything to do with AI.

You have Q learning correct. TD is the base method and updates all of the previous states, but at a varying factor depending on how much the current state is relevant to previous states.

Q learning follows a specific pattern for how to learn. Sarsa is like a dynamic Q learning method where it is learning the most efficient way of getting new information.


Monte Carlo is as you said, simply a method of evaluating a specific move by taking a huge sample. The best Go program in the world uses monte carlo and has no information other than the current state. It can only work in certain situations.

Dynamic programming is any algorithm which solves a problem by solving the individual parts such as the shortest path problem.


Thanks, I'm still a bit confused about SARSA. Could you give an example?

.


If you already have full information about the environment (such as chess) then you would use Q learning since you would know how to exploit the environment already. The goal in chess is to capture to opponents king

If you have little to no information about the environment you would likely use SARSA since they typically use an annotated nueral network with it. For example, a maze solving algorithm with no information about the maze other than simple feedback.


I assume it's due to the exploration vs. exploitation in Q-learning? SARSA doesn't utilize such thing it builds its own?
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
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