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Beep Beep vs. The Progress Bar

Blogs > virpi
Post a Reply
virpi
Profile Blog Joined August 2009
Germany3598 Posts
January 13 2011 19:05 GMT
#1

A quick rant:
Today I realized one important difference between bw and sc2: The countdown in the beginning of a game. In bw there's this epic "beep beep beep" while it's counting down from 5 to 1, after this the game immediately starts, which still feels like "okay, now it's on, I'm gonna crush this noob, kekekeke" (sorta ) This kicks ass, when you've joined a game and the host has clicked on "start game". It's like: "You've got exactly five seconds until the chaos breaks loose. Just FIVE seconds. You better prepare yourself."

in sc2 (I played the beta) it's just a plain "clack-clack", and then there's this f...ing loading screen, where I never know, when the evil bar has finished its journey from left to right. No epic "beep beep", and no thoughts like "omg omg he's got a [KR] tag...". (more like: "well, he's favored. That's not fair, I want to be favored, too!") I remember sitting in my chair and waiting for the opponent (who must have been playing on a 486 machine) to finally load the map, and my thoughts were like: "god dammit, I don't want to stare on this picture of a random planet, I want to play!" And when the game suddenly started, I managed to clone my drones, but completely missed this early-game adrenaline rush, because I've been busy staring at progress bars.

Does this blog post have a deeper meaning? I guess no. It's just something, I wanted to say.
Thank you for your patience.



***
first we make expand, then we defense it.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
January 13 2011 19:20 GMT
#2
I agree. In bw it was as you say, beep, beep .... beep, swoosh! And you're off into amazingness.

And the 30 second custom map countdowns are so unnecessary. I'd love to know the reasoning behind that...
Comeh
Profile Blog Joined July 2008
United States18918 Posts
January 13 2011 19:22 GMT
#3
Agreed.
I wish they changed it so the map loaded beforehand, and THEN the 3 second count down occurred - would lend a lot to more smooth gameplay.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
January 13 2011 19:27 GMT
#4
On January 14 2011 04:22 Comeh wrote:
Agreed.
I wish they changed it so the map loaded beforehand, and THEN the 3 second count down occurred - would lend a lot to more smooth gameplay.

Me too.
Moderator
RawrAnOcean
Profile Joined February 2006
United States359 Posts
January 13 2011 19:42 GMT
#5
On January 14 2011 04:22 Comeh wrote:
Agreed.
I wish they changed it so the map loaded beforehand, and THEN the 3 second count down occurred - would lend a lot to more smooth gameplay.

That sounds like a great idea. Thumbs up.
Slakkoo
Profile Blog Joined October 2010
Sweden1119 Posts
January 13 2011 20:01 GMT
#6
On January 14 2011 04:20 Jonoman92 wrote:
I agree. In bw it was as you say, beep, beep .... beep, swoosh! And you're off into amazingness.

And the 30 second custom map countdowns are so unnecessary. I'd love to know the reasoning behind that...


Isnt that 10 now? Anyway, the idea over sounds good.
Raeleigh
Profile Blog Joined September 2010
Canada902 Posts
January 13 2011 20:25 GMT
#7
I don't like the loading screen ~_~
It's so suspenseful!! ~____~
you are perfect porcelain.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
January 13 2011 20:31 GMT
#8
Also, I find the intros so much less... epic in GSL. In BW there would be the intro video, then as soon as it finished you would catch the last few seconds of beeping, mixed with some hype music, then the mission screen, boom in game. It created this feeling that something fucking awesome was about to start!
TRUEESPORTS || your days as a respected member of team liquid are over
Chef
Profile Blog Joined August 2005
10810 Posts
January 13 2011 20:36 GMT
#9
Even BW loading screens are more visceral than SC2 hahaha.
LEGEND!! LEGEND!!
BabyToss!
Profile Blog Joined October 2010
Czech Republic588 Posts
January 13 2011 21:01 GMT
#10
I actually hate the countdown sound. If I could disable it, ohh, that'd be awesome. Because that sound freaks me out and empowers my anxiety. <.<
Nowadays a Filthy Casual | Follow your dreams |
aike
Profile Blog Joined July 2010
United States1629 Posts
January 13 2011 21:53 GMT
#11
On January 14 2011 05:01 Slakkoo wrote:
Show nested quote +
On January 14 2011 04:20 Jonoman92 wrote:
I agree. In bw it was as you say, beep, beep .... beep, swoosh! And you're off into amazingness.

And the 30 second custom map countdowns are so unnecessary. I'd love to know the reasoning behind that...


Isnt that 10 now? Anyway, the idea over sounds good.


The reasoning behind that was it's the default value set in the map editor. If you are making a map you can set the countdown timer I do believe Most map makers are just terrible and don't know about that!
Wahaha
nepeta
Profile Blog Joined May 2008
1872 Posts
January 13 2011 22:30 GMT
#12
With every broodwar-beep there's a jolt of the good old adrenaline pumped into the brain, I'd sign the petition to bring it back!
Broodwar AI :) http://sscaitournament.com http://www.starcraftai.com/wiki/Main_Page
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
January 13 2011 22:35 GMT
#13
The swoosh was the best part.
Also more predictable so korean fans could do their player countdown cheers.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
January 14 2011 00:15 GMT
#14
I would have to agree, it's anticlimactic.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
January 14 2011 02:04 GMT
#15
--- Nuked ---
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
January 14 2011 04:19 GMT
#16
The biggest practical problem with the current setup is that you don't know exactly when the game is going to start, since it's all dependent on how fast the map loads. Definitely a fan of just loading the map and *then* starting the countdown so there's no "waiting for 10 seconds with your hand over the e key ready to start a probe".
AIV_Funnytoss and sGs.Funnytoss on iCCup
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