i like the corsair better, personally. in critical mass those things were absolutely beastly and they had more uses in PvZ than they did in BW (scouting, sair/reaver, sair/dt, sair/carrier). who knows, though- over time we may see sc2 evolve to incorporate phoenixes in PvZ to the same degree that corsairs were involved in bw's PvZ.
Corsair or Phoenix??? - Page 3
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vlaric
United States412 Posts
i like the corsair better, personally. in critical mass those things were absolutely beastly and they had more uses in PvZ than they did in BW (scouting, sair/reaver, sair/dt, sair/carrier). who knows, though- over time we may see sc2 evolve to incorporate phoenixes in PvZ to the same degree that corsairs were involved in bw's PvZ. | ||
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FlaShFTW
United States10015 Posts
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Severedevil
United States4830 Posts
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Patriot.dlk
Sweden5462 Posts
On January 03 2011 02:02 micronesia wrote: It's kinda comparing apples to oranges. What they have in common is that they are both protoss air units who damage other air units. That's not to say that phoenix' are the replacement of corsairs. I must say that I do think these units are quite comparable? They are both built from the same structure, are equally massable, equally sized(sorta) partwise same purpose, only require stargate to be built and they are the only two units who damage other air units only with normal attack while they both have a spell that fucks with ground units(but don't kill them). Quite similar;o There's a custom map that included all the SC1 units. Once or twice i've been making collossus PvT and to counter his vikings i've built a few corsairs and they absolutely ripped the vikings apart. Further forcefields and d-web is quite silly on that map if you manage to get it up (your army is trapped and can't shoot) So basically corsairs would probably be huge in sc2 as well as phoenix being huge in bw ;o I like the phoenix slightly more due to usability being better but it's really even. | ||
Monkeyshark
United States406 Posts
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d.arkive
United States843 Posts
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Xiphos
Canada7507 Posts
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micronesia
United States24554 Posts
On January 03 2011 05:56 Patriot.dlk wrote: I must say that I do think these units are quite comparable? They are both built from the same structure, are equally massable, equally sized(sorta) partwise same purpose, only require stargate to be built and they are the only two units who damage other air units only with normal attack while they both have a spell that fucks with ground units(but don't kill them). Quite similar;o You can talk about how corsairs would be in sc2 or how phoenix' would be in bw... those would both be reasonable comparisons. But, to just compare the units, stand alone, isn't taking into account the different roles they each fill in their respective game. I hope my point is clear. Saying which unit is 'better' or 'worse' depends on the context. | ||
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FlaShFTW
United States10015 Posts
On January 03 2011 07:42 micronesia wrote: You can talk about how corsairs would be in sc2 or how phoenix' would be in bw... those would both be reasonable comparisons. But, to just compare the units, stand alone, isn't taking into account the different roles they each fill in their respective game. I hope my point is clear. Saying which unit is 'better' or 'worse' depends on the context. i guess your right. it just comes down to biased opinions. However, you could attempt to view them where there are the same (pretty much attacking). | ||
xxpack09
United States2160 Posts
On January 03 2011 02:04 BearStorm wrote: The phoenix is far superior to the corsair. They would revolutionize PvP in BW since they would deny reaver/shuttles so easily and can snipe high templar. In SC2, phoenix play doesn't only scout and hunt overloads. They can be used to harass mineral lines and pick off key units. Not really.... in PvP reaver/shuttle is a harassment option but is also a pushing option. I can't see a solid dragoon/reaver timing push losing to any phoenix build imaginable. Yeah, try to snipe the shuttle.... and lose all your phoenixes in the process to dragoon fire. Even if you get the shuttle I can just unload the reaver and keep pushing while building another shuttle | ||
xxpack09
United States2160 Posts
On January 03 2011 03:12 Chef wrote: Corsair can kill stacked overlords or muta that an opponent isn't paying attention to in about 5 seconds. BAM all your overlords piling in a corner dead. Or BAM all your mutalisku and scourgu dead. That's more exciting from a spectator point of view. More exciting from a player point of view too, when you consider that you're walking on a wire as Zerg, and you have so much to gain as Protoss if you can just get into the right situation. Kind of like why Reavers are a million times more interesting than colossi. Sure they are slow and need A LOT of attention, but when that big boom gets off it is SO satisfying. Phoenix just kind of... picks off helpless units... It's pretty boring. There's no "OMG RUN MY WORKERS!" it's just "oh, there's a Phoenix and there's nothing I can do about it until anti air arrives." Wow that's really interesting gameplay thx ![]() This post is so incredibly true. I feel that when blizzard was designing sc2 they didn't really think enough about making units that create dynamics that are interesting to the viewer. The colossus looks pretty and all... but it's not nearly as interesting to watch as reaver control is in BW. Think about BW hive TvZ with lurker/ling/filer vs SK Terran... the way the armies move around so much, fleeing from swarms, getting plagued, distracting the zerg to sneak in a dropship, etc is much more exciting from a spectator point of view than anything i've seen in sc2. The scourge itself creates marvelous amounts of excitement.... will it hit or not? Especially considering the micro moves people use to dodge scourges or more clone them... | ||
LastWish
2013 Posts
Corsairs would be 1000x useful(in all matchups) + fun if not requiring 500 400 minerals total to get the damned web. | ||
dogabutila
United States1437 Posts
On January 03 2011 03:27 emperorchampion wrote: Anyways, corsairs are a better fit in bw, and Pheonix are a better fit in SC2- either would be worse in the other game. I'm pretty sure phoenixs would be better in bw. They wouldn't die to scourge in small battles, and you could kill mutas forever with 1 phoenix since you outrange them. It not really a fair comparison though. | ||
xarthaz
1704 Posts
On January 04 2011 03:03 dogabutila wrote: Ahah, with sc2 physics? No chance I'm pretty sure phoenixs would be better in bw. They wouldn't die to scourge in small battles, and you could kill mutas forever with 1 phoenix since you outrange them. ![]() | ||
BearStorm
United States795 Posts
On January 03 2011 02:06 Scaramanga wrote: Someone's never used a valk Someone's never played bw Haha sorry man but I'm pretty sure you don't know what you're talking about. Corsairs would eliminate spire openings in PvZ. This is because the scouting phoenix would never be chased away by scourge. Instead it would kill the scourge and continue sniping overlords. | ||
Slugbreath
Sweden201 Posts
On January 03 2011 01:55 FlaShFTW wrote: PvP probably has NEVER seen Corsair, but of course I could be wrong, after all I've only been following Starcraft since 4 years ago.. Well, they have been suggested by Blizzard to be used in PvP. After all, let me quote the official battle report from the ![]() Agent911 concedes and the sweet taste of victory belongs to Zileas. Had Agent911 been building Corsairs instead of Scouts, he might have been able to pull this strategy off, but the added cost of the Scout compared to the Corsair meant that Agent didn't have enough ground troops to properly defend himself. - From this game: http://classic.battle.net/scc/br/final1.shtml ;P | ||
SpoR
United States1542 Posts
and Sair does 5(+1) 100% vs large, 75% vs medium, 50% vs small. and the small splash does 1/2 and 1/4 splash at 50 and 100 pixel distance respectively. Sairs attack much faster in relation to game speed than Nix do as well. Also left out the fact that Nix can move and shoot without commands and can shoot during backwards movement. | ||
Yodo
Russian Federation327 Posts
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QuanticHawk
United States32027 Posts
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Krigwin
1130 Posts
...Uh, but yeah, I'd have to say phoenixes edge out sairs just slightly, the combination of grav beam letting them pick off crucial units like queens/tanks/hts and the high speed + attacking while moving aspect would let them easily, with micro that is, out-dogfight any light air unit including scourge. Sairs are kind of an old-world unit in that they just straight-up brute-force en masse and that's basically it, phoenixes are more of a finesse and versatile unit. However disruption web is badass and should definitely replace corruption. | ||
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