• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:36
CEST 11:36
KST 18:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War975.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released Kan I anbefale en vintersport? ASL22 General Discussion Bot on ladder
Tourneys
[Women's StarCraft] MonstarZ vs Dreams 2026-10-15 [Megathread] Daily Proleagues ASL 22 Finals [ASL22] Semifinal B
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12144 users

Music Production

Blogs > WindOw
Post a Reply
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
Last Edited: 2011-01-03 00:25:07
December 31 2010 00:06 GMT
#1
Created a house track together with a friend, we go under the alias Equilibrium, our first collaboration is a mellow/chilled house track called Winter Halo.

Listen here:
http://soundcloud.com/altitude08/equilibrium-winter-halo-original-mix

Feedback is welcomed, enjoy~


AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
Juxx
Profile Joined April 2010
325 Posts
December 31 2010 00:13 GMT
#2
the instruments are a little too high compared to the percussion, but thats just mastering issues. sounds good! what program were you using?
Grubby Fighting!
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
December 31 2010 00:27 GMT
#3
reason 4.0 =) yeah been trying to master for a bit it sounds good in my headphones tho (sennheiser 380 pro) but i cant assure it sounds 100% perfect on other peoples audio leverage. Should be somewhat enjoyable anyway i hope :D
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
Last Edited: 2010-12-31 01:18:13
December 31 2010 01:14 GMT
#4
very loungy feel in this track. i think it has potential to become really good with a few tweaks

Edit: as pointed out the drums might have to be brought up a bit, but in general the bass needs to come up a bit. Its pretty common to mix the bass to low when you use headphones, since it sounds somewhat more bassy in them.
The artist formerly known as Starparty
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 31 2010 01:44 GMT
#5
Yeah I have that issue with my ATs. Just get the bass where you want it, then add 10%. People with the headphones won't mind extra bass usually
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
lowkontrast
Profile Blog Joined August 2010
United States855 Posts
December 31 2010 01:47 GMT
#6
I've got Sennheiser HD280's and the bass is fairly low.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 31 2010 02:38 GMT
#7
280s have low bass from what I remember. 380s I think have more.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
December 31 2010 02:55 GMT
#8
will tweak it a bit more then later thanks for feeback
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-12-31 03:22:07
December 31 2010 03:20 GMT
#9
Hey, I took a look at your track since I've been producing electronic for a few years now. Here are my comments.

What I like:

Progression/melodies are very nice, you vary it enough to keep me interested, the content is there.

The bassline you bring in at the end is good, why is it nonexistant for most of the track?


1. I agree the percussion needs to be brought out a bit more. The kick is usually very prominent and clean in house to give it a solid drive. Are you running a compressor on your kick/snare? I would try that or just turn it up.

2. The pad/supersaw that comes in @40sec is eating your mix for breakfast, you have 2 supersaw pads running in almost the same register and its just too much. Either find a way to differentiate the timbre of the two pads or significantly shorten the notes/play with the ADSR in order to not have the pads muddy up everything. These messy pads also contribute to the problem with the weak percussion, they are blanketing your drums (and everything else). I wanna hear the melody/lead!

Number two is IMO the big problem with the track.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-12-31 08:25:42
December 31 2010 08:13 GMT
#10
The strings are generally too strong for their repetition. I'd like to hear the plucked melody stand out more.

And I wouldn't double the percussion on both weak beats, just the 4th. Need a little more variation.

I thought it was ending at 4:30, then it starts up again with a different tonality.

Pretty good overall though. Look for crisper melody and variation (by that I mean, try to have more than one part moving at once, or don't bother waiting 16bars to mix it up). Be direct with your track's theme, don't just loop as long as you can get away with. It's good to explore, but sometimes you have to trim it down to the essentials.

I'm also listening to Regrets. It's pretty good to start, but kind of goes into a deep freeze from 5:00-7:00 and doesn't really reward the listener for the suspense. Some dynamic variation would definitely be an easy fix, but you can do even more by developing a strong melody or vocal theme in the first phrase and then reprising it after 7:00.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
December 31 2010 09:06 GMT
#11
Updated again:
http://soundcloud.com/deeporbit/altitude-08-deep-orbit-presents-equilibrium-winter-halo-updated
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-12-31 09:54:25
December 31 2010 09:51 GMT
#12
Hey, instead of just muting your beats at 1:07, how about giving me a blast of snares or something to build suspense?

I still feel like when you start back up at 3:48 you're getting us built up for nothing as you transition into a different "darker" tonality then abruptly end it. Could you maybe take the darker side of the melody on for another couple minutes and then finish back on a positive theme, or simply end it there? You could also segway into another song that continues this dark theme. Just a thought.

Much better overall though.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 31 2010 09:54 GMT
#13
drums are better, but you've just got to do something with the pad/strings progression, maybe cutoff automation, write up some variations or probably both.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
mmp
Profile Blog Joined April 2009
United States2130 Posts
December 31 2010 10:01 GMT
#14
I'm a little bored between 3:30-4:30.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
Last Edited: 2010-12-31 10:12:25
December 31 2010 10:12 GMT
#15
yeah will be adding more stuff and fix the string progression a bit more probably but meh getting sick of this track already :D
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
December 31 2010 10:57 GMT
#16
On December 31 2010 09:27 WindOw wrote:
reason 4.0 =) yeah been trying to master for a bit it sounds good in my headphones tho (sennheiser 380 pro) but i cant assure it sounds 100% perfect on other peoples audio leverage. Should be somewhat enjoyable anyway i hope :D


listening with earphone too...

around 40 second: Felt the hi-hat or w/e is a bit too sharp mmmm... my ear hurt a little and my volume is not high at all.

feels you can use more chords, just 4 over and over felt bit repetitive.

But other than that it is easy listening non-instrusive music. Might be good for studying or coding in the non-thinking part.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
January 03 2011 00:24 GMT
#17
http://soundcloud.com/altitude08/equilibrium-winter-halo-original-mix

Final update putting this track aside for now. Enjoy!
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
Last Edited: 2011-01-03 13:05:23
January 03 2011 12:51 GMT
#18
On December 31 2010 19:12 WindOw wrote:
yeah will be adding more stuff and fix the string progression a bit more probably but meh getting sick of this track already :D


well, dont be. Best case scenario it could take a few days to finnish your mix, but it can also be a process that goes on for over a year as with my latest creation.

Edit: Listened through this again, and i feel that the track could be shorter. The 3.20-4.20 part is a bit too much and doesnt really need to be there. The pads could also use some variation occasionally with some ducking or phasing, or mabye just some EQ-filters to make them a bit more dynamic.

+ Show Spoiler +
Fortsätt arbeta med mixen. Om ni städar upp och gör klart den vet jag en label som kanske är intresserade.
The artist formerly known as Starparty
WindOw
Profile Blog Joined November 2008
Sweden407 Posts
January 03 2011 19:37 GMT
#19
On January 03 2011 21:51 Starparty wrote:
Show nested quote +
On December 31 2010 19:12 WindOw wrote:
yeah will be adding more stuff and fix the string progression a bit more probably but meh getting sick of this track already :D


well, dont be. Best case scenario it could take a few days to finnish your mix, but it can also be a process that goes on for over a year as with my latest creation.

Edit: Listened through this again, and i feel that the track could be shorter. The 3.20-4.20 part is a bit too much and doesnt really need to be there. The pads could also use some variation occasionally with some ducking or phasing, or mabye just some EQ-filters to make them a bit more dynamic.

+ Show Spoiler +
Fortsätt arbeta med mixen. Om ni städar upp och gör klart den vet jag en label som kanske är intresserade.


ok ok :D will continue a bit more then
AKA WindOw[InCa] (BW) | TheMisT (SC2) | NaNiwa FC founder
Please log in or register to reply.
Live Events Refresh
Next event in 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 6833
Shuttle 3486
firebathero 474
Horang2 205
Soma 159
Hyuk 107
Pusan 104
EffOrt 101
Hyun 61
ToSsGirL 51
[ Show more ]
Shinee 45
Noble 45
sSak 34
ggaemo 31
NaDa 29
ZergMaN 18
Bale 18
Sacsri 16
yabsab 16
ZerO 11
Light 9
ajuk12(nOOB) 8
Creator 5
Dota 2
Fuzer 111
League of Legends
JimRising 469
Counter-Strike
olofmeister1159
Other Games
summit1g7030
singsing1304
ceh9696
crisheroes211
Mew2King116
Organizations
Other Games
gamesdonequick438
StarCraft: Brood War
UltimateBattle 44
[ Show 10 non-featured ]
StarCraft 2
• LUISG 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2174
Upcoming Events
The PondCast
24m
WardiTV Qualifier
1h 24m
OSC
13h 24m
Online Event
1d 1h
Korean StarCraft League
1d 17h
Afreeca Starleague
1d 20h
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
OSC
3 days
IPSL
3 days
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-14
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.