These are largely stream of consiousness and unedited, just a warning.
Also, of course, SPOILER ALERT!
(File got wiped for the first four games)
oGsZenio Z vs EGIdrA (Grack):
In game 1 on Plateau, Zenio goes for an early three overseers and contaminates IdrA's
hatches. IdrA expands first, so it's not a problem, but even efter he gets hydras, he miscontrols them and can't seem to kill the overseers. So when Zenio expands, he starts to outmacro, and his army is just bigger. Also, at one point IdrA let's Zenio's army up the ramp, and he manages to kill the queen uneccesssarily. I also felt like Idra could have made a few more spines when he was in trouble..
In game 2, on sands, Zenio manages to deny a scout, convinces Idra that he's going Roach, but in fact sneaks a baneling nest. IdrA had decided to tech up to Lair, and only had zerglings, so as soon as he sees the first banes, he ggs.
Zenio seemed to have Idra's number in this match. Idra made a couple small errors, but since he builds were a tad weak to Zenio's, Zenio was able to punish him. Both players played very well, though.
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KyrixZenith Z vs oGsEnsnare T:
I hate that this got wiped, because I had written like three paragraphs for each game of this series. The overall theme, though, was this:
Kyrix played very aggressively, and not entirely standard, but with his units, his army compisition, and his expanding. I really like how he would expand to Ensnare's 4th before his own third. Ensnare wasn't aggressive enough about scouting or holding Kyrix's economy in check, and in the end, Kyrix is able to send wave after wave of units to batter Ensnare, totally unafraid to trade armies or bases. I loved this style of disposable zerg, and I would put him over any defensively-minded Terran at all, or unless the Terran has perfect scouting, unit control, and game-sense. However, he is sometimes plain reckless, suiciding units for very little gain, or trading very cost-inefficiently. So I question whether he'd be able to beat a player who is as aggressive as he is, or more so, or is somewhat aggressive with great unit control.
Also, if a player is able to turn the game into a pure macro, race to max, I feel like Kyrix's mechanics will start to buckle, since his multi-tasking may not be great.
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HopeTorture T vs CheckPrime Z
Check 6 pools, Hope had not walled in but defends perfectly without losing much of anything. Beautiful. Then Check goes roach, realizes he can't bust, expands, goes many many banelings, but Hope uses his lead very effectively.
Second game on Scrap, Hope does a super nifty 4 marauder, 4 hellion, 4 viking drop to take out Check's natural, then just wins.
Hope straight up outclassed Check here. Check played solidly, but not good enough.
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oGsNada T vs Leenock Z
Leenock 6-pools, wins.
NaDa goes blue hellions into thor into tank into mass barracks. Awesome transitions. Huge mech was pretty cool. Leenock played well, expanding quite often and getting 20+ mutas at once. Big macro game of the type NaDa excells at.
Game three on Caverns, NaDa does a fair amount with a visible banshee. Attacks with tank marine right after Leenock double-expands, and it's enough.
Leenock definitely gave Nada a run for it. Look out for him in future tournaments. NaDa was just too much though.
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NesTea Z vs oGsTheWinD
Game 1 Sands
Wind goes quick Baneling, NesTea expands. Banes get out, but NesTea's micro Saves the expansion and base. Nonetheless, gets out with only 7 drones. Tense battle between lings attacking the rocks, roaches wanting to corner them, and the run-around TheWind uses the pressure to expand and tech up to Roaches. Nestea counter attacks at EXACTLY the right time and wins. He hit a window about five seconds long. Perfect perfect timing.
Game 2: Delta, close positions.
Early banes again for TheWinD. A spine for NesTea cleans it up. Both go speedlings/roach. TheWind drones a lot, throws down spines a bit too late, and NesTea's roaches come in an win it.
NesTea seems to have a very very good understanding of the timings of this matchup.
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fakeBoxer (EllenPage) T vs Babybyebye (Sang-ho) P
Game 1: Delta, cross-positions
fakeBoxer makaRaxes. BabyBye lets fakeBoxer up the ramp despite a bunch of sentries. Also, a few micro hippups in the first FFs. fakeBoxer does exactly the right thing, building a bunker, and taking out outlying buildings instead of suiciding into the probe line for the kill. Calmly and patiently takes BabyBye out.
Game2: Caverns
Terran 1-rax expands, Protoss Gate-Core-Robo-2Gate-3Gate-Expand. Terran continues to Rax, and pokes with a sizable MM force. However, the marines get caught up front, and some nice FF micro saves BabyBye's expansion. They go viking, collosus. fakeBoxer's macro is too far ahead, and his army is just too big.
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oGsInca P v NEXGenius P
Game 1: Temple, Cross positions
Inca 2-gates, then double gasses, forgoing zealots. Genius gate-core-gate. Both expand. Genius gets to more gates, Inca robos, then support bays. Inca pushes out with 2 colossus and range. When the 3rd collosus joined, it was too much for Genius to hold off.
Game 2: Metal - Cross positions
Inca goes for the defensive 2-gate again, then normal into expand, Genius goes for a blink rush. Expansion canceled. But Genius uses a probe to blink past he FF, and Inca's army is too small.
Game 3: Caverns
Both go Gate, Core, Counsil, blink. Inca follows up with DTs. Genius blinks up, kills all the workers, but Inca gets DTs into the base. Genius hides a robo, get's out an observer. Base trade time, but Genius has a huge edge.
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SlayerSBoxer T vs Loner T
Game 1: Metal- Close air
Both get a lot of marines early, but Boxer's micro gets him a biggish lead. Boxer expands first, then fends off a drop, and that's pretty much game. Boxer does some really nice Viking harrass, even taking out a tank. Boxer slow pushes, expands to a 3rd, and wins.
Boxer's viking and tank micro is impeccable, and I think could beat pretty much any Terran with equal armies.
Game 2: Steppes
Boxer does the classic 3-marine SCV push. Gets repelled. Loner counter-attacks, gets really badly repelled. Then Loner walks some marines into a perfectly seiged tank. Boxer's vikings take out a medivac, expands, and it's pretty much game at this point.
Boxer's armies just seemed invincible. He handled Loner easily.