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Active: 4708 users

My problem with mutas.. - Page 2

Blogs > Qzy
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Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
August 31 2010 06:53 GMT
#21
On August 31 2010 07:56 Ndugu wrote:
I had a LOT of trouble losing against Mutas. Now its my best win percentage.

As soon as I see one muta, I evaluate my situation and decide between two options:

1) Attack as soon as possible. Mass gateway... whatever I have laying around. Mutas are VERY BAD for the cost in a straight battle against anything that can hit them. Macro up a big army and try and kill them. It's kinda all-in, as the mutas can run in and kill your minerals. Be sure to have a guardian shield up when the mutas are forced to attack you head-on. It nerfs them a ton.
2) Play like you probably do, stay in your base, get a starport, and macro up a force of phoenixes. Micro them well and don't lose a single one. Keep the Mutas from harrassing and harass as much as you can yourself. You will force the mutas to engage you or do to HIM what he does to you... lock hi min his bases. You might even be able to expand again depending on the map. He will eventually have to tech-switch to Hydras. Anticipate this, and be well on your way to Collosi or high Templar (or just chargelot/gateway). You will have aerial dominance and the superior ground force against his. Push.

3) I've opened 3gate starport if I suspect something stupid like 1-base muta. Shut down their mutas with phoenixes and push with gateway units for an easy win. If its something like 1-base bling-bust a void ray rush will be awesome instead of phoenixes.


I think that's a very good strat. I just gotta watch out when he's tech switching to hydras or even ultras, perhaps prepare in time. Usually my problem also consists in that it's hard to scout ultras coming... If you don't see the hidden caven, you'll see 10 ultralisk spawn at once (okay perhaps not 10, but close!)
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
August 31 2010 06:54 GMT
#22
On August 31 2010 13:45 Manifesto7 wrote:
Show nested quote +
On August 31 2010 03:44 Qzy wrote:
On August 31 2010 02:36 Chill wrote:
Edit: You banned me from your blog in response to this post? Really?


No need to respond to a blog that aggravates you. Just trying to learn the game, sir.


I guess you were looking for strategy advice that looks more like your own?

Show nested quote +
On August 18 2010 11:59 Qzy wrote:
I can't bring any other news to the thread, other than i really think you are very wrong.


Haha =) Hey at least I'm admitting I'm doing it very wrong - "Can't figure out mutas".
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
lokiM
Profile Blog Joined June 2008
United States3407 Posts
August 31 2010 06:57 GMT
#23
an ultra turd right hur
You can't fight the feeling.
ffswowsucks
Profile Blog Joined August 2005
Greece2298 Posts
August 31 2010 09:11 GMT
#24
whenever i see a Z go muta, i go sentries . and sentries with upgrades is the best thing ever. +3 attack on sentries is really strong.
Terran in particular is a notoriously strong race for a no brain skillhand bot style.
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
August 31 2010 11:46 GMT
#25
When you suspect mutas, put pressure. We pretty much have to make a good bunch of spine crawlers to defend against aggression before we get mutas, at least in my experiense. Make him use these minerals. Make sure you have sentries once mutas get out. Use stalkers with blink to deny harass as you macro up, then eventually attack. Mutas really need to do some sort of harass to work well unless you're playing too defensively and let him expand and macro like hell. I'm guessing phoenixes is also a good idea, but I haven't played all that much as Z or P after that moving shot patch during the beta, so I can't say much about that. Also, don't block off completely, or even just-zealot-size-block. Make room for all units to enter, but put a couple of zealots on hold to avoid zerglings. You can even put down a couple of pylons to block off once you're moving out and just warp in some stalkers if he decides to send mutas.

Also, Chill did not only give you strategic advice, but also criticism on your attitude and approach to this problem. He was just being blunt about it, no need to ban him.

Good luck.
Blah.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-08-31 12:06:23
August 31 2010 11:59 GMT
#26
On August 31 2010 02:18 Qzy wrote:
I'm a toss.
And I loose every match up vs. zerg who goes mutas. Why? Please tell me.

As of now, I'm top 700-800ish in Europe, and I feel pretty confident in most match ups - just not zerg who goes mutas.

Cannons costs a billion minerals, are very inefficient and never scares off a good zerg.

Due to the high amount of zerglings I need to close off my base 100%, if I do do this mutas have free range to fly in and kill any probes/buildings they like.

Mass stalker dies to zerglings/ultras in late game.

So pheonix/zealot is the answer, right? Wrong.
If i go pheonix, he tech switches to hydra and kills me.

Please don't say blink, it's a joke vs. mutas. Mutas will just run off to the next natural you have, while you blink 1 inch towards them. + Stalkers will get slaughtered by zerglings and ultras.

I've considered storm, and have a HT standing at each natural.

What do you toss' do? Please state your world rank with your reply (might not mean anything to the gosu, but it means something to me).

I have been raging a bit after losing a couple of game to zerg who like to go mass mutas, and at first i thought it was imbalanced but it isn't.

You just have to make a pure phoenix/sentry/stalker mix and a couple of cannons at your expos. You can always make some zealots if you have extras minerals.
This army composition is really weak vs ground units however if he is really massing mutas he will only have some zerglings and mass FF >>>>>>>>>>>>>> zergling.

The second reason why mass mutas seems imbalanced is that those zergs love to put a ton of spine crawlers à their expos and they are ridiculously strong vs stalker/sentry. So my advice is to not attack their heavily defended expo ( but you can fake some pressure to make them build more spine crawlers ) until the late game when you will have enough money to get some immortals or colossus. You just have to prevent them from taking more expos and take some for yourself. Remember that without the spine crawlers your army mix should be superior to mutaling.

You should alway be really carefull with scouting because at one point the zerg will switch to ultra or roach/hydra and you will need to pump immortal/colossus quickly to not be obliterated. However you should have a big economy advantage if you microed well vs his muta harass. Also don't let them sneak some hidden expos or you will get outmacroed.

Mutas are only imbalanced if you didn't scout and went for an early colossus/immortal army with a large number of zealots.
fuck all those elitists brb watching streams of elite players.
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