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I made a card game using standard deck of playing cards. Would like to see some feedback if you like it or what you think.
This game requires a lot of thinking and planning. If you have any questions about the rules then please ask and I will try to clarify 
Kingdoms (2 Player) Positional Strategy Card game
Objective: Form more “kingdoms” than your opponent. (A kingdom is a group of 3 or more cards of the same color, connected only horizontally and vertically.)
Picture 1 http://www.mediafire.com/?sxydqggb63q6wyp
Setup: Deal 5 cards to each player. Lay 2 cards face up from the deck together side by side as the starting point. Then determine who will be red or black. Just because you are one color doesn't mean you only are allowed to play that color. You can utilize both to your advantage. GamePlay: A player may draw until they are holding 5 cards which is the maximum amount of cards you can hold. If a player draws, he or she skips his or her turn. Players may also trade up to 2 cards and play a card in the same turn. (Only when you “trade” cards, not draw, can you still play a card in the same turn. Trade = discard up to 2 and draw up to 2.) If a player manages to deplete their entire hand, they may draw 5 new cards with no drawbacks. (Don’t have to skip turn.) If a player cannot play a legal card, they skip. Each turn a player plays a card connecting to a card either horizontally or vertically. In order to be able to play a card next to another, it must be sequential either ascending, or descending order. (Once a direction of order has been established, players must play cards that are consistent to the direction of that order.) Ex) You cannot play a 7 on the right of an 8 if there is already a 7 on the left. Must be consistent with the direction of order. (Ascending or Descending) Picture 2 http://www.mediafire.com/?h2qzmcm11hyowym
Example of Card Play Picture 3 http://www.mediafire.com/?91vb1k135bk0g79
Arrows point to the direction of play. The 2 and 7 in diagram 4 aren’t consecutive, yet it is still legal. This is called a “dead end”. Although 2 doesn’t match with either 7 or the 5 below it, it matches with the 3 of diamonds. So as long as a card matches one direction, it is legal despite not matching with the other sides.
End Game: Once players have played through the whole deck with all the cards laid out. Then players count the number of “kingdoms” they have formed. (It does not matter how big or small the kingdoms are, unless you and your opponent both have the same number of kingdoms, then you compare your biggest kingdom.)
   
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sounds cool, although it seems like it might be difficult to keep track of the order in the late game.. btw it would be nice if you posted the contents of the word doc into the blog directly.
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caldo149 how do put word doc into blog directly?
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copy paste works best in my experience.
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doesn't let me put pictures in there. so no copy and paste
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I don't really get it... is a kingdom 'yours' after you start it (can the other player play cards on it)? Or do you each have a seperate 2 cards to start with and its a dual solitare kind of game?
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On August 24 2010 10:22 Raz0r wrote:doesn't let me put pictures in there.  so no copy and paste copy/paste for text, upload images to an ftp (or image hosting service) and use the [ img][ /img] tags.
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My bad, i didn't make it clear, you are either red or black at the start, so you want to form kingdoms of your own color, and try to make it hard for your opponent to make new ones. The 2 cards you lay face up at the start is just a starting point. You and your opponent lay cards around them. Just because you are black, doesn't mean you shouldn't use red cards, and vice versa. You can use red cards effectively and connect his "red" kingdoms in order to reduce the "number of kingdoms" he has.
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What is the trade? put 2 cards into the deck and take 2 more, then draw? if so shuffle or bottom deck them?
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On August 24 2010 10:32 No.Doubt wrote: What is the trade? put 2 cards into the deck and take 2 more, then draw? if so shuffle or bottom deck them?
You have two options at the start of your turn, you can either draw until you have 5, which means you skip your turn. OR you can trade 2 cards from the top of the deck, and discarded cards go to the bottom of the deck, and then be able to play a card on the same turn. So basically you discard 2 and replace em. if that's what you're asking.
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Upload the images onto an image hosting website and then you can add them to the thread. Other than that, you can copy paste any text into here.
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Sounds cool. I'll play it with my wife tonight and let you know what we think.
Questions: * During "trade" can you discard two cards and only draw one replacement? Or just discard two and not draw replacements? (Not expecting so, but you say, "draw up to two," so I'm not sure.) * Is an ace considered a low card, a high card (above king), or do they allow wrap-around, as in Two-->Ace-->King-->Queen?
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On August 24 2010 11:39 ChessWhiz wrote: Sounds cool. I'll play it with my wife tonight and let you know what we think.
Questions: * During "trade" can you discard two cards and only draw one replacement? Or just discard two and not draw replacements? (Not expecting so, but you say, "draw up to two," so I'm not sure.) * Is an ace considered a low card, a high card (above king), or do they allow wrap-around, as in Two-->Ace-->King-->Queen?
If you discarded 2, then you draw 2 to replace, i wrote up to 2, cuz you could've discarded 1 and drew 1. And it doesn't matter if ace is high or not, it wraps all around, so like you stated, it would be 2--->A--->K--->Q
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Interesting. Another question: is a player with 5 cards allowed make a trade of two cards, then skip his play on the board, even if a legal play is available to him?
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On August 24 2010 12:40 ChessWhiz wrote: Interesting. Another question: is a player with 5 cards allowed make a trade of two cards, then skip his play on the board, even if a legal play is available to him?
Yes, it wouldn't be fun if you were forced to play a card and to also keep your opponent accountable for playing the legal card if they had one. so I just say you dont HAVE to play a card, even if you have one to play, just skip. but know that you are giving more opportunities for the other player more time to gain advantage on the field.
also some tips ^^ if you wanna have the edge against your wife. If you see that you can connect her kingdoms together, that'll reduce the "number" of kingdoms. remember its about the number not the size of the kingdoms. so keeping that in mind, you also want to spread out your cards and try to use her color to cut off your kingdoms from joining together.
card advantage is also key here, when play testing with some friends, i noticed that in some cases, its better to trade 2 and get 2 so you don't lose time and field presence. but on the other hand if you are stuck with no legal moves, you want to draw until 5 cards if you have 2 or less cards in hand. OR if you believe you can deplete your hand, you should not draw until 5, and instead keep trading and try to eliminate your hand to get even more cards, for more options.
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please more feedback
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when you trade cards, are they unusable for the rest of the game or do they just go on the bottom of the deck or something? if they become unusable, it would be interesting when you can purposely discard cards in the late game to prevent formation of new kingdoms or connections of your own. interesting game :o
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On August 24 2010 15:08 KazeHydra wrote: when you trade cards, are they unusable for the rest of the game or do they just go on the bottom of the deck or something? if they become unusable, it would be interesting when you can purposely discard cards in the late game to prevent formation of new kingdoms or connections of your own. interesting game :o
when you trade cards, the discarded cards go to the bottom of the deck. If you could simply discard a card that was bad for you and good for your opponent, then both players would be forced to do that constantly, cuz if they didn't, then they would simply give away the advantage to the other player by not doing that all the time. so by putting the discarded cards back to the bottom, it gives a chance to have them resurface, either to use them at a better time, or worse your opponent gets it and uses it how he wanted it.
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I liked the game a lot! Very interesting! I found the "place discarded cards on the bottom of the deck" to be a little cumbersome, since that happens so often, and it's hard to slip cards under there sometimes. I'm been thinking about the sequence of turns, and I'm considering something like this (haven't tried it yet):
*** Step 1 of turn: draw a card from deck or face-up discard pile, your choice Step 2, option 1: if you have 4 or fewer cards after Step 1, you may draw a second card from the deck or discard pile, which ends your turn, or: Step 2, option 2: play a card (optional), then discard (required). Step 3 (optional): if you enter step 3 with no cards, draw 5 cards.
Once the decks runs out, the discard pile is shuffled and becomes the new deck. ***
It makes for a slightly different game, but you still have dynamic of wondering whether to grab two cards (like the refill-to-5 from the normal rules) or to try to run out to get the free refill.
Tiebreaks should be extended a bit: if total kingdoms is tied, and the largest kingdom is tied, does it go to the second-largest? What about if all kingdoms are the same size as the opponent's, down the line... could an ending-hand-size tiebreak be worked in, or would the game have no winner?
Anyway, very fun game! I'll play it again soon. Too bad there's no easy way to play over the internet.
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