• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:33
CEST 08:33
KST 15:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!15Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)83Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
CoolPillow: (We Tried It 365) My Honest Review! Clem: "I don't have that much hope in Blizzard" Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8252 users

Theoretical balance

Blogs > goldrush
Post a Reply
goldrush
Profile Blog Joined June 2004
Canada709 Posts
Last Edited: 2010-08-22 16:41:23
August 22 2010 14:47 GMT
#1
So in a theoretically balanced game, we would say that two people with the same skill level (defined by mechanics, game sense, game knowledge, and decision-making with their respective races), given a large number of games, would each win approximately the same number of games. If one player is better than another, then played over a large number of games, the better player would win more games than the inferior player.

That said, there are different variations of A versus B played by two equally skilled players:

1) The game, given infinite APM, is imbalanced towards A. However, realistically speaking, A can never reach that level of perfection, so the win percentage happens to be about 50%.

2) The game, given infinite APM, is balanced. However, at lower levels A has a higher win percentage against B. So realistically speaking, B will never reach that level of play so the win percentage is slightly skewed towards A.

3) The early game is imbalanced towards A, but the middle game is imbalanced towards B in such a way that the win percentage happens to be 50%.

4) There are two strategies for each player. A1 wins 100% against B1, A1 wins 0% against B2, A2 wins 0% against B1, A2 wins 100% against B2 and there is no way to scout any variation. All else being equal, this happens to result in a 50% win percentage.

Which combination of these four would be considered to be 'balance'?

***
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
Last Edited: 2010-08-22 15:38:40
August 22 2010 15:25 GMT
#2
1) Imbalance, you said it in the first sentence. Skill set has nothing to do with balance issues.

2) By lower levels I presume you mean early stages of the game - first 5 minutes? Again, you defined balance on a variable again. What is to say B never reaches A in skill level over years of practice? I understand the concept, but if you say "realistically", why not be realistic?

3) A state of equilibrium or parity characterized by cancellation of all forces by equal opposing forces. Sc2 is complex and has a lot of different aspects to be looked at, but if you generalize it enough to your statement, then yes your statement is true by definition. Both forces have come to an equalization at one point based on any variation during the game, every time, this is balanced.

4) Imbalance. You have a strategy that beats all strategies, this is imbalanced. Even if your end result averages 50%, that is just coincidence. Let me further explain this by saying one particular strat can be used over and over again to achieve 100% win rate, thus causing the obvious imbalance. If for some reason the players continued to play their strats 1-1 causing the 50% win rate, well, you had to set a variable and the experiment is biased.

Edit: I'm glad someone is taking a different approach at the TVZ. I think that we are still at a speculation stage, and questions like yours are the correct ones to be asking. Sc2 is too young and complex to be hammering out facts on balance.
USER WAS SEXUALLY ABUSED FOR THIS POST.
figq
Profile Blog Joined May 2010
12519 Posts
August 22 2010 15:31 GMT
#3
Those are good examples. Particularly the 4th one, as it shows it is possible - not saying it is the case - that some aspects of the game are balanced due to equal chances, rather than equal skills required. Currently all those elements are combined into the balance concerns, but Blizzard mostly does the "only" possible thing - base it all on just wins and losses on the ladder. If races win with equal %, they consider the game balanced. They can't control how many people use each race or what is their real skill level. I have no major critique for them, as I haven't come up with any better idea how to balance the game, however it must be regarded that clearly this approach is far from good, and leaves the possibility for imbalance even if the stats can't show it. For example, very few very good players are the only ones who play some difficult race, and make it look balanced (on stats) with the other races, even though it's weaker.
If you stand next to my head, you can hear the ocean. - Day[9]
Redmark
Profile Joined March 2010
Canada2129 Posts
Last Edited: 2010-08-22 16:10:51
August 22 2010 16:09 GMT
#4
There are too many factors involved for true theoretical balance: build orders, spawn locations and maps really throw a wrench in the works. In something like a fighting game, the balance is the same every game; in Starcraft you could always proxy or 14cc and everything changes.
goldrush
Profile Blog Joined June 2004
Canada709 Posts
Last Edited: 2010-08-22 16:47:20
August 22 2010 16:40 GMT
#5
Maybe I should have said 'happens to be a 50% win percentage'. I'll edit it in to make it more clear.

On August 23 2010 00:25 Chunkybuddha wrote:
1) Imbalance, you said it in the first sentence. Skill set has nothing to do with balance issues.

2) By lower levels I presume you mean early stages of the game - first 5 minutes? Again, you defined balance on a variable again. What is to say B never reaches A in skill level over years of practice? I understand the concept, but if you say "realistically", why not be realistic?

3) A state of equilibrium or parity characterized by cancellation of all forces by equal opposing forces. Sc2 is complex and has a lot of different aspects to be looked at, but if you generalize it enough to your statement, then yes your statement is true by definition. Both forces have come to an equalization at one point based on any variation during the game, every time, this is balanced.

4) Imbalance. You have a strategy that beats all strategies, this is imbalanced. Even if your end result averages 50%, that is just coincidence. Let me further explain this by saying one particular strat can be used over and over again to achieve 100% win rate, thus causing the obvious imbalance. If for some reason the players continued to play their strats 1-1 causing the 50% win rate, well, you had to set a variable and the experiment is biased.

Edit: I'm glad someone is taking a different approach at the TVZ. I think that we are still at a speculation stage, and questions like yours are the correct ones to be asking. Sc2 is too young and complex to be hammering out facts on balance.


1) and 2): For realistic play, in the context of SC1, of perfect macro (like barracks constantly making units, every larva being used, minerals never going above 400, perfectly splitting marines in arcs) and in SC2 perfect use of Spawn Larva or marine micro against Banelings. You are never going to be 100% on top on Spawn Larva timings and it's never going to happen in a real game. The question is, should we try and get the races such that there is a 50% win percentage among equally skilled players taking that into account, or should we balance it according to 'perfect' play with perfect Larva injects?

3) I'm envisioning a scenario where in the early game, A wins the game outright 40% of the time but B wins the game 83% of the time past the 10 minute mark. A will have a winning percentage of (0.4 + 0.17 * 0.6 = 50.2%) while B will have a winning percentage of 49.8%. Should we consider that balance? Or is balance only when both players have an equal chance to win at all stages of the game?

4) There is no strategy that beats all strategies?... A1 loses to B2 and A2 loses to B1. There is no dominant strategy for either player.

On August 23 2010 01:09 Redmark wrote:
There are too many factors involved for true theoretical balance: build orders, spawn locations and maps really throw a wrench in the works. In something like a fighting game, the balance is the same every game; in Starcraft you could always proxy or 14cc and everything changes.


The problem is to really distill what 'balance' is to its most simple components, and not just in terms of Starcraft.
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
FoxeR 148
Nina 110
ProTech71
StarCraft: Brood War
GuemChi 3284
Leta 237
Tasteless 176
Zeus 148
PianO 82
ZergMaN 69
Mong 62
ToSsGirL 41
Noble 25
Bale 23
[ Show more ]
Icarus 12
Dota 2
febbydoto97
League of Legends
JimRising 682
Other Games
summit1g5609
WinterStarcraft747
Happy319
Sick131
Trikslyr22
Organizations
Other Games
gamesdonequick1270
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH90
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2183
League of Legends
• Rush1231
• Lourlo1168
• Stunt491
Upcoming Events
The PondCast
3h 27m
Kung Fu Cup
4h 27m
OSC
17h 27m
CrankTV Team League
1d 4h
Replay Cast
1d 17h
CrankTV Team League
2 days
Korean StarCraft League
2 days
Afreeca Starleague
2 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
Online Event
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.