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Updated the Gahennas Battlecruiser a bit.
![[image loading]](http://img51.imageshack.us/img51/8948/ghbc.jpg)
![[image loading]](http://img819.imageshack.us/img819/6132/ghbc2.jpg)
around 30% done. Added the first tiertary weapon set - Thermal lance turrets, nicknamed "Lava Knuckles". Long-ranged, precision point defense largely oriented to protecting the rear, front and lower engagement zones. I began detailing the rear, redid the Chains of Cerberus quad cannons, and some little bits here and there.
"Quick" raytrace of the central weapon systems. Chains of Cerberus quad cannons are on a revolving platform. Yes, a rotating set of barrels larger than most small fleets. The spinning motion creates a psychic vortex that rides the Hellfire particles into their target, completely paralyzing it. This is how the Gahennas Battlecruiser disabled large weapons created by the Gods. They are not so useful against mortal foes.
![[image loading]](http://img94.imageshack.us/img94/5097/ghbc3.jpg)
   
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konadora
Singapore66117 Posts
I don't know how you did it but it looks fucking awesome.
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3ds max and a lot of moaning about sore hands (I hate carpel tunnel with all my many hearts).
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now you just have to texture it
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Maybe if I knew how to uv and texture. Otherwise I'm going to have to just tile some generic plating on it and manually apply a glow material to individual faces.
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is the first one gonna fire a yamato? anyway, cool work. the final will be epic.
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very cool! make sure you post the finished product when you are done!
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On July 22 2010 16:58 pinkranger15 wrote: is the first one gonna fire a yamato? anyway, cool work. the final will be epic.
The main cannon fires a giant crimson meteor of fire. I'll make an afterburn effect for it sometime.
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thedeadhaji
39489 Posts
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United Arab Emirates5091 Posts
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Whatever it is, it looks cool as. Well done sir.
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Marshall Islands104 Posts
I hope all you people understand how amazingly hard it is to do something like that. I recently spent several days modeling and texturing a spaceship and it turned out pretty well for me, but still something like 1/20th as awesome as this.
Very nice job, IskatuMesk.
And as you said, adding some generic plating and some materials will go a long way too.
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wow incredible ! How long did that take you ?
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Wow, this looks so nice! This idea was yours too?! How did you learn all this? Very nice, 5 stars
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Well detailed, any chance of having an armament listing?
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Pretty cool, I'd really recommend learning how to texture though. Though this in its current form probably isn't suited for textureing with all the tiny tiny details it has, that in a textured model should only be details on the texture.
How many tris does it have total?
Oh and also, what is it for :D
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On July 22 2010 17:06 sob3k wrote: What is this for? I think an sc2 modded BC for whatever you'd want to use it for in a map.
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This looks really cool. What program do you use to make stuff like this?
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Seems kind of crowded now, too many different types of weapons. While the whole concept is done amazingly well, and it looks really good from a distance it just seems like you had too many ideas that you didn't want to prune, and it makes the surface of the ship look cluttered.
That said, you are really good at 3D modeling for someone with no formal training. Did you say you were using 3DS max at some point awhile ago?
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looks like a protoss battlecruiser
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IskatuMask, The Masked Master of Modding, we thank you from the bottom of our hearts. Now lets just see how much damage it can do to you. Jk, jk. But still.....
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The name IskatuMesk pretty much guarantees awesomeness! 
The model looks amazing, can't wait to see it with textures...
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That looks ridiculously high-poly, but amazing nonetheless. What's the poly count on it?
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what program did you use to make that? I wanna make my own battlecruiser! It's gonna have a giant pickle as a laser cannon!
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Wow! That's amazing! Well done!!!
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On July 22 2010 17:06 sob3k wrote: What is this for?
It's a conceptual unit for Armageddon Onslaught 2, but it'll most likely be used in a CGI project and not an in-game project. I won't rule out putting it into sc2 in the future but it won't be for a long time.
wow incredible ! How long did that take you ?
Let'see, this is definitely one of my longest projects. The base model took around 10-12 hours nonstop overnight around two years ago. Then I started detailing it semi-recently; redoing weapons and such. Total, that's another 10 or so hours. That's a pretty long time to be working on a model for me. I usually lose interest around 5-6 hours in unless it's something insanely complex like Zelconian ships or the Glecterror.
Wow, this looks so nice! This idea was yours too?! How did you learn all this? Very nice, 5 stars
Yes, the Gahennas Battlecruiser is one of several demon ships I've done for high-end Armageddon tiers that never got added to the Brood War conversion. There's also the Ark of Nightmares and Dreadnaught, as well as the conceptual Eradicator.
Well detailed, any chance of having an armament listing?
Main weapon is a Hellfire-based Meteor Hammer Cannon. This fires a stellar-ranged crystalline chunk of demonic goodness that accelerates faster the longer it travels until it partially enters subspace. This will destroy large, shielded planets, battlestations, anything over 100km is fair game. The longer the travel time the greater the energy of impact.
Secondary weapons including the revolving Chains of Cerberus quad beam cannons. These were used to disable large construct created by the Gods during The Great Destroyer's awakening. Largely ineffective against small targets since the ship is not very maneuverable and the target needs to be big.
Soulsplitter torpedo launchers; those large constructions on the spine and sides of the ship hold 12x Soulsplitter launchers and 1x Soulcrusher launchers. These fire energized projectiles guided by psionic imprints. They will hunt their target for an extremely long distance, even through subspace should it attempt to escape. Soulsplitters split shortly before impact, separating into twelve different projectiles. Launchers fire in volleys. Soulcrushers just explode upon impact, releasing a massive amount of energy.
Talons of Cerberus 6x beam cannons are moderately accurate long-ranged sweeping weapons used to disperse enemy forces and make them easy targets to be picked off. They fire crimson Hellfire in continual streams (think old Colossus) that sears enemies with extreme levels of heat and pressure.
There is also Hellcrack lightning cannons. Independent moving turrets that zap dudes. Very nasty weapons these are.
Lava Knuckle turrets fire Thermal lances that cut through enemy hulls with superheated plasma. They also release a large amount of radiation.
There will also be another, smaller point defense that is basically a gatling beam cannon for short-ranged engagements against small combatants.
The Battlecruiser is a slow ship, and tremendously large at around 80km. Its bridge section is more of an enormously decorated throne room for the demons who command it. The interior is largely comprised of energy and is controlled by spirits. It is runed in words of the Old Tongue, which contain the dormant powers of the Gods. When evoked, the ship will glow a brilliant golden and the effectiveness of its shields, reactive armor, and weapons is increased by ten fold. Additionally, unlocking the power of the runes also enables the usage of several new weapons. The Gahennas Battlecruiser uses its powerful jump drive to reposition itself for optimal weapon coverage instead of moving around.
Pretty cool, I'd really recommend learning how to texture though. Though this in its current form probably isn't suited for textureing with all the tiny tiny details it has, that in a textured model should only be details on the texture.
How many tris does it have total?
Oh and also, what is it for :D
Texturing is not something I'll worry about for a very long time due to the difficulty involved in learning complicated subjects from my mental illnesses. In theory, you could bake all of the greeble into normal maps and call it a day.
Unoptimized, it's only at around 74k quads, so say 150k tris (most of that can be turned into normal maps). That's still perfectly usable in a game, which is ultimately what the model is intended to be used for. Otherwise it will be used for in true CGI. No time soon, though.
This looks really cool. What program do you use to make stuff like this?
I modelled in Maya around 2 years ago and these days use 3ds max exclusively.
Seems kind of crowded now, too many different types of weapons. While the whole concept is done amazingly well, and it looks really good from a distance it just seems like you had too many ideas that you didn't want to prune, and it makes the surface of the ship look cluttered.
Well, I still haven't figured out how I'm going to be detailing the main hull. That's kind of a ridiculously advanced subject but I need to do it if I'm going to make mounts for all of the small guns. Otherwise, I agree, the small turrets in particular need to look more at place or be cut.
I'm glad you guys like it! :D
Following are all the old Gahennas models from ~2 years ago. The Eradicator I modeled a long time ago. Was my first 3ds max model. Everything previous to this was done in Maya.
![[image loading]](http://img15.imageshack.us/img15/5568/eradicatortest1.jpg)
Gahennas Astral Carrier
![[image loading]](http://img133.imageshack.us/img133/4615/carrierxlo7.jpg) Gahennas Ark of Nightmares flagship
![[image loading]](http://img50.imageshack.us/img50/6412/ark3px0.jpg)
Most of my modeling is self-taught over the course of a decade. When you consider that much time, I'm actually far behind the arms race for knowledge. It takes me an extremely long time to learn things.
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Holy shit, what are you gonna do with all these sick models? It would be insanely awesome if you could actually control these things in a ums map or something.
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Dunno yet. I'm not as much worried about the model in sc2 as I am worried about rigging the weapons in the data editor. Christ the editor is a mess.
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