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Help test our game? - Page 4

Blogs > affinity
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Prev 1 2 3 4 All
JohannesH
Profile Joined September 2009
Finland1364 Posts
July 12 2010 22:39 GMT
#61
rofl "Backho" account name was already taken when i tried it... Trying this now
If you have to ask, you don't know.
affinity
Profile Blog Joined October 2007
United States266 Posts
July 13 2010 00:31 GMT
#62
Nah, I didn't bail on the TL forums :< . I've been visiting almost every day since I've signed up; I just lurk =/.
Infernus
Profile Joined July 2009
Norway222 Posts
July 13 2010 01:18 GMT
#63
Rofl, this game was kinda fun. Atleast for passing away a few mins
sup ;o
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
July 13 2010 05:11 GMT
#64
On July 13 2010 09:31 affinity wrote:
Nah, I didn't bail on the TL forums :< . I've been visiting almost every day since I've signed up; I just lurk =/.


I assumed you bailed because you didn't reply to some of the posts, lol.
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
July 15 2010 12:07 GMT
#65
Affinity: some concern with your latest update. As someone already mentioned, it is incredibly easy to bot this game. Most people that do bot, just love to be efficient and competitive, and want to be at the top. The downside to botting? If you're training a low-level guy overnight he's going to jump a few levels before you can promote him, and you lose some stats. I really can't see why in ANY other case, that your update would be helpful. It seems like it's just there because it was a slight setback for botters, and now it's gone. Likely because your top players (likely all botters) complained..

You are making it easy for them!
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
Last Edited: 2010-07-15 13:06:55
July 15 2010 12:19 GMT
#66
What do you get from winning a battle? More gold/exp? Right now there are some teams like decoy's failteam i just cant beat.Still, they have the same reputation like my formation (~1300) and come all the time. I just skip them and battle other formations lol

€: oh wow i managed to beat him. Ok seems to give double the gold/exp wow
"jk CLG best mindgames using the baron to counterthrow" - boesthius
affinity
Profile Blog Joined October 2007
United States266 Posts
July 15 2010 17:51 GMT
#67
Ian: Thanks for the concern; we're going to implement a captcha along with a more interesting battle system. As for the botting players, it's pretty easy to spot them by looking at the data we collect. We'll deal with them when the time comes!

Djin: Currently, losing gives you 40% of exp; being the defender gives you 50%. In the future, though, we'll be taking shadowdrgn's advice of making losing not give very much to try to increase competitiveness at lower levels.
JohannesH
Profile Joined September 2009
Finland1364 Posts
July 15 2010 18:40 GMT
#68
There should be a lot less battles per day I feel. Coming to my account it doesnt feel fun at all to click my way through 50+ games, much less watch those fights carefully. It's more of a chore, just click through them without looking at results to save time. I do like the fast progress rate though. But if same amount of XP was gained from ~10 battles a day it would feel a lot more interesting and also less incentive to bot.

Also the items system doesnt really add that much to the game as it is I feel. Imbues are interesting, and involve some proper choicemaking, but getting new weapons unlocked with new levels just seems trivial, you're always gonna buy the newest, best one no - since its easy to always afford to buy those and an imbue for each weapon too with all this money we get. Mostly it adds to the importance of having a higher level not a better thought out strategy.
Also refine is damn annoying UI wise. I'm swimming in cash but don't want to refine everything to hell with that just cause its such a time sink to click that button, then buy new weapon if old 1 breaks, time sink and only luck based, so its not an interesting task.
If you have to ask, you don't know.
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
July 15 2010 19:03 GMT
#69
Personally I'm enjoying the way battles are given, this is the first browser game where I don't have to wait an hour or an entire day should I wish to try a different tactic or tweak things. It's pretty awesome.

Also having gold/exp gained get boosted when you win against someone of a 2-300+ higher strength than you would work better for encouraging competition rather than punishing losing in my opinion. If you nerf losing it makes players avoid more powerful teams and have less resources to work with should they want to fix/tweak a strategy they invested a lot of gold into.

Lastly is there a way to check for a unit next to the unit you are doing priority calculations for? Since I'd like to make an addition to my mage script where it checks for adjacent units to get optimal AoE. Even better if I can get those units stats and feed them into the calculations.
Veni, vidi, vici!
JohannesH
Profile Joined September 2009
Finland1364 Posts
July 15 2010 19:09 GMT
#70
On July 16 2010 04:03 FR4CT4L wrote:
Personally I'm enjoying the way battles are given, this is the first browser game where I don't have to wait an hour or an entire day should I wish to try a different tactic or tweak things. It's pretty awesome.

Well, there's still the Sparring option in any case
If you have to ask, you don't know.
FR4CT4L
Profile Blog Joined March 2008
Australia697 Posts
July 15 2010 19:20 GMT
#71
On July 16 2010 04:09 JohannesH wrote:
Show nested quote +
On July 16 2010 04:03 FR4CT4L wrote:
Personally I'm enjoying the way battles are given, this is the first browser game where I don't have to wait an hour or an entire day should I wish to try a different tactic or tweak things. It's pretty awesome.

Well, there's still the Sparring option in any case


True but what if there is a particular team I'm trying to test myself against and they don't have sparring checked? Plus unless I keep a list of teams with a range of different tactics around my power I can't really get a good quick check about how my performance changed overall.
Veni, vidi, vici!
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
Last Edited: 2010-07-15 20:57:20
July 15 2010 20:56 GMT
#72
On July 16 2010 03:40 JohannesH wrote:

Also refine is damn annoying UI wise. I'm swimming in cash but don't want to refine everything to hell with that just cause its such a time sink to click that button, then buy new weapon if old 1 breaks, time sink and only luck based, so its not an interesting task.


#2
Refining or in general the whole armory should be remade in my opinion.
a) I want to immediately see the effects if I change a weapon/armor.
b) I want to buy several weapons at once
c) The whole "Refine this item?" -> "OK" -> The Item has been refined! AWESOME" - > Refine this item?" is, as said, a nightmare. Cant imagine how annoying it must be to get a lvl 10 item lol
"jk CLG best mindgames using the baron to counterthrow" - boesthius
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
Last Edited: 2010-07-15 21:48:28
July 15 2010 21:40 GMT
#73
On July 16 2010 02:51 affinity wrote:
Djin: Currently, losing gives you 40% of exp; being the defender gives you 50%. In the future, though, we'll be taking shadowdrgn's advice of making losing not give very much to try to increase competitiveness at lower levels.


Well, losing isn't the issue. The matchmaking works very well in ensuring that you win 50% of the time. The problem is that you don't get that much more experience for higher power levels.

Let's say you have a 2000 power formation:

You put in minimal effort in formation, AI, items, etc. so you can only beat other 2000 power formations. You get like 4000xp for a win and 1600xp for a loss for an average of 2800xp a battle.

You go all-out with your formation so you can beat 2500 power guys. You get 5000 xp for a win and 2000 xp for a loss for an average of 3500 a battle. All your work got you 30% more xp - kind of disappointing, especially if you keep upgrading items, updating your AI, moving units around, etc.

There just needs to be a larger rep/power bonus.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
Last Edited: 2010-07-15 22:32:41
July 15 2010 22:26 GMT
#74
I think the matchmaking needs a workover too.
I don't know how often i battled IanIanIan today. 20 times maybe? t.t I only get 5 teams max it seems which is kinda annoying since I know I cant beat them. If my team isnt good enough to get higher that would be ok but I dont know that cause I dont get to fight all the teams around me.

#128 Big Jaw Seafood (Inane) 1520 579 - 552
#129 andrew (enzhu) 1519 34 - 11
#130 Ian (IanIanIan) 1517 367 - 352
#131 Developmental (Darollan) 1509 328 - 311
#132 I dunno (Glitch) 1509 159 - 153
#133 djinftw2 (djinftw) 1497 174 - 152
#134 djinftw1 (djinftw) 1490 260 - 240
#135 Homestarmy (jahw) 1488 474 - 460
#136 Noobs (Pyroth) 1484 399 - 382
#137 The Omnipotent (MistahWiggles) 1448 518 - 526
#138 OUT OF NO WHERE (Ahenderson) 1447 324 - 377

I'm quite sure I never battled 128, 131, 137 (129 dont know). meh
€: ok wow now i got 128. Yeah well, still its boring. 15 times or so I have to click "To war" -> "Never mind" until I get a new team. t.t
At least you should ensure that the same team doesn't come twice in a row or so. I just had
Frumples Fighters, Frumples Fighters, IanIanIan, IanIanIan, IanIanIan, Frumples Fighters
"jk CLG best mindgames using the baron to counterthrow" - boesthius
Ian Ian Ian
Profile Blog Joined August 2009
915 Posts
July 16 2010 11:50 GMT
#75
I notice that too.. I fight the same people over and over, and once every 20 or so battles, there's randomly someone new. Lol.
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