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Heya! My friend and I just released the beta version of a browser game that we’ve been working on for awhile. We made this game because we wanted to try to improve on the oh-so-common "log on once a day and do random actions" browser games by putting in some real game mechanics (as opposed to click->quest completed!). I know there's plenty of theorycrafting power on these forums so hopefully we can find some imbalances (Plus, SC2B Phase 2 is still not up :[ ). We’re open to any and all suggestions, since the game is still in its relatively early stages and could use lots of feedback!
What is it?
Almasy Tactics is a free browser strategy game with some RPG elements. Players train and arrange multiple characters into formations and fight others. Characters can be promoted to different classes, potentially giving them the ability to increase the abilities of their neighbors.
Almasy’s battle system is similar to turn-based RPG games like Atlantica Online or some of the Final Fantasy series. However, battle is fully automated: instead of forcing players to control every single move, characters will automatically attack the enemy they can deal the most damage to (this can customized to the player’s liking, too!).
The result is that in terms of graphics and animation, it’s not a fully fledged game [plus some of our art is still being drawn], but it makes up for this with other advantages: • Nothing to download or install: You can start playing right away + wherever you want. • You can be successful no matter how much time you commit: Casual players that simply want to put together a formation equip them with random items, and throw them against another formation can do decently well; more serious players may enjoy the endless possibilities of formation combinations and optimizing equipment.
Classes and Formations
One of the unique features of Almasy is that each character will bestow his allies with buffs depending on how they are placed. Some examples:
![[image loading]](http://imgur.com/YOTrP.png) The Tyrant reduces stats of his nearby allies because he’s selfish. But, he has really good growth so it might be possible to put him on his own off to one side and have a regular army outside his aoe.
![[image loading]](http://imgur.com/ZBZNE.png) There’s also the Swashbuckler, which gives +1 strikes and +4 speed to the people near him for two rounds, so he’s a rush character. You could put some heavy hitters on the front row with him and try ending the game in a few rounds.
![[image loading]](http://imgur.com/5PCSY.png) And my favorite is the Virtuoso, which has insane stat growth and self buffs but gives himself -70% damage for 10 rounds. But if you can stall for that time using other classes, you can really unleash a ton of damage. If you’ve played Magic, it’s sort of like combo deck.
A picture of the Organize Formation screen, where players select where each character goes. Character stats are updated as characters are moved around to help players optimize stats.
![[image loading]](http://imgur.com/wbv94.png) Since each character levels and promotes individually, we have a large promotion tree to give players plenty of options to choose from. A full list of the classes in Almasy can be found here: http://almasytactics.com/help/class_list
Which class to choose… Class Change screen:
![[image loading]](http://imgur.com/1EHiP.png)
Trainee Branch class promotions:
![[image loading]](http://imgur.com/K19gl.png)
Item System
Since you’ll be managing lots of characters at once, they only have two equipment slots, weapon and armor. Equipment can be upgraded by either refining the item (classic upgrading which improves the attack or defense of an item) or imbuing (sort of like diablo2 rune words). Imbuing items is important because it can potentially change the role of characters in your formation.
An example of an imbued item:
![[image loading]](http://imgur.com/MxKyV.png)
Battle System
Like I said before, battle is fully automated. By default, characters will attack the enemy that they will deal the most raw damage to, but players that want to try specific strategies (such as attacking the opponent with the lowest health) can do so through simple Lua scripts. LUA is relatively easy to understand; those of you that don't want to bother, we have some premade scripts for use.
An example of a battle replay: people can analyze how their characters act in battle and make adjustments to their AI for future battles. We’re currently in the process of making fancy smancy flash animations to replace this, but this works for now.
![[image loading]](http://imgur.com/3NeGp.png)
Future Steps
Of course, Almasy is still far from finished. Some features that we hope to implement in the future are: • A Friend/Rival system: Lets you know how you match up against someone (more multiplayer interactions • Battlegrounds: Although the game is already mostly pvp, we’re planning to implement an even MORE competitive option for players. Battlegrounds lets players fight each other for bounty (sort of like onepiece… heh). • Tactician Traits: This is a big one. Our old system for Tactician traits was fundamentally flawed, so we’re completely scrapping it for a new one. The new system allows you to equip your formations with "skills" that affect all your characters, which may change how your formation plays. Think of it as global buffs for your formation, if you will. • Drafting events: We hope to implement some sort of drafting event in the future; sort of like picking players for a pickup basketball game.
If anything seems unclear or downright confusing, just ask away! Any questions/criticisms/comments/flames are appreciated~
http://almasytactics.com/ (Firefox/Chrome recommended)
   
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Do I get free stuffs!?
Edit: No facebook integration, I'm outta here! + Show Spoiler +
Won my first battle, go me!!
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On July 07 2010 16:54 Chesner wrote:Do I get free stuffs!? Edit: No facebook integration, I'm outta here! + Show Spoiler +Won my first battle, go me!! HAha i will only play games that have FB integration, no chat channels, and require my full name and Social Security number to post on the forum!
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I gave it a quick go and it seems like it has a learning curve but still pretty cool. I got a date in like 15minutes so i can't really be your tester sorry will give it a look tommorow!
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Tried like 5 minutes of it...how do I promote? It says promotion available but nothing happens when I click the new class == (the character is the correct level for that class)
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On July 07 2010 17:23 fOrQQ wrote: Tried like 5 minutes of it...how do I promote? It says promotion available but nothing happens when I click the new class == (the character is the correct level for that class)
Yeah having the same issue on lvl 11, can't promote anyone
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really cute character portraits... <3
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On July 07 2010 18:10 6xy wrote: really cute character portraits... <3
Indeed, that's like the half of it!
Will try it out when i get home, site looks quite cool though!
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Not really my sorta thing but I gave it a try.
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On July 07 2010 18:37 ibutoss wrote: Not really my sorta thing but I gave it a try.
Yeah and you attacked me, bastard!
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On July 07 2010 18:47 Chesner wrote:Show nested quote +On July 07 2010 18:37 ibutoss wrote: Not really my sorta thing but I gave it a try. Yeah and you attacked me, bastard!
lol, I've definitely seen some TLers. Someone was named Backho lolol. Saw you too.
Wish there was a way to rename the current members of my army though =X. Imagine all of the KT and SKT and KHAN teams that would emerge...
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Backho and DarthThienAn both trashed me. I finally found someone with a worse army though! 1-12 lol
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On July 07 2010 18:47 Chesner wrote:Show nested quote +On July 07 2010 18:37 ibutoss wrote: Not really my sorta thing but I gave it a try. Yeah and you attacked me, bastard! Guilty. I 4pooled =)
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Sparring Match! from Almasy ThienAn (DarthThienAn) sparred with 1 hatch ultra. Yon won!
No match for my 1 hatch ultra!
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On July 07 2010 19:01 ShadowDrgn wrote: Backho and DarthThienAn both trashed me. I finally found someone with a worse army though! 1-12 lol
lol =D
From what I can tell, so far it's really about levels, which is kinda disappointing.
The matchup system seems to heavily favor reputation, which I guess works well later on, but right now is silly... I basically don't win fights against people with higher power than me (I might have once), so it seems like people would just dodge power battles, and reputation would thus be insignificant. But the pairing might also be because not a lot of people are available? Dunno.
The promotion thing works eventually, though not always at the advertised levels... lol.
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On July 07 2010 19:16 Chesner wrote: Sparring Match! from Almasy ThienAn (DarthThienAn) sparred with 1 hatch ultra. Yon won!
No match for my 1 hatch ultra!
I knew I would lose, which is why I sparred :D.
You're like 2 levels higher than me dude (each)
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Is money just obsolete here, I got way more than I need to spend
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On July 07 2010 19:27 Chesner wrote: Is money just obsolete here, I got way more than I need to spend
mass recruits imo. I'm thinking about making an All-Stars team. I've already got a Flash.
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On July 07 2010 19:31 DarthThienAn wrote:Show nested quote +On July 07 2010 19:27 Chesner wrote: Is money just obsolete here, I got way more than I need to spend mass recruits imo. I'm thinking about making an All-Stars team. I've already got a Flash.
Yeah, I got Jaedong now! No idea how to train him without crippling my team tho~
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Get 7 and make a new team :D. The bad part is that your battles are shared I think.
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On July 07 2010 19:18 DarthThienAn wrote: From what I can tell, so far it's really about levels, which is kinda disappointing.
Well, formation and AI certainly matters to some extent...
http://www.almasytactics.com/battles/fight_result/65985
Identical power ratings, complete slaughter.
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On July 07 2010 19:41 DarthThienAn wrote:Get 7 and make a new team :D. The bad part is that your battles are shared I think. ![[image loading]](http://img208.imageshack.us/img208/9122/scteam.jpg)
God damn, couldn't fight it
By the way, you are getting damn close beating my team DarkThien :d
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17 vs 24 (unpromoted) 
http://www.almasytactics.com/battles/fight_result/66331
Not sure I like the ability to queue dodge armies stronger than yours. You get 2x the experience/money for winning and not that much more for defeating stronger armies. Seems like the best min/max strategy is to dodge anyone more powerful and always win. If your reputation gets too high, create a new formation to restart at 1000. Perhaps battles at higher rep and against more powerful armies should be more rewarding?
Also, thanks to banana for all the free xp/money for attacking me over and over. I don't know if he's a TL member or not, but <3.
http://www.almasytactics.com/battles/fight_result/66390 /cry
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This game looks cool, I was going to test it but beta just came back up :D so I'll test it later, won't let you guys down though!
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On July 07 2010 21:12 ShadowDrgn wrote:17 vs 24 (unpromoted) http://www.almasytactics.com/battles/fight_result/66331Not sure I like the ability to queue dodge armies stronger than yours. You get 2x the experience/money for winning and not that much more for defeating stronger armies. Seems like the best min/max strategy is to dodge anyone more powerful and always win. If your reputation gets too high, create a new formation to restart at 1000. Perhaps battles at higher rep and against more powerful armies should be more rewarding? Also, thanks to banana for all the free xp/money for attacking me over and over. I don't know if he's a TL member or not, but <3. http://www.almasytactics.com/battles/fight_result/66390 /cry
lol, I had a match that they won by 57 life =P.
But yea, seems like the best strategy is to just dodge battles and fight weak people, which is really lame. When I used my new formation (image above) the reputation was 1000 and I was therefore paired against teams with 500-1000 more power... lol -_-. Not sure what would happen if the site had infinite people though.
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The promotion script or whatever it is needs some fixes is think. I can't change my shadowmage in to shaman even though he is 2 lvls higher than it is required. Same goes with my mage that can't change to sage.
The game is good and I think it has a lot of potential.
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Hey guys, thanks for testing! The promotion bug should be fixed now. If you guys find any other bugs, please tell me :D
On the power topic: while power is a pretty good indicator if you win or lose in the early stages; at higher levels, power isn't so relevant (there's been cases where people have been winning despite a 1k+ power difference). I'll try to think of something to solve this at lower levels though.
On dodging battles: Yea, the ability to dodge battles is a bit iffy.. but that way people who take the time to look for weaklings are rewarded, I guess. I definitely like your idea of having reputation play into rewards, though.
On lots of money: If you find that you have too much money, buy new items and imbue them; that should make a pretty big hole in your pocket. Saving is fine too, since higher leveled equipment will cost a pretty penny to imbue.
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On July 08 2010 02:42 affinity wrote: Hey guys, thanks for testing! The promotion bug should be fixed now. If you guys find any other bugs, please tell me :D
On the power topic: while power is a pretty good indicator if you win or lose in the early stages; at higher levels, power isn't so relevant (there's been cases where people have been winning despite a 1k+ power difference). I'll try to think of something to solve this at lower levels though.
On dodging battles: Yea, the ability to dodge battles is a bit iffy.. but that way people who take the time to look for weaklings are rewarded, I guess. I definitely like your idea of having reputation play into rewards, though.
On lots of money: If you find that you have too much money, buy new items and imbue them; that should make a pretty big hole in your pocket. Saving is fine too, since higher leveled equipment will cost a pretty penny to imbue.
yea, i've begun to notice that i'm sometimes beating people with armies all 2 levels higher, more than 10% power etc. i still dislike the fact that a completely new team might be paired up with a 600-1400ish power level though. I guess it gets better as you go on.
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I have a team at about 1700 power and I am sometimes paired with teams that have 2200+ power. I think that the only thing this game lacks are players. More players would solve the power gap problem.
btw just won 1680 vs 2289 battle =p http://www.almasytactics.com/battles/fight_result/68201
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Wait, how do you "get" a Jaedong or a Flash? Are they just good players that you're naming after progamers?
This actually looks pretty fun and not unlike Fire Emblem; I might play it. ^^
Oh wait, you can't move or anything :/ Still looks interesting.
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I hadn't even looked at imbues until now, and holy crap they're powerful. I went up against someone of equal power that must have had his front line loaded up on physical damage reduction imbues because I hit them for 1 damage (and my AI does factor in how much damage I'm going to do...). Having all your stuff imbued is definitely a massive advantage, but probably not worth it on lowbie items.
Possible bug: the stats page for physical/magical damage reduction doesn't seem to take refinements into account.
A page with all the unit stats and promotion paths would be really nice (or 3 separate pages for the branches would be fine too). The promotion tree pics don't have any information on them and clicking on individual pages for each class to compare is cumbersome. Something like the Wesnoth database would be awesome. It doesn't have to look pretty - just a big info dump would do.
New rape record 29s vs some 42s with 6/7 surviving: http://www.almasytactics.com/battles/fight_result/71849
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Account created, looks like that one Tactics game.. forget hats its called.. it was flash though.
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Enjoying the this muchly. Nice Job.
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I'm addicted to this. Sigh. At least is something new to play at work.
Need to find a better way to balance fights.. So much gap.. as soon as I win 2-3 in my range, i'm screwed and fight a guy with 15 levels on me.
And maybe a way to use more gold to increase chance of refining?
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gief good formation tactic
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Nice, i never thought of this forum as a "beta-testing" forum.. It now occured to me that this forum is the obvious place to post games i make and get comments and stuff 
I go to a school here in sweden, and my profile is "game-production". We read a mandatory "all-around" profile the 1st year, then we get to choose from programming or design.. 
When i get back from my vacation, i will post 2-3 games here and hope for some responses, this was a good game actually.
Liked it alot.. I still only did one year in school, so my games are gonna be fairly simple as a starter, but i will improve I promiss :D
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I'm starting to play now haha
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Because you want feedback:
1) The help page needs some work, most notably with regards to the Class List. It would really help if you could organize them based on trees, and have a brief explanation with regards to the concept of the tree. For instance, you would have one tree go Sword -> Knight -> Slayer -> Spear -> Lancer -> Master Lancer (or w/e it was called) and describe it as something like a melee damage dealer that hits multiple rows. The reason why I say this is because for a newbie it's really hard to organize all the promotion trees in your head, and even into the level 30s I'm not really sure what's going on. 2) It would be nice if you could output a big text file (or something) of the combat log, as opposed to having to keep clicking fast forward. 3) Power seems bizarre in that I've seen multiple teams with one level 70 and a bunch of 30s sitting around my power level despite me having a bunch of lower 30s as well. Needless to say that one level 70 character bashes my face in.
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they look like characters from maplestory lol
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@Shadowdragon: Thanks, we'll fix that~ I also think the promotion tree needs work; we need to show information about the class on mouseovers or something.
@Southlight: Thanks for the feedback! 1. I'm thinking about doing two things to make understanding what classes you want better: 1. Put class descriptions on the promotion page, so people have an idea what each class does + can turn into, and 2. improve the class trees 2. How about the autoplay button? 3. Yea, the matchmaking needs work =/ We're trying to think up of a better algorithm atm.
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This game has the same design issue that I don't like about modern MMORPGs: there's virtually no incentive to be competitive at low levels, and you're guaranteed to level up no matter how badly you suck. Considering that you've spent so much effort on classes and items for the mid-levels, it seems like a waste for all of that to be filler (especially when the gameplay consists of clicking "To War!" repeatedly). The bonuses for defeating higher opponents aren't really worth spending the time -- you're better off just using your battles as often as possible.
I'd like to see: 1. Further increased xp/money rewards for having higher rep and defeating formations with higher power. Scale the xp to level accordingly. If you suck at the game and don't take the time to make a good formation, imbue items, etc. you should level slowly. If you're good, you should be rewarded.
2. Remove the queue dodging. Not really an issue now, but if there are better rewards for higher rep, don't let people artificially inflate their formations by only fighting ones they can beat.
3. Rescale the way battles are accumulated. Right now, it's way too easy to write a script to battle every 90 seconds. If you leave that running for 8 hours overnight, that's 320 battles. If you don't, you'll wake up with like 35-40 battles. Most games of this sort hand out actions linearly so there's no incentive to sit on the site refreshing all day (or bot). I'm curious why you decided to go the exponential route. Browser games typically appeal to people that only want to play once or twice a day, but yours rewards being logged in as much as possible.
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I think it would be nicer to see a more customizable item system. More stuff to wear, helm/shield/gloves/etc., and more imbues. Feels kind of limited right now..
Also, is it just me, or am I unable to find a class that is pushed towards pure attack? Yesterday I spent awhile refreshing for new trainees and got a few sexy tankers with 7+ vit, a guy with 7.9 strength, and then some random stuff with like 7 luk and 7 str. I then spent time researching classes and none of them seemed really geared towards pure attack.
The game seems to get really boring around mid-level.. leveling starts tot ake really long around level 25 and other then changing classes/levels theres not muc way to buff your characters since the equipment system is so limited.. i maxed all my equips like right away.
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Something kind of dumb, whe I registered I never got an e-mail telling me my account info and stuff. I went to log on today and apparently my password was incorrect? I must've typoed it, make sure you have to type it twice when registering..
So I try to get my account info by entering my email and apparently it's case sensitive, also kind of stupid -.-
Also, you sohuld be able to get your account info e-mialed to you with just your e-mail or account, not both, because somtimes I forget one or the other, lol.
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On July 09 2010 21:25 Ian Ian Ian wrote: Also, is it just me, or am I unable to find a class that is pushed towards pure attack? Yesterday I spent awhile refreshing for new trainees and got a few sexy tankers with 7+ vit, a guy with 7.9 strength, and then some random stuff with like 7 luk and 7 str. I then spent time researching classes and none of them seemed really geared towards pure attack.
Tyrant, Conqueror, Deadeye are probably your best bets for pure attack.
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Where can I see if my initial fighters are good or bad? Oo If you recruit someone new there it says "Basic Rating: Awful Average Okay Good" Where can I see that for my first 7 fighters?
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On July 09 2010 22:48 ShadowDrgn wrote:Show nested quote +On July 09 2010 21:25 Ian Ian Ian wrote: Also, is it just me, or am I unable to find a class that is pushed towards pure attack? Yesterday I spent awhile refreshing for new trainees and got a few sexy tankers with 7+ vit, a guy with 7.9 strength, and then some random stuff with like 7 luk and 7 str. I then spent time researching classes and none of them seemed really geared towards pure attack. Tyrant, Conqueror, Deadeye are probably your best bets for pure attack.
What about a pure tank?
Thanks for the advice :D
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Surely that should've ended as a draw?
Edit: also, I laughed - #376 KOREAN AIR OSL (banana) 981 61 - 62
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Kind of annoying to have to fight someone, then go back to war room, then fight, back to war room, etc. Give an option to start another fight in the same screen as results or whatever?
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lol, i've been away for like 2-3 days and havent been playing and i leveled like 5-6 times from getting attacked xD
@whoever asked: I just recruited someone and named them Flash, Jaedong, etc.
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Alright, thanks for all feedback; it helps a lot! We're probably going to redo the whole reputation/matchmaking thing because it's not working out so great from the feedback we've received. Perhaps something that lets you choose a formation to attack out of several (similar to mybrute i guess, haha), but you'll be able to see limited information on the formation so you can make educated attacks. I'm also thinking about putting "monster formations (PvE)" that can be attacked when you're in a certain range of reputation (So every X wins, you have the opportunity to fight a monster, which will depend on your formation's reputation. You'll have a chance to get an item related to the monster if you win (to solve ian^3's problem). Anyhow, this is all brain vomit so we'll be working on these issues.
@Shadowdrgn: Your point about things not being competitive at a lower level + being a filler REALLY gave me perspective on things, thanks. 1. Definitely makes sense; if you beat a formation with reputation much higher than yours, you should get some kind of big bonus. The exp system which is currently based on opponent power is flawed. I think changing it to reflect on reputation would be a good idea. 2. With the new system that we're going to implement (see 3-5 formations and choose 1 to attack; you can see a little bit of info on the formation such as bounty + some characters), I think players should be rewarded for knowing what kind of formations they can beat and which ones they should stay away from. 3. I think people should be rewarded if they log in more than once a day. If they want to spend more time with us, then we should make things better for them. As for bots, i think that's a separate issue.
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I don't know if it is supposed to work that way but you can abuse the formation reputation to lvl your new characters very fast. For example you make a formation with your main army and get 1900 reputation. Then you edit the formation and put there all 1 lvls. Now just loose some games to guys with 4k power and you get 5k exp each fight.
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Hm I think virtuoso needs to be buffed dont know how it is on higher levels, but 10 rounds he needs to survive seems to be too long. Maybe it's viable if you have 2 or 3 hp%/regen boosts, but I don't know if the group would still be strong then €: nice game though i have to say, impressive. Refining/Imbuing alone are funny as hell. btw savant cant carry a weapon until lvl 24, is that supposed to be? OO now i promoted him and canT give him a weapon lol
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That doesn't work kefif, new formation has a different reputation value.
Djin: I think at higherlevels battles take way longer or something. Which I think is kind of dumb.. like when you're trying to develope you're formation to be the best it can be, and all of a sudden the way battles get carried out changes drastically, it becomes hard to plan ahead..
Also, hw about a way to tell if you won a battle or not without clicking on the button to see the end? Like a "You werevictorious" at thetop of the screen.. not the bottom, lol.
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Kind of sad to see affinity bail on the tl forums. Looks like he made a couple posts, posted his game, and left -.-
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rofl "Backho" account name was already taken when i tried it... Trying this now
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Nah, I didn't bail on the TL forums :< . I've been visiting almost every day since I've signed up; I just lurk =/.
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Rofl, this game was kinda fun. Atleast for passing away a few mins
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On July 13 2010 09:31 affinity wrote: Nah, I didn't bail on the TL forums :< . I've been visiting almost every day since I've signed up; I just lurk =/.
I assumed you bailed because you didn't reply to some of the posts, lol.
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Affinity: some concern with your latest update. As someone already mentioned, it is incredibly easy to bot this game. Most people that do bot, just love to be efficient and competitive, and want to be at the top. The downside to botting? If you're training a low-level guy overnight he's going to jump a few levels before you can promote him, and you lose some stats. I really can't see why in ANY other case, that your update would be helpful. It seems like it's just there because it was a slight setback for botters, and now it's gone. Likely because your top players (likely all botters) complained..
You are making it easy for them!
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What do you get from winning a battle? More gold/exp? Right now there are some teams like decoy's failteam i just cant beat.Still, they have the same reputation like my formation (~1300) and come all the time. I just skip them and battle other formations lol
€: oh wow i managed to beat him. Ok seems to give double the gold/exp wow
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Ian: Thanks for the concern; we're going to implement a captcha along with a more interesting battle system. As for the botting players, it's pretty easy to spot them by looking at the data we collect. We'll deal with them when the time comes!
Djin: Currently, losing gives you 40% of exp; being the defender gives you 50%. In the future, though, we'll be taking shadowdrgn's advice of making losing not give very much to try to increase competitiveness at lower levels.
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There should be a lot less battles per day I feel. Coming to my account it doesnt feel fun at all to click my way through 50+ games, much less watch those fights carefully. It's more of a chore, just click through them without looking at results to save time. I do like the fast progress rate though. But if same amount of XP was gained from ~10 battles a day it would feel a lot more interesting and also less incentive to bot.
Also the items system doesnt really add that much to the game as it is I feel. Imbues are interesting, and involve some proper choicemaking, but getting new weapons unlocked with new levels just seems trivial, you're always gonna buy the newest, best one no - since its easy to always afford to buy those and an imbue for each weapon too with all this money we get. Mostly it adds to the importance of having a higher level not a better thought out strategy. Also refine is damn annoying UI wise. I'm swimming in cash but don't want to refine everything to hell with that just cause its such a time sink to click that button, then buy new weapon if old 1 breaks, time sink and only luck based, so its not an interesting task.
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Personally I'm enjoying the way battles are given, this is the first browser game where I don't have to wait an hour or an entire day should I wish to try a different tactic or tweak things. It's pretty awesome.
Also having gold/exp gained get boosted when you win against someone of a 2-300+ higher strength than you would work better for encouraging competition rather than punishing losing in my opinion. If you nerf losing it makes players avoid more powerful teams and have less resources to work with should they want to fix/tweak a strategy they invested a lot of gold into.
Lastly is there a way to check for a unit next to the unit you are doing priority calculations for? Since I'd like to make an addition to my mage script where it checks for adjacent units to get optimal AoE. Even better if I can get those units stats and feed them into the calculations.
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On July 16 2010 04:03 FR4CT4L wrote: Personally I'm enjoying the way battles are given, this is the first browser game where I don't have to wait an hour or an entire day should I wish to try a different tactic or tweak things. It's pretty awesome. Well, there's still the Sparring option in any case
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On July 16 2010 04:09 JohannesH wrote:Show nested quote +On July 16 2010 04:03 FR4CT4L wrote: Personally I'm enjoying the way battles are given, this is the first browser game where I don't have to wait an hour or an entire day should I wish to try a different tactic or tweak things. It's pretty awesome. Well, there's still the Sparring option in any case
True but what if there is a particular team I'm trying to test myself against and they don't have sparring checked? Plus unless I keep a list of teams with a range of different tactics around my power I can't really get a good quick check about how my performance changed overall.
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On July 16 2010 03:40 JohannesH wrote:
Also refine is damn annoying UI wise. I'm swimming in cash but don't want to refine everything to hell with that just cause its such a time sink to click that button, then buy new weapon if old 1 breaks, time sink and only luck based, so its not an interesting task.
#2 Refining or in general the whole armory should be remade in my opinion. a) I want to immediately see the effects if I change a weapon/armor. b) I want to buy several weapons at once c) The whole "Refine this item?" -> "OK" -> The Item has been refined! AWESOME" - > Refine this item?" is, as said, a nightmare. Cant imagine how annoying it must be to get a lvl 10 item lol
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On July 16 2010 02:51 affinity wrote: Djin: Currently, losing gives you 40% of exp; being the defender gives you 50%. In the future, though, we'll be taking shadowdrgn's advice of making losing not give very much to try to increase competitiveness at lower levels.
Well, losing isn't the issue. The matchmaking works very well in ensuring that you win 50% of the time. The problem is that you don't get that much more experience for higher power levels.
Let's say you have a 2000 power formation:
You put in minimal effort in formation, AI, items, etc. so you can only beat other 2000 power formations. You get like 4000xp for a win and 1600xp for a loss for an average of 2800xp a battle.
You go all-out with your formation so you can beat 2500 power guys. You get 5000 xp for a win and 2000 xp for a loss for an average of 3500 a battle. All your work got you 30% more xp - kind of disappointing, especially if you keep upgrading items, updating your AI, moving units around, etc.
There just needs to be a larger rep/power bonus.
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I think the matchmaking needs a workover too. I don't know how often i battled IanIanIan today. 20 times maybe? t.t I only get 5 teams max it seems which is kinda annoying since I know I cant beat them. If my team isnt good enough to get higher that would be ok but I dont know that cause I dont get to fight all the teams around me.
#128 Big Jaw Seafood (Inane) 1520 579 - 552 #129 andrew (enzhu) 1519 34 - 11 #130 Ian (IanIanIan) 1517 367 - 352 #131 Developmental (Darollan) 1509 328 - 311 #132 I dunno (Glitch) 1509 159 - 153 #133 djinftw2 (djinftw) 1497 174 - 152 #134 djinftw1 (djinftw) 1490 260 - 240 #135 Homestarmy (jahw) 1488 474 - 460 #136 Noobs (Pyroth) 1484 399 - 382 #137 The Omnipotent (MistahWiggles) 1448 518 - 526 #138 OUT OF NO WHERE (Ahenderson) 1447 324 - 377
I'm quite sure I never battled 128, 131, 137 (129 dont know). meh €: ok wow now i got 128. Yeah well, still its boring. 15 times or so I have to click "To war" -> "Never mind" until I get a new team. t.t At least you should ensure that the same team doesn't come twice in a row or so. I just had Frumples Fighters, Frumples Fighters, IanIanIan, IanIanIan, IanIanIan, Frumples Fighters
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I notice that too.. I fight the same people over and over, and once every 20 or so battles, there's randomly someone new. Lol.
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