On June 23 2010 05:42 xLethargicax wrote:
Wow I skipped the first part of your post.
Hell yeah man!
Wow I skipped the first part of your post.
Hell yeah man!
Glad to know I'm not alone :D
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Kezzer
United States1268 Posts
On June 23 2010 05:42 xLethargicax wrote: Wow I skipped the first part of your post. Hell yeah man! Glad to know I'm not alone :D | ||
.gypsy
Canada689 Posts
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schiznak
Australia258 Posts
And my main issue is the same people kicking me out of icc(25) runs because my GS is too low are the same people i was kicking out of my EoE(25) runs because they were just bad at the game, I didn't care if people were wearing greens and blues, i was concerned if they didn't know what a rotation was or of they stood in the flames. | ||
c.Deadly
United States545 Posts
Anyway, he had fun hanging out but we're trying to get him a hobby to keep him away from WoW. Anyone have some success stories? | ||
JinNJuice
United States255 Posts
On June 23 2010 17:07 c.Deadly wrote: This post is so true... I haven't played WoW since the vanilla days back when 60 was the level cap, and it has really changed into something that purposely tries to get you hooked. I have a friend who is addicted to the game, other friends and I were hanging out with him tonight when he suddenly had to go because he didn't want to miss his guild's raid. We couldn't convince him to stay and go out with us, but eventually he came back because he couldn't log on for some reason. Anyway, he had fun hanging out but we're trying to get him a hobby to keep him away from WoW. Anyone have some success stories? Yeah here's my story. I played WoW, my semester GPA then dropped to 2.9, I quit. Happy ending. In all seriousness though it was a fun game, I played with my roommate, a couple friends from his hometown, and we just had fun playing. Used vent, dicked around alot, failed hard at 5's, but it was awesome doing it. One time 4 of us had died in a 5v5, and our last remaining friend happened to kill one of their guys, and he starts yelling on vent "WE MIGHT GOT THIS." Probably one of the funniest things I've ever heard. | ||
RumZ
United States956 Posts
Now what happens, there's a ton of new players that are the core basis of population. The hardest raid they had ever done pre-wotlk was typically karazhan when TK and BT was out, and when sunwell came out, those same players in BC finally started to do Mag/Gruul. That's all fine, that niche happens often, but with the random dungeon group slammed in with a bunch of more or less 'required' daily's to be hardcore (when ICC launched you did those random heroics for your two frost badges, which do add up,) and when you queued with less than 5 people, the random person you got was typically a pile of complete trash. Shortly after, people get bored towards the expansion and things start to tilt apart just like any other game. People are waiting for new content, they grow tired of the issues in the last iteration, etc. Well this is when the bad really starts to shine, how so you ask? Oh ho. Let me tell you! - The game is based on an extremely overblown achievement system, the casual player won't give a crap, but those nerd points are highly valued by some of the hardcore players. - The arena system is just quite frankly terrible. I've played at the 2350s during WOTLK on my Resto druid... p.s. it wasn't the first season of the expansion. It always seems the mid-range seasons have the biggest variety in team types, before and after you see an exclusive FOTM comp shop of the good teams at the top, and the good teams with the good players and the very top, and below both are the good players with bad comps. That sucks ass. In DaoC you had to follow an archetype to compete in 8v8, but at least it didn't require a particular class, just a particular archetype and different classes could compete as long as they met the requirement. - The random daily heroic, if you aren't a healer or a tank in your hardcore guild, there's a good chance that you aren't going to always have a tank or healer at your disposal. Well, due to the population of the game, you will be waiting in queue for some time to get your hands on a group. There's an even better chance that when you do get into that group you will be surrounded with terrible players. It's just fact. 11 Million people play this game, I honestly didn't realize how fucking awful 10.5 million of them were until this whole 'random heroic' business started. People with huge gear scores struggling to pull 4K DPS. It blows my mind. - It's okay if you can't do it yourself, we can buff the whole raid. Starting yesterday, when you walk into ICC there is a zonewide buff for your entire raid group that does the following: *Increased health by 25% *Increased healing taken and absorption effects by 25% amage done increased by 25% Add that in with an already mediocre dungeon except 1 boss for sure, maybe 2 on hardmode (See Hard Mode Arthas,) and you have yourself a pretty sweet game that used to make people cry in the early tier of dungeons (Remember Vashj in SSC, or the Archimonde DPS check, how about Alar or the KaelThas fight?) in the first expansion, and turn it into a complete mound of thick goo that everyone can take a straw to and get some food for themselves. It's really such a shame to see what happened to the game happen, but that's just how business works... - Everyone sees something really hard done on X - People try and fail to do X - Business sees people trying to do X to be cool and have fun - Business makes X easier - Everyone is now able to perform X - Business makes more money, population is happy with their performance, the two continue to grow side by side ^ That is the reason you see dungeons nerfed to hell so everyone can tiptoe through content at one point in time. I but 99.99999999% of the wow players that even go to TL never did Firefighter Hardmode pre-nerf in Mim's room (press dat red button yo!,) but I can bet that at least 75% of the people that will read this thread have done it eventually. Try to compare the two feats, during it's original conception it was nearly impossible, now a days... meh.. everyone has gear from two tiers later in the expansion and the fight was nerfed into the ground. /rant. | ||
ironchef
Canada1350 Posts
IMO it is a solid, possibly great game(relative standards) that has succeeded beyond it's design merits, probably since it has social/psychological factors such as the one you've mentioned. To me, the allure of an mmo has been the persistence of your character and the availability of people. Also mmo's are a good time filler since there's always little things to do. Good for when youre too tired to do anything physical/mentally taxing or you're depressed etc lol Anyway, the title made me think of something else. Expecting some big posts from wow players arguing with each other on the difficulty of current and past versions, and bragging raid accomplishments. This happens in all of these threads. :D | ||
RumZ
United States956 Posts
On June 24 2010 00:25 ironchef wrote: Anyway, the title made me think of something else. Expecting some big posts from wow players arguing with each other on the difficulty of current and past versions, and bragging raid accomplishments. This happens in all of these threads. :D That's pretty funny, I don't think there's any point to really doing that anymore. Even if something was done previously and someone considers themselves better than player x, at the end of the day everyone will eventually kill that boss, regardless of how tough it was, and it really doesn't matter at all. See the end of my post above yours, same concept. Doesn't matter, have fun, it is what it is. Edit: I lied, guild recruitment actually does look at the kill dates for high end guilds, that's about it. But typically meters are more important. | ||
Pawsom
United States928 Posts
God I wish I sold.... | ||
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