• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:35
CET 04:35
KST 12:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
[GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2377 users

Solving Starcraft - Page 3

Blogs > FiBsTeR
Post a Reply
Prev 1 2 3 All
blueblimp
Profile Joined May 2009
Canada297 Posts
June 22 2010 09:39 GMT
#41
Because of the physical aspect and real-time nature of Starcraft, asking if it can be solved is a little like asking if something like golf can be solved. While I guess it's in principle possible to solve golf and Starcraft, it won't produce a strategy a human will ever be able to execute. It might be more relevant to ask about solving Starcraft with some input restriction, such as an APM limit.
gyth
Profile Blog Joined September 2009
657 Posts
Last Edited: 2010-06-22 12:54:30
June 22 2010 12:38 GMT
#42
asking if something like golf can be solved.

Just get a hole-in-one every time, SOLVED!

At some point perfect play is too divergent from reality.


Or think of bowling, where perfect play is known and occasionally achieved.
+ Show Spoiler [dead horse] +
Arguably OPs question boils down to whether starcraft is a sport or a game.
The plural of anecdote is not data.
Pawsom
Profile Blog Joined February 2009
United States928 Posts
June 22 2010 13:55 GMT
#43
On June 21 2010 13:04 PanoRaMa wrote:
For the most part, some formats of hold'em are solved, certain SNG structures for example. It's solved (and was solved quickly) because at its core it is a game fundamentally comprised of actions and decisions that can be measured quantitatively.


Just because you can have positive expectation by following 10 simple rules in low limit sngs or whatever you're getting at, doesn't mean the game is solved in a game theory sense.
Vinnesta
Profile Blog Joined April 2010
Singapore285 Posts
Last Edited: 2010-06-22 15:05:20
June 22 2010 14:21 GMT
#44
I shall assume that most people know some basic game theory, and hence skip the definitions of terms.

Leaving aside technical issues of APM and micro/macro skills, as I think the OP intended, Starcraft is a game with both simultaneous and sequential moves. The sequential strategy of players may be simplified to be recognised as only the "macro" aspect of the mid to late game, ie. the choice of unit compositions, number of bases to take, choice of tech, etc. which you decide when you are able to effectively scout your opponent's macro strategy. This aspect of SC may be solvable using rollback, as it is possible to come up with strategies to counter your opponent's strats (eg. vults to harass -> goons to defend -> sieged tanks to hold map control -> arbiters to stasis tanks -> vessels to emp arbiters). Again I must emphasise that this is possible because we are ignoring the "skill" of the players and only focusing on the balance of units between Perfect Players. Hence, it is mathematically possible to calculate a rollback equilibrium for this aspect.

The simultaneous aspect of SC occurs when there is strategic uncertainty because of a lack of scouting. This is definitely applicable when choosing the build orders to start the game with (5pool or 12hatch?) when you are uncertain about what your opponent will play. Since SCBW has been played by progamers for 10 years now, and there is no "imba" unstoppable strategy that has been found, we can quite surely say that there is no dominance in any particular build order. It is obvious that there is also no Nash equilibrium for choosing build orders, if not we'll be seeing the same games over and over again. Thus the thing to look for would be a mixed strategy. I do think that a lot of progamers or coaches have already devised rather successful mixed strategies for early game BOs.

Responding to some of the above posts, I do not agree that the "luck/chance" factor is a deterrent to solving the game. We know that a ranged unit has a certain miss chance against a unit up a cliff; the percentage might not be available to the public, but Blizzard certainly knows it. As such, it is theoretically possible to come up with the expected value of attacks that may miss or be dodged. With this expectation, it is now possible to come up with a mixed strategy.

Pathseeking: this does not matter at all with perfect micro. The units should move in Perfect movements, accurate up to the pixel.

Psychological mindgames: This should affect nothing other than the physical skill of a player; in a Perfect situation this can be ignored. I can't remember the proof off the top of my head, but in a zero-sum game such player communications (direct or indirect) can be ignored when devising strategies.

Maps: This is obviously a null point when discussing the THEORETICAL possibility of solving Starcraft. The map changes the expected payout of each strategy, hence all that is required is to alter the mixed strategy or rollback to fit the new payouts of each map.

Like some posters have mentioned, the second game's solution does not work if a player places a coin near the centre of the table. Is there a way to avoid this, or is there a more elegant solution?


EDIT: I think there is a misconception that "solving" a game means that one race or one strategy will definitely Win the game 100% of the time. However, the idea in mixed strategies is that it maximises the chances of winning regardless of what the opponent does (his indifference in strategies). This assumes that the game is perfectly balanced and has no pure, dominant strategy, hence no strategy or race is superior. Perhaps that is what some people are thinking of or seeking.
Same difference is not an oxymoron!
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
June 22 2010 15:24 GMT
#45
Good thread, 100% correct in my opinion.
ella_guru
Profile Blog Joined August 2009
Canada1741 Posts
June 22 2010 15:47 GMT
#46
On June 23 2010 00:24 Inkarnate wrote:
Good thread, 100% correct in my opinion.



Unfortunately, that isn't worth much outside of cheese 1v1 games
Each day gets better : )
Vinnesta
Profile Blog Joined April 2010
Singapore285 Posts
June 22 2010 15:51 GMT
#47
For the second game theory puzzle, the first player will win. He should place the quarter at the exact centre of the table, then follow the strategy stated by spencer. This will allow the first mover to win rather than the second.

I feel smart for realising this ridiculously easy solution heh =p
Same difference is not an oxymoron!
Bash
Profile Joined August 2007
Finland1533 Posts
June 22 2010 16:25 GMT
#48
On June 21 2010 12:56 Chairman Ray wrote:
The fastest recorded APM was 808 by July,


Do you happen to have a source on this? Sorry about the off-topic, just have to ask.
I can't sing and I can't dance, but still I know how to clap my hands.
JohannesH
Profile Joined September 2009
Finland1364 Posts
June 22 2010 23:15 GMT
#49
Its a game with imperfect information. Unless you can find a build that beats EVERYTHING the enemy can do (map specific though), it won't be solved.
If you have to ask, you don't know.
trackd00r
Profile Blog Joined November 2009
Chile284 Posts
June 23 2010 00:38 GMT
#50
Very good blog. I really think that if we solve any game, it'll get boring after time because of the simple fact that you can win if you play perfect. IMO, StarCraft is way far to me solved. Even the random race proves this
''They put signs, but I can't read''
kzn
Profile Blog Joined June 2007
United States1218 Posts
June 23 2010 01:02 GMT
#51
On June 22 2010 18:39 blueblimp wrote:
Because of the physical aspect and real-time nature of Starcraft, asking if it can be solved is a little like asking if something like golf can be solved. While I guess it's in principle possible to solve golf and Starcraft, it won't produce a strategy a human will ever be able to execute. It might be more relevant to ask about solving Starcraft with some input restriction, such as an APM limit.


The question of whether or not a game can be solved becomes more and more ridiculous as a question as games focus more on execution skillsets than strategic skillsets.

The amount of strategy in golf is miniscule compared to chess or SC - it doesn't matter if you solve the game strategically unless you can drive for 500 yards and put accurately, consistently.

Its not a correct analogy, because SC's focus on execution skillsets is much less.
Like a G6
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #28
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 116
NeuroSwarm 116
ProTech45
PiLiPiLi 17
StarCraft: Brood War
NaDa 66
Icarus 5
Dota 2
monkeys_forever448
LuMiX1
League of Legends
JimRising 567
Super Smash Bros
hungrybox351
C9.Mang0299
Other Games
summit1g12972
WinterStarcraft202
ViBE66
RuFF_SC229
Organizations
Other Games
gamesdonequick2124
ComeBackTV 84
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 190
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 47
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5037
• Scarra2016
• Lourlo850
Upcoming Events
CranKy Ducklings
6h 25m
RSL Revival
6h 25m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
8h 25m
uThermal 2v2 Circuit
13h 25m
BSL
16h 25m
Sparkling Tuna Cup
1d 6h
RSL Revival
1d 6h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 8h
Patches Events
1d 13h
BSL
1d 16h
[ Show More ]
Replay Cast
1d 20h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.