Edit:
On May 31 2010 15:59 avilo wrote:
I do not play Zerg.
I do not play Zerg.
hahahaha
Well that explains a lot.
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3clipse
Canada2555 Posts
Edit: On May 31 2010 15:59 avilo wrote: I do not play Zerg. hahahaha Well that explains a lot. | ||
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IdrA
United States11541 Posts
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CharlieMurphy
United States22895 Posts
I didn't see the game, but I can tell you that a handful of SCV is all it takes to stop a nydus | ||
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imPERSONater
United States1324 Posts
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eLiE
Canada1039 Posts
And I'd love to see a mass nydus worm replay | ||
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Zergneedsfood
United States10671 Posts
And what about Broodlords? O_o | ||
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imPERSONater
United States1324 Posts
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Zergneedsfood
United States10671 Posts
On June 01 2010 02:38 imPERSONater wrote: Hydra/muta is dominated by tanks with stim marines in the mix. Mutas are not good against large groups of stimmed marines and the hydras just melt to the tanks. If they have ravens for good measure, it stops any type of roach unburrow on the tanks and PDD do a number on the mutas and hydras. Like I said further up, the only "solution" has been to try and exploit the T immobility, but that is really just avoiding the issue. A heads up battle in TvZ lategame (with tanks) will go T's way almost every time. Wait wait wait..... We were talking about Mech here right? Tanks with Stimmed Marines is not mech. Tank/Marine prompts for a difference response from Zerg. | ||
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Celestial
United States652 Posts
I felt that at that point the army composition from qxc won him the game and was extremely solid. He did drag the game out longer than it needed to be, but it can be understandable to not take risks if you're ahead. | ||
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Zergneedsfood
United States10671 Posts
On June 01 2010 02:42 Celestial wrote: For people who didn't see the game, qxc's army composition was a handful of Thors, a huge number of Vikings, four to eight Ravens and the rest in tanks with maybe 40 SCVs maxed in the late game scenario given. Eventually it got to the point where the Ravens could act like Science Vessals with HSM on the Zerg army with Viking support to cover them. I felt that at that point the army composition from qxc won him the game and was extremely solid. He did drag the game out longer than it needed to be, but it can be understandable to not take risks if you're ahead. Thanks for the heads up on the unit composition. Now my proposed solution seems a bit off. Haha. But seriously, in that type of a position, qxc must've had a huge advantage to get himself an army like that. I don't think that "Terran mech" is broken solves anything if Terran can only amass such an army when it gets a huge advantage. | ||
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imPERSONater
United States1324 Posts
On June 01 2010 02:42 Zergneedsfood wrote: Show nested quote + On June 01 2010 02:38 imPERSONater wrote: Hydra/muta is dominated by tanks with stim marines in the mix. Mutas are not good against large groups of stimmed marines and the hydras just melt to the tanks. If they have ravens for good measure, it stops any type of roach unburrow on the tanks and PDD do a number on the mutas and hydras. Like I said further up, the only "solution" has been to try and exploit the T immobility, but that is really just avoiding the issue. A heads up battle in TvZ lategame (with tanks) will go T's way almost every time. Wait wait wait..... We were talking about Mech here right? Tanks with Stimmed Marines is not mech. Tank/Marine prompts for a difference response from Zerg. I figured this composition was the problem, mech is not easy but okay to handle. Mech w/ marines is what I find to be the bane of zerg. I figured if so much trouble is being had with the composition marines must be involved (or I guess vikings) to negate any threat of air. | ||
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Slayer91
Ireland23335 Posts
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eLiE
Canada1039 Posts
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uberdeluxe
Canada306 Posts
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