• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:38
CET 03:38
KST 11:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool25Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
JaeDong's form before ASL ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL Season 22
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3549 users

[SC2]Zergs are playing horrible late game ZvT

Blogs > avilo
Post a Reply
1 2 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 06:41 GMT
#1
I was watching some iccup tv games, and I managed to catch a qxc vs sheth game that went into late game.

QXC was turtling hard with T mech, playing a good solid style, and sheth had also macro'd up and had a gigantic lead.

Now we all are reading/hearing lots of whining about T mech versus Z, but here is where I have a huge problem:

Zergs are playing bad and stubborn late game.

Yes, bold statement, but it's true. I said it weeks ago, but Zergs still refuse to abuse the true potential of nydus canals, and that qxc vs sheth game was clearly the situation where you need to go nydus vs T mech or drop - which sheth did try a drop, except he hesitated and paid for it.

Now, Sheth had a huge bankroll in this game of minerals/gas and was maxed with max larva at his hatches so he could re-max after suiciding his army.

He spent over 6k/6k+ in suiciding his army over and over into qxc's mech defense.

Enter Zerg whining in chat after that. Then the next problem is people saying "ultra's suck" and not realizing their reasoning is entirely incorrect.

Ultras "suck" in SC1 also if you suicide over and over into sieged tanks. Ultras are the same deal here...of course they suck if you're going to suicide into sieged tanks.

The next stage of ZvT late game is mass nydus worms. Called it here first. If I played Zerg this is what I would be doing:

Going into late game macro game versus mech, and then getting 10-20 nydus worms. Does not matter if they have sensor towers.

Rather than wasting 6k+ minerals/gas worth of units stubbornly suiciding into the ball, why not spend just around 2k/2k minerals/gas into 20 nydus worms, put them all on 1 hotkey, and then in late game, literally spawn all 20 at once in 20 diff locations.

That is the key now to late game ZvT versus mech especially. You will not be able to stop all of the nydus worms, especially with T immobility.

Called it here. Stop playing bad, and build nydus worms Zergs!

***
Sup
Antiochus
Profile Joined March 2010
Canada548 Posts
Last Edited: 2010-05-31 06:50:48
May 31 2010 06:49 GMT
#2
This whole idea is just hilarious and I fully endorse it. Defintly trying it out the next time i get into a ZvT late game where T is just turtling.

I mean you dont even need 20 of them just 1 going up at each expo.
All play and no work makes Jack unemployed.
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 31 2010 06:50 GMT
#3
Exactly what I've been advocating. 5/5 man
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
May 31 2010 06:51 GMT
#4
lol

i have no idea if performing the nydus abuse you describe is a foundation for late game zerg play. your idea is pretty cool but i'm not sure that using 20 nydus canals should determine the quality of your play.

i do agree that everyone is bad at late game play. wonder why that is
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 06:57 GMT
#5
it sounds hilarious and like it would be something "funny" but I am completely serious.
Anyone that has played Zero Hour knows the power of tunnels.

And watching sheth vs QXC where sheth has 11k/8k and only 2 nydus networks is making me cringe!!! both are playing good though

Sup
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-31 07:02:23
May 31 2010 06:58 GMT
#6
Try it yourself first, calling someone out on "whining" while they have to deal with the hardest thing in whole sc2 is a bit stupid. It's like playing a zvt on destination, if T doesn't fuck up there is no good way of winning.

On May 31 2010 15:57 avilo wrote:
it sounds hilarious and like it would be something "funny" but I am completely serious.
Anyone that has played Zero Hour knows the power of tunnels.

And watching sheth vs QXC where sheth has 11k/8k and only 2 nydus networks is making me cringe!!! both are playing good though



Drops don't do shit in this game, don't exaggerate. I'm not sure about the tunnels, but you won't have that many units to send everywhere, you will be supply blocked and it still wouldn't be enough to do that. 2 supply units suck and get obliterated in small numbers. It could work but is this an only way to win? How can you always depend on something like this lol. Basically you are saying there is no other way to beat mech (which i agree with).
Ridentem dicere verum quid vetat?
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 06:58 GMT
#7
http://www.ustream.tv/channel/iccup-tv

game 5 is going on right now, and sheth is actually in great position. So is QXC of course. Still only 2 nydus netwroks though
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 06:59 GMT
#8
On May 31 2010 15:58 condoriano wrote:
Try it yourself first, calling someone out on "whining" while they have to deal with the hardest thing in whole sc2 is a bit stupid. It's like playing a zvt on destination, if T doesn't fuck up there is no good way of winning.


I do not play Zerg, but if I did it is exactly what I would be doing right now. And no Zerg in SC2 on earth is doing it right now.

Yet.
Sup
CCGaunt
Profile Blog Joined April 2010
United States417 Posts
May 31 2010 06:59 GMT
#9
Zerg late game is a bit underbalanced compared to other races in certain situations, but I really like your ideas.

Nydus worms as new recall drops, whattt?!

Could have some really interesting play.
Take me to Korea
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
May 31 2010 07:03 GMT
#10
so what if they counterattack with their far superior army and float a building instead of trying to deal with 20 attacks at once?
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-31 07:06:40
May 31 2010 07:05 GMT
#11
On May 31 2010 16:03 faction123 wrote:
so what if they counterattack with their far superior army and float a building instead of trying to deal with 20 attacks at once?


If T plays good he shouldn't be losing to this, there are 1000 things T can do. Ravens will help to defend with minimal losses too.

The only decent counter I've seen this far was Idra vs some terran, he massed broodlord/corruptors and broke tank/viking. But if t made ravens there was no way for that to happen.
Ridentem dicere verum quid vetat?
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
May 31 2010 07:10 GMT
#12
Yep just finished sheth and qxc game 5 and i totally agree with mass nydus worm harassment
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 07:13 GMT
#13
i was banned from the ITL chat. I lol'd
Sup
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
May 31 2010 07:14 GMT
#14
There is a substantial problem with this though: terrans have learned to put turrents everywhere, and keep some tanks back. Spawning nydus is next to impossible then on many maps. They are even planetary fortressing in their main on an extra CC...
Moderator
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 07:28 GMT
#15
On May 31 2010 16:14 Beyonder wrote:
There is a substantial problem with this though: terrans have learned to put turrents everywhere, and keep some tanks back. Spawning nydus is next to impossible then on many maps. They are even planetary fortressing in their main on an extra CC...


Yep. But just because someone can defend something does not mean you do not do it. People keep using the logic, "oh, he is 100% defended, it's not even worth trying..."

Instead, by building that many nydus worms you're forcing Terran to spread more thin, and doing essentially what you always want to be doing - concentrating all of your force at one point.

With T army spread in diff places to "stop" this type of thing, it means your 200 supply ground is concentrated versus their split up force. Meaning you are free to kill supply depots, turrets, and whatever else little infrastructure there is or army is there at that location.

Once T finally re-routes their army to stop your units, you've already done damage and can get back in the worm, and re-pop out to another location all the way across the map. It's impossible for Terran mech to teleport, whereas with this type of late game Z play, like mentioned here it is a lot like SC1 TvP recalls, except with infinite energy, and the ability to re-max to 200/200 with accumulated larva at hatcheries.

and with something extreme like 10-20 nydus worms, you're going to be able to hit a hell of a lot of places and get 1 worm through. No one plays so perfect as to stop that many right now.

Sup
Grend
Profile Blog Joined April 2010
1600 Posts
May 31 2010 07:44 GMT
#16
ThatS 2000/2000 worth of nydus.. A Worm only drops 1 unit at a time.
If youre going all in like this, wouldnt a doom drop be better? Terran ground beats zerg ground lategame anyway so when you end up losing your force youve also emptied your bank maling worms. You also need vision to worm so you would need ol everywhere - couple of vikings = trouble.
♞ Against the Wind - Bob Seger ♞
Motiva
Profile Joined November 2007
United States1774 Posts
May 31 2010 07:45 GMT
#17
Easier said than done sir.
Squallcloud
Profile Joined February 2008
France466 Posts
May 31 2010 07:55 GMT
#18
Saw the last match, oh the agony, zerg suiciding again and again and again in the terran ball.
He tried some nydus but didn't work really well.
I agree with the casters that mass corruptors broodlors was the answer, it's qxc air force that was the problem, with about 14kmin and 8k gaz money wasn't a problem.
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
May 31 2010 07:59 GMT
#19
doom drop no longer works vs a terran who masses vikings + ravens..
Sheth did try a doom drop but it failed horribly... i think he managed to get away with overlords at 1hp from 2 HSMs
1a2a3a4z5z6d7d8d9p0p
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 31 2010 08:05 GMT
#20
Yeah, after seeing that series I just don't see it happening. Good terrans are just using sensor towers really well, have turrets all around the map and have tanks nicely positioned around corners.

Once he gets ravens on 3-4 bases it's jsut over. I feel like I've tried everything.... I've even tried slow pushing across the map with spore crawlers. I've tried NPing the Ravens themselves but in the off chance that the terran gets sloppy and isolates his air army from his thors/turrets and I actually do manage to get a raven WHILE throwing down a Point defense drone with it, vikings actually eat them up fairly quickly. Zergs really can't do anything cute here...

I feel that the entire ZvT mech match up is just dependent on the terran getting his third base. As soon as he gets his third base that is when he really amasses enough units so that he can just leave just enough at his bases to make them impossible to break. I think this is why we need to get mutas to force him to get more thors than necessary, to force him to build a line of turrets to his third to delay that as soon as possible. And it's at this point where the terran is most vulernable to drops and a tech switch to roaches. Delay, harass, drop, pick off, while powering hard to broodlords and corruptors.

But yeah, it's not the thors that are the problems, or even vikings. It's point defense drones. It literally neuters every single attack that the zerg has in its arsenal. It provides supreme air control.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 206
NeuroSwarm 125
PiLiPiLi 22
ProTech18
StarCraft: Brood War
Sharp 161
sSak 81
Noble 35
ggaemo 1
Dota 2
canceldota142
LuMiX1
League of Legends
JimRising 740
Counter-Strike
taco 759
Other Games
C9.Mang0169
ViBE142
Livibee119
Trikslyr63
Organizations
Other Games
gamesdonequick847
Dota 2
PGL Dota 2 - Main Stream151
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 22
• davetesta19
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• RayReign 31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3962
Other Games
• Scarra904
• imaqtpie676
• Shiphtur119
Upcoming Events
Korean StarCraft League
22m
RSL Revival
7h 22m
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
12h 22m
BSL
17h 22m
RSL Revival
1d 7h
herO vs MaxPax
Rogue vs TriGGeR
BSL
1d 17h
Replay Cast
1d 21h
Replay Cast
2 days
Afreeca Starleague
2 days
Sharp vs Scan
Rain vs Mong
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
4 days
Afreeca Starleague
4 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-20
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.