• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:46
CEST 14:46
KST 21:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1888 users

[SC2]Zergs are playing horrible late game ZvT

Blogs > avilo
Post a Reply
1 2 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 06:41 GMT
#1
I was watching some iccup tv games, and I managed to catch a qxc vs sheth game that went into late game.

QXC was turtling hard with T mech, playing a good solid style, and sheth had also macro'd up and had a gigantic lead.

Now we all are reading/hearing lots of whining about T mech versus Z, but here is where I have a huge problem:

Zergs are playing bad and stubborn late game.

Yes, bold statement, but it's true. I said it weeks ago, but Zergs still refuse to abuse the true potential of nydus canals, and that qxc vs sheth game was clearly the situation where you need to go nydus vs T mech or drop - which sheth did try a drop, except he hesitated and paid for it.

Now, Sheth had a huge bankroll in this game of minerals/gas and was maxed with max larva at his hatches so he could re-max after suiciding his army.

He spent over 6k/6k+ in suiciding his army over and over into qxc's mech defense.

Enter Zerg whining in chat after that. Then the next problem is people saying "ultra's suck" and not realizing their reasoning is entirely incorrect.

Ultras "suck" in SC1 also if you suicide over and over into sieged tanks. Ultras are the same deal here...of course they suck if you're going to suicide into sieged tanks.

The next stage of ZvT late game is mass nydus worms. Called it here first. If I played Zerg this is what I would be doing:

Going into late game macro game versus mech, and then getting 10-20 nydus worms. Does not matter if they have sensor towers.

Rather than wasting 6k+ minerals/gas worth of units stubbornly suiciding into the ball, why not spend just around 2k/2k minerals/gas into 20 nydus worms, put them all on 1 hotkey, and then in late game, literally spawn all 20 at once in 20 diff locations.

That is the key now to late game ZvT versus mech especially. You will not be able to stop all of the nydus worms, especially with T immobility.

Called it here. Stop playing bad, and build nydus worms Zergs!

***
Sup
Antiochus
Profile Joined March 2010
Canada548 Posts
Last Edited: 2010-05-31 06:50:48
May 31 2010 06:49 GMT
#2
This whole idea is just hilarious and I fully endorse it. Defintly trying it out the next time i get into a ZvT late game where T is just turtling.

I mean you dont even need 20 of them just 1 going up at each expo.
All play and no work makes Jack unemployed.
deth
Profile Blog Joined August 2009
Australia1757 Posts
May 31 2010 06:50 GMT
#3
Exactly what I've been advocating. 5/5 man
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
May 31 2010 06:51 GMT
#4
lol

i have no idea if performing the nydus abuse you describe is a foundation for late game zerg play. your idea is pretty cool but i'm not sure that using 20 nydus canals should determine the quality of your play.

i do agree that everyone is bad at late game play. wonder why that is
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 06:57 GMT
#5
it sounds hilarious and like it would be something "funny" but I am completely serious.
Anyone that has played Zero Hour knows the power of tunnels.

And watching sheth vs QXC where sheth has 11k/8k and only 2 nydus networks is making me cringe!!! both are playing good though

Sup
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-31 07:02:23
May 31 2010 06:58 GMT
#6
Try it yourself first, calling someone out on "whining" while they have to deal with the hardest thing in whole sc2 is a bit stupid. It's like playing a zvt on destination, if T doesn't fuck up there is no good way of winning.

On May 31 2010 15:57 avilo wrote:
it sounds hilarious and like it would be something "funny" but I am completely serious.
Anyone that has played Zero Hour knows the power of tunnels.

And watching sheth vs QXC where sheth has 11k/8k and only 2 nydus networks is making me cringe!!! both are playing good though



Drops don't do shit in this game, don't exaggerate. I'm not sure about the tunnels, but you won't have that many units to send everywhere, you will be supply blocked and it still wouldn't be enough to do that. 2 supply units suck and get obliterated in small numbers. It could work but is this an only way to win? How can you always depend on something like this lol. Basically you are saying there is no other way to beat mech (which i agree with).
Ridentem dicere verum quid vetat?
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 06:58 GMT
#7
http://www.ustream.tv/channel/iccup-tv

game 5 is going on right now, and sheth is actually in great position. So is QXC of course. Still only 2 nydus netwroks though
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 06:59 GMT
#8
On May 31 2010 15:58 condoriano wrote:
Try it yourself first, calling someone out on "whining" while they have to deal with the hardest thing in whole sc2 is a bit stupid. It's like playing a zvt on destination, if T doesn't fuck up there is no good way of winning.


I do not play Zerg, but if I did it is exactly what I would be doing right now. And no Zerg in SC2 on earth is doing it right now.

Yet.
Sup
CCGaunt
Profile Blog Joined April 2010
United States417 Posts
May 31 2010 06:59 GMT
#9
Zerg late game is a bit underbalanced compared to other races in certain situations, but I really like your ideas.

Nydus worms as new recall drops, whattt?!

Could have some really interesting play.
Take me to Korea
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
May 31 2010 07:03 GMT
#10
so what if they counterattack with their far superior army and float a building instead of trying to deal with 20 attacks at once?
condoriano
Profile Blog Joined April 2010
United States826 Posts
Last Edited: 2010-05-31 07:06:40
May 31 2010 07:05 GMT
#11
On May 31 2010 16:03 faction123 wrote:
so what if they counterattack with their far superior army and float a building instead of trying to deal with 20 attacks at once?


If T plays good he shouldn't be losing to this, there are 1000 things T can do. Ravens will help to defend with minimal losses too.

The only decent counter I've seen this far was Idra vs some terran, he massed broodlord/corruptors and broke tank/viking. But if t made ravens there was no way for that to happen.
Ridentem dicere verum quid vetat?
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
May 31 2010 07:10 GMT
#12
Yep just finished sheth and qxc game 5 and i totally agree with mass nydus worm harassment
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 07:13 GMT
#13
i was banned from the ITL chat. I lol'd
Sup
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
May 31 2010 07:14 GMT
#14
There is a substantial problem with this though: terrans have learned to put turrents everywhere, and keep some tanks back. Spawning nydus is next to impossible then on many maps. They are even planetary fortressing in their main on an extra CC...
Moderator
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 31 2010 07:28 GMT
#15
On May 31 2010 16:14 Beyonder wrote:
There is a substantial problem with this though: terrans have learned to put turrents everywhere, and keep some tanks back. Spawning nydus is next to impossible then on many maps. They are even planetary fortressing in their main on an extra CC...


Yep. But just because someone can defend something does not mean you do not do it. People keep using the logic, "oh, he is 100% defended, it's not even worth trying..."

Instead, by building that many nydus worms you're forcing Terran to spread more thin, and doing essentially what you always want to be doing - concentrating all of your force at one point.

With T army spread in diff places to "stop" this type of thing, it means your 200 supply ground is concentrated versus their split up force. Meaning you are free to kill supply depots, turrets, and whatever else little infrastructure there is or army is there at that location.

Once T finally re-routes their army to stop your units, you've already done damage and can get back in the worm, and re-pop out to another location all the way across the map. It's impossible for Terran mech to teleport, whereas with this type of late game Z play, like mentioned here it is a lot like SC1 TvP recalls, except with infinite energy, and the ability to re-max to 200/200 with accumulated larva at hatcheries.

and with something extreme like 10-20 nydus worms, you're going to be able to hit a hell of a lot of places and get 1 worm through. No one plays so perfect as to stop that many right now.

Sup
Grend
Profile Blog Joined April 2010
1600 Posts
May 31 2010 07:44 GMT
#16
ThatS 2000/2000 worth of nydus.. A Worm only drops 1 unit at a time.
If youre going all in like this, wouldnt a doom drop be better? Terran ground beats zerg ground lategame anyway so when you end up losing your force youve also emptied your bank maling worms. You also need vision to worm so you would need ol everywhere - couple of vikings = trouble.
♞ Against the Wind - Bob Seger ♞
Motiva
Profile Joined November 2007
United States1774 Posts
May 31 2010 07:45 GMT
#17
Easier said than done sir.
Squallcloud
Profile Joined February 2008
France466 Posts
May 31 2010 07:55 GMT
#18
Saw the last match, oh the agony, zerg suiciding again and again and again in the terran ball.
He tried some nydus but didn't work really well.
I agree with the casters that mass corruptors broodlors was the answer, it's qxc air force that was the problem, with about 14kmin and 8k gaz money wasn't a problem.
Firebathero fanboy - It's not that i'm dumb i'm just controlled by a retarded infestor - Day[9]
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
May 31 2010 07:59 GMT
#19
doom drop no longer works vs a terran who masses vikings + ravens..
Sheth did try a doom drop but it failed horribly... i think he managed to get away with overlords at 1hp from 2 HSMs
1a2a3a4z5z6d7d8d9p0p
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 31 2010 08:05 GMT
#20
Yeah, after seeing that series I just don't see it happening. Good terrans are just using sensor towers really well, have turrets all around the map and have tanks nicely positioned around corners.

Once he gets ravens on 3-4 bases it's jsut over. I feel like I've tried everything.... I've even tried slow pushing across the map with spore crawlers. I've tried NPing the Ravens themselves but in the off chance that the terran gets sloppy and isolates his air army from his thors/turrets and I actually do manage to get a raven WHILE throwing down a Point defense drone with it, vikings actually eat them up fairly quickly. Zergs really can't do anything cute here...

I feel that the entire ZvT mech match up is just dependent on the terran getting his third base. As soon as he gets his third base that is when he really amasses enough units so that he can just leave just enough at his bases to make them impossible to break. I think this is why we need to get mutas to force him to get more thors than necessary, to force him to build a line of turrets to his third to delay that as soon as possible. And it's at this point where the terran is most vulernable to drops and a tech switch to roaches. Delay, harass, drop, pick off, while powering hard to broodlords and corruptors.

But yeah, it's not the thors that are the problems, or even vikings. It's point defense drones. It literally neuters every single attack that the zerg has in its arsenal. It provides supreme air control.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#85
IntoTheiNu 1342
WardiTV684
OGKoka 359
Rex145
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 367
Rex 124
StarCraft: Brood War
Horang2 7865
Sea 6418
Bisu 5280
BeSt 724
EffOrt 678
Soma 542
Soulkey 417
Pusan 214
Zeus 202
Mini 192
[ Show more ]
Hyun 157
hero 124
ggaemo 118
Larva 113
Killer 91
ToSsGirL 76
PianO 73
Backho 63
NotJumperer 54
Sharp 44
Barracks 37
IntoTheRainbow 24
Hm[arnc] 20
Sexy 20
Icarus 19
GoRush 17
Sacsri 17
soO 17
Terrorterran 14
ajuk12(nOOB) 8
Movie 7
Noble 6
Dota 2
monkeys_forever151
syndereN87
canceldota39
Counter-Strike
byalli548
x6flipin413
allub362
Super Smash Bros
hungrybox1044
Mew2King38
Other Games
singsing2029
B2W.Neo1167
hiko448
Lowko390
Livibee59
Organizations
StarCraft: Brood War
Afreeca ASL 9083
StarCastTV_EN147
UltimateBattle 111
Dota 2
PGL Dota 2 - Main Stream53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV370
League of Legends
• TFBlade869
Upcoming Events
Monday Night Weeklies
3h 14m
Replay Cast
11h 14m
Sparkling Tuna Cup
21h 14m
Afreeca Starleague
21h 14m
Snow vs Flash
WardiTV Invitational
22h 14m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 20h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.