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Why i hate SC2 (longer version) - Page 3

Blogs > decemvre
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ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
May 05 2010 22:36 GMT
#41
you gotta skate
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
May 05 2010 22:41 GMT
#42
Just stick to BW, and let others enjoy SC2 which is whole different game, until it gets better/more competetive, eventually?
La parole nous a été donnée pour déguiser notre pensée
decemvre1
Profile Blog Joined March 2010
Romania51 Posts
May 05 2010 22:42 GMT
#43
On May 06 2010 07:35 Liquid`NonY wrote:
Show nested quote +
On May 06 2010 07:32 decemvre wrote:
On May 06 2010 07:30 Liquid`NonY wrote:
On May 06 2010 06:41 decemvre wrote:
12. Planetary Fortress You're saying that Terran can make an expansion that does 50 (or whatever) damage anywhere on the map and always have 20 SCVs repairing it ?
What this basically means is that Terran can have an expansion that I CANT take out unless i attack it with my whole army. Are you kidding me ? I can't send 8 roach and 8 hidra (16 units total to take out 1 single otherwise undefended expansion)

Get a Corruptor on it? haha


I'm not talking about by the time i can afford to get corruptors, im talking about earlier in the game. When it matters even more.

Then it's forcing you to invest in economy and it kinda goes against some of your other complaining (1 base play is too strong). Terran expansions are too strong because of PF's but playing off one base is too strong too? If your one base play is so strong, kill the Terran who expands. If not, then play macro game like you seem to want to really do.


I really don't understand you Nony. Why are you such a huge defender for SC2 ?
These are serious complaints i'm making here and i'm sure you understand all of them though you might not agree with some (say PF), i refuse to believe you disagree with all of them.

There's no way in hell someone as good as you doesn't understand my more important complaints. My guess is you're just happy to ignore the lack of EVERYTHING in this game and go with whatever blizzard gives you.

2 years from now we will both be playing a game where SCOUTING is the most important thing you have to do and basically everything will revolve around knowing what ur opponent is doing and countering that. Nothing more.
vOddy
Profile Joined July 2009
Sweden402 Posts
May 05 2010 22:45 GMT
#44
On May 06 2010 06:56 WiljushkA wrote:
Show nested quote +
On May 06 2010 06:50 Simplistik wrote:
You seem to contradict yourself:

2. There isn't enough to do.
14. Spawn Larva is too much to do.


my thoughts exactly

also, you played 1300 matches in a game you hate?
i do agree with you on some points, but they obviously dont ruin the game for me. on some other points i think youre exagarating.


It's obvious he wants to like the game. That's why he played 1300 games. He just can't like it, but he wants to.
"You generate awesomeness. It just flows from you."
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
Last Edited: 2010-05-05 22:46:24
May 05 2010 22:45 GMT
#45
On May 06 2010 07:42 decemvre wrote:
Show nested quote +
On May 06 2010 07:35 Liquid`NonY wrote:
On May 06 2010 07:32 decemvre wrote:
On May 06 2010 07:30 Liquid`NonY wrote:
On May 06 2010 06:41 decemvre wrote:
12. Planetary Fortress You're saying that Terran can make an expansion that does 50 (or whatever) damage anywhere on the map and always have 20 SCVs repairing it ?
What this basically means is that Terran can have an expansion that I CANT take out unless i attack it with my whole army. Are you kidding me ? I can't send 8 roach and 8 hidra (16 units total to take out 1 single otherwise undefended expansion)

Get a Corruptor on it? haha


2 years from now we will both be playing a game where SCOUTING is the most important thing you have to do and basically everything will revolve around knowing what ur opponent is doing and countering that. Nothing more.

Isnt that the way Broodwar is now?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
decemvre1
Profile Blog Joined March 2010
Romania51 Posts
May 05 2010 22:49 GMT
#46
On May 06 2010 07:45 ZeroCartin wrote:
Show nested quote +
On May 06 2010 07:42 decemvre wrote:
On May 06 2010 07:35 Liquid`NonY wrote:
On May 06 2010 07:32 decemvre wrote:
On May 06 2010 07:30 Liquid`NonY wrote:
On May 06 2010 06:41 decemvre wrote:
12. Planetary Fortress You're saying that Terran can make an expansion that does 50 (or whatever) damage anywhere on the map and always have 20 SCVs repairing it ?
What this basically means is that Terran can have an expansion that I CANT take out unless i attack it with my whole army. Are you kidding me ? I can't send 8 roach and 8 hidra (16 units total to take out 1 single otherwise undefended expansion)

Get a Corruptor on it? haha


2 years from now we will both be playing a game where SCOUTING is the most important thing you have to do and basically everything will revolve around knowing what ur opponent is doing and countering that. Nothing more.

Isnt that the way Broodwar is now?



I'm guessing you can't just simply scout and counter this micro, can you ?
decemvre1
Profile Blog Joined March 2010
Romania51 Posts
May 05 2010 22:50 GMT
#47
On May 06 2010 07:45 vOddy wrote:
Show nested quote +
On May 06 2010 06:56 WiljushkA wrote:
On May 06 2010 06:50 Simplistik wrote:
You seem to contradict yourself:

2. There isn't enough to do.
14. Spawn Larva is too much to do.


my thoughts exactly

also, you played 1300 matches in a game you hate?
i do agree with you on some points, but they obviously dont ruin the game for me. on some other points i think youre exagarating.


It's obvious he wants to like the game. That's why he played 1300 games. He just can't like it, but he wants to.


Precisely
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
May 05 2010 22:51 GMT
#48
I don't get the APM arguments at all. Incredibly high apm shouldn't be a requirement, and it never truly was in BW. sAviOr's APM was never notably high, but he managed to be the best in the world.

I absolutely love the fact that the interface makes it easier to play. The top players are top players because of their understanding, the high level tactics, the incredible map control, the ability to seemingly be everywhere at once without missing a beat in production, etc. Those are all already mentally taxing, difficult things to be skilled at, so there's no need to tag a physical requirement onto it as well.

A lot of these sc2 disappointment threads just reek of having only played mainly one game competitively and now trying to force everything to be exactly like that one game. You see it in every gaming community when a new game is released, the specifics change but the underlying complaining remains the same.
Sosha
Profile Joined August 2004
United States749 Posts
May 05 2010 22:53 GMT
#49
pretty good thread, I mean, u're entitled to ur opinion and I, infact, kinda share some of the similar views about SC2 almost seeming "easier" than BW..

yes, the micro aspect of SC2 seems to be long gone, compared to that of BW - and I agree about the apm thing too. I worked pretty hard and vigorously to pick up my Protoss from liek 160 to 220 apm and now, in SC2, it doesnt seem liek it matters as much, as i can pretty much accomplish the same stuff that I need with about 130 apm, mostly beacuse u really dont have to click too much because u can hotkey liek 14 gates on 1 hotkey and then just spam 'zeal' etc..

1 base play is very strong and evident in SC2.. Another thing that i liekd about BW is that it had much diversity, at least with Protoss matchups. For instance, in PvT, u could open w/ FE and still be safe. U could open fast rvr drop, fast dt, or even make arbiters. In SC2, if u try FE v T, u're doomed and theres no way u can be safe or build up quick enough to stop anything he might try. Some of the counters to Terran units almost seem impossible - like mass marine w/ a few marauder backup + medivac.. I mean.. all units suck against marine. Zeal, sentry, stalker, immortal.. Zeal does pretty good dmg, but against a mass horde of marines, and the fact that they can make 2 at a time, have stim, + 10 hp bonus, and medivac.. what zeal has? a very slight momentary speed increase when running into battle? I think speed-zeals from BW are liek 100000000 x's better than 'charge'... totally stupid upgrade.. (not saying its not useful in SC2 though, cause obviously zealots would suck even more without this "upgrade")

a couple things i wanted to point out tho, although i havent finished the thread yet:

spore colonies.. are fine.. because 1 important factor: They can move.
forcefields are a nessecity for Protoss because storm isnt easy to get to, nor as effective as it was from BW.
there is a way to battle agianst forcefield. EMP. may not work for Zerg, but if the protoss doesnt have any enery, they cant cast any spells, correct?
and zerg just has their mass units and a handy little imbalanced bastard called the roach.

Not only doe sit have 145 HP, which is more than most of the PRotoss HP units @ tier 1, but its ranged (slightly, so it can be micro'd), does 16 dmg, burrows and is capable of moving while burrowed and the biggest feature of them that makes them pretty overpowered is the fact that they can heal faster than a medic would heal them from BW.. Even Nony has noticed this atrocity and i'm glad that someones agrees w/ it besides me. Again, Zerg isnt supposed to have units as strong as Protoss, HP wise, they're supposed to outnumber them with cheap units produced quicker due to their hatcheries..


zerg seems to be even stronger of a force in SC2 than in BW, i mean, they have a lot of improvement aspects to them, as compared to terran or protoss who seem to have kept a lot of their features with no real improvements (except maybe forcefield, collousus, or planetary fortress etc)
zerg has their queen which doubles their larva production, making 1 hatchery basically = 2, they have spawn creep ability w/ OL's, and of course the speed-creep enhancement where all units move quicker on creep.. so couple that with the cheap units that are really fierce that u just have to transform from larva so all u really have to spend $$ on is the building itself and maybe an upgrade or two. Not quite the same as protoss who has to not only spend 150$/gateway but also upgrades and the units themselves which are alrdy expensive. It's not liek we can pop out 2 zealots at a time from 1 gateway and theres no upgrade or spell that can equal zergs production.

warp gates + chrono boost + forcefields are Protoss ways of compensating for these shortcomings
cause really, warp gates are pretty awesome.. its like taking a page out of the zergs playbook, being able to have units warp in anywhere, like a nydus network.
Tranquility through fluid Motion. GlowBabyGlow.
TimmyMac
Profile Joined December 2008
Canada499 Posts
May 05 2010 22:56 GMT
#50
Blizzard doesn't care, FYI. Racing games like Gran Turismo and Forza aren't nearly as realistic or technically demanding as something like rFactor, but guess which sold more copies and made more money?

They're in the business of making money. If they feel that making a Broodwar clone with a 3d engine is the best way to do it, they will.
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 05 2010 23:00 GMT
#51
On May 06 2010 07:35 Liquid`NonY wrote:
Show nested quote +
On May 06 2010 07:32 decemvre wrote:
On May 06 2010 07:30 Liquid`NonY wrote:
On May 06 2010 06:41 decemvre wrote:
12. Planetary Fortress You're saying that Terran can make an expansion that does 50 (or whatever) damage anywhere on the map and always have 20 SCVs repairing it ?
What this basically means is that Terran can have an expansion that I CANT take out unless i attack it with my whole army. Are you kidding me ? I can't send 8 roach and 8 hidra (16 units total to take out 1 single otherwise undefended expansion)

Get a Corruptor on it? haha


I'm not talking about by the time i can afford to get corruptors, im talking about earlier in the game. When it matters even more.

Then it's forcing you to invest in economy and it kinda goes against some of your other complaining (1 base play is too strong). Terran expansions are too strong because of PF's but playing off one base is too strong too? If your one base play is so strong, kill the Terran who expands. If not, then play macro game like you seem to want to really do.


i agree with many things that op said, but u are missing something comon nony u are one of the best BW players and u really know what he means about 1base play its too strong, lets say that everybody play 1base allin what will happen to the game? it will become Boring as hell, do not know why so many people criticize the point of view of the OP when he is totally right, and them come a morron that said, dont do this or that if u dont like ppl like this i think never played BW
and just want a easy game to master, its real that SC2 its in BETA but that doesnt mean i cant talk about what i dont like For god sake.
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 05 2010 23:01 GMT
#52
On May 06 2010 07:42 decemvre wrote:
Show nested quote +
On May 06 2010 07:35 Liquid`NonY wrote:
On May 06 2010 07:32 decemvre wrote:
On May 06 2010 07:30 Liquid`NonY wrote:
On May 06 2010 06:41 decemvre wrote:
+ Show Spoiler +
12. Planetary Fortress You're saying that Terran can make an expansion that does 50 (or whatever) damage anywhere on the map and always have 20 SCVs repairing it ?
What this basically means is that Terran can have an expansion that I CANT take out unless i attack it with my whole army. Are you kidding me ? I can't send 8 roach and 8 hidra (16 units total to take out 1 single otherwise undefended expansion)

Get a Corruptor on it? haha


I'm not talking about by the time i can afford to get corruptors, im talking about earlier in the game. When it matters even more.

Then it's forcing you to invest in economy and it kinda goes against some of your other complaining (1 base play is too strong). Terran expansions are too strong because of PF's but playing off one base is too strong too? If your one base play is so strong, kill the Terran who expands. If not, then play macro game like you seem to want to really do.


I really don't understand you Nony. Why are you such a huge defender for SC2 ?
These are serious complaints i'm making here and i'm sure you understand all of them though you might not agree with some (say PF), i refuse to believe you disagree with all of them.

There's no way in hell someone as good as you doesn't understand my more important complaints. My guess is you're just happy to ignore the lack of EVERYTHING in this game and go with whatever blizzard gives you.

2 years from now we will both be playing a game where SCOUTING is the most important thing you have to do and basically everything will revolve around knowing what ur opponent is doing and countering that. Nothing more.


Love it!
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
wanderer
Profile Blog Joined May 2007
United States641 Posts
Last Edited: 2010-05-05 23:04:24
May 05 2010 23:04 GMT
#53
I agree 100% with all of the points you listed, op!
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
Re-Play-
Profile Blog Joined September 2007
Dominican Republic825 Posts
May 05 2010 23:05 GMT
#54
On May 06 2010 07:51 Trumpet wrote:
I don't get the APM arguments at all. Incredibly high apm shouldn't be a requirement, and it never truly was in BW. sAviOr's APM was never notably high, but he managed to be the best in the world.

I absolutely love the fact that the interface makes it easier to play. The top players are top players because of their understanding, the high level tactics, the incredible map control, the ability to seemingly be everywhere at once without missing a beat in production, etc. Those are all already mentally taxing, difficult things to be skilled at, so there's no need to tag a physical requirement onto it as well.

A lot of these sc2 disappointment threads just reek of having only played mainly one game competitively and now trying to force everything to be exactly like that one game. You see it in every gaming community when a new game is released, the specifics change but the underlying complaining remains the same.


man just watch the game Jaedong vs Midas and tell me if u dont need High APM to make those plays Jaedong did, what happen to this PPL
this game have more than 20,000views a game that have 10years old
P1: Best rank? P2:1st time iccup, P1:really? P1 looks at the account of P2 WOW B+ last season ^^
Ziph
Profile Blog Joined March 2008
Netherlands970 Posts
Last Edited: 2010-05-05 23:07:46
May 05 2010 23:07 GMT
#55
Noobified!

EVERY GAME THESE DAYS and for the last 4years gets made so FUCKING RETARDED EASY that it becomes boring after 5minutes of playing.

Why they do this and why it will never change. You buy it play it for 2minutes then get bored. Making you buy a new game. aka more money.

Reminds me of this, <3 Pure Pwnage.


Starcraft 2 - Beta
decemvre1
Profile Blog Joined March 2010
Romania51 Posts
May 05 2010 23:10 GMT
#56
Correction regarding APM.
Some people don't seem to understand the following.
Having 300 apm in BW doesn't mean you are twice as good as someone who has 150 apm; it just means you get a slight advantage because you worked harder and that small advantage gets smaller as apm goes higher.

Imagine in a 20 minute game, the difference between 400 apm and 300 apm as 2 idle workers and the difference between 150 apm and 50 apm as 20 idle workers.
Mindcrime
Profile Joined July 2004
United States6899 Posts
Last Edited: 2010-05-05 23:17:16
May 05 2010 23:13 GMT
#57
On May 06 2010 07:14 zealing wrote:
Show nested quote +
On May 06 2010 07:00 Chill wrote:
1300 games?! There's no way... How are you only 1600-1700 at 1300 games?

When Brood War was competitive, many of the top players had 50 APM. It takes awhile to learn the game. Not sure why people keep ignoring this and expecting everyone to be fully comfortable with every unit.


Chill is 100% right on this, check out some old Boxer games around 2001-2 and you will see both players having only around 40-70 apm. anything above 70-80 was like high, in BW people like Strelok had 180-220 apm and owned lots of people but that was 10 years later.


In 2001-2002? Koreans? That is nonsense. When bwchart came out, Nazgul was given hell for having been slow with his 170ish apm. Boxer was 200+ apm at the time, and players like nada and chojja were much faster. Even some players who never did well professionally, like arang, had 350+ apm before bwchart came out.
That wasn't any act of God. That was an act of pure human fuckery.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
May 05 2010 23:18 GMT
#58
Meh I dunno. I'll need to play it more before I can comment, does seem to be a few small issues I've noticed so far though.

APM rage is nice to see though. I <3 APM rage.
My. Copy. Is. Here.
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
May 05 2010 23:21 GMT
#59
I agree with a bunch of what you're saying.. But overall, the graphics are hard on the eyes making it annoying to watch (not esport material)

The economy is ridiculous, its just so awful.. It feels like you're limited to 1base play otherwise you're constantly poor. If you have good macro as a zerg player it feels impossible to expand because rather than adding hatcheries, you just make queen..

They made a crappy substitute for macro. "Lets just get automine, hotkeying multiple buildings, then we will have to add queens or MULEs or something stupid so players arent idle at their computers"

Zerg get 1 spell caster.. nice..

There is no crucial timings really.. Like when your 9muta are out, or when your consume research finishes. There is no way of containing enemy in their base with muta or lurkers or anything.

not really any use for detector until late game.

Its hard to tell what the map is with the weird terran and you start with the map with everything already showing.. its hard to tell whats going on in the mini map.

and i swear to god.. sometimes my units just walk right past an MM ball when i attack move.. I dont know if its a bug or i accidently left click a building or what.. but definately something wrong.

On May 06 2010 07:03 swanized wrote:
you know this is a 2010 game... it is meant so that you don't need as much skill then BW to play

a game like Broodwar would not sell anymore


this game has no e-sport potential, but don't listen to Dustin Browder... they don't REALLY want it to become an e-sport... they want it to sell

only the manliest of nerds will go on playing BW so yah stop complaining about that game and go back to good old 12 years old engine that made a game REALLY epic

Yes! I totally agree lmao.. I dont trust Dustin Browder at all..

On May 06 2010 07:00 Chill wrote:
1300 games?! There's no way... How are you only 1600-1700 at 1300 games?

When Brood War was competitive, many of the top players had 50 APM. It takes awhile to learn the game. Not sure why people keep ignoring this and expecting everyone to be fully comfortable with every unit.

Its different though.. Before brood war, the only players with any experience were like.. wc2 players or something.. now everyone has rts experience.
Entusman #51
NonY
Profile Blog Joined June 2007
8751 Posts
May 05 2010 23:23 GMT
#60
Ah whatever. I just wrote 700 words explaining some shit but I was way too insulting during it. Here's the watered-down version: you don't understand StarCraft and you're bad. I'm guessing you aren't winning as many SC2 games as you would like and you can't figure out how to get an edge on your opponent. Not enough knowledge has trickled down from people with talent so your options are very limited. You have been spoiled by SC:BW. An enormous, absolutely huge, ridiculously large amount of effort has gone into making the play in SC:BW so spectacular. You expect it instantly from SC2. Thankfully, it's a different game. I suggest you put it aside for 5 years and then come back to it. Cya
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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