- As I pretty much hadn't played a game in 3 weeks (except for my HG tour games 2 weeks ago) I got completely destroyed for awhile... pretty much lost my first 7-8 games (no joke).
I kept losing to really aggressive plays, and 4 times I got cheesed (proxy gates, proxy rax rine scv rush, cannon rush, 6 pool)
- I finally started winning games!
- I'm really fucking bad against early aggression.
- Every game I played today that went 10+ minutes I won (except ONE!)
- I'm having quite a bit of trouble against early aggression: Examples..
a) mass lings early game, they come with like 14-16 zerglings by the time I have 2 zealots and a sentry... and if I don't catch it JUST right to get the block thing up, I'm dead.
b) reaper + early mass marauder , if they time it right they're hitting me just before my immortal comes out and I simply don't have enough to defend it
c) protoss going 3 gate zeals or some other really early shit.
Here are my thoughts. I feel like Terran and Zerg both have an enormous ability to just mass a LOT of units in a short amount of time in the really early stages of the game, and Protoss does not have this option. I feel like Protoss is weak if they don't tech, but if you tech and they're powering you're fucked... and if you power and they tech they can usually defend (Zerg and Terran's ability to defend is much better than Protoss from my experience).
I played a PvZ today (only game past 10 minutes which I lost), where I was going stalker + immortal. I killed his expansion TWICE, but each time he just massed a fuckton of zerglings to fend off my attack, so even though I killed his expand twice, I kept losing my army and he eventually macro'd more than me. I realize that I played stupidly because I kept trying to push in after killing his hatches even though I knew he would have a lot of lings - but the point stands that zerg's ability to get a LOT of units really quickly allows them to not die in that situation. Protoss doesn't have a similar ability.
For Terran, they can wall off, have EMP, etc, so you can't really win quick unless you catch them out of their base / out of position.
So that is kinda my predicament. I suppose I need to develop some optimum builds for each MU that will allow me to tech up while JUST having enough units to stop early aggression. I feel like I made some progress today and I learned a lot.
Overall, I went something like 10-20 today, was like 18-11 now I'm 30-30... at least I finished today by ending .500.
But FUCK A GOAT! I haven't lost so many games in one day in years. I also haven't played 30 games in a day in years. So tired.