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arbiter in pvz

Blogs > CoOl]1st[
Post a Reply
1 2 Next All
CoOl]1st[
Profile Blog Joined August 2009
United States243 Posts
March 28 2010 22:58 GMT
#1
i just played a 1 hr long pvz on gaia just now on iccup and i thought it was pretty cool. zerg turtled up really hard and i was at big disadvantage and i didn't know what to do.. so i tried arbiter and it worked great!

heres rep..
[image loading]


pardon the noobness^^ but this makes me think why dont we see more arbiter use in pro pvz and in general?

Wizard]1st[ fighting :O
jpak
Profile Blog Joined October 2009
United States5045 Posts
March 28 2010 22:59 GMT
#2
arbiters cost 350gas each. You'd rather spend that gas on high templars
CJ Entusman #50! #1 클템 fan TL!
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
Last Edited: 2010-03-28 23:17:27
March 28 2010 23:17 GMT
#3
pardon the noobness^^ but this makes me think why dont we see more arbiter use in pro pvz and in general?

Because that's like 5 storms worth of gas, and you still have to wait an hour before the arbiter finishes building, and even longer before it has energy?
People are imbeciles, lucky thing god made cats.
YoonHo
Profile Blog Joined October 2008
Canada1043 Posts
March 28 2010 23:20 GMT
#4
Ya, it's just not worth it. It's still usable but it really doesn't do the damage in order for you to compensate for the gas and the time that it consumes. Like in PvT, Terran army is very slow and they got bunch of shit in their bases so its harder for them to move all the way back and try to defend their base, which is completely the opposite for zergs. I would still use it in certain situations, maybe vs a turtle zerg? Still, I guess you can just get speed shuttles and harrass.
IUFam Golf Wang~ NrGsteve
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
March 28 2010 23:22 GMT
#5
it works as a surprise tactic against a turtling zerg, otherwise it isnt worth the cost like yoonho said
aka DragOn[NaS]
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 28 2010 23:34 GMT
#6
I think the main problem with getting arbiters is that they're too easily sniped by scourge or hydras. Otherwise they'd be pretty damn good. Get an arbiter with a bunch of corsairs and it's like having a huge dt/corsair army
blabberrrrr
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 28 2010 23:42 GMT
#7
throwing in an arbiter or two in your late late game army isn't a bad idea. however, don't cut hts earlier on because of it.
When they see MC Probe, all the ladies disrobe.
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
March 28 2010 23:45 GMT
#8
late, late game PvZ is mass archons; cutting an archon for an arbiter would definitely be worth it. Otherwise, don't go 2base arbs or some crazy shit like that, you need the HT's/storms bad.
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Curu
Profile Joined March 2010
Canada2817 Posts
March 29 2010 00:24 GMT
#9
Not worth the gas, extremely slow build time, need to wait a long time for spells, very easily sniped by scourges (they move slooooooow).
wat
CoOl]1st[
Profile Blog Joined August 2009
United States243 Posts
March 29 2010 00:27 GMT
#10
i mean once your at the time where its like 3+ gas base each it seems like 350 gas isnt much when your income is coming so quickly.. but yea i suppose that makes sense.
it just seems like you could make an intresting pvz build that was like the 2 stargate speedlot nony build into recall there main supported with corsairs ?
Wizard]1st[ fighting :O
Entertaining
Profile Joined September 2007
Canada793 Posts
March 29 2010 01:10 GMT
#11
scourge eat arbitors so easily, i love it when toss get ahead and waste gas on arbs. allows me to make a comeback
Triple7
Profile Joined April 2009
United States656 Posts
March 29 2010 01:21 GMT
#12
Arbiters were recently used in that game between GosI[Flying] and EffOrt and the general response was "That's why you don't use arbiters PvZ.
지지이이이이이이이이이이이
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 29 2010 01:26 GMT
#13
On March 29 2010 10:21 Triple7 wrote:
Arbiters were recently used in that game between GosI[Flying] and EffOrt and the general response was "That's why you don't use arbiters PvZ.

link?
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 29 2010 01:29 GMT
#14
On March 29 2010 08:17 hellokitty[hk] wrote:
Show nested quote +
pardon the noobness^^ but this makes me think why dont we see more arbiter use in pro pvz and in general?

Because that's like 5 storms worth of gas, and you still have to wait an hour before the arbiter finishes building, and even longer before it has energy?



And guess which unit gets attacked if you can't see any others?
Why would you ever choose failure, when success is an option.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
March 29 2010 01:34 GMT
#15
well you really don't want to face Zerg with tidbits of your army
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
March 29 2010 01:47 GMT
#16
On March 29 2010 10:26 3FFA wrote:
Show nested quote +
On March 29 2010 10:21 Triple7 wrote:
Arbiters were recently used in that game between GosI[Flying] and EffOrt and the general response was "That's why you don't use arbiters PvZ.

link?


Why not search TLPD instead of being lazy and making a 1 word post. it's really easy simply type in effort and go to ZvP games then go to gosi[flying]
Hi.
Chameleon
Profile Blog Joined January 2008
United States604 Posts
March 29 2010 03:00 GMT
#17
I used arbs once in an hour long pvz on collosseum. I had 2, and would send one in with a ton of sair to recall an expo or the z main, do some damage, and then recall it all back to defend if i got countered or the army being sent to take it out was too big. It was effective but probably had more to do w/ the fact that i killed about 100 overlords in that game
TL's #1 Horang2 fan
CoOl]1st[
Profile Blog Joined August 2009
United States243 Posts
March 29 2010 21:18 GMT
#18
On March 29 2010 10:29 GreEny K wrote:
Show nested quote +
On March 29 2010 08:17 hellokitty[hk] wrote:
pardon the noobness^^ but this makes me think why dont we see more arbiter use in pro pvz and in general?

Because that's like 5 storms worth of gas, and you still have to wait an hour before the arbiter finishes building, and even longer before it has energy?



And guess which unit gets attacked if you can't see any others?


1.) late game zerg armies dont attack air
2.) even if the zerg cant see ur army for like 5ish seconds that can tilt a battle SO SO much.. i mean if u can kill most of a zergs ultras late game you can generally just run him over
Wizard]1st[ fighting :O
jimminy_kriket
Profile Blog Joined February 2007
Canada5502 Posts
March 29 2010 21:20 GMT
#19
every unit has its time and place. you just gotta know when the proper time to use them is
life of lively to live to life of full life thx to shield battery
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-03-29 21:38:34
March 29 2010 21:35 GMT
#20
Arbiters PvZ are like hydras ZvZ: awesome on paper but you will almost never be able to make the transition ( except if you are playing vs an opponent worse than you ).
fuck all those elitists brb watching streams of elite players.
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