• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:55
CET 15:55
KST 23:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 101SC2 All-Star Invitational: Jan 17-1820Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Empty tournaments section on Liquipedia I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Beyond All Reason Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread The Big Programming Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1990 users

About detection in SC2

Blogs > Osmoses
Post a Reply
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2010-03-19 14:54:57
March 19 2010 14:49 GMT
#1
Yeah so just a small thought, didn't think it warranted it's own thread in the sc2 forum; detection. I got a beta key from a friend recently and have been playing lots of games as Terran. And I noticed, whatever happened, I was never without detection. In fact, being a less than awesome player, I was even more blessed with detection because I forgot the occasional mule. Seeing as how you're gonna get orbital command right after barracks, you will, you always will, you will always have it. Not like in sc1 when you could potentially be owned by DTs/Wraiths/Lurkers if you delayed your academy due to your mech build or just plain forgot to make an academy. Of course you have to share energy with Mule, but then you're still gonna HAVE scan, just not right that second. I mean you're never gonna be completely up shit creek because you forgot to make an academy. I think this is important.

Terran were spoiled even in sc1 with an abundance of scans wherever on the map you needed detection, and I think that needs to be changed. What's the point of the opponent getting stealth at all if its never gonna be a factor. Zerg and Protoss, you can potentially snipe their overlords and observers, but what can you really do against a Terran?

I think there needs to be more of a choice between getting mules or getting scan. Say, a more expensive scan or a separate upgrade required, like launching a sattelite from the ghost academy.
As it is now you're always gonna get an orbital command early game and mid to late game you're always gonna have instant detection wherever you need it.

Basically I thought of this during a series of games yesterday. Whenever I had the option to nuke an opponent, I'd never do it against a Terran, because he'd scan a second later and kill my ghost, the end. I might be able to dodge overlords or observers, and in any case they would have to GET TO THE GHOST in time and not just press a key and scan. Stealth just isn't viable versus Terran. SC2 is better than SC1 in that regard, but I still think they have it a bit too easy.

**
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 19 2010 14:56 GMT
#2
a) scans cost u 270 minerals
b) the very few scans u'd be using is to check out his base and such.
c) if you have a lot of energy left over due to forgetting mules, you're not macroing effectively, which could cost you the game
When they see MC Probe, all the ladies disrobe.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 19 2010 14:59 GMT
#3
I think its a small price to pay for never getting DT rushed.

Besides the scanning of his base you would HAVE the ability to get free detection anywhere on the map at any time.

As it is now, you don't have to macro efficiently, you can do nothing while the orbital command goes up to 200 energy and then release 4 mules. Lowering max energy to 50 would totally solve this issue, both macro and detection-wise.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 19 2010 15:26 GMT
#4
Well, you don't need scan. EMP de-cloaks units, and you'll get a ghost with most TvP builds anyway.

Plus, it's so damn obvious when someone is going DT >_<
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 19 2010 15:48 GMT
#5
wtf? emp decloaks..? that's just bs >.>
When they see MC Probe, all the ladies disrobe.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 19 2010 16:05 GMT
#6
Basically Terrans have it way too easy in the detection department
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
merz
Profile Blog Joined July 2004
Sweden2760 Posts
March 19 2010 17:45 GMT
#7
I disagree.

It's really easy to just outlast the scan as a protoss player by just running away. That plus warp gates makes DT's deadly if you don't take them seriously.

Plus the fact that you really don't want to waste your energy on scans when you can make mules.
Winners never quit, quitters never win.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 19 2010 18:36 GMT
#8
On March 20 2010 01:05 Osmoses wrote:
Basically Terrans have it way too easy in the detection department


Amen. Please tell your fellow T players who whine about observers when they have maphack scan that can see anything anywhere anytime unlike obs.

5/5
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
DEVIANT
Profile Joined April 2010
New Zealand30 Posts
April 22 2010 02:23 GMT
#9
Sorry to bump up an old thread, but with more players onboard now, I thought this could use a revisit.

I found this when I was trying to find out what cost the scan is to Terrans- Energy? Minerals? Both?

It sounds like it's both.

I totally agree with this thread though. Think about it from a Protoss player's perspective.

We make an observer, one off cost of 50min/100gas. We need to go to a robotics facility, which basically forces us down the robo-tech tree. If we want to go DTs, we either build a building we don't really need yet (setting us back) to get the observer, or we skip that and go straight to Twilight Council/Dark Shrine, get a few DTs, and HOPE that we haven't been MM or Reaper rushed yet.

If somehow we survive to the point of getting DTs to their base or army, they've already scanned us and KNOW it's coming, plus also will be saving a scan or two with appropriate defensive troops waiting to annihilate them in an instant. This is of course assuming they do not have a sensor-tower as well... does that just do minimap detection? Then there's the argument that you can easily use it against an army- except you can pump out a ton of marines/marauders in the time it takes to get a DT build up- and a scan takes 1 second to reveal them all and cost you 250 total gas/min per lost unit.

Either way, if they look at the minimap and scan your build then save their scans, a DT build is virtually useless against anyone who's not really bad at Terran.

So with such a small chance of success in pulling it off, where's the incentive to expend 250mins, 350gas, and build-time, PLUS another 125min/125gas per unit? Just getting 4 DTs (minimum worth making if you're going this route) is going to cost you 750min/850gas and if you have two gateways, it'll take about 5mins build time (after cybercore and gateways are already done).

Very few people take the DT route as a result, and with the observer being a very weak unit, and any battles we take it to (to detect enemy stealth) usually result in a scan.
[i]Ready to BURRRRNN![/i]
FragKrag
Profile Blog Joined September 2007
United States11554 Posts
April 22 2010 02:27 GMT
#10
DT build is useless because it is both slow, and it's dead end tech imo. In SC1 if you dt'd, you'd have tech set down for both Arbiters and High Templar, but now it just gets you DTs :/
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Please log in or register to reply.
Live Events Refresh
SLON
12:00
Grand Finals & Closing SM
ZZZero.O173
Liquipedia
OSC
12:00
World Championship: Challenger
WardiTV944
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko454
LamboSC2 333
MindelVK 67
DivinesiaTV 25
RushiSC 13
StarCraft: Brood War
Britney 41707
Sea 4625
Rain 2500
Jaedong 2475
Horang2 1456
Stork 931
firebathero 618
Soma 576
Mini 574
GuemChi 541
[ Show more ]
ZerO 459
ggaemo 411
BeSt 387
actioN 372
Light 324
Hyuk 218
Rush 191
ZZZero.O 161
Zeus 152
Last 141
Barracks 122
Larva 96
Mind 88
Hyun 78
Pusan 74
Mong 71
Aegong 68
JYJ 65
soO 49
ToSsGirL 48
Killer 35
HiyA 33
zelot 32
Yoon 30
Rock 27
Sharp 26
Sexy 24
scan(afreeca) 18
JulyZerg 18
Terrorterran 16
ajuk12(nOOB) 15
Noble 11
Dota 2
qojqva2374
syndereN364
Fuzer 231
LuMiX0
League of Legends
C9.Mang0537
JimRising 434
Other Games
Liquid`RaSZi2624
singsing2217
Gorgc2164
Grubby2070
B2W.Neo1949
crisheroes350
Hui .296
Happy226
Mew2King66
ArmadaUGS57
ZerO(Twitch)23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos4262
Upcoming Events
IPSL
2h 6m
Dewalt vs Bonyth
OSC
3h 6m
OSC
21h 6m
uThermal 2v2 Circuit
23h 6m
Replay Cast
1d 18h
Wardi Open
1d 21h
RotterdaM Event
2 days
Patches Events
2 days
PiGosaur Cup
2 days
OSC
2 days
[ Show More ]
OSC
3 days
OSC
4 days
The PondCast
6 days
Liquipedia Results

Completed

Escore Tournament S1: W2
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.