• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:29
CEST 04:29
KST 11:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!39Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5403 users

About detection in SC2

Blogs > Osmoses
Post a Reply
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2010-03-19 14:54:57
March 19 2010 14:49 GMT
#1
Yeah so just a small thought, didn't think it warranted it's own thread in the sc2 forum; detection. I got a beta key from a friend recently and have been playing lots of games as Terran. And I noticed, whatever happened, I was never without detection. In fact, being a less than awesome player, I was even more blessed with detection because I forgot the occasional mule. Seeing as how you're gonna get orbital command right after barracks, you will, you always will, you will always have it. Not like in sc1 when you could potentially be owned by DTs/Wraiths/Lurkers if you delayed your academy due to your mech build or just plain forgot to make an academy. Of course you have to share energy with Mule, but then you're still gonna HAVE scan, just not right that second. I mean you're never gonna be completely up shit creek because you forgot to make an academy. I think this is important.

Terran were spoiled even in sc1 with an abundance of scans wherever on the map you needed detection, and I think that needs to be changed. What's the point of the opponent getting stealth at all if its never gonna be a factor. Zerg and Protoss, you can potentially snipe their overlords and observers, but what can you really do against a Terran?

I think there needs to be more of a choice between getting mules or getting scan. Say, a more expensive scan or a separate upgrade required, like launching a sattelite from the ghost academy.
As it is now you're always gonna get an orbital command early game and mid to late game you're always gonna have instant detection wherever you need it.

Basically I thought of this during a series of games yesterday. Whenever I had the option to nuke an opponent, I'd never do it against a Terran, because he'd scan a second later and kill my ghost, the end. I might be able to dodge overlords or observers, and in any case they would have to GET TO THE GHOST in time and not just press a key and scan. Stealth just isn't viable versus Terran. SC2 is better than SC1 in that regard, but I still think they have it a bit too easy.

**
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 19 2010 14:56 GMT
#2
a) scans cost u 270 minerals
b) the very few scans u'd be using is to check out his base and such.
c) if you have a lot of energy left over due to forgetting mules, you're not macroing effectively, which could cost you the game
When they see MC Probe, all the ladies disrobe.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 19 2010 14:59 GMT
#3
I think its a small price to pay for never getting DT rushed.

Besides the scanning of his base you would HAVE the ability to get free detection anywhere on the map at any time.

As it is now, you don't have to macro efficiently, you can do nothing while the orbital command goes up to 200 energy and then release 4 mules. Lowering max energy to 50 would totally solve this issue, both macro and detection-wise.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 19 2010 15:26 GMT
#4
Well, you don't need scan. EMP de-cloaks units, and you'll get a ghost with most TvP builds anyway.

Plus, it's so damn obvious when someone is going DT >_<
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 19 2010 15:48 GMT
#5
wtf? emp decloaks..? that's just bs >.>
When they see MC Probe, all the ladies disrobe.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
March 19 2010 16:05 GMT
#6
Basically Terrans have it way too easy in the detection department
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
merz
Profile Blog Joined July 2004
Sweden2760 Posts
March 19 2010 17:45 GMT
#7
I disagree.

It's really easy to just outlast the scan as a protoss player by just running away. That plus warp gates makes DT's deadly if you don't take them seriously.

Plus the fact that you really don't want to waste your energy on scans when you can make mules.
Winners never quit, quitters never win.
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 19 2010 18:36 GMT
#8
On March 20 2010 01:05 Osmoses wrote:
Basically Terrans have it way too easy in the detection department


Amen. Please tell your fellow T players who whine about observers when they have maphack scan that can see anything anywhere anytime unlike obs.

5/5
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
DEVIANT
Profile Joined April 2010
New Zealand30 Posts
April 22 2010 02:23 GMT
#9
Sorry to bump up an old thread, but with more players onboard now, I thought this could use a revisit.

I found this when I was trying to find out what cost the scan is to Terrans- Energy? Minerals? Both?

It sounds like it's both.

I totally agree with this thread though. Think about it from a Protoss player's perspective.

We make an observer, one off cost of 50min/100gas. We need to go to a robotics facility, which basically forces us down the robo-tech tree. If we want to go DTs, we either build a building we don't really need yet (setting us back) to get the observer, or we skip that and go straight to Twilight Council/Dark Shrine, get a few DTs, and HOPE that we haven't been MM or Reaper rushed yet.

If somehow we survive to the point of getting DTs to their base or army, they've already scanned us and KNOW it's coming, plus also will be saving a scan or two with appropriate defensive troops waiting to annihilate them in an instant. This is of course assuming they do not have a sensor-tower as well... does that just do minimap detection? Then there's the argument that you can easily use it against an army- except you can pump out a ton of marines/marauders in the time it takes to get a DT build up- and a scan takes 1 second to reveal them all and cost you 250 total gas/min per lost unit.

Either way, if they look at the minimap and scan your build then save their scans, a DT build is virtually useless against anyone who's not really bad at Terran.

So with such a small chance of success in pulling it off, where's the incentive to expend 250mins, 350gas, and build-time, PLUS another 125min/125gas per unit? Just getting 4 DTs (minimum worth making if you're going this route) is going to cost you 750min/850gas and if you have two gateways, it'll take about 5mins build time (after cybercore and gateways are already done).

Very few people take the DT route as a result, and with the observer being a very weak unit, and any battles we take it to (to detect enemy stealth) usually result in a scan.
[i]Ready to BURRRRNN![/i]
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
April 22 2010 02:27 GMT
#10
DT build is useless because it is both slow, and it's dead end tech imo. In SC1 if you dt'd, you'd have tech set down for both Arbiters and High Templar, but now it just gets you DTs :/
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#97
PiGStarcraft458
CranKy Ducklings87
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft458
RuFF_SC2 177
FoxeR 24
ProTech7
StarCraft: Brood War
Rain 2274
GuemChi 1780
Artosis 612
Dota 2
LuMiX1
League of Legends
Cuddl3bear5
Counter-Strike
summit1g10581
taco 632
m0e_tv332
minikerr231
Other Games
Day[9].tv748
JimRising 630
C9.Mang0471
XaKoH 401
Maynarde135
ViBE127
Livibee16
ROOTCatZ3
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP115
• EnkiAlexander 52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 15
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22185
Other Games
• Scarra911
• Day9tv748
Upcoming Events
Kung Fu Cup
8h 31m
RotterdaM Event
13h 46m
Replay Cast
21h 31m
The PondCast
1d 7h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.