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[SC2] TvZ on desert oasis

Blogs > Murlox
Post a Reply
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2010-03-12 10:29:09
March 12 2010 10:24 GMT
#1
Yo

I finally got into the beta and I love it. I'm a Z player in SC1, however I chose to play T in SC2. Mostly by default : Z looked way broken from streams, and P never appealed me.

So here I am, playing T, lot of games, ranked 3rd in the platinum ladder of my division (17).


Early game :


Truth be said, I win a lot of games within 6 minutes. 6 minutes and 10 seconds actually. Lately I even call I'm rushing because I want them to be ready for it. I found out that zealots/zerglings are a solid counter to my rush (4~5 Marauders / 10~11 Marines / 4 scvs / rally both rax in their base).

Now. Desert Oasis, and the Scrapyard. Long distances map. Stupidly positioned expos. Versus a Zerg... Well I can't win this.


Mid game :

I can't sit on my bases on those maps. Too many holes. If I invest in defense, I just get out-macroed. If I don't, they just zerglings/roach/whatever kill my expos... They have too much map control, zerglings on watchtowers, overlord around the map. Sure I can snipe ovies with vikings, but that would also force hydralisks, which rape anything air (just anything tbh) in a matter a seconds. One micro mistake, and byebye X*(125/100).

Also roaches... how many times I died to just pure roach build. Nothing else, just 15 roach. Now that's an interesting army composition my Z friend. Well he doesn't mind because they rape all, burrow, and go rape your SCVs if you didnt invest in those 100(90?) turrets just in case.

Hell yeah they can even micro their troops to death (burrow dance, banelings flanking) while not macroing at all. Because they don't care if they float. They are not punished for floating. Not at all.

"Wow I did good with those roaches! Omg look here 900 minerals, me gonna make good use of those 14 idle larvae and spawn more roaches... wait no, he had A viking, i'll just go hydralisk kekeke".

And there we go, macro has been honored, your 6 hydralisk 6 roach army can take out any terran expos, back to floating while doing so.

Bah... any advice for having a solid mid game on those maps, that MU, T side?

*****
Resistance ain't futile
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 12 2010 10:46 GMT
#2
Upgrade your command centers to Planetary Fortresses at your expos. Send 20 scvs to repair the cc while you move your army over to save your expansion.
Oracle comes in, Scvs go down, never a miscommunication.
Rice
Profile Blog Joined July 2007
United States1332 Posts
March 12 2010 11:04 GMT
#3
try building marines
Freedom will be defended at the cost of civil liberties.
micronesia
Profile Blog Joined July 2006
United States24705 Posts
March 12 2010 11:57 GMT
#4
Opt out of dessert oasis like I did.

You'll still have to play it but at least you'll be justified in being furious when it matches you up with that map. Scrap yard is frustrating but not as unfair.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 12 2010 12:40 GMT
#5
Use banshees when you see him massing roaches. 1 bunker with 4 marines is enough to hold him off till you have 1-3 banshees and well...
Just like tanks and vultures in SC1 - roaches don't hit air!
undergo
Profile Joined May 2010
Finland15 Posts
May 06 2010 14:18 GMT
#6
How to handle Muta + Speedling as Terran on this map? With the huge map control and mobility of muta + ling, I can't really move my forces out of my base since he would just bring his mutas into my base and do horrible damage even before i'm halfway to his base.

Expanding is also a pain because it's so wide area that i should properly protect. Since I can't really attack him, he is out-macroing me with one base ahead.

Vikings are ok but they are slower than mutalisks so with decent micro you can keep harrassing with the mutas at least when i'm trying to build up my expansion or attacking. Also if he is one base ahead he can get more mutas than I have Vikings.

Also a bunch of speedlings can take out all my scv's in my exp in a such short time.

How can a Terran player keep it up?
lol
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
May 06 2010 14:36 GMT
#7
I don't know about Desert Oasis, but could some semi-defensive macro build work where you take down rocks in Scrapyard? Since moving army back from that would be much shorter distance than walking around the map and getting assaulted.
madnessman
Profile Blog Joined May 2009
United States1581 Posts
May 06 2010 15:09 GMT
#8

I finally got into the beta and I love it. I'm a Z player in SC1, however I chose to play T in SC2. Mostly by default : Z looked way broken from streams, and P never appealed me.


I don't play Z but I don't think is "broken" since Z is apparently doing well in Asia.
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