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Map: Python Multi-task Trainer (for Terrans) - Page 2

Blogs > Denotate
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mmp
Profile Blog Joined April 2009
United States2130 Posts
January 27 2010 17:57 GMT
#21
On January 28 2010 02:54 Denotate wrote:
Show nested quote +
On January 28 2010 02:49 Dreadwave wrote:
The hardest part was finding the right trigger to get the SCV to respawn, sadly I lost that map and forgot how I did it.


Yes!!! It took me such a long time to figure out how to keep the zealot spawning. The reason I didn't just have an invincible one was that sometimes it gets stuck, and therefore defeats the purpose of the whole thing.


I'm getting a LOT of satisfaction killing this motherfucker over and over again. Forget stick, gimmeh carrots for conditioning!
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
January 27 2010 18:35 GMT
#22
On January 28 2010 02:53 mmp wrote:
248 eapm (308 apm), and I could barely get my FD off the ramp.


you're to fast then?
small dicks have great firepower
hype[NZ]
Profile Blog Joined September 2008
Japan412 Posts
January 27 2010 19:03 GMT
#23
Thanks, I'm liking this
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 27 2010 19:40 GMT
#24
On January 28 2010 02:01 Ilikestarcraft wrote:
i didnt try this yet so i dont know if you already did this but can you remove raynor's supply or something. The problem i had with the hotkey trainers where your scv spawns it starts as 5/10 which changes your build timings.

Um, heroes don't count as supply.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17732 Posts
January 27 2010 21:01 GMT
#25
oh i never knew that thanks
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
January 27 2010 22:52 GMT
#26
On January 28 2010 02:35 Puosu wrote:
Show nested quote +
On January 28 2010 02:24 DeathByMonkeys wrote:
But who play's python any more? This might be good for multi-tasking and bo practice while under pressure, but modern bo's don't work on python.

Why wont they work?

And its not like you're playing versus anyone so it makes zero difference if the build is actually good or not in that map.


Why won't they work?

Try performing a 1 fact double expand tvp on python and let me know the results.

Yes 1 fact double expand is a bit extreme and hard to pull of unless your flash, but I take my third off 2 facts nearly every game tvp (along with fast ups as usual).
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
January 28 2010 01:00 GMT
#27
I made one for Fighting Spirit: http://www.mediafire.com/?j2jyz2zmdmu (the map is unprotected, if that's not allowed, here's a protected version: http://www.mediafire.com/?jmziuoloyzn as well)

Here are some things to pay attention to if you make your own using SCMdraft2:
-You don't have to make a seperate map for each race, you can set your player to human +user select and you will have the normal starting units when you start the game
-If you put a start at each main and put all those players in the same force with random start location checked they willl start in one of those spots randomly, asuming you set all players in the force to human+ user select of course. If you don't check random you can pick a main based on the player number. Note that map revealers are tied to a player start location, if you are in spot 1 with random you may not be player 1.
-An easy way to get units to respawn is to use the "command" trigger, my trigger for the Zealot looks like this: "player 8(the computer) commands exactly 0 Protoss Zealots". Then you use "create units" to make a new unit.
-if you want to show text you need to use "display text"
-You can disable the regular melee win/loss triggers instead of giving the computer a building

Here's a python version too: http://www.mediafire.com/?1znczl3u1hm heavily modified from the one the OP posted.

Is there a way to copy triggers from one map to another btw? That would make this a lot easier.
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