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Map: Python Multi-task Trainer (for Terrans)

Blogs > Denotate
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Denotate
Profile Blog Joined May 2009
Canada294 Posts
Last Edited: 2010-01-27 19:18:36
January 27 2010 16:02 GMT
#1
I thought after writing three consecutive dissertation-length posts, I'd keep it short and share something I've been working on:

Python Multi-task Build Trainer (for Terrans) (Download)

edit: For the other races:

...for Protoss (Download)

...for Zerg (Download)

--

In a nutshell, this map is Python, with a few modifications:

1 - There is no real CPU opponent (good for build training), only a zealot

2 - That zealot spawns at a newly-created island at the centre, where you'll find Raynor in his vulture

3 - Keep Raynor alive, or the scenario will end

This isn't supposed to simulate a real game, but rather help you work on your builds while being consciously distracted. I've been using this for a few days now, and I've already been able to see results.

Edit: Again, I strongly advise the use of the ADV Loader with the APM Live plugin (only timer, no APM) while practicing builds. This way you can have some recordable measure of how well you are performing your build.

Enjoy!

Denotate

p.s. Reasoning:

+ Show Spoiler +


When thinking about how best to practice multi-tasking, specifically when it comes to the early game, I first tried to use mock-scouting by sending my SCV out and keeping it moving as long as possible. I would try to avoid all the rock areas in Python, rotate the SCV through each base, and so on.

Initially this method seemed be working, but I soon discovered a fatal flaw: when I ran into complex points in the build, I would just let the SCV drift or move aimlessly while I attended to my base. After that I'd go back to the SCV, thinking my attention had always been on it when it really wasn't.

There was nothing forcing me to consistently multi-task, no 'resistance' to push against, since I could just slack off on my outside-base focus when things got complicated inside. What was missing was something that forced me to be more efficient i.e.:

-to use fewer clicks to accomplish a task
-to be more precise when sending my SCVs to build something
-to anticipate a build event before its time
-etc.

The task of keeping Raynor alive (with the threat facing defeat mid-build) creates that resistance. I also like this approach because, just like real resistance training, you can increase the resistance as you adapt. So down the road you can easily add in two zealots, or reduce Raynor's health, or reduce the island size - all measurable ways to increase the difficulty of your training.

And I'll stop myself there. Again, I hope you enjoy!



*****
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11601 Posts
January 27 2010 16:06 GMT
#2
sounds like a cool idea! thanks. I like to constantly harass peons with my scouting probe/scv and doing so while being aware of what HIS peon is doing in my base while adapting my build order to counter his is something that I've been working on a lot myself. This will definitely help many people.
Calendar@ Fish Server: `iOps]..Stark
Floydian
Profile Blog Joined March 2009
United Kingdom374 Posts
January 27 2010 16:10 GMT
#3
As a struggling D-- terran I'll definately give this a go. Thanks for your efforts.
rredtooth
Profile Blog Joined December 2008
5464 Posts
January 27 2010 16:22 GMT
#4
just go play on iccup... i'm sure real games are better practice for what you are trying to simulate.
[formerly sponsored by the artist formerly known as Gene]
statix
Profile Blog Joined October 2004
United States1760 Posts
January 27 2010 16:52 GMT
#5
Isn't something like this already out? I can remember playing something almost exactly the same as what you described except you had to run an scv from a zealot.
SCC-Caliban
LOcDowN
Profile Joined February 2003
United States1015 Posts
January 27 2010 16:52 GMT
#6
Another technique to train is to (1) go on iCCup (2) go on Local Area Network (UDP). Close the computer slot during the 5 seconds countdown. Learn to press "c" while splitting workers. Rinse and repeat until you perfected your builds/mechanics.
mmp
Profile Blog Joined April 2009
United States2130 Posts
January 27 2010 16:54 GMT
#7
Thanks! :D

I'm sure you've already come across the popular hotkey trainer maps? This should be nice though since it's python and not some contrived 64x64.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
BlissX1
Profile Blog Joined October 2009
United States328 Posts
January 27 2010 16:55 GMT
#8
This is great and all. Even if you play another race, give this a try as it will give you mechanics. Also try some muta micro UMS because these maps also test agility and skill level. The moving shot can help with Vulture patrol micro as well.
XtremeOneZ 4 Life Bliss[x.1]
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
January 27 2010 17:01 GMT
#9
i didnt try this yet so i dont know if you already did this but can you remove raynor's supply or something. The problem i had with the hotkey trainers where your scv spawns it starts as 5/10 which changes your build timings.
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Denotate
Profile Blog Joined May 2009
Canada294 Posts
January 27 2010 17:19 GMT
#10
On January 28 2010 02:01 Ilikestarcraft wrote:
i didnt try this yet so i dont know if you already did this but can you remove raynor's supply or something. The problem i had with the hotkey trainers where your scv spawns it starts as 5/10 which changes your build timings.


Thanks for pointing this out. The supply does start at 4, since for some reason the game doesn't count Raynor. I thought about it after I posted though, but remembered playing without any timing discrepancies, so figured it was that way.


On January 28 2010 01:54 mmp wrote:
Thanks! :D

I'm sure you've already come across the popular hotkey trainer maps? This should be nice though since it's python and not some contrived 64x64.


I've seen some, but wanted the scenario to be as close to real gameplay as possible so that you can practice your timings, sim-city,etc.
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
January 27 2010 17:24 GMT
#11
But who play's python any more? This might be good for multi-tasking and bo practice while under pressure, but modern bo's don't work on python.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
January 27 2010 17:29 GMT
#12
very cool idea

ill hafta make myself one on FS for zerg
Never Forget. #TheRevolutionist
Puosu
Profile Blog Joined April 2007
7059 Posts
January 27 2010 17:35 GMT
#13
On January 28 2010 02:24 DeathByMonkeys wrote:
But who play's python any more? This might be good for multi-tasking and bo practice while under pressure, but modern bo's don't work on python.

Why wont they work?

And its not like you're playing versus anyone so it makes zero difference if the build is actually good or not in that map.
Alethios
Profile Blog Joined December 2007
New Zealand2765 Posts
January 27 2010 17:39 GMT
#14
Simple and effective. I like it a lot. Nice going.
When you arise in the morning, think of what a precious privilege it is to be alive - to breathe, to think, to enjoy, to love.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
January 27 2010 17:40 GMT
#15
On January 28 2010 02:24 DeathByMonkeys wrote:
But who play's python any more? This might be good for multi-tasking and bo practice while under pressure, but modern bo's don't work on python.


A good 33% of pubs I see on ICCUP are on Python.
RIP Aaliyah
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
January 27 2010 17:49 GMT
#16
Heroes don't take up supply.
I've made a map like this before, except I had it set up so that the unit(SCV) that gets chased by the zealot simply respawns if it dies and the zealot is invincible. I found having to start over every time you mess up more frustrating than helpful.
The hardest part was finding the right trigger to get the SCV to respawn, sadly I lost that map and forgot how I did it.
starfries
Profile Blog Joined July 2009
Canada3508 Posts
January 27 2010 17:51 GMT
#17
Pretty cool.. I usually learn builds against the AI but this is much better.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
TurboDreams
Profile Joined April 2009
United States427 Posts
January 27 2010 17:52 GMT
#18
This should go in the liquidpedia under UMS maps IMO. What DoctorHelvetica said was right, at the D level it seems people prefer to play Python over the MOTW.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
mmp
Profile Blog Joined April 2009
United States2130 Posts
January 27 2010 17:53 GMT
#19
248 eapm (308 apm), and I could barely get my FD off the ramp.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Denotate
Profile Blog Joined May 2009
Canada294 Posts
January 27 2010 17:54 GMT
#20
On January 28 2010 02:49 Dreadwave wrote:
The hardest part was finding the right trigger to get the SCV to respawn, sadly I lost that map and forgot how I did it.


Yes!!! It took me such a long time to figure out how to keep the zealot spawning. The reason I didn't just have an invincible one was that sometimes it gets stuck, and therefore defeats the purpose of the whole thing.
mmp
Profile Blog Joined April 2009
United States2130 Posts
January 27 2010 17:57 GMT
#21
On January 28 2010 02:54 Denotate wrote:
Show nested quote +
On January 28 2010 02:49 Dreadwave wrote:
The hardest part was finding the right trigger to get the SCV to respawn, sadly I lost that map and forgot how I did it.


Yes!!! It took me such a long time to figure out how to keep the zealot spawning. The reason I didn't just have an invincible one was that sometimes it gets stuck, and therefore defeats the purpose of the whole thing.


I'm getting a LOT of satisfaction killing this motherfucker over and over again. Forget stick, gimmeh carrots for conditioning!
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
January 27 2010 18:35 GMT
#22
On January 28 2010 02:53 mmp wrote:
248 eapm (308 apm), and I could barely get my FD off the ramp.


you're to fast then?
small dicks have great firepower
hype[NZ]
Profile Blog Joined September 2008
Japan412 Posts
January 27 2010 19:03 GMT
#23
Thanks, I'm liking this
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 27 2010 19:40 GMT
#24
On January 28 2010 02:01 Ilikestarcraft wrote:
i didnt try this yet so i dont know if you already did this but can you remove raynor's supply or something. The problem i had with the hotkey trainers where your scv spawns it starts as 5/10 which changes your build timings.

Um, heroes don't count as supply.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17743 Posts
January 27 2010 21:01 GMT
#25
oh i never knew that thanks
ils
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
January 27 2010 22:52 GMT
#26
On January 28 2010 02:35 Puosu wrote:
Show nested quote +
On January 28 2010 02:24 DeathByMonkeys wrote:
But who play's python any more? This might be good for multi-tasking and bo practice while under pressure, but modern bo's don't work on python.

Why wont they work?

And its not like you're playing versus anyone so it makes zero difference if the build is actually good or not in that map.


Why won't they work?

Try performing a 1 fact double expand tvp on python and let me know the results.

Yes 1 fact double expand is a bit extreme and hard to pull of unless your flash, but I take my third off 2 facts nearly every game tvp (along with fast ups as usual).
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
January 28 2010 01:00 GMT
#27
I made one for Fighting Spirit: http://www.mediafire.com/?j2jyz2zmdmu (the map is unprotected, if that's not allowed, here's a protected version: http://www.mediafire.com/?jmziuoloyzn as well)

Here are some things to pay attention to if you make your own using SCMdraft2:
-You don't have to make a seperate map for each race, you can set your player to human +user select and you will have the normal starting units when you start the game
-If you put a start at each main and put all those players in the same force with random start location checked they willl start in one of those spots randomly, asuming you set all players in the force to human+ user select of course. If you don't check random you can pick a main based on the player number. Note that map revealers are tied to a player start location, if you are in spot 1 with random you may not be player 1.
-An easy way to get units to respawn is to use the "command" trigger, my trigger for the Zealot looks like this: "player 8(the computer) commands exactly 0 Protoss Zealots". Then you use "create units" to make a new unit.
-if you want to show text you need to use "display text"
-You can disable the regular melee win/loss triggers instead of giving the computer a building

Here's a python version too: http://www.mediafire.com/?1znczl3u1hm heavily modified from the one the OP posted.

Is there a way to copy triggers from one map to another btw? That would make this a lot easier.
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