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Active: 2033 users

Rant on HBR. - Page 3

Blogs > Raptor[eigen].
Post a Reply
Prev 1 2 3 4 Next All
LuMiX
Profile Blog Joined October 2006
China5757 Posts
December 05 2009 23:29 GMT
#41
I managed to lose a 1 hr long ZvP only because I couldn't secure the top left gas base and the toss took it from me. So it turned out half map vs half map. I won all the ground battles once ultras were out and we had a full psi vs full psi fight and won that. But it ended up neither one of us attacked after a certain point and he just fucking mass cannon + reaver + templar and went sair/carrier T_T fuck me haha
WeSt
Profile Blog Joined April 2008
Portugal918 Posts
December 05 2009 23:35 GMT
#42
I usually win vs P on this map (same rank P)

9 pool (without speed), send your 9th drone to check the upper and down part of the map (depending on your starting position) to check for proxy. If it is not proxy make gas trick and get one more drone (this way the protoss will count 9 drones and think it is a normal 9 pool) and send the scouting drone to mine out his back mineral. Harrass his main etc. Go 3 hat spire scourge 5 hat hydra. Once you get both hydra upgs make your 4th and 5th at the same time. Your lurk upgrade should finish soon.

I usually defend my 4th with 3 sunks and 1 spore and some lurks. Defend both your nat and 3rd with the same lurks and few sunks. Yes, you will have to be moving your lurker position depending where is is attacking. Drop, and try to be everywhere. The map is big but you can get to his 4th pretty fast with ling defiler while droping. GL.
zvz is imba
Shiva_Chandra
Profile Blog Joined June 2006
Denmark341 Posts
December 05 2009 23:50 GMT
#43
I absolutely love zvp on HBR, just playing overpool (or 9pool) -> 3 hatch spire -> 5 hatch hydra den is super solid, and it seems like pretty much any followup is viable (muta->hyd, lurk/hyd, hyd/lurk, muta->ultra/ling, lurk -> muta -> lurk/hyd etc etc).

All about practice !
Avi @^_^@
Entertaining
Profile Joined September 2007
Canada793 Posts
December 05 2009 23:59 GMT
#44
this is why they moved the mineral only so it doesnt gaurd the corner gas expos. toss just put reavers their and macro'd. while zerg had to try n take middle... which is extremely hard to guard
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
December 06 2009 00:02 GMT
#45
On December 06 2009 08:28 iamho wrote:
Show nested quote +
On December 06 2009 08:02 Oystein wrote:
On December 06 2009 07:45 Raptor[eigen]. wrote:
On December 06 2009 07:30 Oystein wrote:
HBR is highly Zerg favored. You get 5 bases from defending 2 spots and one of them being a ridge that is a bitch for P to break, also the 2 points you have to defend are close by so you can always move troops fast to the other spot if P decides to attack the other place. Also Drops are insanely strong on this map since P have to move big distances to protect his main or 5th. In general its heaven for a defensive macro oriented Zerg style of play.


2 big spots, which I meantioned previously. One spot that has two entrances, threw the middle and the side. One of those zerg expansons beside the protoss main. 2 huge spots. Protoss is the aggressor, and uses this very concept to his advantage on this map in mid/late game in my experiences and the vods i have seen. I'm not saying your right im wrong or vice virsa. I'm saying show me how. Show me in a demonstration game on iccup by playing me zvp, or finding a different zerg to play, or a vod of a zvp that does not have zerg getting an advantage in the first 8 minutes. Followed by winning in that way in the mid/late game on hbr.




They are not huge and the one spot you have a ridge helping you tremendously, also that small choke they have to attack through also helps you since they can`t really engage with more than a few units at a time unless they just run in and take tons of lurker damage before attacking. The spot outside your natural you can easily help fortify with adding a few sunks\spores there since you will have creep from your natural there anyway.

If you want an example of defensive macro play there go watch Zero vs Bisu (the queen game, watch how easily he defends Bisus attempts to break any of those spots). Also there is Zero vs Pure if I remember correctly, where he just demolishes Pure with the same kind of defensive macro play that is perfectly suited for this map.


hbr zvp is not good for defensive macro play, yeah you can defend 4 gas with 3 chokes but on most 3/4 player maps you can defend it with 2. hbr is mainly just good for aggressive contains with lurkers/hydras since you need map control to expand.

lol you are clueless, its perfectly suited for defensive macro play (and by defensive I mean take your 4th as soon as you gain map control and then start defending, and you will get some form of map control regardless with what you open with be it mutas, lurkers, hydras etc unless you take some serious damage early on). Its not 3 places you need to defend (unless you are talking about the new one witch nobody plays yet) its 2 spots the ridge covers both entrances to that spot and you can defend 5 bases with 4 gases from 2 spots that is HUGE. You will get early map control pretty much regardless what you open up with, and once you take the expos you start making mass lurkers to hold the 2 spots while you wait for 5base eco to kick in and roll them with ultra\ling\defiler and abuse drops and your greater mobility. If they can`t break any of your 2 choke points within the time you get ultra you should pretty much never lose on hbr.
God Hates a Coward
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
December 06 2009 00:05 GMT
#46
On December 06 2009 06:16 yes9111 wrote:
same here.
strangely zvp is my worst matchup. The 5 hatch hydra shit isn't working for me when storms kill like 5000 hydras =(. i guess I need to practice muta sniping..


Or maybe you just suck at stormdodgeing.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 06 2009 00:15 GMT
#47
everything about hbr is retarded and fock. nothing works right on that map and its way imba for P in PvT.
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
December 06 2009 00:23 GMT
#48
On December 06 2009 09:15 LuckyFool wrote:
everything about hbr is retarded and fock. nothing works right on that map and its way imba for P in PvT.


hahah this blog reminded me of all your blogs about the shit terran has to deal with, which I totally agree with.
Sullifam
aeroH
Profile Blog Joined February 2009
United States1034 Posts
December 06 2009 00:32 GMT
#49
On December 06 2009 08:29 Metal[x] wrote:
I managed to lose a 1 hr long ZvP only because I couldn't secure the top left gas base and the toss took it from me. So it turned out half map vs half map. I won all the ground battles once ultras were out and we had a full psi vs full psi fight and won that. But it ended up neither one of us attacked after a certain point and he just fucking mass cannon + reaver + templar and went sair/carrier T_T fuck me haha

reeeeeeepllllaaaayyy?
StimD
Profile Blog Joined April 2003
Norway738 Posts
December 06 2009 00:32 GMT
#50
If you're having map problems I feel bad for you son, I get raped on 99 maps but hbr aint one.
aeroH
Profile Blog Joined February 2009
United States1034 Posts
Last Edited: 2009-12-06 01:16:55
December 06 2009 01:14 GMT
#51
you crazy for that map, stimd.
it's your map.
EDIT : + Show Spoiler +
HOLY SHIT IM A DRAGOOOOOOOOOOOOOOON!!!!!!!!!!!!!!!

wait, that mean's i'm fat and retarded?
:O
DeathByMonkeys
Profile Blog Joined March 2008
United States742 Posts
December 06 2009 01:36 GMT
#52
On December 06 2009 06:31 Monstah-_- wrote:
If you can't win a ZvP on HBR I feel sorry for you.

Us protosses have to work so hard to win when you just 1a2a3a4a5a6sh7sh8sh9sh0sh


Lol let the 1a2a3a vs 1a2a3a war begin...

As a terran I'll just sit back and watch.
iamho
Profile Joined June 2009
United States3347 Posts
Last Edited: 2009-12-06 01:48:41
December 06 2009 01:48 GMT
#53
On December 06 2009 09:02 Oystein wrote:
Show nested quote +
On December 06 2009 08:28 iamho wrote:
On December 06 2009 08:02 Oystein wrote:
On December 06 2009 07:45 Raptor[eigen]. wrote:
On December 06 2009 07:30 Oystein wrote:
HBR is highly Zerg favored. You get 5 bases from defending 2 spots and one of them being a ridge that is a bitch for P to break, also the 2 points you have to defend are close by so you can always move troops fast to the other spot if P decides to attack the other place. Also Drops are insanely strong on this map since P have to move big distances to protect his main or 5th. In general its heaven for a defensive macro oriented Zerg style of play.


2 big spots, which I meantioned previously. One spot that has two entrances, threw the middle and the side. One of those zerg expansons beside the protoss main. 2 huge spots. Protoss is the aggressor, and uses this very concept to his advantage on this map in mid/late game in my experiences and the vods i have seen. I'm not saying your right im wrong or vice virsa. I'm saying show me how. Show me in a demonstration game on iccup by playing me zvp, or finding a different zerg to play, or a vod of a zvp that does not have zerg getting an advantage in the first 8 minutes. Followed by winning in that way in the mid/late game on hbr.




They are not huge and the one spot you have a ridge helping you tremendously, also that small choke they have to attack through also helps you since they can`t really engage with more than a few units at a time unless they just run in and take tons of lurker damage before attacking. The spot outside your natural you can easily help fortify with adding a few sunks\spores there since you will have creep from your natural there anyway.

If you want an example of defensive macro play there go watch Zero vs Bisu (the queen game, watch how easily he defends Bisus attempts to break any of those spots). Also there is Zero vs Pure if I remember correctly, where he just demolishes Pure with the same kind of defensive macro play that is perfectly suited for this map.


hbr zvp is not good for defensive macro play, yeah you can defend 4 gas with 3 chokes but on most 3/4 player maps you can defend it with 2. hbr is mainly just good for aggressive contains with lurkers/hydras since you need map control to expand.

lol you are clueless, its perfectly suited for defensive macro play (and by defensive I mean take your 4th as soon as you gain map control and then start defending, and you will get some form of map control regardless with what you open with be it mutas, lurkers, hydras etc unless you take some serious damage early on). Its not 3 places you need to defend (unless you are talking about the new one witch nobody plays yet) its 2 spots the ridge covers both entrances to that spot and you can defend 5 bases with 4 gases from 2 spots that is HUGE. You will get early map control pretty much regardless what you open up with, and once you take the expos you start making mass lurkers to hold the 2 spots while you wait for 5base eco to kick in and roll them with ultra\ling\defiler and abuse drops and your greater mobility. If they can`t break any of your 2 choke points within the time you get ultra you should pretty much never lose on hbr.



r u for rela? you can pretty much defend 4 gas on every map with 2 choke points

if you let the zerg play both defensively and have map control at the same time then the problem is you, not the imbalance
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
December 06 2009 02:31 GMT
#54
On December 06 2009 10:48 iamho wrote:
Show nested quote +
On December 06 2009 09:02 Oystein wrote:
On December 06 2009 08:28 iamho wrote:
On December 06 2009 08:02 Oystein wrote:
On December 06 2009 07:45 Raptor[eigen]. wrote:
On December 06 2009 07:30 Oystein wrote:
HBR is highly Zerg favored. You get 5 bases from defending 2 spots and one of them being a ridge that is a bitch for P to break, also the 2 points you have to defend are close by so you can always move troops fast to the other spot if P decides to attack the other place. Also Drops are insanely strong on this map since P have to move big distances to protect his main or 5th. In general its heaven for a defensive macro oriented Zerg style of play.


2 big spots, which I meantioned previously. One spot that has two entrances, threw the middle and the side. One of those zerg expansons beside the protoss main. 2 huge spots. Protoss is the aggressor, and uses this very concept to his advantage on this map in mid/late game in my experiences and the vods i have seen. I'm not saying your right im wrong or vice virsa. I'm saying show me how. Show me in a demonstration game on iccup by playing me zvp, or finding a different zerg to play, or a vod of a zvp that does not have zerg getting an advantage in the first 8 minutes. Followed by winning in that way in the mid/late game on hbr.




They are not huge and the one spot you have a ridge helping you tremendously, also that small choke they have to attack through also helps you since they can`t really engage with more than a few units at a time unless they just run in and take tons of lurker damage before attacking. The spot outside your natural you can easily help fortify with adding a few sunks\spores there since you will have creep from your natural there anyway.

If you want an example of defensive macro play there go watch Zero vs Bisu (the queen game, watch how easily he defends Bisus attempts to break any of those spots). Also there is Zero vs Pure if I remember correctly, where he just demolishes Pure with the same kind of defensive macro play that is perfectly suited for this map.


hbr zvp is not good for defensive macro play, yeah you can defend 4 gas with 3 chokes but on most 3/4 player maps you can defend it with 2. hbr is mainly just good for aggressive contains with lurkers/hydras since you need map control to expand.

lol you are clueless, its perfectly suited for defensive macro play (and by defensive I mean take your 4th as soon as you gain map control and then start defending, and you will get some form of map control regardless with what you open with be it mutas, lurkers, hydras etc unless you take some serious damage early on). Its not 3 places you need to defend (unless you are talking about the new one witch nobody plays yet) its 2 spots the ridge covers both entrances to that spot and you can defend 5 bases with 4 gases from 2 spots that is HUGE. You will get early map control pretty much regardless what you open up with, and once you take the expos you start making mass lurkers to hold the 2 spots while you wait for 5base eco to kick in and roll them with ultra\ling\defiler and abuse drops and your greater mobility. If they can`t break any of your 2 choke points within the time you get ultra you should pretty much never lose on hbr.



r u for rela? you can pretty much defend 4 gas on every map with 2 choke points

if you let the zerg play both defensively and have map control at the same time then the problem is you, not the imbalance

Getting 5 bases on 2 choke points with one of them being at a high ground advantage is NOT common lol. Only kind of maps that happens are at special ones like Blue Storm or Andromeda, on normal map you can get 4 bases from 2 chokes but you never get a high ground advantage and a min only on the trade. If you fail to comprehend how big advantage having high ground is in BW I guess there is no sense discussing with you anymore.
God Hates a Coward
dekuschrub
Profile Joined May 2008
United States2069 Posts
December 06 2009 02:40 GMT
#55
man so many people hate HBR

I can't say I'm a fan, but it does produce some cool games.
Wonders
Profile Blog Joined September 2006
Australia753 Posts
December 06 2009 02:41 GMT
#56
My zvp plan on HBR is to make a wall of lurkers at that important ridge, hope that they try to break it and flank them with lings when they do, then after they've wasted their army hunt down their expos with defilers.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
December 06 2009 02:59 GMT
#57
Do the new changes change the matchup at all?
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
LuMiX
Profile Blog Joined October 2006
China5757 Posts
December 06 2009 03:56 GMT
#58
On December 06 2009 09:32 aeroH wrote:
Show nested quote +
On December 06 2009 08:29 Metal[x] wrote:
I managed to lose a 1 hr long ZvP only because I couldn't secure the top left gas base and the toss took it from me. So it turned out half map vs half map. I won all the ground battles once ultras were out and we had a full psi vs full psi fight and won that. But it ended up neither one of us attacked after a certain point and he just fucking mass cannon + reaver + templar and went sair/carrier T_T fuck me haha

reeeeeeepllllaaaayyy?


http://repdepot.net/download.php?type=rep&id=25805&name=TSL-Princess vs G4i.Grief.rep

i suck i know...
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
December 06 2009 04:24 GMT
#59
Now, we've seen all 3 races whine about HBR...
Liquid`Drone
Profile Joined September 2002
Norway28797 Posts
December 06 2009 15:14 GMT
#60
http://www.battlereports.com/viewreplays.php?replaynum=33465

I played that game yesterday and it does a pretty good job at showing how to abuse lurkers and defilers on hbr. first 14 minutes pretty irrelevant so you can fast forward through that.
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