• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:04
CEST 22:04
KST 05:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE1Weekly Cups (July 20-26): Early returns on 5.0.16b2IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE 3kb/s downloading patch..... are we back to 1998? Weekly Cups (July 20-26): Early returns on 5.0.16b Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
screpdb: new Starcraft reporting tool BW General Discussion ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4501 users

Newbie Report (1)

Blogs > kvilx
Post a Reply
kvilx
Profile Blog Joined October 2009
Poland198 Posts
Last Edited: 2009-11-14 18:19:23
November 14 2009 18:07 GMT
#1
I decided to start playing serious 1v1 games on ICCup. I'm D level Terran, and my current goal is D+. Since I believe there are many other players on this level hoping to improve, I made some harsh, critical analysis about my own weak points. Maybe sharing this can make people avoid my mistakes.

- Macro. I quickly realized that I won't get anywhere without at least average economy/production management. On this level, nothing is worse than being supply blocked or having little fortune in bank. Unless you are sneaky guy who cheeses like 70% of time, you just have to produce units, and while they are dying, produce even more. Simply speaking, on glorious D level you have to feel like USSR General willing to sacrifice thousands of Marines, Tanks or whatever he has just because there will be more stuff to replenish them. My weakest point is still taking/defending expos, but I'm working on it...

My macro is improving, but as I'm overcoming major obstacle, many minors arose on the way:

- Building placement. This is small, but annoying thing. As a rule, I should remember to place Supply Depots further from choke and production facilities clumped in a reasonable way. But usually, I rarely pay attention where I build something, too concerned about what I'm throwing down.
- Hotkeys. Aside from messing them up, I'm struggling hard to overcome bad habits and use the keys intensively. After entering mid-to-late game I frequently forget about my own keyboard principles which results with lack of control over scans, CCs, Vessels etc. Unfortunately, it often costs me games.
- Turtling. Very bad habit. I can recall myself TvZ when I scanned 3 Hatch Lurker attack and got 4 Bunkers in choke. When Zerg pushed, I just slaughtered all his units, but defensive approach never allowed me to move out with counter and I lost later, when his army was replenished. This was so bad: when I watched replay I had like 2x more food and clear way to advance. And I missed that chance.
- Decisions. Possibly the worst part of my games. Despite scanning, proper scouting etc. I rarely know what's going on. I can't even figure out who is better unless I'm either miles ahead, or he keeps smashing me like madman. Even won games are about who makes less major mistakes and from time to time I win only because I avoid suiciding my army while my opponent happily does so.

Right now, TvT is probably my best matchup, mostly because I find quite easy to drive it into mid- and late game, thus avoiding my early-game weakness. Also, I find methodical, slow pace of this MU really fitting into my style. Right now, I'm working hard to improve some agressive, harassing strats like 2 Port Wraiths or early Vulture drops, just to spice up my play a bit.

In TvP, the problem is relative lack of decent D level competition. Players often are in fact D- newbies who kept owning 1a2a3a (which won't work against me anymore), or they are much superior to me as they seek easy revenge after being robbed of C-/D+ dreams. I tried to play some 2 base timing pushes, but nothing too intersting about it, because it happened against plainly bad opponents.

My biggest concern is TvZ. My worst MU and a bit of a nighmare, especially against Lurkers. I play bio and all the time I get owned due to contains or runby's. Against Mutas, I can handle myself quite well, but Lurkers keep haunting me. Also, my APM definitely sucks and despite fairly good macro, I find M&M control very, very hard. However, I won't abandon my bio SK Terran, because I just don't feel playing mech openings and also, not every map is as good for Mech as Destination.

Finally, I'd love to find practice partner for weekends, preferably in European time-zone. As I said, I'm D level Terran with APM 90-120 (little to no spam). I have no racial prejudices: Toss, Terran or Zerg shall be equally good as long as you won't own me like F- player. So if you want to practice, drop me PM.

****
Day[9] For President
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 14 2009 18:33 GMT
#2
Shameless promotion for more people to join in on http://wiki.teamliquid.net/starcraft/Practice_Partners_(1v1) since the topic is related
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
November 14 2009 18:50 GMT
#3
Well, you have a very realistic view of your own playing abilities, which is very important.

In my opinion, the more you improve your decision making, the closer the games will get and the more motivated you'll get to fix your more mechanical problems. Try watching every replay of every game you play right after you've played it and apply the same harsh criticism.
Moderatorsometimes I get intimidated by the size of my right testicle
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
November 14 2009 18:55 GMT
#4
You can analyze your own weaknesses and strenghts. Kudos!

Now just expound on what you are good at and work on what you are not so strong on.
Some aspects of SC come with time, so keep playing mass games and you'll eventually overcome all of your inabilities
cw)minsean(ru
Arrian
Profile Blog Joined February 2008
United States889 Posts
Last Edited: 2009-11-14 19:22:58
November 14 2009 19:22 GMT
#5
Well, lurkers would be a nightmare without at least decent m&m control. That's why D level players who can't handle lurkers bring tanks, and scan, abusing the range advantage. If you're committed to SK Terran, than you absolutely must learn to control your m&m with surrounds on the lurkers better, or get into a position where you can absolutely abuse irradiate. I wouldn't expect your TvZ to improve much until you get better at handling lurkers, because if you can't handle lurkers in the open field, you certainly can't handle them under swarm.
Writersator arepo tenet opera rotas
Aresien
Profile Blog Joined February 2009
United Kingdom305 Posts
November 14 2009 19:42 GMT
#6
On November 15 2009 04:22 Arrian wrote:
Well, lurkers would be a nightmare without at least decent m&m control. That's why D level players who can't handle lurkers bring tanks, and scan, abusing the range advantage. If you're committed to SK Terran, than you absolutely must learn to control your m&m with surrounds on the lurkers better, or get into a position where you can absolutely abuse irradiate. I wouldn't expect your TvZ to improve much until you get better at handling lurkers, because if you can't handle lurkers in the open field, you certainly can't handle them under swarm.


This.

Try a 2 fac build and see how that works for you (bio style but with 2 facs constantly producing tanks), usually steam rolls D players who are heavily reliant on lurkers (and D player muta micro is nothing to be scared of anyway ).
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 14 2009 21:37 GMT
#7
the 2 fact style is much much easier on apm/multitask/mechanics than skT is. Try it if you want to improve without attempting to get the 300+ apm that's basically required to play true skT well.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
ThePhan2m
Profile Blog Joined September 2004
Norway2751 Posts
November 14 2009 21:50 GMT
#8
helps to go for a quick fast armor uppgrade against lurkers, you can hold two hits instead of one! saves alot of rines at D level
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 14 2009 22:49 GMT
#9
On November 15 2009 06:50 ThePhan2m wrote:
helps to go for a quick fast armor uppgrade against lurkers, you can hold two hits instead of one! saves alot of rines at D level


but go fast +1 wep against muta! it helps a lot after the range upgrade, and if they go muta ling it's better to go +1 wep instead of +1 armor.

Although if you're having trouble against lurkers, go armor; if you have trouble against muta, go +1 wep
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Zortch
Profile Blog Joined January 2008
Canada635 Posts
November 14 2009 23:33 GMT
#10
Noooo!
Don't go +1 armor unless you don't plan on stimming.
Before you fight you should stim so your marines will die in 2 lurker hits even with +1 armor!
Respect is everything. ~ARchon
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
November 14 2009 23:43 GMT
#11
On November 15 2009 08:33 Zortch wrote:
Noooo!
Don't go +1 armor unless you don't plan on stimming.
Before you fight you should stim so your marines will die in 2 lurker hits even with +1 armor!


Generally, the +1 armor helped my rines survive longer when I played terran. I'm not exactly sure why, but I guess it's because you're going to have a little time having your medics heal your rines before lurkers burrow. This of course, means the more medics, the more rines you'll cover but that small time frame is usually enough for the +1 armor to hold. Plus, unless 2+ lurkers target manually, which would be unwise except against clumped rines, you'll have decent time to heal up between volleys of spikes. 19 damgage, a second cooldown, then 19 damage gives a lot more time for medics to heal at least 9 damage (the difference needed to have a rine with +1 armor to survive 2 spikes) rather than 20/20 (11 hp needed to heal spikes).
Please log in or register to reply.
Live Events Refresh
Next event in 3h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 172
RushiSC 45
ProTech45
StarCraft: Brood War
Calm 3246
Mini 343
ggaemo 135
BRAT_OK 117
Soulkey 109
Larva 89
scan(afreeca) 23
Dota 2
syndereN325
Pyrionflax151
League of Legends
Trikslyr57
Counter-Strike
fl0m1958
Super Smash Bros
C9.Mang0154
Mew2King78
Heroes of the Storm
Liquid`Hasu415
Other Games
Grubby3302
Beastyqt835
XaKoH 613
shahzam436
ToD238
UpATreeSC229
B2W.Neo143
ArmadaUGS128
JuggernautJason95
Organizations
Other Games
BasetradeTV159
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• musti20045 25
• RyuSc2 15
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 48
• FirePhoenix10
• Michael_bg 7
• HerbMon 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade866
Other Games
• imaqtpie1584
Upcoming Events
PiGosaur Cup
3h 56m
The PondCast
13h 56m
Kung Fu Cup
14h 56m
Patches Events
19h 56m
Replay Cast
1d 12h
CrankTV Team League
1d 14h
OSC
1d 16h
OSC
1d 21h
Replay Cast
2 days
Escore
2 days
[ Show More ]
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-27
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.