• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:57
CET 06:57
KST 14:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)35
StarCraft 2
General
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win StarCraft 2 not at the Esports World Cup 2026 Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Which foreign pros are considered the best? Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Mobile Legends: Bang Bang Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1486 users

Newbie Report (1)

Blogs > kvilx
Post a Reply
kvilx
Profile Blog Joined October 2009
Poland198 Posts
Last Edited: 2009-11-14 18:19:23
November 14 2009 18:07 GMT
#1
I decided to start playing serious 1v1 games on ICCup. I'm D level Terran, and my current goal is D+. Since I believe there are many other players on this level hoping to improve, I made some harsh, critical analysis about my own weak points. Maybe sharing this can make people avoid my mistakes.

- Macro. I quickly realized that I won't get anywhere without at least average economy/production management. On this level, nothing is worse than being supply blocked or having little fortune in bank. Unless you are sneaky guy who cheeses like 70% of time, you just have to produce units, and while they are dying, produce even more. Simply speaking, on glorious D level you have to feel like USSR General willing to sacrifice thousands of Marines, Tanks or whatever he has just because there will be more stuff to replenish them. My weakest point is still taking/defending expos, but I'm working on it...

My macro is improving, but as I'm overcoming major obstacle, many minors arose on the way:

- Building placement. This is small, but annoying thing. As a rule, I should remember to place Supply Depots further from choke and production facilities clumped in a reasonable way. But usually, I rarely pay attention where I build something, too concerned about what I'm throwing down.
- Hotkeys. Aside from messing them up, I'm struggling hard to overcome bad habits and use the keys intensively. After entering mid-to-late game I frequently forget about my own keyboard principles which results with lack of control over scans, CCs, Vessels etc. Unfortunately, it often costs me games.
- Turtling. Very bad habit. I can recall myself TvZ when I scanned 3 Hatch Lurker attack and got 4 Bunkers in choke. When Zerg pushed, I just slaughtered all his units, but defensive approach never allowed me to move out with counter and I lost later, when his army was replenished. This was so bad: when I watched replay I had like 2x more food and clear way to advance. And I missed that chance.
- Decisions. Possibly the worst part of my games. Despite scanning, proper scouting etc. I rarely know what's going on. I can't even figure out who is better unless I'm either miles ahead, or he keeps smashing me like madman. Even won games are about who makes less major mistakes and from time to time I win only because I avoid suiciding my army while my opponent happily does so.

Right now, TvT is probably my best matchup, mostly because I find quite easy to drive it into mid- and late game, thus avoiding my early-game weakness. Also, I find methodical, slow pace of this MU really fitting into my style. Right now, I'm working hard to improve some agressive, harassing strats like 2 Port Wraiths or early Vulture drops, just to spice up my play a bit.

In TvP, the problem is relative lack of decent D level competition. Players often are in fact D- newbies who kept owning 1a2a3a (which won't work against me anymore), or they are much superior to me as they seek easy revenge after being robbed of C-/D+ dreams. I tried to play some 2 base timing pushes, but nothing too intersting about it, because it happened against plainly bad opponents.

My biggest concern is TvZ. My worst MU and a bit of a nighmare, especially against Lurkers. I play bio and all the time I get owned due to contains or runby's. Against Mutas, I can handle myself quite well, but Lurkers keep haunting me. Also, my APM definitely sucks and despite fairly good macro, I find M&M control very, very hard. However, I won't abandon my bio SK Terran, because I just don't feel playing mech openings and also, not every map is as good for Mech as Destination.

Finally, I'd love to find practice partner for weekends, preferably in European time-zone. As I said, I'm D level Terran with APM 90-120 (little to no spam). I have no racial prejudices: Toss, Terran or Zerg shall be equally good as long as you won't own me like F- player. So if you want to practice, drop me PM.

****
Day[9] For President
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 14 2009 18:33 GMT
#2
Shameless promotion for more people to join in on http://wiki.teamliquid.net/starcraft/Practice_Partners_(1v1) since the topic is related
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
November 14 2009 18:50 GMT
#3
Well, you have a very realistic view of your own playing abilities, which is very important.

In my opinion, the more you improve your decision making, the closer the games will get and the more motivated you'll get to fix your more mechanical problems. Try watching every replay of every game you play right after you've played it and apply the same harsh criticism.
Moderatorsometimes I get intimidated by the size of my right testicle
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
November 14 2009 18:55 GMT
#4
You can analyze your own weaknesses and strenghts. Kudos!

Now just expound on what you are good at and work on what you are not so strong on.
Some aspects of SC come with time, so keep playing mass games and you'll eventually overcome all of your inabilities
cw)minsean(ru
Arrian
Profile Blog Joined February 2008
United States889 Posts
Last Edited: 2009-11-14 19:22:58
November 14 2009 19:22 GMT
#5
Well, lurkers would be a nightmare without at least decent m&m control. That's why D level players who can't handle lurkers bring tanks, and scan, abusing the range advantage. If you're committed to SK Terran, than you absolutely must learn to control your m&m with surrounds on the lurkers better, or get into a position where you can absolutely abuse irradiate. I wouldn't expect your TvZ to improve much until you get better at handling lurkers, because if you can't handle lurkers in the open field, you certainly can't handle them under swarm.
Writersator arepo tenet opera rotas
Aresien
Profile Blog Joined February 2009
United Kingdom305 Posts
November 14 2009 19:42 GMT
#6
On November 15 2009 04:22 Arrian wrote:
Well, lurkers would be a nightmare without at least decent m&m control. That's why D level players who can't handle lurkers bring tanks, and scan, abusing the range advantage. If you're committed to SK Terran, than you absolutely must learn to control your m&m with surrounds on the lurkers better, or get into a position where you can absolutely abuse irradiate. I wouldn't expect your TvZ to improve much until you get better at handling lurkers, because if you can't handle lurkers in the open field, you certainly can't handle them under swarm.


This.

Try a 2 fac build and see how that works for you (bio style but with 2 facs constantly producing tanks), usually steam rolls D players who are heavily reliant on lurkers (and D player muta micro is nothing to be scared of anyway ).
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 14 2009 21:37 GMT
#7
the 2 fact style is much much easier on apm/multitask/mechanics than skT is. Try it if you want to improve without attempting to get the 300+ apm that's basically required to play true skT well.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
ThePhan2m
Profile Blog Joined September 2004
Norway2750 Posts
November 14 2009 21:50 GMT
#8
helps to go for a quick fast armor uppgrade against lurkers, you can hold two hits instead of one! saves alot of rines at D level
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
November 14 2009 22:49 GMT
#9
On November 15 2009 06:50 ThePhan2m wrote:
helps to go for a quick fast armor uppgrade against lurkers, you can hold two hits instead of one! saves alot of rines at D level


but go fast +1 wep against muta! it helps a lot after the range upgrade, and if they go muta ling it's better to go +1 wep instead of +1 armor.

Although if you're having trouble against lurkers, go armor; if you have trouble against muta, go +1 wep
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Zortch
Profile Blog Joined January 2008
Canada635 Posts
November 14 2009 23:33 GMT
#10
Noooo!
Don't go +1 armor unless you don't plan on stimming.
Before you fight you should stim so your marines will die in 2 lurker hits even with +1 armor!
Respect is everything. ~ARchon
ilovezil
Profile Blog Joined August 2006
United States4143 Posts
November 14 2009 23:43 GMT
#11
On November 15 2009 08:33 Zortch wrote:
Noooo!
Don't go +1 armor unless you don't plan on stimming.
Before you fight you should stim so your marines will die in 2 lurker hits even with +1 armor!


Generally, the +1 armor helped my rines survive longer when I played terran. I'm not exactly sure why, but I guess it's because you're going to have a little time having your medics heal your rines before lurkers burrow. This of course, means the more medics, the more rines you'll cover but that small time frame is usually enough for the +1 armor to hold. Plus, unless 2+ lurkers target manually, which would be unwise except against clumped rines, you'll have decent time to heal up between volleys of spikes. 19 damgage, a second cooldown, then 19 damage gives a lot more time for medics to heal at least 9 damage (the difference needed to have a rine with +1 armor to survive 2 spikes) rather than 20/20 (11 hp needed to heal spikes).
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
01:00
#66
SteadfastSC188
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 188
ProTech137
Nina 96
StarCraft: Brood War
Sea 2891
GuemChi 1290
EffOrt 931
Shuttle 63
Noble 26
Icarus 14
League of Legends
JimRising 941
C9.Mang0590
Counter-Strike
m0e_tv525
Heroes of the Storm
Khaldor103
Other Games
summit1g7650
hungrybox822
WinterStarcraft428
monkeys_forever268
RuFF_SC287
Organizations
Other Games
gamesdonequick1294
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH191
• practicex 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra994
• Lourlo877
• Stunt171
Upcoming Events
Replay Cast
3h 3m
RongYI Cup
5h 3m
herO vs Solar
TriGGeR vs Maru
WardiTV Invitational
8h 3m
The PondCast
1d 3h
HomeStory Cup
2 days
Korean StarCraft League
2 days
HomeStory Cup
3 days
Replay Cast
3 days
HomeStory Cup
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-26
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.