• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:50
CEST 08:50
KST 15:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion2BSL Season 22 Full Overview & Conclusion2Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10813 users

c++ help?

Blogs > tossinYoSalad
Post a Reply
Normal
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 02:15:20
October 14 2009 02:01 GMT
#1
Ok, so this project is due in 2 hours, and I've been working on it all day. It's pretty much done but it's just not working and I just can't stare at it any more. Can someone help?

The project is basically analyzing contiguous spaces in a two-dimensional array (find the blobs). A blob is 2 or more contiguous spaces in the array. I've figured out how to find the blobs using a stack, and I think I implemented it correctly but it's not working for some reason. The code hangs within the while loop so I'm assuming something in there is wrong. here is the code:

http://pastebin.com/d30e116f3

^^pastebin now.

I know its way over commented, I'm a total noob at c++ (mostly code in java,asm, and python) and it got confusing with braces and shit. I also know this could be done way more efficiently but I don't really care at this point, I just need it to work. The following DOES work: importing grid from text file, displaying the grid, and everything else. the above method hangs in the while loop and I can't figure out why. Help PLEASE!

b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
Last Edited: 2009-10-14 02:05:19
October 14 2009 02:05 GMT
#2
Use http://pastebin.com/
it hurts my eyes looking at that...>>
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
October 14 2009 02:06 GMT
#3
with no identation its impossible to read anything
"When the geyser died, a probe came out" - SirJolt
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 02:06 GMT
#4
http://pastebin.com/m588911d8

sorry, wish tl had code tags lol.
Eti307
Profile Blog Joined March 2004
Canada3442 Posts
October 14 2009 02:08 GMT
#5
Wow that's way to messy, sorry I'm not touching that
was the //startif //endif comments really necessary? lol

Where exactly does it hang? use the debugger, might give you a clue
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 02:12 GMT
#6
On October 14 2009 11:08 Eti307 wrote:
Wow that's way to messy, sorry I'm not touching that
was the //startif //endif comments really necessary? lol

Where exactly does it hang? use the debugger, might give you a clue


the startif endif i put it so i could check and see if i was missing a bracket when i was fixing syntax errors. i can clean it real fast.
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 14 2009 02:12 GMT
#7
What are the INPUTs and OUTPUTs of this function supposed to be?
Trutacz Practice Discord - https://discord.gg/PWF7Pv
Eti307
Profile Blog Joined March 2004
Canada3442 Posts
October 14 2009 02:16 GMT
#8
On October 14 2009 11:12 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 11:08 Eti307 wrote:
Wow that's way to messy, sorry I'm not touching that
was the //startif //endif comments really necessary? lol

Where exactly does it hang? use the debugger, might give you a clue


the startif endif i put it so i could check and see if i was missing a bracket when i was fixing syntax errors. i can clean it real fast.


instead of doing that just type in both brackets each and everytime you are using something with brackets. Prevents those type of errors
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 02:21:40
October 14 2009 02:16 GMT
#9
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

there is no input it acts on a grid held in the class (just a two-dim array of ints) its called gridCopy. theGrid is the same thing only its an arr of chars (this teacher is psycho, i had to do it this way)
i know its a horrible implementation believe me.
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 02:17 GMT
#10
On October 14 2009 11:16 Eti307 wrote:
Show nested quote +
On October 14 2009 11:12 tossinYoSalad wrote:
On October 14 2009 11:08 Eti307 wrote:
Wow that's way to messy, sorry I'm not touching that
was the //startif //endif comments really necessary? lol

Where exactly does it hang? use the debugger, might give you a clue


the startif endif i put it so i could check and see if i was missing a bracket when i was fixing syntax errors. i can clean it real fast.


instead of doing that just type in both brackets each and everytime you are using something with brackets. Prevents those type of errors


ya i do, i also needed to put a a few lines in specific places at the end and there were 5 braces in a row at the end lol.
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 14 2009 02:29 GMT
#11
On October 14 2009 11:16 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END
Trutacz Practice Discord - https://discord.gg/PWF7Pv
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 02:34 GMT
#12
On October 14 2009 11:29 yenta wrote:
Show nested quote +
On October 14 2009 11:16 tossinYoSalad wrote:
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END


thanks alot, what do you mean by root though? and because the 2d array is a class var i dont need to pass it though do i?
Slithe
Profile Blog Joined February 2007
United States985 Posts
Last Edited: 2009-10-14 02:39:04
October 14 2009 02:38 GMT
#13
I only very briefly skimmed it so I may be way off, but it looks like your bounds checking is wrong?

Your Code:
if (rowPtr-1 > 0)
if(rowPtr+1 < theGrid.getRows())

I'm assuming you're trying to make sure that 0 <= rowPtr < theGrid.getRows(). If that's the case, then shouldn't it be:

if (rowPtr+1 > 0)
if(rowPtr < theGrid.getRows())
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 02:50:38
October 14 2009 02:42 GMT
#14
On October 14 2009 11:38 Slithe wrote:
I only very briefly skimmed it so I may be way off, but it looks like your bounds checking is wrong?

Your Code:
if (rowPtr-1 > 0)
if(rowPtr+1 < theGrid.getRows())

I'm assuming you're trying to make sure that 0 <= rowPtr < theGrid.getRows(). If that's the case, then shouldn't it be:

if (rowPtr+1 > 0)
if(rowPtr < theGrid.getRows())


uhh you were sorta right, but you DID point out an error it needs to be if(rowPtr-1 >= 0) otherwise itll never enter those code segments on the leftmost or rightmost bounds.

but yes it needs to be within the bounds of [0,theGrid.getRows()], but because it can only exceed the left bound on a -1, and it can only exceed the right bound on a +1 i ommited those calls.

fixed it to that and still didnt work. I think its a stack error in the original code, but now im rewriting with yenta's suggestion, only thing i dont get is how to actually count the blobs using that method, i can get it to pass over all the blocks, but no way to tell when the end of a blob has been reached.
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
October 14 2009 03:02 GMT
#15
due in 2 hours.. if it was due in 2 days, i could help
n_n
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 03:09 GMT
#16
http://pastebin.com/d3e835a75

its been updated. its almost done, can anyone help finish it?
AeTheReal
Profile Joined June 2009
United States108 Posts
October 14 2009 03:22 GMT
#17
Well, that's a major change from when I started looking at it...

As far as I can tell, the previous version of the code did not work because you never modified the value of a cell when you added it to the stack in the while loop. And since you keep on adding more items to the stack which each added more since nothing was being ruled out on subsequent loops, the while loop never ends. Also, you are probably supposed to check your bounds to be "var >= 0" instead of "var > 0" unless you don't need to check the 0 index for some reason.

In your new code your upper bound should be comparing ">=" theGrid.getRows() instead. Same for the .getCols() one.

else if(gridCopy[curr_x][curr_y] == 0){return;}

Use double equal signs for comparisons. Common mistake.

gridCopy[curr_x][curr_y] = 0;

That should go before you make the recursive calls or you'll get the same error.


Hope this helps.
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
Last Edited: 2009-10-14 03:43:16
October 14 2009 03:29 GMT
#18
No idea what this thing is supposed to do, but your counter doesn't increment.

edit: oh, didn't read the whole OP I guess
Administrator
AeTheReal
Profile Joined June 2009
United States108 Posts
October 14 2009 03:33 GMT
#19
I'm pretty sure that's supposed to count the number of blobs. Unfortunately, the code doesn't ever determine whether each location is part of a blob or not.
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 14 2009 03:35 GMT
#20
On October 14 2009 11:34 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 11:29 yenta wrote:
On October 14 2009 11:16 tossinYoSalad wrote:
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END


thanks alot, what do you mean by root though? and because the 2d array is a class var i dont need to pass it though do i?

look at this:
http://pastebin.com/m7c4ab47d
Trutacz Practice Discord - https://discord.gg/PWF7Pv
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
October 14 2009 03:48 GMT
#21
Wow, that's messy :S needs mass refactoring.
A tip for writing procedurally complex code like that is to employ comment-first coding which allows you to understand exactly what it is you need to do before you even write it. This code was obviously written "as you went along".

Start fresh, write a bunch of pseudocode in comments, then all you should have to do is fill in the logic under the comments.
Oh no
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 03:53 GMT
#22
On October 14 2009 12:48 prOxi.swAMi wrote:
Wow, that's messy :S needs mass refactoring.
A tip for writing procedurally complex code like that is to employ comment-first coding which allows you to understand exactly what it is you need to do before you even write it. This code was obviously written "as you went along".

Start fresh, write a bunch of pseudocode in comments, then all you should have to do is fill in the logic under the comments.


uhh were you looking at the most recent version? cuz its very simple now lol. and.. this is due in 10 mins so i dont really have time to do it. its logically correct, ive had 4 people look at it and agree, but for some reason its endlessly looping between 4 method calls and.. well idk. ill just submit it as is and hope for the best. oddly enough correctness is NOT a huge part of our project grades.

thanks for help everyone, especially yenta.
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
Last Edited: 2009-10-14 03:59:16
October 14 2009 03:56 GMT
#23
Did you move gridCopy[curr_x][curr_y] = 0; to before the recursive calls?

On October 14 2009 12:53 tossinYoSalad wrote:
oddly enough correctness is NOT a huge part of our project grades.

Yeah, I'd take clean code that doesn't quite work over that mess you started with any day. Adding anything to that would be a nightmare, but fixing the newer version should be easy.
Administrator
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 04:00:06
October 14 2009 03:58 GMT
#24
On October 14 2009 12:56 SonuvBob wrote:
Did you move gridCopy[curr_x][curr_y] = 0; to before the recursive calls?


yes i did



edit: haha well thats what i get when i wait till last day to do programming assignments. this is like the 10th class ive taken involving programming and this is the only assignment ive EVER had problems with.
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 14 2009 04:00 GMT
#25
On October 14 2009 12:35 yenta wrote:
Show nested quote +
On October 14 2009 11:34 tossinYoSalad wrote:
On October 14 2009 11:29 yenta wrote:
On October 14 2009 11:16 tossinYoSalad wrote:
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END


thanks alot, what do you mean by root though? and because the 2d array is a class var i dont need to pass it though do i?

look at this:
http://pastebin.com/m7c4ab47d


quoting myself incase you missed the solution i posted :p
Trutacz Practice Discord - https://discord.gg/PWF7Pv
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 04:07 GMT
#26
On October 14 2009 13:00 yenta wrote:
Show nested quote +
On October 14 2009 12:35 yenta wrote:
On October 14 2009 11:34 tossinYoSalad wrote:
On October 14 2009 11:29 yenta wrote:
On October 14 2009 11:16 tossinYoSalad wrote:
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END


thanks alot, what do you mean by root though? and because the 2d array is a class var i dont need to pass it though do i?

look at this:
http://pastebin.com/m7c4ab47d


quoting myself incase you missed the solution i posted :p



holy shit i didnt see that before lol. thanks man but its too late now. you can see my final solution at http://pastebin.com/d3918f10e.

i modified your solution slightly to simply have every call of processWork mark off an entire blob and then every iteration of the loop in processGrid increment the number of blobs.
ph33r
Profile Joined June 2007
Canada58 Posts
October 14 2009 04:10 GMT
#27
line 13:
you have an assignment instead of condition
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 04:14 GMT
#28
[image loading]


hey if anyone is curious.. i fixed it, 10 minutes after project was due. sonovbob found the broken code like 10 posts back i just missed it lol. it was the comparison == , and i was using =. fucking stupid c++ compiler should catch that lol.

anyway... thats what it does.
AeTheReal
Profile Joined June 2009
United States108 Posts
October 14 2009 05:16 GMT
#29
On October 14 2009 13:14 tossinYoSalad wrote:
sonovbob found the broken code like 10 posts back i just missed it lol.

... did he now?
Slithe
Profile Blog Joined February 2007
United States985 Posts
October 14 2009 05:19 GMT
#30
The compiler's not going to catch it because it's a legal operation, not an error. When you do an assignment, the assigned variable is the return value.
imDerek
Profile Blog Joined August 2007
United States1944 Posts
Last Edited: 2009-10-14 06:06:30
October 14 2009 06:00 GMT
#31
Least favorite progamers: Leta, Zero, Mind, Shine, free, really <-- newly added
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
October 14 2009 06:07 GMT
#32
On October 14 2009 13:14 tossinYoSalad wrote:

hey if anyone is curious.. i fixed it, 10 minutes after project was due. sonovbob found the broken code like 10 posts back i just missed it lol. it was the comparison == , and i was using =. fucking stupid c++ compiler should catch that lol.

anyway... thats what it does.

It's not a compile error so it shouldn't catch that. Doing assignment within a conditional is a pretty normal thing to do.
If you want some help from the compiler I believe there are certain warning flags you can set that will give a warning if you do not parenthesize the assignment within the conditional.

if( something = newSomething)
...
Could be set up to give you a compiler warning which would then go away if it was changed to
if( (something = newSomething) )
...

Can't remember the exact flag you need but I'm sure you can google it easily enough.
twitter: @terrancem
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 06:32:55
October 14 2009 06:31 GMT
#33
On October 14 2009 14:16 AeTheReal wrote:
Show nested quote +
On October 14 2009 13:14 tossinYoSalad wrote:
sonovbob found the broken code like 10 posts back i just missed it lol.

... did he now?



yes.. yes.. he did.


as to the assignment within a conditional, yeah i know its a legal operation i was just mad that i didnt catch it lol. I normally don't mess that up so I don't think to check it.

also, when would you need to do an assignment within a conditional? i cant really find a use for that..
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
October 14 2009 06:32 GMT
#34
On October 14 2009 14:16 AeTheReal wrote:
Show nested quote +
On October 14 2009 13:14 tossinYoSalad wrote:
sonovbob found the broken code like 10 posts back i just missed it lol.

... did he now?

I must've used my admin powers to post it as someone else.
Administrator
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 14 2009 06:40 GMT
#35
On October 14 2009 13:14 tossinYoSalad wrote:
[image loading]


hey if anyone is curious.. i fixed it, 10 minutes after project was due. sonovbob found the broken code like 10 posts back i just missed it lol. it was the comparison == , and i was using =. fucking stupid c++ compiler should catch that lol.

anyway... thats what it does.



Recursion depth 534 o.O
Didn't read the code, though that seems like a lot of recursion. Prolly would've done it by recursively calling hasBlobProperty() and having the outer layer go through every array position that hasn't already been marked as having a part of a blob there, and the second layer would keep track of the # of blobs. But apparently your method works so it's all good =)
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
October 14 2009 06:41 GMT
#36
Jesus christ, you guys are so awesome. I wish I knew a programming language. Just looking at the way you talk makes my head hurt.

Is C++ hard to learn?
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2009-10-14 06:45:47
October 14 2009 06:43 GMT
#37
nah C++ is pretty easy, although nowadays I suggest you learn Java or C#

EDIT: Although, if I recall correctly C# can execute up to 40 times slower than C++, and the JVM means Java is slower as well (but you would learn the details yourself in a Java course). Of course, efficiency usually won't matter too much... though I think most games are not made with Java/C# (WoW for instance is written in C++), but you would use a lot of C# and Java in other programming jobs.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
October 14 2009 06:52 GMT
#38
On October 14 2009 15:31 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 14:16 AeTheReal wrote:
On October 14 2009 13:14 tossinYoSalad wrote:
sonovbob found the broken code like 10 posts back i just missed it lol.

... did he now?



yes.. yes.. he did.


as to the assignment within a conditional, yeah i know its a legal operation i was just mad that i didnt catch it lol. I normally don't mess that up so I don't think to check it.

also, when would you need to do an assignment within a conditional? i cant really find a use for that..


I don't think it's ever a necessity (could be wrong), it's just a nice convenience for a lot of things.
twitter: @terrancem
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2009-10-14 07:00:27
October 14 2009 06:59 GMT
#39
Damn, this looks a lot harder than Java. Does C++ use the same operators?
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Slithe
Profile Blog Joined February 2007
United States985 Posts
October 14 2009 07:14 GMT
#40
The issue with c++ is that there are a lot of nuances to it that gives it a steeper learning curve. As a result, one is a lot more error-prone when writing c++ code.

Regarding the assignment inside a conditional, here's random example code where it might be used:

char[] str = "Hello TeamLiquid!"
char c;
for (int i = 0; (c=str[i]) != 0; i++) {
printf("Letter: %c", c);
}

From a stylistic point of view, I don't think it's usually a particularly good idea, but it would be inconsistent to treat the assignment differently just because it was placed inside a conditional statement.
PaiNt)
Profile Joined June 2009
United States38 Posts
October 14 2009 07:16 GMT
#41
compiling with -Wall may have brought up that error.
something like g++ -Wall project.cpp
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 19:14:41
October 14 2009 19:10 GMT
#42
On October 14 2009 16:14 Slithe wrote:
The issue with c++ is that there are a lot of nuances to it that gives it a steeper learning curve. As a result, one is a lot more error-prone when writing c++ code.

Regarding the assignment inside a conditional, here's random example code where it might be used:

char[] str = "Hello TeamLiquid!"
char c;
for (int i = 0; (c=str[i]) != 0; i++) {
printf("Letter: %c", c);
}

From a stylistic point of view, I don't think it's usually a particularly good idea, but it would be inconsistent to treat the assignment differently just because it was placed inside a conditional statement.


Huh that does make a lot of sense actually lol. I'm just used to java where if the if() statement doesn't resolve to a boolean it doesn't compile. C++ is nice and I like the fact that you have more freedom and it compiles directly to machine language and all, but some things about it just frustrate me. Like the fact that you can't declare an array without having a definite size for it ( yes I tried using extern.)

Also thanks a ton to everyone who helped me out. You guys rock .

oh and Sonovbob didnt catch the error. Sorry aethereal. He found another error though .
ph33r
Profile Joined June 2007
Canada58 Posts
October 14 2009 20:08 GMT
#43
On October 15 2009 04:10 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 16:14 Slithe wrote:
The issue with c++ is that there are a lot of nuances to it that gives it a steeper learning curve. As a result, one is a lot more error-prone when writing c++ code.

Regarding the assignment inside a conditional, here's random example code where it might be used:

char[] str = "Hello TeamLiquid!"
char c;
for (int i = 0; (c=str[i]) != 0; i++) {
printf("Letter: %c", c);
}

From a stylistic point of view, I don't think it's usually a particularly good idea, but it would be inconsistent to treat the assignment differently just because it was placed inside a conditional statement.


Huh that does make a lot of sense actually lol. I'm just used to java where if the if() statement doesn't resolve to a boolean it doesn't compile. C++ is nice and I like the fact that you have more freedom and it compiles directly to machine language and all, but some things about it just frustrate me. Like the fact that you can't declare an array without having a definite size for it ( yes I tried using extern.)

Also thanks a ton to everyone who helped me out. You guys rock .

oh and Sonovbob didnt catch the error. Sorry aethereal. He found another error though .


You can use vectors if you want to implement dynamic arrays, or use pointers, like:

int *ptr;
ptr = new int[5];
...
int *ptr2 = new int[10];
for ( ... ) ptr2[i] = ptr[i];
delete[] ptr;
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
October 14 2009 20:32 GMT
#44
On October 14 2009 15:43 EtherealDeath wrote:
nah C++ is pretty easy, although nowadays I suggest you learn Java or C#

EDIT: Although, if I recall correctly C# can execute up to 40 times slower than C++, and the JVM means Java is slower as well (but you would learn the details yourself in a Java course). Of course, efficiency usually won't matter too much... though I think most games are not made with Java/C# (WoW for instance is written in C++), but you would use a lot of C# and Java in other programming jobs.


if you want to do game programming i believe you should learn C++ but you can also do some C#/XNA stuff if you're more inclined to do so that way..

However I do believe more software jobs (outside of games) use C#/Java for newer stuff. At the place where i interned at, their old utilities were written in VB6 with the newer ones using C#.
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 21:25 GMT
#45
On October 15 2009 05:08 ph33r wrote:
Show nested quote +
On October 15 2009 04:10 tossinYoSalad wrote:
On October 14 2009 16:14 Slithe wrote:
The issue with c++ is that there are a lot of nuances to it that gives it a steeper learning curve. As a result, one is a lot more error-prone when writing c++ code.

Regarding the assignment inside a conditional, here's random example code where it might be used:

char[] str = "Hello TeamLiquid!"
char c;
for (int i = 0; (c=str[i]) != 0; i++) {
printf("Letter: %c", c);
}

From a stylistic point of view, I don't think it's usually a particularly good idea, but it would be inconsistent to treat the assignment differently just because it was placed inside a conditional statement.


Huh that does make a lot of sense actually lol. I'm just used to java where if the if() statement doesn't resolve to a boolean it doesn't compile. C++ is nice and I like the fact that you have more freedom and it compiles directly to machine language and all, but some things about it just frustrate me. Like the fact that you can't declare an array without having a definite size for it ( yes I tried using extern.)

Also thanks a ton to everyone who helped me out. You guys rock .

oh and Sonovbob didnt catch the error. Sorry aethereal. He found another error though .


You can use vectors if you want to implement dynamic arrays, or use pointers, like:

int *ptr;
ptr = new int[5];
...
int *ptr2 = new int[10];
for ( ... ) ptr2[i] = ptr[i];
delete[] ptr;



Yeah I could have done that but it was unnecessary as it just required a two-dim array of fixed size. It created a problem because I wanted to have all references to the size of the array come from a single method, and you cannot do this upon creating the array (apparently). It wasn't a huge issue but it just irked me because I couldn't follow basic good programming principles.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft637
WinterStarcraft630
Nina 133
StarCraft: Brood War
Sea 3643
Soma 175
ZergMaN 47
NaDa 43
ajuk12(nOOB) 12
Noble 11
League of Legends
JimRising 861
Counter-Strike
summit1g8107
Other Games
C9.Mang0306
Mew2King30
RuFF_SC27
Organizations
Other Games
gamesdonequick28163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 104
• StrangeGG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1061
• Stunt457
Upcoming Events
RSL Revival
2h 11m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3h 11m
Afreeca Starleague
3h 11m
Snow vs Jaedong
YSC vs hero
SC Evo League
5h 11m
ByuN vs Classic
Cure vs Solar
IPSL
9h 11m
Dragon vs Ret
Patches Events
9h 11m
RSL Revival
1d 2h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 3h
IPSL
1d 9h
Bonyth vs Hawk
GSL
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.