• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:03
CEST 00:03
KST 07:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder0EWC 2025 - Replay Pack1Google Play ASL (Season 20) Announced25BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time EWC 2025 - Replay Pack Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 668 users

c++ help?

Blogs > tossinYoSalad
Post a Reply
Normal
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 02:15:20
October 14 2009 02:01 GMT
#1
Ok, so this project is due in 2 hours, and I've been working on it all day. It's pretty much done but it's just not working and I just can't stare at it any more. Can someone help?

The project is basically analyzing contiguous spaces in a two-dimensional array (find the blobs). A blob is 2 or more contiguous spaces in the array. I've figured out how to find the blobs using a stack, and I think I implemented it correctly but it's not working for some reason. The code hangs within the while loop so I'm assuming something in there is wrong. here is the code:

http://pastebin.com/d30e116f3

^^pastebin now.

I know its way over commented, I'm a total noob at c++ (mostly code in java,asm, and python) and it got confusing with braces and shit. I also know this could be done way more efficiently but I don't really care at this point, I just need it to work. The following DOES work: importing grid from text file, displaying the grid, and everything else. the above method hangs in the while loop and I can't figure out why. Help PLEASE!

b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
Last Edited: 2009-10-14 02:05:19
October 14 2009 02:05 GMT
#2
Use http://pastebin.com/
it hurts my eyes looking at that...>>
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
October 14 2009 02:06 GMT
#3
with no identation its impossible to read anything
"When the geyser died, a probe came out" - SirJolt
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 02:06 GMT
#4
http://pastebin.com/m588911d8

sorry, wish tl had code tags lol.
Eti307
Profile Blog Joined March 2004
Canada3442 Posts
October 14 2009 02:08 GMT
#5
Wow that's way to messy, sorry I'm not touching that
was the //startif //endif comments really necessary? lol

Where exactly does it hang? use the debugger, might give you a clue
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 02:12 GMT
#6
On October 14 2009 11:08 Eti307 wrote:
Wow that's way to messy, sorry I'm not touching that
was the //startif //endif comments really necessary? lol

Where exactly does it hang? use the debugger, might give you a clue


the startif endif i put it so i could check and see if i was missing a bracket when i was fixing syntax errors. i can clean it real fast.
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 14 2009 02:12 GMT
#7
What are the INPUTs and OUTPUTs of this function supposed to be?
Trutacz Practice Discord - https://discord.gg/PWF7Pv
Eti307
Profile Blog Joined March 2004
Canada3442 Posts
October 14 2009 02:16 GMT
#8
On October 14 2009 11:12 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 11:08 Eti307 wrote:
Wow that's way to messy, sorry I'm not touching that
was the //startif //endif comments really necessary? lol

Where exactly does it hang? use the debugger, might give you a clue


the startif endif i put it so i could check and see if i was missing a bracket when i was fixing syntax errors. i can clean it real fast.


instead of doing that just type in both brackets each and everytime you are using something with brackets. Prevents those type of errors
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 02:21:40
October 14 2009 02:16 GMT
#9
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

there is no input it acts on a grid held in the class (just a two-dim array of ints) its called gridCopy. theGrid is the same thing only its an arr of chars (this teacher is psycho, i had to do it this way)
i know its a horrible implementation believe me.
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 02:17 GMT
#10
On October 14 2009 11:16 Eti307 wrote:
Show nested quote +
On October 14 2009 11:12 tossinYoSalad wrote:
On October 14 2009 11:08 Eti307 wrote:
Wow that's way to messy, sorry I'm not touching that
was the //startif //endif comments really necessary? lol

Where exactly does it hang? use the debugger, might give you a clue


the startif endif i put it so i could check and see if i was missing a bracket when i was fixing syntax errors. i can clean it real fast.


instead of doing that just type in both brackets each and everytime you are using something with brackets. Prevents those type of errors


ya i do, i also needed to put a a few lines in specific places at the end and there were 5 braces in a row at the end lol.
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 14 2009 02:29 GMT
#11
On October 14 2009 11:16 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END
Trutacz Practice Discord - https://discord.gg/PWF7Pv
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 02:34 GMT
#12
On October 14 2009 11:29 yenta wrote:
Show nested quote +
On October 14 2009 11:16 tossinYoSalad wrote:
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END


thanks alot, what do you mean by root though? and because the 2d array is a class var i dont need to pass it though do i?
Slithe
Profile Blog Joined February 2007
United States985 Posts
Last Edited: 2009-10-14 02:39:04
October 14 2009 02:38 GMT
#13
I only very briefly skimmed it so I may be way off, but it looks like your bounds checking is wrong?

Your Code:
if (rowPtr-1 > 0)
if(rowPtr+1 < theGrid.getRows())

I'm assuming you're trying to make sure that 0 <= rowPtr < theGrid.getRows(). If that's the case, then shouldn't it be:

if (rowPtr+1 > 0)
if(rowPtr < theGrid.getRows())
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 02:50:38
October 14 2009 02:42 GMT
#14
On October 14 2009 11:38 Slithe wrote:
I only very briefly skimmed it so I may be way off, but it looks like your bounds checking is wrong?

Your Code:
if (rowPtr-1 > 0)
if(rowPtr+1 < theGrid.getRows())

I'm assuming you're trying to make sure that 0 <= rowPtr < theGrid.getRows(). If that's the case, then shouldn't it be:

if (rowPtr+1 > 0)
if(rowPtr < theGrid.getRows())


uhh you were sorta right, but you DID point out an error it needs to be if(rowPtr-1 >= 0) otherwise itll never enter those code segments on the leftmost or rightmost bounds.

but yes it needs to be within the bounds of [0,theGrid.getRows()], but because it can only exceed the left bound on a -1, and it can only exceed the right bound on a +1 i ommited those calls.

fixed it to that and still didnt work. I think its a stack error in the original code, but now im rewriting with yenta's suggestion, only thing i dont get is how to actually count the blobs using that method, i can get it to pass over all the blocks, but no way to tell when the end of a blob has been reached.
FaCE_1
Profile Blog Joined December 2006
Canada6172 Posts
October 14 2009 03:02 GMT
#15
due in 2 hours.. if it was due in 2 days, i could help
n_n
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 03:09 GMT
#16
http://pastebin.com/d3e835a75

its been updated. its almost done, can anyone help finish it?
AeTheReal
Profile Joined June 2009
United States108 Posts
October 14 2009 03:22 GMT
#17
Well, that's a major change from when I started looking at it...

As far as I can tell, the previous version of the code did not work because you never modified the value of a cell when you added it to the stack in the while loop. And since you keep on adding more items to the stack which each added more since nothing was being ruled out on subsequent loops, the while loop never ends. Also, you are probably supposed to check your bounds to be "var >= 0" instead of "var > 0" unless you don't need to check the 0 index for some reason.

In your new code your upper bound should be comparing ">=" theGrid.getRows() instead. Same for the .getCols() one.

else if(gridCopy[curr_x][curr_y] == 0){return;}

Use double equal signs for comparisons. Common mistake.

gridCopy[curr_x][curr_y] = 0;

That should go before you make the recursive calls or you'll get the same error.


Hope this helps.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2009-10-14 03:43:16
October 14 2009 03:29 GMT
#18
No idea what this thing is supposed to do, but your counter doesn't increment.

edit: oh, didn't read the whole OP I guess
Administrator
AeTheReal
Profile Joined June 2009
United States108 Posts
October 14 2009 03:33 GMT
#19
I'm pretty sure that's supposed to count the number of blobs. Unfortunately, the code doesn't ever determine whether each location is part of a blob or not.
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 14 2009 03:35 GMT
#20
On October 14 2009 11:34 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 11:29 yenta wrote:
On October 14 2009 11:16 tossinYoSalad wrote:
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END


thanks alot, what do you mean by root though? and because the 2d array is a class var i dont need to pass it though do i?

look at this:
http://pastebin.com/m7c4ab47d
Trutacz Practice Discord - https://discord.gg/PWF7Pv
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
October 14 2009 03:48 GMT
#21
Wow, that's messy :S needs mass refactoring.
A tip for writing procedurally complex code like that is to employ comment-first coding which allows you to understand exactly what it is you need to do before you even write it. This code was obviously written "as you went along".

Start fresh, write a bunch of pseudocode in comments, then all you should have to do is fill in the logic under the comments.
Oh no
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 03:53 GMT
#22
On October 14 2009 12:48 prOxi.swAMi wrote:
Wow, that's messy :S needs mass refactoring.
A tip for writing procedurally complex code like that is to employ comment-first coding which allows you to understand exactly what it is you need to do before you even write it. This code was obviously written "as you went along".

Start fresh, write a bunch of pseudocode in comments, then all you should have to do is fill in the logic under the comments.


uhh were you looking at the most recent version? cuz its very simple now lol. and.. this is due in 10 mins so i dont really have time to do it. its logically correct, ive had 4 people look at it and agree, but for some reason its endlessly looping between 4 method calls and.. well idk. ill just submit it as is and hope for the best. oddly enough correctness is NOT a huge part of our project grades.

thanks for help everyone, especially yenta.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2009-10-14 03:59:16
October 14 2009 03:56 GMT
#23
Did you move gridCopy[curr_x][curr_y] = 0; to before the recursive calls?

On October 14 2009 12:53 tossinYoSalad wrote:
oddly enough correctness is NOT a huge part of our project grades.

Yeah, I'd take clean code that doesn't quite work over that mess you started with any day. Adding anything to that would be a nightmare, but fixing the newer version should be easy.
Administrator
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 04:00:06
October 14 2009 03:58 GMT
#24
On October 14 2009 12:56 SonuvBob wrote:
Did you move gridCopy[curr_x][curr_y] = 0; to before the recursive calls?


yes i did



edit: haha well thats what i get when i wait till last day to do programming assignments. this is like the 10th class ive taken involving programming and this is the only assignment ive EVER had problems with.
yenta
Profile Blog Joined April 2006
Poland1142 Posts
October 14 2009 04:00 GMT
#25
On October 14 2009 12:35 yenta wrote:
Show nested quote +
On October 14 2009 11:34 tossinYoSalad wrote:
On October 14 2009 11:29 yenta wrote:
On October 14 2009 11:16 tossinYoSalad wrote:
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END


thanks alot, what do you mean by root though? and because the 2d array is a class var i dont need to pass it though do i?

look at this:
http://pastebin.com/m7c4ab47d


quoting myself incase you missed the solution i posted :p
Trutacz Practice Discord - https://discord.gg/PWF7Pv
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 04:07 GMT
#26
On October 14 2009 13:00 yenta wrote:
Show nested quote +
On October 14 2009 12:35 yenta wrote:
On October 14 2009 11:34 tossinYoSalad wrote:
On October 14 2009 11:29 yenta wrote:
On October 14 2009 11:16 tossinYoSalad wrote:
On October 14 2009 11:12 yenta wrote:
What are the INPUTs and OUTPUTs of this function supposed to be?


all it does is count the number of blobs and keep track of the recursion depth. numBlobs is incremented immediately after the while loop and recDepth is incremented at the end of the function.

i know its a horrible implementation believe me.


Rewrite it like this:

RECURSIVE CALLER
Initialize count
Initialize array of array with flags (w/e you want)
FOR( 0...x )
FOR( 0..y )
if point @ x,y is unchecked & x.y is a space, call recursive worker
//FOR
//FOR
return w/e

RECURSIVE WORKER ( root, current_x, current_y, pointer to 2D array, ref to count )
base case:
return if out of bounds
return if space you're looking has been marked 'looked at'
recursive case:
count adj spaces by calling self with: ( x-1,y ), ( x+1, y), (x, y+1), (x, y-1) + diagonals if they count.
if adj spaces > 0 & root == true, increment counter //endif
mark current space as read
END


thanks alot, what do you mean by root though? and because the 2d array is a class var i dont need to pass it though do i?

look at this:
http://pastebin.com/m7c4ab47d


quoting myself incase you missed the solution i posted :p



holy shit i didnt see that before lol. thanks man but its too late now. you can see my final solution at http://pastebin.com/d3918f10e.

i modified your solution slightly to simply have every call of processWork mark off an entire blob and then every iteration of the loop in processGrid increment the number of blobs.
ph33r
Profile Joined June 2007
Canada58 Posts
October 14 2009 04:10 GMT
#27
line 13:
you have an assignment instead of condition
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 04:14 GMT
#28
[image loading]


hey if anyone is curious.. i fixed it, 10 minutes after project was due. sonovbob found the broken code like 10 posts back i just missed it lol. it was the comparison == , and i was using =. fucking stupid c++ compiler should catch that lol.

anyway... thats what it does.
AeTheReal
Profile Joined June 2009
United States108 Posts
October 14 2009 05:16 GMT
#29
On October 14 2009 13:14 tossinYoSalad wrote:
sonovbob found the broken code like 10 posts back i just missed it lol.

... did he now?
Slithe
Profile Blog Joined February 2007
United States985 Posts
October 14 2009 05:19 GMT
#30
The compiler's not going to catch it because it's a legal operation, not an error. When you do an assignment, the assigned variable is the return value.
imDerek
Profile Blog Joined August 2007
United States1944 Posts
Last Edited: 2009-10-14 06:06:30
October 14 2009 06:00 GMT
#31
Least favorite progamers: Leta, Zero, Mind, Shine, free, really <-- newly added
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
October 14 2009 06:07 GMT
#32
On October 14 2009 13:14 tossinYoSalad wrote:

hey if anyone is curious.. i fixed it, 10 minutes after project was due. sonovbob found the broken code like 10 posts back i just missed it lol. it was the comparison == , and i was using =. fucking stupid c++ compiler should catch that lol.

anyway... thats what it does.

It's not a compile error so it shouldn't catch that. Doing assignment within a conditional is a pretty normal thing to do.
If you want some help from the compiler I believe there are certain warning flags you can set that will give a warning if you do not parenthesize the assignment within the conditional.

if( something = newSomething)
...
Could be set up to give you a compiler warning which would then go away if it was changed to
if( (something = newSomething) )
...

Can't remember the exact flag you need but I'm sure you can google it easily enough.
twitter: @terrancem
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 06:32:55
October 14 2009 06:31 GMT
#33
On October 14 2009 14:16 AeTheReal wrote:
Show nested quote +
On October 14 2009 13:14 tossinYoSalad wrote:
sonovbob found the broken code like 10 posts back i just missed it lol.

... did he now?



yes.. yes.. he did.


as to the assignment within a conditional, yeah i know its a legal operation i was just mad that i didnt catch it lol. I normally don't mess that up so I don't think to check it.

also, when would you need to do an assignment within a conditional? i cant really find a use for that..
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
October 14 2009 06:32 GMT
#34
On October 14 2009 14:16 AeTheReal wrote:
Show nested quote +
On October 14 2009 13:14 tossinYoSalad wrote:
sonovbob found the broken code like 10 posts back i just missed it lol.

... did he now?

I must've used my admin powers to post it as someone else.
Administrator
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
October 14 2009 06:40 GMT
#35
On October 14 2009 13:14 tossinYoSalad wrote:
[image loading]


hey if anyone is curious.. i fixed it, 10 minutes after project was due. sonovbob found the broken code like 10 posts back i just missed it lol. it was the comparison == , and i was using =. fucking stupid c++ compiler should catch that lol.

anyway... thats what it does.



Recursion depth 534 o.O
Didn't read the code, though that seems like a lot of recursion. Prolly would've done it by recursively calling hasBlobProperty() and having the outer layer go through every array position that hasn't already been marked as having a part of a blob there, and the second layer would keep track of the # of blobs. But apparently your method works so it's all good =)
Amnesia
Profile Blog Joined September 2009
United States3818 Posts
October 14 2009 06:41 GMT
#36
Jesus christ, you guys are so awesome. I wish I knew a programming language. Just looking at the way you talk makes my head hurt.

Is C++ hard to learn?
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2009-10-14 06:45:47
October 14 2009 06:43 GMT
#37
nah C++ is pretty easy, although nowadays I suggest you learn Java or C#

EDIT: Although, if I recall correctly C# can execute up to 40 times slower than C++, and the JVM means Java is slower as well (but you would learn the details yourself in a Java course). Of course, efficiency usually won't matter too much... though I think most games are not made with Java/C# (WoW for instance is written in C++), but you would use a lot of C# and Java in other programming jobs.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
October 14 2009 06:52 GMT
#38
On October 14 2009 15:31 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 14:16 AeTheReal wrote:
On October 14 2009 13:14 tossinYoSalad wrote:
sonovbob found the broken code like 10 posts back i just missed it lol.

... did he now?



yes.. yes.. he did.


as to the assignment within a conditional, yeah i know its a legal operation i was just mad that i didnt catch it lol. I normally don't mess that up so I don't think to check it.

also, when would you need to do an assignment within a conditional? i cant really find a use for that..


I don't think it's ever a necessity (could be wrong), it's just a nice convenience for a lot of things.
twitter: @terrancem
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2009-10-14 07:00:27
October 14 2009 06:59 GMT
#39
Damn, this looks a lot harder than Java. Does C++ use the same operators?
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Slithe
Profile Blog Joined February 2007
United States985 Posts
October 14 2009 07:14 GMT
#40
The issue with c++ is that there are a lot of nuances to it that gives it a steeper learning curve. As a result, one is a lot more error-prone when writing c++ code.

Regarding the assignment inside a conditional, here's random example code where it might be used:

char[] str = "Hello TeamLiquid!"
char c;
for (int i = 0; (c=str[i]) != 0; i++) {
printf("Letter: %c", c);
}

From a stylistic point of view, I don't think it's usually a particularly good idea, but it would be inconsistent to treat the assignment differently just because it was placed inside a conditional statement.
PaiNt)
Profile Joined June 2009
United States38 Posts
October 14 2009 07:16 GMT
#41
compiling with -Wall may have brought up that error.
something like g++ -Wall project.cpp
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
Last Edited: 2009-10-14 19:14:41
October 14 2009 19:10 GMT
#42
On October 14 2009 16:14 Slithe wrote:
The issue with c++ is that there are a lot of nuances to it that gives it a steeper learning curve. As a result, one is a lot more error-prone when writing c++ code.

Regarding the assignment inside a conditional, here's random example code where it might be used:

char[] str = "Hello TeamLiquid!"
char c;
for (int i = 0; (c=str[i]) != 0; i++) {
printf("Letter: %c", c);
}

From a stylistic point of view, I don't think it's usually a particularly good idea, but it would be inconsistent to treat the assignment differently just because it was placed inside a conditional statement.


Huh that does make a lot of sense actually lol. I'm just used to java where if the if() statement doesn't resolve to a boolean it doesn't compile. C++ is nice and I like the fact that you have more freedom and it compiles directly to machine language and all, but some things about it just frustrate me. Like the fact that you can't declare an array without having a definite size for it ( yes I tried using extern.)

Also thanks a ton to everyone who helped me out. You guys rock .

oh and Sonovbob didnt catch the error. Sorry aethereal. He found another error though .
ph33r
Profile Joined June 2007
Canada58 Posts
October 14 2009 20:08 GMT
#43
On October 15 2009 04:10 tossinYoSalad wrote:
Show nested quote +
On October 14 2009 16:14 Slithe wrote:
The issue with c++ is that there are a lot of nuances to it that gives it a steeper learning curve. As a result, one is a lot more error-prone when writing c++ code.

Regarding the assignment inside a conditional, here's random example code where it might be used:

char[] str = "Hello TeamLiquid!"
char c;
for (int i = 0; (c=str[i]) != 0; i++) {
printf("Letter: %c", c);
}

From a stylistic point of view, I don't think it's usually a particularly good idea, but it would be inconsistent to treat the assignment differently just because it was placed inside a conditional statement.


Huh that does make a lot of sense actually lol. I'm just used to java where if the if() statement doesn't resolve to a boolean it doesn't compile. C++ is nice and I like the fact that you have more freedom and it compiles directly to machine language and all, but some things about it just frustrate me. Like the fact that you can't declare an array without having a definite size for it ( yes I tried using extern.)

Also thanks a ton to everyone who helped me out. You guys rock .

oh and Sonovbob didnt catch the error. Sorry aethereal. He found another error though .


You can use vectors if you want to implement dynamic arrays, or use pointers, like:

int *ptr;
ptr = new int[5];
...
int *ptr2 = new int[10];
for ( ... ) ptr2[i] = ptr[i];
delete[] ptr;
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
October 14 2009 20:32 GMT
#44
On October 14 2009 15:43 EtherealDeath wrote:
nah C++ is pretty easy, although nowadays I suggest you learn Java or C#

EDIT: Although, if I recall correctly C# can execute up to 40 times slower than C++, and the JVM means Java is slower as well (but you would learn the details yourself in a Java course). Of course, efficiency usually won't matter too much... though I think most games are not made with Java/C# (WoW for instance is written in C++), but you would use a lot of C# and Java in other programming jobs.


if you want to do game programming i believe you should learn C++ but you can also do some C#/XNA stuff if you're more inclined to do so that way..

However I do believe more software jobs (outside of games) use C#/Java for newer stuff. At the place where i interned at, their old utilities were written in VB6 with the newer ones using C#.
tossinYoSalad
Profile Blog Joined May 2009
United States215 Posts
October 14 2009 21:25 GMT
#45
On October 15 2009 05:08 ph33r wrote:
Show nested quote +
On October 15 2009 04:10 tossinYoSalad wrote:
On October 14 2009 16:14 Slithe wrote:
The issue with c++ is that there are a lot of nuances to it that gives it a steeper learning curve. As a result, one is a lot more error-prone when writing c++ code.

Regarding the assignment inside a conditional, here's random example code where it might be used:

char[] str = "Hello TeamLiquid!"
char c;
for (int i = 0; (c=str[i]) != 0; i++) {
printf("Letter: %c", c);
}

From a stylistic point of view, I don't think it's usually a particularly good idea, but it would be inconsistent to treat the assignment differently just because it was placed inside a conditional statement.


Huh that does make a lot of sense actually lol. I'm just used to java where if the if() statement doesn't resolve to a boolean it doesn't compile. C++ is nice and I like the fact that you have more freedom and it compiles directly to machine language and all, but some things about it just frustrate me. Like the fact that you can't declare an array without having a definite size for it ( yes I tried using extern.)

Also thanks a ton to everyone who helped me out. You guys rock .

oh and Sonovbob didnt catch the error. Sorry aethereal. He found another error though .


You can use vectors if you want to implement dynamic arrays, or use pointers, like:

int *ptr;
ptr = new int[5];
...
int *ptr2 = new int[10];
for ( ... ) ptr2[i] = ptr[i];
delete[] ptr;



Yeah I could have done that but it was unnecessary as it just required a two-dim array of fixed size. It created a problem because I wanted to have all references to the size of the array come from a single method, and you cannot do this upon creating the array (apparently). It wasn't a huge issue but it just irked me because I couldn't follow basic good programming principles.
Normal
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 4
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
ZZZero.O195
LiquipediaDiscussion
FEL
09:00
Cracow 2025
Reynor vs ClemLIVE!
RotterdaM3052
ComeBackTV 2224
IndyStarCraft 577
WardiTV475
CranKy Ducklings179
3DClanTV 169
EnkiAlexander 139
Rex66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 3052
IndyStarCraft 577
Rex 66
JuggernautJason53
StarCraft: Brood War
ZZZero.O 195
NaDa 34
Dota 2
capcasts257
LuMiX1
League of Legends
Grubby3676
JimRising 474
febbydoto13
Counter-Strike
fl0m3074
Fnx 2504
Stewie2K850
flusha470
Super Smash Bros
hungrybox2122
Mew2King1729
AZ_Axe458
Heroes of the Storm
Liquid`Hasu516
Khaldor294
Other Games
tarik_tv18776
summit1g8412
gofns1812
Sick46
ToD0
Organizations
Other Games
gamesdonequick3233
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta41
• StrangeGG 34
• Adnapsc2 6
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22876
League of Legends
• Doublelift4903
Other Games
• imaqtpie1666
• Scarra836
• Shiphtur404
Upcoming Events
Wardi Open
12h 58m
Sparkling Tuna Cup
1d 11h
WardiTV European League
1d 17h
Online Event
1d 19h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.