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SC Training for Cash - Page 7

Blogs > {88}iNcontroL
Post a Reply
Prev 1 5 6 7 8 9 15 Next All
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 17 2009 01:45 GMT
#121
I said not right now mora. Sorry.

+ Show Spoiler +
SEE WHAT I DID THERE?
Mora
Profile Blog Joined October 2002
Canada5235 Posts
October 17 2009 03:00 GMT
#122
lol

jesus i barely won 2 games at D
Happiness only real when shared.
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2009-10-17 03:01:33
October 17 2009 03:01 GMT
#123
and the 2nd game the guy did MASS SCOUTS
Happiness only real when shared.
NvG.ShyToSs
Profile Joined March 2009
United States39 Posts
October 17 2009 03:03 GMT
#124
On October 17 2009 09:54 {88}iNcontroL wrote:
ty for the nice review It was a great session and I can tell you will do better/have some serious promise. Like I said: keep me updated with your progress.


I will surely keep you updated with my progress ^.^v
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2009-10-18 04:04:29
October 17 2009 06:25 GMT
#125
7-0 woot.

edit - finished 13-3! not bad *_*

edit edit - and there we go. 18-6

lol
Happiness only real when shared.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 17 2009 15:04 GMT
#126
I dunno... after all these awesome reviews I'm tempted but idk if it will really help me
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
tonight
Profile Blog Joined November 2006
United States11130 Posts
October 17 2009 18:35 GMT
#127
Ask your parents for some money
if I come without a thing, then I come with all I need @tonightsend
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 18 2009 19:28 GMT
#128
On October 18 2009 00:04 Pokebunny wrote:
I dunno... after all these awesome reviews I'm tempted but idk if it will really help me


It will help.
iSiN
Profile Blog Joined March 2009
United States1075 Posts
Last Edited: 2009-10-19 01:13:33
October 19 2009 01:13 GMT
#129
I just finished doing this training with iNcontroL and he asked me to write a review so, I will :D.

First off I only did this because he's reputable and I knew he wouldn't steal my cash etc etc so if you're worried about that don't be.

I'm currently a D+/C-(on a good day) zerg and at first while we were playing I really thought this wasn't going to help me at all. It's a bit overwhelming because he's much much better than me and I just felt like I paid 20$ to get noob bashed by incontrol which while cool,(I can brag to my friends I got beat by the bear that can't DDR) I really didn't think it was going to help me. Then when we got to watching replays is where I got my money's worth. He will go over in detail the things that you fuck up during the game. No overlord here didn't take your 4th gas fast enough etc etc etc. A lot of the things that he told me were things I knew but he elaborated why it's important. I know it's important to have ovys across the map but I didn't really understand that it was so I could setup my army for flanks etc I knew I had to scout his gateway count but I wasn't really sure what the difference between 4 gateways and 6 gateways meant. It's the elaboration on the subtle things that are important. For me I think we both realized quickly that I can become flustered easily and just go straight into panic mode.

Overall it was worth 20$ and I'll probably continue once I've worked on my absolute terrible points that we discovered together.

Pros: He will help you even if he tells you all things you know he will elaborate and explain different reasons, that you may not even be aware of, for why you should do different things. On top of that he will relate the things you do well to how you can improve the things you do poorly(for me this was drone saturation and most of my building timings)

Cons: It's a bit discouraging and you're not going to beat him unless you're already pretty capable of competing with him and it may frustrate you but he won't just let you win to make you feel better.
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
Monstah-_-
Profile Blog Joined September 2009
249 Posts
October 19 2009 01:16 GMT
#130
On October 19 2009 04:28 {88}iNcontroL wrote:
Show nested quote +
On October 18 2009 00:04 Pokebunny wrote:
I dunno... after all these awesome reviews I'm tempted but idk if it will really help me


It will help.


thats what they all say
you live in the woods and drink vodka
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 19 2009 01:20 GMT
#131
That was probably the most honest/helpful report yet.

Thank you!

I will possibly do something where I implement a sparring match between two similarly ranked guys. I can see how it would be discouraging if someone is D/D+ and just wants to peak at C- for them to get smashed for 2 hours. I am glad you were able to see the positive side to this though.

ALl in all I think even with that being the case it can be really productive (as you said). I will think ont his though
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
October 19 2009 02:19 GMT
#132
If I get a job i will so hit you up for this iNc..

Yuu still owe me a 1v1 in the meantime though lol

iNc do you know.. iajtls?
Breaking Bad
iSiN
Profile Blog Joined March 2009
United States1075 Posts
October 19 2009 02:33 GMT
#133
One more thing I'd like to add inc: It'd probably be more helpful if you didn't vary your build so much while playing the games it really confused me while I was trying to focus on fixing mechanical errors when I had to adapt to your strategy every game and how it was changing some games you went dt open some games you went reaver some games you zeal pushed etc etc. If you want to help the D-/D/D+ players with problems in their game play having them try to work on adapting strategies at the same time probably won't be too helpful.

However the Sparring partner idea I don't like, I'd rather get bashed by someone higher than me than barely win against some scrub who was just as unsure of what to do as me, while it's more discouraging it's way more helpful imo
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
vRoOk
Profile Blog Joined January 2009
United States1024 Posts
October 19 2009 02:44 GMT
#134
On October 19 2009 11:33 iSiN wrote:

However the Sparring partner idea I don't like, I'd rather get bashed by someone higher than me than barely win against some scrub who was just as unsure of what to do as me, while it's more discouraging it's way more helpful imo


I agree.. I'd wanna play vs you for those two hours.
Breaking Bad
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 19 2009 08:15 GMT
#135
ok that makes sense.

Ty!
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22260 Posts
October 19 2009 08:56 GMT
#136
On October 19 2009 11:33 iSiN wrote:
One more thing I'd like to add inc: It'd probably be more helpful if you didn't vary your build so much while playing the games it really confused me while I was trying to focus on fixing mechanical errors when I had to adapt to your strategy every game and how it was changing some games you went dt open some games you went reaver some games you zeal pushed etc etc. If you want to help the D-/D/D+ players with problems in their game play having them try to work on adapting strategies at the same time probably won't be too helpful.


Btw I'll back this suggestion up Geoff. I'm trying to help a friend get into the game now (really low level, so the fact I'm not the greatest isn't noticable). He's learning Zerg, and right now our big focus is ZvP; his mechanics, timing, builds, etc. are all very terrible, so I'm playing very very standard FE Protoss to let him improve those areas. I could proxy this, proxy that, reaver drop, whatever, and he wouldn't learn as much I don't think.

Plus, it's a better benchmark for you, the coach, to see how well they are learning as you can see how much better they get with timing/decisions against the same build over and over again -> are they learning anything from it? How quickly are they improving? etc.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 19 2009 08:57 GMT
#137
On October 19 2009 17:56 EvilTeletubby wrote:
Show nested quote +
On October 19 2009 11:33 iSiN wrote:
One more thing I'd like to add inc: It'd probably be more helpful if you didn't vary your build so much while playing the games it really confused me while I was trying to focus on fixing mechanical errors when I had to adapt to your strategy every game and how it was changing some games you went dt open some games you went reaver some games you zeal pushed etc etc. If you want to help the D-/D/D+ players with problems in their game play having them try to work on adapting strategies at the same time probably won't be too helpful.


Btw I'll back this suggestion up Geoff. I'm trying to help a friend get into the game now (really low level, so the fact I'm not the greatest isn't noticable). He's learning Zerg, and right now our big focus is ZvP; his mechanics, timing, builds, etc. are all very terrible, so I'm playing very very standard FE Protoss to let him improve those areas. I could proxy this, proxy that, reaver drop, whatever, and he wouldn't learn as much I don't think.

Plus, it's a better benchmark for you, the coach, to see how well they are learning as you can see how much better they get with timing/decisions against the same build over and over again -> are they learning anything from it? How quickly are they improving? etc.


YEah I hear that and appreciate the feedback. Doing the best I can to make this as helpful as possible I will definitely be thinking these things through so I can improve.

Thx <3
iSiN
Profile Blog Joined March 2009
United States1075 Posts
October 19 2009 23:23 GMT
#138
So update for you Geoff, After reflecting on what you told me I'm rolling D+ Toss players mostly because I've got vision of his army and I'm denying his 3rd then just macroing and rolling him. Expoing seems much more natural now and I'm keeping minerals down, I've got a few reps to show you soon
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 19 2009 23:45 GMT
#139
On October 20 2009 08:23 iSiN wrote:
So update for you Geoff, After reflecting on what you told me I'm rolling D+ Toss players mostly because I've got vision of his army and I'm denying his 3rd then just macroing and rolling him. Expoing seems much more natural now and I'm keeping minerals down, I've got a few reps to show you soon


This is awesome to hear. Ty for sharing that.. the other guys haven't been telling me hehe.

Cannot wait to see the progress
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 20 2009 00:30 GMT
#140
ALSO

I have all day tuesday open for a training session or two if anyone wants. ANY TIME.
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