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Warcraft 3............Did you Get it ?! - Page 2

Blogs > intruding
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esla_sol
Profile Blog Joined September 2008
United States756 Posts
August 22 2009 07:05 GMT
#21
the map pool is the failure of wc3

if they just redesigned the maps they could easily make maps where the blade isnt so imbal.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
August 22 2009 08:04 GMT
#22
what the fuck is warcraft 3?
FragKrag
Profile Blog Joined September 2007
United States11563 Posts
August 22 2009 08:12 GMT
#23
On August 22 2009 16:05 esla_sol wrote:
the map pool is the failure of wc3

if they just redesigned the maps they could easily make maps where the blade isnt so imbal.


The bm's power doesn't come from the maps. It comes from his high stats, and his abilities along with his syncing with the orc army.

What the BM has is:

High attack speed
High attack
High potential attack (crit strike/WW)
A Good Ult
Mobility
Scouting
Decent Mana

No other hero in the game can boast that. And then the Shadow Hunter's Hex + Healing Wave and the Raider's Ensnare along with the Speed scroll, and readily available Boots, he becomes nearly invincible, and a hero killing machine.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2009-08-22 12:44:44
August 22 2009 12:31 GMT
#24
On August 22 2009 13:45 GreEny K wrote:
"Lurkers rape Zerglings" When the hell has anyone seen a ZVZ that made it to lurker tech?

I should've caught on to that. I skimmed the first post so I might be missing something, or be completely off base, who knows.

Although I played starcraft before I played warcraft 3 of course, I never did play sc melee seriously. I played WC3 casually some for a couple years, achieved about a 70% win record. Not that this is that impressive against the average B.net noob. Now I'm currently a D+/C- iccup player. Enough background.

Anyway, Warcraft 3 and Starcraft are both great strategy games but they're completely different. Like diablo and WoW, both RPGs but you'd be insane to call them similar games. They have the same basic principles, find the best items, build the best character, but they're played completely differently, like WC3 and SC. Your review of Starcraft is bias. I've played Starcraft with my friends, (I outclass them completely even though I am teh suxorz) and most of them don't grasp the basic concepts of starcraft which I and people on TL take for granted. I don't really know what else to say, if you didn't understand/like how WC3 plays, whatever.

As for the balance debate going on, the fact is whoever the better player is, will win at Warcraft as with Starcraft. Whether or not Orc has a slight atvantage over the other races, I really don't know, but no game out there is perfectly balanced. At the moment, the WC3 community would have a very easy argument at saying how imbalanced starcraft is towards protoss judging by the MSL, OSL and gomtv.
esq>n
intruding
Profile Blog Joined June 2009
157 Posts
August 22 2009 13:10 GMT
#25
--- Nuked ---
MrHoon *
Profile Blog Joined April 2008
10183 Posts
August 22 2009 17:16 GMT
#26
Whenever I watched War3, I always loved watching Human players play

Its just so... funny! I love how in human earlygame, Militia Men + Towers + Heroes = best way to fight.

But the one thing I really didn't like about War 3 was the bad map pool. I really think War 3 could've been a much better Esport game if Map Pools were more diverse. Like what if the first creep you fought are lvl 5 creeps, but drops lvl 1 items? etc etc.

About the imbalance in war3, I do sense there is a certain degree of imbalance in War3 more than SC, but it's so hard to say whether it really is an imbalance or not because not all tools were utilized (IN MY PERSPECTIVE, NOTE THIS).

In SC, maps play such a huge role in Balance. TvP in Rushour makes Terrans look like the absolute gayest race ever, but in maps like Katrina/Loki/Medusa (all 1.0), Protoss look like the ones with the rape stick.

I'm kinda rambling on at this point so I'll put this in a nutshell. Although I do believe BM are gay as hell compared to other heroes, I also do find that War3 mapmakers aren't doing shit to do anything.
dats racist
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-08-22 18:48:51
August 22 2009 18:45 GMT
#27
On August 23 2009 02:16 MrHoon wrote:
Whenever I watched War3, I always loved watching Human players play

Its just so... funny! I love how in human earlygame, Militia Men + Towers + Heroes = best way to fight.

But the one thing I really didn't like about War 3 was the bad map pool. I really think War 3 could've been a much better Esport game if Map Pools were more diverse. Like what if the first creep you fought are lvl 5 creeps, but drops lvl 1 items? etc etc.

About the imbalance in war3, I do sense there is a certain degree of imbalance in War3 more than SC, but it's so hard to say whether it really is an imbalance or not because not all tools were utilized (IN MY PERSPECTIVE, NOTE THIS).

In SC, maps play such a huge role in Balance. TvP in Rushour makes Terrans look like the absolute gayest race ever, but in maps like Katrina/Loki/Medusa (all 1.0), Protoss look like the ones with the rape stick.

I'm kinda rambling on at this point so I'll put this in a nutshell. Although I do believe BM are gay as hell compared to other heroes, I also do find that War3 mapmakers aren't doing shit to do anything.

There are WarCraft III mapmakers? I thought everyone was still just playing on the Blizzard maps... Like who made Turtle Rock? I'd like to see more experimental maps from WarCraft III, like a creepless map, or maybe just one set of creepy in your main to get your first level. Or a map that encouraged FE because of that and at least gave the option of a defensive play (which currently is impossible because then you're letting your opponent creep while you do nothing).
LEGEND!! LEGEND!!
~_~
Profile Blog Joined November 2008
Canada239 Posts
August 22 2009 19:40 GMT
#28
what are you talking about fast expand is a fairly common and viable strategy for human and night elf
Chef
Profile Blog Joined August 2005
10810 Posts
August 22 2009 20:00 GMT
#29
That's true, but that's not really what I meant.
LEGEND!! LEGEND!!
Luddite
Profile Blog Joined April 2007
United States2315 Posts
August 22 2009 20:03 GMT
#30
On August 22 2009 15:20 Chef wrote:
But normal, explosive, and concussive damage is intuitive? I mean, after years and years it seems second nature, but the first time you watched a ghost doing 2 damage a shot compared to a marine still doing exactly the amount of damage he's supposed to, you must have been confused. Who's gone mass ghosts and then realised they can't kill buildings worth a damn?

No it makes sense. You can't take down a building by shooting it with a sniper rifle lol. And at least starcraft only has 3 types, i don't even know how many types war3 has.
Can't believe I'm still here playing this same game
FragKrag
Profile Blog Joined September 2007
United States11563 Posts
August 22 2009 20:07 GMT
#31
It doesn't make sense at all. You'd take a building down with a grenade faster than you would take it down with claws/blades/rifle, and you'd take down a zergling faster with a gigantic blue phase ball than a machine gun.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Jibba
Profile Blog Joined October 2007
United States22883 Posts
August 22 2009 20:14 GMT
#32
On August 22 2009 22:10 intruding wrote:
very few people are addressing the point i was trying to make ^_^

I was wondering that. o.o I agreed with your OP (the thing no one else has read.) Everything takes so long to happen, yet I have no idea what's going on or who has an advantage. The spells look nice on their own, but they just look messy when there's so many of them.
ModeratorNow I'm distant, dark in this anthrobeat
Kage
Profile Blog Joined May 2007
India788 Posts
August 23 2009 04:38 GMT
#33
I come from a war3 background. And when I reached 100 games or so, I had an understanding of the units and what does what. I find it weird that you played 250 odd games and didn't get it. Anyway. That being said, neither SC nor War3 is easy for people to get in the first go. I tried this with 15 of my friends who are into FPS and RTS (aoe/aoe2/RON/Company of heros) etc, and they both found it confusing.

I think it's a matter of getting to know the game well. Playing SC for the first 10 games, I didn't understand the tech tree at all and what units come out of what and why you have some totally useless buildings (citadel of adun except for zealot upgrade) at first. But I have to say though, I love SC now. War3 was fun, but lack of maps and over emphasis on heros (esp the youknowwho) sort of made it lose the charm (even if iplayed random). SC seems like a new game, so much to learn!
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