Actually I came up with a better plan
Myself ABC
Node CD
Everyone else
CE
A good (1 - 0)
B good (1 - 0)
C good (5 - 2)
D good (1 - 0)
E good (3 - 2)
Forum Index > TL Mafia |
darmousseh
United States3437 Posts
Actually I came up with a better plan Myself ABC Node CD Everyone else CE A good (1 - 0) B good (1 - 0) C good (5 - 2) D good (1 - 0) E good (3 - 2) | ||
darmousseh
United States3437 Posts
If node is by chance mafia, then D will be corrupt which will lead to a townie. We lynch that person and find hes townie and then lynch node next day. If i'm mafia (which i'm not, but for the purpose of the plan) then the clues will be corrupt and we end up lynching the townie and node and finally myself. If both of us are mafia then town wins! after lynching the townie on the first night. In all 3 cases we discover at least 1 mafia and lose at most 2 townies (if i'm lying). I think this is definitely the best plan since we get 100% guaranteed information. | ||
LSB
United States5171 Posts
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LSB
United States5171 Posts
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darmousseh
United States3437 Posts
On February 04 2011 13:40 LSB wrote: Because there exists a solution that would result in instant town win, I will add in a rule. "In order for Bloodycobbler to be able to accept a clue, there must be at least 3 messengers sending in a message" (Note the messages can be corrupted/uncorrupted. So 2 townies, and 1 mafia sending a message would be fine) Dangit LSB I spent like 15 minutes figuring out the perfect plan lol. | ||
LSB
United States5171 Posts
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annul
United States2841 Posts
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LSB
United States5171 Posts
On February 04 2011 13:43 darmousseh wrote: Show nested quote + On February 04 2011 13:40 LSB wrote: Because there exists a solution that would result in instant town win, I will add in a rule. "In order for Bloodycobbler to be able to accept a clue, there must be at least 3 messengers sending in a message" (Note the messages can be corrupted/uncorrupted. So 2 townies, and 1 mafia sending a message would be fine) Dangit LSB I spent like 15 minutes figuring out the perfect plan lol. Actually, you can proceed. | ||
darmousseh
United States3437 Posts
On February 04 2011 13:43 LSB wrote: Ignore that I figured out a way to counter it uh oh, now I have to think of how it could be possibly countered. | ||
LSB
United States5171 Posts
On February 04 2011 13:44 darmousseh wrote: Show nested quote + On February 04 2011 13:43 LSB wrote: Ignore that I figured out a way to counter it uh oh, now I have to think of how it could be possibly countered. Uh don't worry about that. I was thinking of something else unrelated to your plan. | ||
darmousseh
United States3437 Posts
Me townie Node townie Person picked is one of the 5: Lynch => mafia. Me townie Node Mafia Person picked is one of 5: lynch => green, then lynch node Person picked is me, lynch node Me mafia Node townie Person picked is one of 5, lynch => green, lynch node => green, lynch me Person picked is node, lynch => me Me mafia Node mafia Person picked is one of 5, lynch => green, lynch node => red, lynch me In general If the person flipped is me or node then lynch node and then lynch me (if neccesary) If the person flipped is someone else then lynch that person, if that person is green then lynch me and node. (at least one green) The worst possible outcome is 4 town 1 mafia. (minus night kill) The best possible outcome is 6 town 1 mafia. Since I am town this means Worst possible outcome 5 town 1 mafia Best possible outcome 6 town 1 mafia This would be a volunteer job node, if you are mafia you will get yourself killed, otherwise you will help us find a mafia | ||
darmousseh
United States3437 Posts
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darmousseh
United States3437 Posts
Oh and I just realized the counter. The counter plan would be changing the plan at the last second, but if I did that it would be obvious I was scum. Vote for the perfect plan! ##Vote: darmousseh | ||
chaoser
United States5541 Posts
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DoctorHelvetica
United States15034 Posts
##Vote: darmousseh If you played us witht he Pandain accusation you deserve an award. Really subtle mafia play if so. | ||
darmousseh
United States3437 Posts
On February 04 2011 15:58 DoctorHelvetica wrote: Alright. ##Vote: darmousseh If you played us witht he Pandain accusation you deserve an award. Really subtle mafia play if so. I have no idea about pandain now, since he was hit then he's either a vet or a green with a medic or the mafia is trying to confuse us all by somehow getting the medic to protect him while hitting themselves. That would be amazing if true. I really thought I had something solid when I found all the clues with the word heart in it. Now I'm not so sure :/ Alright guys this plan is 100% solid though. I've been trying to think of a way to corrupt it, but I can't think of any. If you find any holes please say them. | ||
shannn
Netherlands2891 Posts
So if I understand this right. The end result will reveal a name but we don't know what side he is on right? So if you pair him up to another person you'll know what the other side is too? This is so confusing lol. I don't get at the part of darmousseh what happens when both are town. From my understanding it's if no corruption means we'll get a mafia name? Else we get a townie name and then we figure out what the other is after we lynch the townie? | ||
darmousseh
United States3437 Posts
On February 04 2011 16:43 shannn wrote: I don't get all of this puzzle mafia thing lol. So if I understand this right. The end result will reveal a name but we don't know what side he is on right? So if you pair him up to another person you'll know what the other side is too? This is so confusing lol. I don't get at the part of darmousseh what happens when both are town. From my understanding it's if no corruption means we'll get a mafia name? Else we get a townie name and then we figure out what the other is after we lynch the townie? Basically we need to get 5 messages to the person. As long as we send the 5 messages uncorrupted, we will get the name of a mafia player. If one of the messages is corrupted, then we will get the name of a townie (we won't know that the message is corrupt). In order to corrupt a message, there have to be at least as many mafia or more sending that message. So in my plan, if node is mafia, then message D will be corrupt which will cause the name revealed to point to a townie since the # of mafia giving the message (1) is greater than the # of townies giving the message (0). My plan works based on the logic of the puzzle. In any scenario we will get the name of 1 mafia. I am town and if node is town then messages A B and D will be good. Message C will also be good since everyone is sending message C and message E will be good since we have 5 people sending it and there are at most 2 mafia in the game. This means we will get the name of a mafia whom we can lynch. You can read about the other scenarios in the post above. Ask if you have more questions. | ||
shannn
Netherlands2891 Posts
But my only question is why would you not use 2 big suspects instead of you and node? This way we'll find out faster who is mafia or not right? I'll go with your plan unless someone finds a hole in that plan. ##vote darmousseh | ||
shannn
Netherlands2891 Posts
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