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Things that I have found and others about 1.2 that aren't in the patch notes
1. Extreme graphics are for campaign only. + Show Spoiler + 2. Clicking on the blue icon about 10 times underneath Starcraft makes you join "The Cow" chat channel 3. After replay has finished there is no "Done" instead you have to exit via F10 or clicking Menu then Quit Replay. 4. Custom game timer reduced from 30 to 10 5. Pause/Break opens a different pause menu, but F10 pause is still the same. 6. Cloacked units look different ( Because of graphical settings that allowed you to see them easier (probably)) Confirmed on banshee not to sure about other cloacked units. 7. Right arrow next to chat box has been removed instead you can left click on the persons name. 8. Burrow icons changed ( Thanks to tnud for supplying them) + Show Spoiler + 9. Buildings with tech labs no longer flash green when constructing a unit that requires the tech lab, It still flashes when something is being researched though. + Show Spoiler + 10. "Nuclear launch detected" sound no longer plays when a nuke has been launched.
Anything else that I missed, comment below and I will add it.
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Creep spread is in patch notes ^^
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I believe you could remove the "We require more minerals" alerts since beta... it just removed ALL alerts.
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@sadform: not the fact that the ovie creep spread tripled or something like that...
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United Arab Emirates245 Posts
I just noticed that Banshee cloak mode looks different as well, that blueness color isn't there anymore, it's more like how wraiths were in cloak mode back in BW.
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uh that makes me giddy to get home and try stuff out o.o stuck at work for now...
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On January 12 2011 22:55 drooL wrote: @sadform: not the fact that the ovie creep spread tripled or something like that...
Overlord creep spread didn't change at all, it's the same as always, Existor is wrong.
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Regarding the worker mining efficiency, do you mean that previously players sat over their workers checking them out to not have them skirt between patches? I know in the beginning of a game yes(its not hard to do at all) but whenever it seems the worker count reaches beyond 10 or so I havent seen any pro do it. So how is it more nub friendly?
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just read the thread. seems like i got tricked just like some others. lol, depressing. change in the op needed i guess :D
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On January 12 2011 22:55 drooL wrote: @sadform: not the fact that the ovie creep spread tripled or something like that...
It's completely the same as it was. The guy just circled the the creep and everyone went crazy about it.
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1. click fast on the blue circle under the starcraft2 logo in the lobby 2. enjoy the easter egg!
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The countdown timer for autostarted custom games is 10 seconds instead of 30 seconds.
While watching a replay there's an option to hide the replay progress bar.
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On January 12 2011 23:40 Shikyo wrote: The countdown timer for autostarted custom games is 10 seconds instead of 30 seconds.
While watching a replay there's an option to hide the replay progress bar.
The replay thing was in the notes I think.
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On January 12 2011 23:43 Piski wrote:Show nested quote +On January 12 2011 23:40 Shikyo wrote: The countdown timer for autostarted custom games is 10 seconds instead of 30 seconds.
While watching a replay there's an option to hide the replay progress bar.
The replay thing was in the notes I think. Really? T_T I read through them and didn't notice it, then again there were like 400 things noted so I might have skipped one
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On January 12 2011 22:55 drooL wrote: @sadform: not the fact that the ovie creep spread tripled or something like that...
it didnt change at all, maybe it spreads a little faster now, but the overall radius is unchanged.
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creep seems to spread alot faster lol
On January 12 2011 23:30 clickrush wrote: 1. click fast on the blue circle under the starcraft2 logo in the lobby 2. enjoy the easter egg! lol at blizzards priorities. add this or channel moderation hmmm
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Anybody having the issue where your keyboard stops working in the middle of the game>?
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4. Workers that mine seem to be more smarter and stop criss crossing ( Dont know how to describe it) but its going to be more mining efficent.
Verification of this? They only criss-cross when there are more than 2 workers per patch, so the difference is probably negligeable. Also, "more smarter?"
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On January 12 2011 23:54 FreezerJumps wrote:Show nested quote +4. Workers that mine seem to be more smarter and stop criss crossing ( Dont know how to describe it) but its going to be more mining efficent. Verification of this? They only criss-cross when there are more than 2 workers per patch, so the difference is probably negligeable. Also, "more smarter?"
seems to have not been changed, removed from list.
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