• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:58
CEST 10:58
KST 17:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Bot on ladder Do we even care about balance? Rollback Netcode in Brood War [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8756 users

1.2 Patch Changes Not Noted - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
obsid
Profile Joined November 2008
United States389 Posts
January 12 2011 22:10 GMT
#81
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!
Blacklizard
Profile Joined May 2007
United States1194 Posts
January 12 2011 22:13 GMT
#82
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


Does this mean they finally made it possible to see if someone is researching in the tech lab? Please say yes... major boon to Protoss trying to figure out if a concussive rush or later a banshee cloak rush is incoming. Fairly sure every other race's research facilities were obvious, but not techlabs of Terran.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
January 12 2011 22:13 GMT
#83
I believe if it says
"___________ is slowing down the game"
it now shows it at the top of the screen instead of the bottom.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-01-12 22:16:54
January 12 2011 22:13 GMT
#84
On January 13 2011 07:13 MrMotionPicture wrote:
I believe if it says
"___________ is slowing down the game"
it now shows it at the top of the screen instead of the bottom.

This is in the notes, I remember reading it. Gimme a sec to look it up
EDIT:
* The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 12 2011 22:13 GMT
#85
On January 13 2011 07:10 obsid wrote:
Show nested quote +
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!

That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
January 12 2011 22:15 GMT
#86
On January 13 2011 07:13 tnud wrote:
Show nested quote +
On January 13 2011 07:13 MrMotionPicture wrote:
I believe if it says
"___________ is slowing down the game"
it now shows it at the top of the screen instead of the bottom.

This is in the notes, I remember reading it. Gimme a sec to look it up

Oh okay, thanks. Sorry then! xD
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
KillerPlague
Profile Joined June 2010
United States1386 Posts
January 12 2011 22:19 GMT
#87
On January 13 2011 07:10 obsid wrote:
Show nested quote +
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!


i also approve =]
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Ender985
Profile Blog Joined August 2010
Spain910 Posts
January 12 2011 22:24 GMT
#88
Also, the terran 'select constructing scv' button in a building up structure has changed to what previously was assigned to one of the battlecruiser's update in the fusion core. Really puzzled me for a second to see a BC upgrade available on a buildin barraks xD I guess that relates to a previous comment on the BC upgrades icon change.
Member of the Pirate Party - direct democracy, institutional transparency, and freedom of information
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
January 12 2011 22:26 GMT
#89
Has anyone else noticed that the game runs now better in general?
I play in a laptop that barely can support this game and now I see that it runs just a bit better. I get like 12 FPS w/o battles which is an increase of my past average of 10, I do notice it! Rare? For sure it is to me.
Also, in small battles (I have not had a big battle yet) my game does not decrease its FPS, so I am still battling at 10-12 FPS which is the minimum I need to micro properly! =D
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-01-12 22:33:20
January 12 2011 22:31 GMT
#90
On January 13 2011 07:13 deth2munkies wrote:
Show nested quote +
On January 13 2011 07:10 obsid wrote:
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!

That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.


Nothing shiny here idd:
[image loading]
[img]http://imgur.com/2Qq9A.jpg[/img]


EDIT: Wrong quote.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Sonic114
Profile Joined August 2010
United States59 Posts
January 12 2011 22:33 GMT
#91
I cant find the easter egg
Allscorpion
Profile Joined April 2010
United Kingdom319 Posts
January 12 2011 22:51 GMT
#92
On January 13 2011 07:33 Sonic114 wrote:
I cant find the easter egg


added images to my post to help you.
Day[9] Made me do it
Allscorpion
Profile Joined April 2010
United Kingdom319 Posts
January 12 2011 22:51 GMT
#93
On January 13 2011 07:31 tnud wrote:
Show nested quote +
On January 13 2011 07:13 deth2munkies wrote:
On January 13 2011 07:10 obsid wrote:
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!

That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.


Nothing shiny here idd:
[image loading]
[img]http://imgur.com/2Qq9A.jpg[/img]


EDIT: Wrong quote.


ty for image added another pic showing something being research as well.
Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc.
Day[9] Made me do it
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 12 2011 22:57 GMT
#94
Is it me, or Neural Parasite captures target little faster??
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 12 2011 23:00 GMT
#95
After new Indirect Shadows, in-campaign movies on game engine (where Raynor talks on hyperion or invades to Valerian's battlecruiser), we have little better anti-aliasing and some more smooth shadows
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-01-12 23:30:51
January 12 2011 23:02 GMT
#96
On January 13 2011 07:51 Allscorpion wrote:
Show nested quote +
On January 13 2011 07:31 tnud wrote:
On January 13 2011 07:13 deth2munkies wrote:
On January 13 2011 07:10 obsid wrote:
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!

That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.


Nothing shiny here idd:
[image loading]
[img]http://imgur.com/2Qq9A.jpg[/img]


EDIT: Wrong quote.


ty for image added another pic showing something being research as well.
Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc.

.. Sorry to say this but research has always triggered the green effect
The change is that building units that require it no longer triggers the animation. Nothing else
Also, PM'd you.
EDIT: Yes, I realise what you're saying now lol x.x
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
fusihunter
Profile Joined September 2010
Australia208 Posts
January 12 2011 23:18 GMT
#97
From what i understand the creep doesn't spread faster, but it spreads evenly in all directions now.

"I actually don't like games. I just like beating people." - Idra
NonY
Profile Blog Joined June 2007
8751 Posts
January 12 2011 23:23 GMT
#98
On January 13 2011 08:02 tnud wrote:
Show nested quote +
On January 13 2011 07:51 Allscorpion wrote:
On January 13 2011 07:31 tnud wrote:
On January 13 2011 07:13 deth2munkies wrote:
On January 13 2011 07:10 obsid wrote:
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!

That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.


Nothing shiny here idd:
[image loading]
[img]http://imgur.com/2Qq9A.jpg[/img]


EDIT: Wrong quote.


ty for image added another pic showing something being research as well.
Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc.

.. Sorry to say this but research has always triggered the green effect
The change is that building units that require it no longer triggers the animation. Nothing else
Also, PM'd you.

dunno how you and deth2munkies have failed to figure this out but think you have and so say other people are wrong. an animated tech lab used to be ambiguous and now it's not.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-01-12 23:31:55
January 12 2011 23:29 GMT
#99
On January 13 2011 08:23 Liquid`Tyler wrote:
Show nested quote +
On January 13 2011 08:02 tnud wrote:
On January 13 2011 07:51 Allscorpion wrote:
On January 13 2011 07:31 tnud wrote:
On January 13 2011 07:13 deth2munkies wrote:
On January 13 2011 07:10 obsid wrote:
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!

That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.


Nothing shiny here idd:
[image loading]
[img]http://imgur.com/2Qq9A.jpg[/img]


EDIT: Wrong quote.


ty for image added another pic showing something being research as well.
Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc.

.. Sorry to say this but research has always triggered the green effect
The change is that building units that require it no longer triggers the animation. Nothing else
Also, PM'd you.

dunno how you and deth2munkies have failed to figure this out but think you have and so say other people are wrong. an animated tech lab used to be ambiguous and now it's not.

Oh wow o.O
Man I feel stupid lol. I just assumed they somehow missed the animation before.. reading it again I see what they're saying..
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
January 12 2011 23:37 GMT
#100
man the tech lab thing is seriously huge
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Jaedong 4791
Rain 2265
Hyuk 228
BeSt 225
Dewaltoss 159
Soma 106
Leta 83
Mong 62
Zeus 54
Aegong 31
[ Show more ]
Bale 30
Hm[arnc] 27
NotJumperer 24
Sharp 23
sorry 16
ggaemo 14
Killer 12
Movie 7
Dota 2
Gorgc8555
League of Legends
JimRising 513
Counter-Strike
olofmeister859
shoxiejesuss73
Other Games
ceh9640
Organizations
StarCraft: Brood War
UltimateBattle 58
[ Show 11 non-featured ]
StarCraft 2
• LUISG 11
• killerbeecast3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2198
Upcoming Events
WardiTV Summer Champion…
2h 2m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
5h 2m
Big Brain Bouts
7h 2m
FEL
1d
Patches Events
1d 4h
AI Arena Tournament
1d 8h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
2 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.