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On January 13 2011 06:31 Munk-E wrote: I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.
OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!
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On January 13 2011 06:31 Munk-E wrote: I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.
Does this mean they finally made it possible to see if someone is researching in the tech lab? Please say yes... major boon to Protoss trying to figure out if a concussive rush or later a banshee cloak rush is incoming. Fairly sure every other race's research facilities were obvious, but not techlabs of Terran.
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I believe if it says "___________ is slowing down the game" it now shows it at the top of the screen instead of the bottom.
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On January 13 2011 07:13 MrMotionPicture wrote: I believe if it says "___________ is slowing down the game" it now shows it at the top of the screen instead of the bottom. This is in the notes, I remember reading it. Gimme a sec to look it up EDIT: * The System Alert panel has been moved to the top of the screen and the duration of most system alerts has been reduced.
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On January 13 2011 07:10 obsid wrote:Show nested quote +On January 13 2011 06:31 Munk-E wrote: I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore. OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge! That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.
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On January 13 2011 07:13 tnud wrote:Show nested quote +On January 13 2011 07:13 MrMotionPicture wrote: I believe if it says "___________ is slowing down the game" it now shows it at the top of the screen instead of the bottom. This is in the notes, I remember reading it. Gimme a sec to look it up Oh okay, thanks. Sorry then! xD
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On January 13 2011 07:10 obsid wrote:Show nested quote +On January 13 2011 06:31 Munk-E wrote: I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore. OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!
i also approve =]
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Also, the terran 'select constructing scv' button in a building up structure has changed to what previously was assigned to one of the battlecruiser's update in the fusion core. Really puzzled me for a second to see a BC upgrade available on a buildin barraks xD I guess that relates to a previous comment on the BC upgrades icon change.
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Has anyone else noticed that the game runs now better in general? I play in a laptop that barely can support this game and now I see that it runs just a bit better. I get like 12 FPS w/o battles which is an increase of my past average of 10, I do notice it! Rare? For sure it is to me. Also, in small battles (I have not had a big battle yet) my game does not decrease its FPS, so I am still battling at 10-12 FPS which is the minimum I need to micro properly! =D
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On January 13 2011 07:13 deth2munkies wrote:Show nested quote +On January 13 2011 07:10 obsid wrote:On January 13 2011 06:31 Munk-E wrote: I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore. OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge! That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.
Nothing shiny here idd:
[img]http://imgur.com/2Qq9A.jpg[/img]
EDIT: Wrong quote.
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I cant find the easter egg
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On January 13 2011 07:33 Sonic114 wrote:I cant find the easter egg
added images to my post to help you.
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On January 13 2011 07:31 tnud wrote:Show nested quote +On January 13 2011 07:13 deth2munkies wrote:On January 13 2011 07:10 obsid wrote:On January 13 2011 06:31 Munk-E wrote: I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore. OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge! That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching. Nothing shiny here idd: [img]http://imgur.com/2Qq9A.jpg[/img] EDIT: Wrong quote.
ty for image added another pic showing something being research as well. Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc.
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Russian Federation4295 Posts
Is it me, or Neural Parasite captures target little faster??
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Russian Federation4295 Posts
After new Indirect Shadows, in-campaign movies on game engine (where Raynor talks on hyperion or invades to Valerian's battlecruiser), we have little better anti-aliasing and some more smooth shadows
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On January 13 2011 07:51 Allscorpion wrote:Show nested quote +On January 13 2011 07:31 tnud wrote:On January 13 2011 07:13 deth2munkies wrote:On January 13 2011 07:10 obsid wrote:On January 13 2011 06:31 Munk-E wrote: I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore. OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge! That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching. Nothing shiny here idd: [img]http://imgur.com/2Qq9A.jpg[/img] EDIT: Wrong quote. ty for image added another pic showing something being research as well. Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc. .. Sorry to say this but research has always triggered the green effect The change is that building units that require it no longer triggers the animation. Nothing else Also, PM'd you. EDIT: Yes, I realise what you're saying now lol x.x
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From what i understand the creep doesn't spread faster, but it spreads evenly in all directions now.
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8722 Posts
On January 13 2011 08:02 tnud wrote:Show nested quote +On January 13 2011 07:51 Allscorpion wrote:On January 13 2011 07:31 tnud wrote:On January 13 2011 07:13 deth2munkies wrote:On January 13 2011 07:10 obsid wrote:On January 13 2011 06:31 Munk-E wrote: I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore. OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge! That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching. Nothing shiny here idd: [img]http://imgur.com/2Qq9A.jpg[/img] EDIT: Wrong quote. ty for image added another pic showing something being research as well. Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc. .. Sorry to say this but research has always triggered the green effect The change is that building units that require it no longer triggers the animation. Nothing else Also, PM'd you. dunno how you and deth2munkies have failed to figure this out but think you have and so say other people are wrong. an animated tech lab used to be ambiguous and now it's not.
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On January 13 2011 08:23 Liquid`Tyler wrote:Show nested quote +On January 13 2011 08:02 tnud wrote:On January 13 2011 07:51 Allscorpion wrote:On January 13 2011 07:31 tnud wrote:On January 13 2011 07:13 deth2munkies wrote:On January 13 2011 07:10 obsid wrote:On January 13 2011 06:31 Munk-E wrote: I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore. OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge! That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching. Nothing shiny here idd: [img]http://imgur.com/2Qq9A.jpg[/img] EDIT: Wrong quote. ty for image added another pic showing something being research as well. Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc. .. Sorry to say this but research has always triggered the green effect The change is that building units that require it no longer triggers the animation. Nothing else Also, PM'd you. dunno how you and deth2munkies have failed to figure this out but think you have and so say other people are wrong. an animated tech lab used to be ambiguous and now it's not. Oh wow o.O Man I feel stupid lol. I just assumed they somehow missed the animation before.. reading it again I see what they're saying..
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man the tech lab thing is seriously huge
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