1.2 Patch Changes Not Noted - Page 6
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Allscorpion
United Kingdom319 Posts
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Existor
Russian Federation4295 Posts
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dezi
Germany1536 Posts
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MIKster
Germany333 Posts
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sleepingdog
Austria6145 Posts
On January 12 2011 22:50 Allscorpion wrote: 10. Buildings with tech labs no longer flash green when constructing a unit that requires the tech lab, It still flashes when something is being researched though. + Show Spoiler + ![]() Anything else that I missed, comment below and I will add it. This is just...the most amazing thing, for me this is the biggest buff in my PvT, way better than observer cost nerf. How the hell did Blizz NOT mention it. For anybody who doesn't get how huge this is: Until now, the tech lab would always flash green when a banshee or raven was constructed. Good luck placing your bets if cloak is being researched. Now you can definitely, like with 99% certainty scout for a cloak research. I've taken a quick look into liquipedia and these are the other possible things that a terran could research from the starport-techlab: -) Caduceus Reactor: Increases the Medivac's starting energy by 25. -) Corvid Reactor: Increases the Raven's starting energy by 25. -) Durable Materials: Increases the duration of Auto-Turrets and Point Defense Drones to 240 seconds, and increases the duration of the Seeker Missile to 20 Seconds. -) Seeker Missile: Allows Ravens to use the Seeker Missile ability. Now why on God's green earth would a terran research one of THESE abilities in the early-midgame? Conclusion: Does the tech-lab flash, you have now successfully scouted for cloak research. If you don't see the tech-lab flashing, then chances are high that the terran goes for a quick raven. | ||
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Deleted User 61629
1664 Posts
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kurrysauce
272 Posts
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mishimaBeef
Canada2259 Posts
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MoreFaSho
United States1427 Posts
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DImported
Australia149 Posts
On January 13 2011 22:04 kurrysauce wrote: Is it just me ? or can you still inject when your hatch gets.. vomitted on ( cant remember the spell ) by an overseer .( it just takes 25 energy away and nothing happens) . or could we do this in previous patches as well? you can still inject even though it's contaminated. it just won't start until contaminate wears off. it was like this previously. | ||
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ALPINA
3791 Posts
On January 13 2011 02:33 starhunk wrote: I think they mentioned something about the player camera in replays being smoother as well. Yeah that's actually pretty bad now because it's not realistic. You can move camera instantly but in replay it will smoothly go, that thing sucks. | ||
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SlapMySalami
United States1060 Posts
On January 12 2011 22:50 Allscorpion wrote: Things that I have found and others about 1.2 that aren't in the patch notes
+ Show Spoiler + ![]() Anything else that I missed, comment below and I will add it. the movement and response sounds were already there before the patch Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz. http://us.battle.net/sc2/en/forum/topic/1213111662 | ||
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zingmars
Latvia189 Posts
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Shade_FR
France378 Posts
On January 13 2011 23:33 zingmars wrote: Another thing that doesn't seem to be noted - whenever you 'slow down' the game (aka - you PC laggs), the box saying that is no longer above the interface as it used to be. Now it Appears below upper 'menus'. Wish I could explain this better. The System Alert panel has been moved to the top of the screen | ||
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Allscorpion
United Kingdom319 Posts
On January 13 2011 23:33 zingmars wrote: Another thing that doesn't seem to be noted - whenever you 'slow down' the game (aka - you PC laggs), the box saying that is no longer above the interface as it used to be. Now it Appears below upper 'menus'. Wish I could explain this better. Can you get a screenshot? | ||
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universalwill
United States654 Posts
glad that they've finally changed that. now when i scout a terran's base, i can narrow the possibilities of what they could be doing down to 40 from the previous 50. | ||
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Existor
Russian Federation4295 Posts
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PhiliBiRD
United States2643 Posts
cloaked banshees feel like a retard unit n ow. | ||
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Existor
Russian Federation4295 Posts
On January 14 2011 04:59 PhiliBiRD wrote: cloaked banshees feel like a retard unit n ow. Why retard? Is it easier to scout now? | ||
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da_head
Canada3350 Posts
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