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1.2 Patch Changes Not Noted - Page 8

Forum Index > SC2 General
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JustinHit
Profile Joined October 2010
United States196 Posts
January 14 2011 08:28 GMT
#141
Im pretty sure the NP was no reduced. That big a change wouldve been announced and i just tested it out.
For the swarm for life!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 14 2011 08:34 GMT
#142
theres no way they removed the warning for nuclear launch. that would make nukes op as fuck. (not to mention the iconic and crowd pleaser attributes of it)
When they see MC Probe, all the ladies disrobe.
JustinHit
Profile Joined October 2010
United States196 Posts
January 14 2011 08:48 GMT
#143
On January 14 2011 17:34 da_head wrote:
theres no way they removed the warning for nuclear launch. that would make nukes op as fuck. (not to mention the iconic and crowd pleaser attributes of it)



Agreed, its already overpowered for just costing 100/100 and 0 supply.
For the swarm for life!
SpaceAnt
Profile Joined August 2010
Spain64 Posts
January 14 2011 09:16 GMT
#144
Insane AI (tried only vs. zerg) now knows how to defend planetary fortress rush, he puts 2 workers beneath the cc so you can't land it, the AI diden't do that before.
iwannabelikeday
Profile Joined January 2011
United States2 Posts
January 14 2011 09:30 GMT
#145
Thank you TL for putting in the efforts to make us all aware. You guys rock keep up the great work.
there is no such thing as cheese... just poor scouting.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 14 2011 09:56 GMT
#146
On January 14 2011 09:16 banhxeo wrote:
I just found one today:

If you have an Orbital + Planetary in the same control group, pressing S to make SCV's will only make SCV's in the Orbital. Regardless of how many times I press S the planetary won't make SCV's. I have to click the plantetary manually in order to produce out of them.

(This was when I had a control group with 2 Orbitals and 1 Planetary; it happened in a few of my games. I'm not sure if the same applies with only 1 Orbital and 1 Planetary).


Not new. Tab
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 14 2011 09:59 GMT
#147
What happened to 11. ?
Commentatorhttp://twitter.com/proxywolf
TL+ Member
imbecile
Profile Joined October 2009
563 Posts
January 14 2011 11:44 GMT
#148
I was kinda sad that the "<" key on the german keyboard can't be assigned. Wanted to make it the cc center button. Now it just stays that useless thing that keeps me from hitting shift sometimes.
madmax4
Profile Joined April 2010
Poland12 Posts
January 14 2011 15:46 GMT
#149
when watching replays

selected player camera - now moves smoooooth
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
January 14 2011 15:50 GMT
#150
On January 14 2011 09:32 MorefaSho wrote:
I'm just reposting this since it hasn't made the OP yet, but it's a big change:
Nuclear launch detected sound no longer plays on a nuke launch


i can confirm. got nuked last night and didn't get an alert -> probes died. hope that that's a bug.

+ Show Spoiler +
i won anywas, hihihi
@nowSimon
purecarnagge
Profile Joined August 2010
719 Posts
January 14 2011 16:02 GMT
#151
I got nuked and saw no red dot, but saw the area he was attacking. Confirmed on replay, no red nuke dot.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2011-01-14 16:11:36
January 14 2011 16:10 GMT
#152
Holy crap, that change where the lab only glows if it is researching is huge. So many times I've been wondering if that thing is researching blue flame, or if he's just making a thor. Or I see several barracks with my mutas and wonder if one of them is upgrading something crucial or not. Or, hey there's a starport with tech lab, is he just making a banshee to pressure or is cloak a possibility? Now I'll know for sure.

This could completely change the matchup for me (if it is true).
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 14 2011 16:45 GMT
#153
had nuke sound issues before the patch, were the nuclear launch detected announce isn't played because of something with higher priority like stuff under attack or when you select stuff. Normally its only abusable due to launching several nukes at once.

Fixes: get a better soundcard hehe

Anyway Blizzard might need to make Nuke a top priority announce that stops other sounds from being played so you hear it unless its another nuke of course:3 . (they fixed this sound overlapping thing a few weeks ago)
JulianSidewind
Profile Joined May 2010
Canada52 Posts
January 14 2011 17:36 GMT
#154
I wonder when they are gonna finally change the roach upgrade icons back to what they should be instead of having them reversed.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 14 2011 17:38 GMT
#155
On January 15 2011 02:36 JulianSidewind wrote:
I wonder when they are gonna finally change the roach upgrade icons back to what they should be instead of having them reversed.

It's ok now.

Orange claws - agressive color - faster speed, stronger claws.

Purple claws - underground - dark icon, better for burrow mode
Allscorpion
Profile Joined April 2010
United Kingdom319 Posts
January 14 2011 17:40 GMT
#156
On January 15 2011 00:46 madmax4 wrote:
when watching replays

selected player camera - now moves smoooooth


Noted, but its on the patch notes T_T . :D
Day[9] Made me do it
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
January 14 2011 18:22 GMT
#157
you guys not hearing nuke sound, did you disable the new voice alerts button in options?
Allscorpion
Profile Joined April 2010
United Kingdom319 Posts
January 14 2011 18:26 GMT
#158
On January 15 2011 03:22 hoovehand wrote:
you guys not hearing nuke sound, did you disable the new voice alerts button in options?


Screenshot of this option please?
Day[9] Made me do it
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
January 14 2011 19:15 GMT
#159
Sweet man, I'm joining 'the cow' channel ASAP!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 14 2011 19:19 GMT
#160
On January 15 2011 03:26 Allscorpion wrote:
Show nested quote +
On January 15 2011 03:22 hoovehand wrote:
you guys not hearing nuke sound, did you disable the new voice alerts button in options?


Screenshot of this option please?


This should be the option he's referring to:

[image loading]

Highlighted in yellow
"We have unfinished business, I and he."
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