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1.2 Patch Changes Not Noted - Page 7

Forum Index > SC2 General
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SlapMySalami
Profile Joined August 2010
United States1060 Posts
January 13 2011 22:49 GMT
#121
once again note 2. is a documented change and 2/3rds of it was already there before 1.2 in the first place
marineking will u huk my bigtt1 ilu
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
January 13 2011 22:53 GMT
#122
On January 14 2011 04:59 PhiliBiRD wrote:
the change to tech labs is pretty huge.

cloaked banshees feel like a retard unit n ow.

You say that but could research a cheaper upgrade make P make more/bring his obs home and cancel it.
Right now I dont know how this is useful but its an option to think about ^^
PredY
Profile Joined September 2009
Czech Republic1731 Posts
January 13 2011 23:03 GMT
#123
great discovery about tech lab
http://www.twitch.tv/czelpredy
SlapMySalami
Profile Joined August 2010
United States1060 Posts
Last Edited: 2011-01-13 23:08:19
January 13 2011 23:08 GMT
#124
edit: oops repost
marineking will u huk my bigtt1 ilu
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 13 2011 23:08 GMT
#125
NP reduced eh? that's very interesting... my guess is not
I'm like badass squared | KeitZer.489
Jieun
Profile Joined October 2010
United States247 Posts
January 14 2011 00:16 GMT
#126
I just found one today:

If you have an Orbital + Planetary in the same control group, pressing S to make SCV's will only make SCV's in the Orbital. Regardless of how many times I press S the planetary won't make SCV's. I have to click the plantetary manually in order to produce out of them.

(This was when I had a control group with 2 Orbitals and 1 Planetary; it happened in a few of my games. I'm not sure if the same applies with only 1 Orbital and 1 Planetary).
tengtengvn
Profile Joined November 2010
Germany6 Posts
January 14 2011 00:23 GMT
#127
it was so before the patch.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
January 14 2011 00:32 GMT
#128
I'm just reposting this since it hasn't made the OP yet, but it's a big change:
Nuclear launch detected sound no longer plays on a nuke launch
I always try to shield slam face, just to make sure it doesnt work
Turgid
Profile Blog Joined September 2010
United States1623 Posts
January 14 2011 00:45 GMT
#129
On January 14 2011 09:32 MorefaSho wrote:
I'm just reposting this since it hasn't made the OP yet, but it's a big change:
Nuclear launch detected sound no longer plays on a nuke launch

I hope this is a bug or I'm going to feel obligated to put like 2-3 cannons at every expansion now in PvT :x There'd be no other way to ensure that cloaked ghosts can't nuke your probes, since you wouldn't notice till the nuke went off(unless you happened to be staring at that particular expansion long enough to see the dot). Or am I missing something?
(╬ ಠ益ಠ)
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 14 2011 00:46 GMT
#130
Oh my god I totally love the tech lab bug fix. This will help a lot
red_b
Profile Joined April 2010
United States1267 Posts
January 14 2011 04:13 GMT
#131
On January 14 2011 09:16 banhxeo wrote:
I just found one today:

If you have an Orbital + Planetary in the same control group, pressing S to make SCV's will only make SCV's in the Orbital. Regardless of how many times I press S the planetary won't make SCV's. I have to click the plantetary manually in order to produce out of them.

(This was when I had a control group with 2 Orbitals and 1 Planetary; it happened in a few of my games. I'm not sure if the same applies with only 1 Orbital and 1 Planetary).


they aren't considered the same unit.

hit tab, it will cycle from all orbitals to all planetary fortresses.

it was this way before the patch, Im surprised you didnt notice.
Those small maps were like a boxing match in a phone booth.
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
January 14 2011 04:18 GMT
#132
K I dont know if this issue persisted last patch:

but when you change the mouse settings in the current patch, it no longer affects your windows sensitivity!

before, when you change the in-game mouse settings, it screws up your windows sensitivity too (not sure if that was the case, I never touched it because of it )
Aiyeeeee
Knutzi
Profile Joined July 2009
Norway664 Posts
Last Edited: 2011-01-14 04:35:59
January 14 2011 04:27 GMT
#133
you cant click an enemy marauder to check if it has concussive shells researched anymore

edit : just read that the techlabs now only flash when they are researching something.. this change is probably related to that
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
January 14 2011 04:28 GMT
#134
If you have an Orbital + Planetary in the same control group, pressing S to make SCV's will only make SCV's in the Orbital. Regardless of how many times I press S the planetary won't make SCV's. I have to click the plantetary manually in order to produce out of them.


yeah this was already so before patch

they aren't considered the same unit.

hit tab, it will cycle from all orbitals to all planetary fortresses.


oh, i guess that makes sense xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
eth3n
Profile Joined August 2010
718 Posts
January 14 2011 05:00 GMT
#135
On January 14 2011 09:45 Turgid wrote:
Show nested quote +
On January 14 2011 09:32 MorefaSho wrote:
I'm just reposting this since it hasn't made the OP yet, but it's a big change:
Nuclear launch detected sound no longer plays on a nuke launch

I hope this is a bug or I'm going to feel obligated to put like 2-3 cannons at every expansion now in PvT :x There'd be no other way to ensure that cloaked ghosts can't nuke your probes, since you wouldn't notice till the nuke went off(unless you happened to be staring at that particular expansion long enough to see the dot). Or am I missing something?

nukes are horrible right now to be fair, this would force scouting of bases, sucks for protoss 8(
Idra Potter: I don't use avada kedavra because i have self-respect.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
January 14 2011 06:39 GMT
#136
I'm just reposting this since it hasn't made the OP yet, but it's a big change:
Nuclear launch detected sound no longer plays on a nuke launch


Whoa seriously? This is interesting and I'm not really against it but it's quite a drastic/sudden change.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Goldfish
Profile Blog Joined August 2010
2230 Posts
January 14 2011 07:33 GMT
#137
On January 14 2011 15:39 Yoshi Kirishima wrote:
Show nested quote +
I'm just reposting this since it hasn't made the OP yet, but it's a big change:
Nuclear launch detected sound no longer plays on a nuke launch


Whoa seriously? This is interesting and I'm not really against it but it's quite a drastic/sudden change.


Yeah, it's too bad they didn't mention it in the patch note. I wouldn't mind seeing how this turns out, nukes are rare and it'd interested to see if this changes things drastically.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Natt
Profile Joined August 2010
France253 Posts
January 14 2011 07:35 GMT
#138
On January 14 2011 16:33 Gold Fish wrote:
Show nested quote +
On January 14 2011 15:39 Yoshi Kirishima wrote:
I'm just reposting this since it hasn't made the OP yet, but it's a big change:
Nuclear launch detected sound no longer plays on a nuke launch


Whoa seriously? This is interesting and I'm not really against it but it's quite a drastic/sudden change.


Yeah, it's too bad they didn't mention it in the patch note. I wouldn't mind seeing how this turns out, nukes are rare and it'd interested to see if this changes things drastically.


Are you sure you checked all the sound types in the option ? Is there still a notification on the left side of the screen ?
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
January 14 2011 07:35 GMT
#139
On January 12 2011 22:54 Amber[LighT] wrote:
I believe you could remove the "We require more minerals" alerts since beta... it just removed ALL alerts.
this was noted in the patch notes as well.
undyinglight
Profile Joined December 2008
United States611 Posts
January 14 2011 07:42 GMT
#140
Can anyone confirm that the Power field being emitted by Pylons and Warp Prisms is now visually different?
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