1.2 Patch Changes Not Noted - Page 7
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SlapMySalami
United States1060 Posts
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Johnranger-123
United Kingdom341 Posts
On January 14 2011 04:59 PhiliBiRD wrote: the change to tech labs is pretty huge. cloaked banshees feel like a retard unit n ow. You say that but could research a cheaper upgrade make P make more/bring his obs home and cancel it. Right now I dont know how this is useful but its an option to think about ^^ | ||
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PredY
Czech Republic1731 Posts
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SlapMySalami
United States1060 Posts
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Keitzer
United States2509 Posts
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Jieun
United States247 Posts
If you have an Orbital + Planetary in the same control group, pressing S to make SCV's will only make SCV's in the Orbital. Regardless of how many times I press S the planetary won't make SCV's. I have to click the plantetary manually in order to produce out of them. (This was when I had a control group with 2 Orbitals and 1 Planetary; it happened in a few of my games. I'm not sure if the same applies with only 1 Orbital and 1 Planetary). | ||
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tengtengvn
Germany6 Posts
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MoreFaSho
United States1427 Posts
Nuclear launch detected sound no longer plays on a nuke launch | ||
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Turgid
United States1623 Posts
On January 14 2011 09:32 MorefaSho wrote: I'm just reposting this since it hasn't made the OP yet, but it's a big change: Nuclear launch detected sound no longer plays on a nuke launch I hope this is a bug or I'm going to feel obligated to put like 2-3 cannons at every expansion now in PvT :x There'd be no other way to ensure that cloaked ghosts can't nuke your probes, since you wouldn't notice till the nuke went off(unless you happened to be staring at that particular expansion long enough to see the dot). Or am I missing something? | ||
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CecilSunkure
United States2829 Posts
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red_b
United States1267 Posts
On January 14 2011 09:16 banhxeo wrote: I just found one today: If you have an Orbital + Planetary in the same control group, pressing S to make SCV's will only make SCV's in the Orbital. Regardless of how many times I press S the planetary won't make SCV's. I have to click the plantetary manually in order to produce out of them. (This was when I had a control group with 2 Orbitals and 1 Planetary; it happened in a few of my games. I'm not sure if the same applies with only 1 Orbital and 1 Planetary). they aren't considered the same unit. hit tab, it will cycle from all orbitals to all planetary fortresses. it was this way before the patch, Im surprised you didnt notice. | ||
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MiyaviTeddy
Canada697 Posts
but when you change the mouse settings in the current patch, it no longer affects your windows sensitivity! before, when you change the in-game mouse settings, it screws up your windows sensitivity too (not sure if that was the case, I never touched it because of it ) | ||
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Knutzi
Norway664 Posts
edit : just read that the techlabs now only flash when they are researching something.. this change is probably related to that | ||
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Yoshi Kirishima
United States10383 Posts
If you have an Orbital + Planetary in the same control group, pressing S to make SCV's will only make SCV's in the Orbital. Regardless of how many times I press S the planetary won't make SCV's. I have to click the plantetary manually in order to produce out of them. yeah this was already so before patch they aren't considered the same unit. hit tab, it will cycle from all orbitals to all planetary fortresses. oh, i guess that makes sense xD | ||
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eth3n
718 Posts
On January 14 2011 09:45 Turgid wrote: I hope this is a bug or I'm going to feel obligated to put like 2-3 cannons at every expansion now in PvT :x There'd be no other way to ensure that cloaked ghosts can't nuke your probes, since you wouldn't notice till the nuke went off(unless you happened to be staring at that particular expansion long enough to see the dot). Or am I missing something? nukes are horrible right now to be fair, this would force scouting of bases, sucks for protoss 8( | ||
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Yoshi Kirishima
United States10383 Posts
I'm just reposting this since it hasn't made the OP yet, but it's a big change: Nuclear launch detected sound no longer plays on a nuke launch Whoa seriously? This is interesting and I'm not really against it but it's quite a drastic/sudden change. | ||
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Goldfish
2230 Posts
On January 14 2011 15:39 Yoshi Kirishima wrote: Whoa seriously? This is interesting and I'm not really against it but it's quite a drastic/sudden change. Yeah, it's too bad they didn't mention it in the patch note. I wouldn't mind seeing how this turns out, nukes are rare and it'd interested to see if this changes things drastically. | ||
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Natt
France253 Posts
On January 14 2011 16:33 Gold Fish wrote: Yeah, it's too bad they didn't mention it in the patch note. I wouldn't mind seeing how this turns out, nukes are rare and it'd interested to see if this changes things drastically. Are you sure you checked all the sound types in the option ? Is there still a notification on the left side of the screen ? | ||
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SnowSC2
United States678 Posts
On January 12 2011 22:54 Amber[LighT] wrote: this was noted in the patch notes as well.I believe you could remove the "We require more minerals" alerts since beta... it just removed ALL alerts. | ||
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undyinglight
United States611 Posts
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