Which shouldn't happen IMO. That's too important and surprising a sound to be silenced.
1.2 Patch Changes Not Noted - Page 11
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DoubleReed
United States4130 Posts
Which shouldn't happen IMO. That's too important and surprising a sound to be silenced. | ||
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blade55555
United States17423 Posts
On January 16 2011 10:03 DoubleReed wrote: I figured the nuke warning is just due to being audio overloaded. Sometimes you won't hear the "need additional supplies" if you already triggered the "require more minerals" thing. I figured it was the same kind of deal with the new nuke sound. Which shouldn't happen IMO. That's too important and surprising a sound to be silenced. I thought it was proven that it was for those who disabled "alert sounds"? | ||
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arthur
United Kingdom488 Posts
10. "Nuclear launch detected" sound no longer plays when a nuke has been launched. Is this true? Has anyone confirmed this? So launching a nuke = no sound = no warning, only a little red dot which is impossible to find *unless* you are looking for a little red dot...? edit: nvm | ||
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Camlito
Australia4040 Posts
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DarKcS
Australia1237 Posts
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Housemd
United States1407 Posts
EDIT: unless its a mistake by the OP. | ||
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Allscorpion
United Kingdom319 Posts
![]() Erm.. people saying that the lag timer has changed but it looks the same to me?? or is it something else? | ||
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Animostas
United States568 Posts
Not sure if this is the case for other races as well. | ||
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Azn_Christian
United States153 Posts
10. "Nuclear launch detected" sound no longer plays when a nuke has been launched. The people on the other team in a game I played today knew when I launched a nuke, so I'm assuming the sound is still there. | ||
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