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1.2 Patch Changes Not Noted - Page 11

Forum Index > SC2 General
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DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
January 16 2011 01:03 GMT
#201
I figured the nuke warning is just due to being audio overloaded. Sometimes you won't hear the "need additional supplies" if you already triggered the "require more minerals" thing. I figured it was the same kind of deal with the new nuke sound.

Which shouldn't happen IMO. That's too important and surprising a sound to be silenced.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 16 2011 01:06 GMT
#202
On January 16 2011 10:03 DoubleReed wrote:
I figured the nuke warning is just due to being audio overloaded. Sometimes you won't hear the "need additional supplies" if you already triggered the "require more minerals" thing. I figured it was the same kind of deal with the new nuke sound.

Which shouldn't happen IMO. That's too important and surprising a sound to be silenced.


I thought it was proven that it was for those who disabled "alert sounds"?
When I think of something else, something will go here
arthur
Profile Joined April 2009
United Kingdom488 Posts
Last Edited: 2011-01-16 04:22:54
January 16 2011 04:22 GMT
#203
10. "Nuclear launch detected" sound no longer plays when a nuke has been launched.


Is this true?

Has anyone confirmed this?




So launching a nuke = no sound = no warning, only a little red dot which is impossible to find *unless* you are looking for a little red dot...?



edit: nvm
youtube.com/f1337
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
January 16 2011 04:54 GMT
#204
All terran air units have this weird turning animation now, did anyone else notice this? I don't think it affects the game, but i've never seen it happen before.
sAviOr...
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
January 16 2011 05:19 GMT
#205
If Nuke launched doesn't make a sound, I want Nydus worms not to screech "IM HERE< IM HERE"
Die tomorrow - Live today
Housemd
Profile Joined March 2010
United States1407 Posts
Last Edited: 2011-01-16 05:26:03
January 16 2011 05:24 GMT
#206
That nuclear-sound thing is huge. Don't know how many times I have heard that rather than seeing the small message on the screen. This could really impact the late game when a lot of stuff is going on and a ghost slips by to call down a nuclear launch.

EDIT: unless its a mistake by the OP.
Fantasy is a beast
Allscorpion
Profile Joined April 2010
United Kingdom319 Posts
January 16 2011 19:52 GMT
#207
[image loading]

Erm.. people saying that the lag timer has changed but it looks the same to me?? or is it something else?
Day[9] Made me do it
Animostas
Profile Blog Joined August 2009
United States568 Posts
January 19 2011 07:29 GMT
#208
One more thing I believe wasn't mentioned. If you hit "return cargo" when your Probe is holding minerals, it would previously go back to the mineral line and continue mining. Now it just hangs out by the Nexus.

Not sure if this is the case for other races as well.
Azn_Christian
Profile Joined September 2010
United States153 Posts
January 19 2011 07:38 GMT
#209
10. "Nuclear launch detected" sound no longer plays when a nuke has been launched.

The people on the other team in a game I played today knew when I launched a nuke, so I'm assuming the sound is still there.
Life appears to me too short to be spent in nursing animosity or registering wrongs." - Charlotte Bronte, Jane Eyre
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