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1.2 Patch Changes Not Noted - Page 10

Forum Index > SC2 General
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lololol
Profile Joined February 2006
5198 Posts
January 14 2011 22:53 GMT
#181
On January 15 2011 07:09 ZeroCartin wrote:
Show nested quote +
On January 15 2011 07:03 Adsee wrote:
On January 13 2011 19:49 sleepingdog wrote:
On January 12 2011 22:50 Allscorpion wrote:
10. Buildings with tech labs no longer flash green when constructing a unit that requires the tech lab, It still flashes when something is being researched though.
+ Show Spoiler +
[image loading]

Anything else that I missed, comment below and I will add it.


This is just...the most amazing thing, for me this is the biggest buff in my PvT, way better than observer cost nerf. How the hell did Blizz NOT mention it.

For anybody who doesn't get how huge this is: Until now, the tech lab would always flash green when a banshee or raven was constructed. Good luck placing your bets if cloak is being researched. Now you can definitely, like with 99% certainty scout for a cloak research. I've taken a quick look into liquipedia and these are the other possible things that a terran could research from the starport-techlab:

-) Caduceus Reactor: Increases the Medivac's starting energy by 25.
-) Corvid Reactor: Increases the Raven's starting energy by 25.
-) Durable Materials: Increases the duration of Auto-Turrets and Point Defense Drones to 240 seconds, and increases the duration of the Seeker Missile to 20 Seconds.
-) Seeker Missile: Allows Ravens to use the Seeker Missile ability.

Now why on God's green earth would a terran research one of THESE abilities in the early-midgame? Conclusion:
Does the tech-lab flash, you have now successfully scouted for cloak research. If you don't see the tech-lab flashing, then chances are high that the terran goes for a quick raven.


Um, the text says " It still flashes when something is being researched though." implying that it was there before.


On January 13 2011 08:23 Liquid`Tyler wrote:
Show nested quote +
On January 13 2011 08:02 tnud wrote:
On January 13 2011 07:51 Allscorpion wrote:
On January 13 2011 07:31 tnud wrote:
On January 13 2011 07:13 deth2munkies wrote:
On January 13 2011 07:10 obsid wrote:
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.


OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!

That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.


Nothing shiny here idd:
[image loading]
[img]http://imgur.com/2Qq9A.jpg[/img]


EDIT: Wrong quote.


ty for image added another pic showing something being research as well.
Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc.

.. Sorry to say this but research has always triggered the green effect
The change is that building units that require it no longer triggers the animation. Nothing else
Also, PM'd you.

dunno how you and deth2munkies have failed to figure this out but think you have and so say other people are wrong. an animated tech lab used to be ambiguous and now it's not.

I'll call Nada.
MindRush
Profile Joined April 2010
Romania916 Posts
January 14 2011 22:59 GMT
#182
On January 14 2011 20:44 imbecile wrote:
I was kinda sad that the "<" key on the german keyboard can't be assigned. Wanted to make it the cc center button. Now it just stays that useless thing that keeps me from hitting shift sometimes.

why don't you get a cheap BW keyboard?
i have one for BW/SC2 and one for everything else
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
January 14 2011 23:36 GMT
#183
Can someone help me with the one about tech labs? Does this mean that you can now tell when the T is researching stim or combat shields?
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
terranghost
Profile Joined May 2010
United States980 Posts
January 14 2011 23:42 GMT
#184
On January 15 2011 08:36 Peterblue wrote:
Can someone help me with the one about tech labs? Does this mean that you can now tell when the T is researching stim or combat shields?


yes
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 15 2011 00:31 GMT
#185
On January 15 2011 08:36 Peterblue wrote:
Can someone help me with the one about tech labs? Does this mean that you can now tell when the T is researching stim or combat shields?

Both have green glow at tech lab.
BalanceFx
Profile Joined July 2010
United States72 Posts
January 15 2011 00:52 GMT
#186
On January 15 2011 04:15 GreatFall wrote:
Sweet man, I'm joining 'the cow' channel ASAP!


Hah... I thought it was a joke too:

34 people in channel.
eiins: hello ...moo!
LaZaRuS: jajaja ...moo!
la wea idiota ...moo!
LordIdra: lol ...moo!
bigEsmalls: sup ...moo!
Junior: this channel owns ...moo!
eiins: big time ...moo!
Martyr: The Cow Level is a lie ...moo!
It doesnt work ...moo!
Junior: there is no cow level ...moo!
You: There is no such channel. Sorry. You were scammed. ...moo!
eiins: wonder if there's another cow lvl ...moo!
ChiefOppupu: holy !@#$ ...moo!
When you understand why you reject all other gods, you will understand why I reject yours as well. --Stephen Roberts
tralafiti
Profile Joined October 2010
Germany17 Posts
January 15 2011 01:01 GMT
#187
am i the only one that feels that they somehow reduced the latency? especially kiting feels so much more accurate since 1.2.0
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
January 15 2011 03:27 GMT
#188
Whoa seriously? This is interesting and I'm not really against it but it's quite a drastic/sudden change.


Yeah, it's too bad they didn't mention it in the patch note. I wouldn't mind seeing how this turns out, nukes are rare and it'd interested to see if this changes things drastically.


Actually I tried nuking and I myself got the message... how about the opponents/allies though?

am i the only one that feels that they somehow reduced the latency? especially kiting feels so much more accurate since 1.2.0


If so that's sweet :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Gudeldar
Profile Joined August 2010
United States1200 Posts
January 15 2011 04:08 GMT
#189
I didn't see anyone else mention this but there were some small UI changes, like the "X is slowing down the game" messages now appear at the top instead of at the bottom (way better this way) and the replay/observer bar has a different UI.
Shron
Profile Joined March 2010
United States162 Posts
January 15 2011 19:48 GMT
#190
This is awesome, they added a new option with this patch under "gameplay" from what I can tell that is "Save all replays."

It's like how they had it in the beta!
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
da_head
Profile Blog Joined November 2008
Canada3350 Posts
January 15 2011 20:33 GMT
#191
On January 15 2011 13:08 Gudeldar wrote:
I didn't see anyone else mention this but there were some small UI changes, like the "X is slowing down the game" messages now appear at the top instead of at the bottom (way better this way) and the replay/observer bar has a different UI.

yea this has been mentioned multiple times -__-
When they see MC Probe, all the ladies disrobe.
stormchaser
Profile Joined January 2011
Canada1009 Posts
January 15 2011 21:12 GMT
#192
When you have Starcraft 2 ALT-TABBED the tab will flash yellow when you receive a message.
Elp
Profile Joined September 2010
Netherlands86 Posts
Last Edited: 2011-01-15 22:41:07
January 15 2011 22:39 GMT
#193
10. "Nuclear launch detected" sound no longer plays when a nuke has been launched.

eh.. i doubt this. I just tested it against an AI and when viewing the replay from the AI perspective the audio (and text) warning is still there. Such a change would be huge, i doubt blizzard would forget adding it to the patchnotes.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 15 2011 23:04 GMT
#194
On January 16 2011 06:12 stormchaser wrote:
When you have Starcraft 2 ALT-TABBED the tab will flash yellow when you receive a message.

Yes, noticed that too. StarCraft 2 now like ICQ or livemessenger bot. But it's only in Windows 7 and maybe Vista
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 15 2011 23:05 GMT
#195
On January 16 2011 08:04 Existor wrote:
Show nested quote +
On January 16 2011 06:12 stormchaser wrote:
When you have Starcraft 2 ALT-TABBED the tab will flash yellow when you receive a message.

Yes, noticed that too. StarCraft 2 now like ICQ or livemessenger bot. But it's only in Windows 7 and maybe Vista


Nah it happens in XP too.
KevinIX
Profile Joined October 2009
United States2472 Posts
January 15 2011 23:11 GMT
#196
On January 12 2011 22:50 Allscorpion wrote:
10. "Nuclear launch detected" sound no longer plays when a nuke has been launched.


Just tried nuking, and I still have the sound.
Liquid FIGHTING!!!
D3adp0ol
Profile Joined January 2011
Netherlands1 Post
January 16 2011 00:43 GMT
#197
I think nydus lost his sound effects when popping too. Can anyone confirm this?
crate
Profile Blog Joined May 2009
United States2474 Posts
January 16 2011 00:51 GMT
#198
On January 15 2011 07:24 MindRush wrote:
Show nested quote +
On January 13 2011 02:31 universalwill wrote:
i twas playing around and found that even though the patch said that it charges players for requesting autorepair, i don't see any difference from the last patch.


what do you mean ? while SCV is in autorepair it consumes more resources ?
or are you reffering to the threat priority of SCV ?

I'm pretty sure what the patch change meant is that if you're playing 2v2 as Terran and your ally turns on autorepair on your SCVs, it costs him minerals and not you when they repair.

Should have zero effect in 1v1s.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
January 16 2011 00:53 GMT
#199
On January 16 2011 08:11 KevinIX wrote:
Show nested quote +
On January 12 2011 22:50 Allscorpion wrote:
10. "Nuclear launch detected" sound no longer plays when a nuke has been launched.


Just tried nuking, and I still have the sound.

Player nuking has the sound, but not other player.
I always try to shield slam face, just to make sure it doesnt work
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
January 16 2011 00:59 GMT
#200
On January 16 2011 09:53 MorefaSho wrote:
Show nested quote +
On January 16 2011 08:11 KevinIX wrote:
On January 12 2011 22:50 Allscorpion wrote:
10. "Nuclear launch detected" sound no longer plays when a nuke has been launched.


Just tried nuking, and I still have the sound.

Player nuking has the sound, but not other player.


got nuked today, had the sound and warning
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
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