On January 15 2011 07:09 ZeroCartin wrote:
Um, the text says " It still flashes when something is being researched though." implying that it was there before.
Show nested quote +
On January 15 2011 07:03 Adsee wrote:
On January 13 2011 19:49 sleepingdog wrote:
This is just...the most amazing thing, for me this is the biggest buff in my PvT, way better than observer cost nerf. How the hell did Blizz NOT mention it.
For anybody who doesn't get how huge this is: Until now, the tech lab would always flash green when a banshee or raven was constructed. Good luck placing your bets if cloak is being researched. Now you can definitely, like with 99% certainty scout for a cloak research. I've taken a quick look into liquipedia and these are the other possible things that a terran could research from the starport-techlab:
-) Caduceus Reactor: Increases the Medivac's starting energy by 25.
-) Corvid Reactor: Increases the Raven's starting energy by 25.
-) Durable Materials: Increases the duration of Auto-Turrets and Point Defense Drones to 240 seconds, and increases the duration of the Seeker Missile to 20 Seconds.
-) Seeker Missile: Allows Ravens to use the Seeker Missile ability.
Now why on God's green earth would a terran research one of THESE abilities in the early-midgame? Conclusion:
Does the tech-lab flash, you have now successfully scouted for cloak research. If you don't see the tech-lab flashing, then chances are high that the terran goes for a quick raven.
On January 12 2011 22:50 Allscorpion wrote:
10. Buildings with tech labs no longer flash green when constructing a unit that requires the tech lab, It still flashes when something is being researched though.
+ Show Spoiler +![[image loading]](http://imgur.com/2Qq9A.jpg)
Anything else that I missed, comment below and I will add it.
10. Buildings with tech labs no longer flash green when constructing a unit that requires the tech lab, It still flashes when something is being researched though.
+ Show Spoiler +
![[image loading]](http://imgur.com/2Qq9A.jpg)
Anything else that I missed, comment below and I will add it.
This is just...the most amazing thing, for me this is the biggest buff in my PvT, way better than observer cost nerf. How the hell did Blizz NOT mention it.
For anybody who doesn't get how huge this is: Until now, the tech lab would always flash green when a banshee or raven was constructed. Good luck placing your bets if cloak is being researched. Now you can definitely, like with 99% certainty scout for a cloak research. I've taken a quick look into liquipedia and these are the other possible things that a terran could research from the starport-techlab:
-) Caduceus Reactor: Increases the Medivac's starting energy by 25.
-) Corvid Reactor: Increases the Raven's starting energy by 25.
-) Durable Materials: Increases the duration of Auto-Turrets and Point Defense Drones to 240 seconds, and increases the duration of the Seeker Missile to 20 Seconds.
-) Seeker Missile: Allows Ravens to use the Seeker Missile ability.
Now why on God's green earth would a terran research one of THESE abilities in the early-midgame? Conclusion:
Does the tech-lab flash, you have now successfully scouted for cloak research. If you don't see the tech-lab flashing, then chances are high that the terran goes for a quick raven.
Um, the text says " It still flashes when something is being researched though." implying that it was there before.
On January 13 2011 08:23 Liquid`Tyler wrote:
dunno how you and deth2munkies have failed to figure this out but think you have and so say other people are wrong. an animated tech lab used to be ambiguous and now it's not.
Show nested quote +
On January 13 2011 08:02 tnud wrote:
.. Sorry to say this but research has always triggered the green effect
The change is that building units that require it no longer triggers the animation. Nothing else
Also, PM'd you.
On January 13 2011 07:51 Allscorpion wrote:
ty for image added another pic showing something being research as well.
Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc.
On January 13 2011 07:31 tnud wrote:
Nothing shiny here idd:
![[image loading]](http://imgur.com/2Qq9A.jpg)
EDIT: Wrong quote.
On January 13 2011 07:13 deth2munkies wrote:
That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.
On January 13 2011 07:10 obsid wrote:
OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!
On January 13 2011 06:31 Munk-E wrote:
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.
I've noticed that when you're building a unit that requires a tech lab, the tech lab doesn't turn green anymore.
OMG, can someone else please confirm this?! This might be the biggest change done in this patch. Being able to see when stem/blue flame/cloak is being researched or not is huge!
That's not what he means. In the current iteration, if you're building a hellion on a tech labed Factory, nothing happens, but build a Siege Tank or Thor, and it lights up regardless of research. Now it only lights up when something is researching.
Nothing shiny here idd:
![[image loading]](http://imgur.com/2Qq9A.jpg)
[img]http://imgur.com/2Qq9A.jpg[/img]
EDIT: Wrong quote.
ty for image added another pic showing something being research as well.
Nice find everyone. Gonna make it a lot easier to see if the T is teching cloack etc.
.. Sorry to say this but research has always triggered the green effect

The change is that building units that require it no longer triggers the animation. Nothing else

Also, PM'd you.
dunno how you and deth2munkies have failed to figure this out but think you have and so say other people are wrong. an animated tech lab used to be ambiguous and now it's not.