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On September 22 2010 18:07 Red_beard wrote: The infestor nerf, ekhm, "bug fix" is fairly huge balance-wise... I'd say it is the biggest nerf of all the "official" unit nerfs, too. Wouldn't you agree?
I'd say it is the smallest nerf of any of them since most people didn't even know about it and the infestor is usually used to FG and run more than anything. Certainly smaller than the Tank nerf.
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Everyone wrote: eggs have always overlapped
Updated OP with an explanation
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Has anyone notice Alt-Tabing takes just 1 second with ATI cards? Before patch it was like ~7+ sec.
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Sorry if this has been mentioned already, but the "Show More" button in the custom game list has a new style, and the border graphics of the achievement showcase (the one on the achievements summary page, where all 5 are presented at once) look shinier, too.
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On September 22 2010 22:50 Alpina wrote: Has anyone notice Alt-Tabing takes just 1 second with ATI cards? Before patch it was like ~7+ sec. Nice to see that happening...
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Russian Federation4295 Posts
New larva spawn system fix some problems for zergs, and you now can control larva spawn placement!
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You should use windowed mode, it switches instantly.
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On September 22 2010 23:02 J7S wrote: You should use windowed mode, it switches instantly.
full-screen windowed mode, not windowed mode. windowed mode is a 1024x768 box that doesn't keep the mouse from moving outside the window :\
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Ok, i was thinking about fullscreen windowed mode. Not sure if there is someone who can play in windowed moe not full screen. :D
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On September 22 2010 22:30 EnderCN wrote:Show nested quote +On September 22 2010 18:07 Red_beard wrote: The infestor nerf, ekhm, "bug fix" is fairly huge balance-wise... I'd say it is the biggest nerf of all the "official" unit nerfs, too. Wouldn't you agree? I'd say it is the smallest nerf of any of them since most people didn't even know about it and the infestor is usually used to FG and run more than anything. Certainly smaller than the Tank nerf.
Depends on who you are. I used to play an infestor heavy ZvT (infestor/ling into reactionary roach, baneling, and/or mutas). FG helps tremendously vs bioballs, hellions, and air units while burrow NP can take care of a dedicated thor or tank push.
Now it's a pretty worthless strategy as you won't be able to handle a dedicated thor or tank push.
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"Nydus worms are noisier while building, but don't make a global sound when emerging."
This is definitely false.Played many games with nydus everyone could hear it pop up.
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Nydus worms don't make a global sound? THAT is exactly the buff zergs needed. If they don't explore Nydus more, I have no sympathy for them.
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On September 22 2010 23:47 0neder wrote: Nydus worms don't make a global sound? THAT is exactly the buff zergs needed. If they don't explore Nydus more, I have no sympathy for them.
They still make a global sound, read the many posts above you. Geez TL, how many times in this thread do we have to talk about this?
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On September 22 2010 17:02 Gulzt wrote: - Did the Drone AI improve?
I made a post in the patch thread also, but I felt like the pathing of worker units in general improved. Either my micro sucks now, or I cannot keep my probe from getting hit by chasing workers now while scouting due to improved AI. Before they used to kind of slide when you turned properly, but now they just hit you, and only drop back a bit afterwards. Can anyone else confirm / refute this?
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On September 22 2010 23:14 J7S wrote: Ok, i was thinking about fullscreen windowed mode. Not sure if there is someone who can play in windowed moe not full screen. :D It take a few minutes to get used to using middle mouse button to scroll but after that it's not that bad really. Without a middle mouse button? That I don't even want to imagine.
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When typing in the authenticators numbers, the numbers themselves show rather than just asterisks (1234 instead of ****)
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NEW /DANCE AND /CHEER MOVES (i think?)
High Templar Marauder Zealot Ultralisk
Not 100% they are new, i maybe not just noticed them before
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On September 22 2010 23:41 teemh wrote: "Nydus worms are noisier while building, but don't make a global sound when emerging."
This is definitely false.Played many games with nydus everyone could hear it pop up.
Updated OP to reflect this confirmation, apologies to the other guy above for the confusion.
Related, I'm pretty sure there aren't really any other stealth changes, and all those confirmed are just aesthetic, so no ninja buffs
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On September 23 2010 00:10 Dreamexpress wrote: NEW /DANCE AND /CHEER MOVES (i think?)
High Templar Marauder Zealot Ultralisk
Not 100% they are new, i maybe not just noticed them before
They've been able to dance since the official release of the game.
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