UPDATE: Still Unlisted Patch Balance Changes - Page 19
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Noev
United States1105 Posts
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DC Elite
United States152 Posts
On July 09 2010 01:54 dbizzle wrote: A question on the roaches not being able to go under forcefields. How does this effect any game play what so ever? If the protoss sees your army burrowed with an observer wont he just shoot at you and make you come up anyways? If he does not have an observer how will he predict forcefields to stop them from coming up anyways? Even if you use it as a retreat option, the only way I ever see this hurting zerg is if an observer is on its way and the toss is perma fielding your own ramp. In the heat of battle, burrow moving the roaches was always good for the regen and also to pop up under the colossus. Random forcefields prevent this now, which burrow should logically be able to go under. | ||
EnderCN
United States499 Posts
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Erucious
Norway393 Posts
On July 09 2010 02:02 zyvox wrote: its for when the roach army is engaging the protoss army and then the roaches get split by FF. you can burrow and regroup to continue the attack while the protoss doesn't have time to recover like he wanted with FF so in a sense, forcefield is overpowered? You are saying taht the protoss should be allowd to dictate the entire battle because they make sentries, but zerg arent when they upgrade their roaches? This doesnt make sense | ||
Graven
United States314 Posts
On July 09 2010 01:37 R0YAL wrote: They decided that infinity was too long, making it longer so that it would last until any major battles are over would be redundant. Not at all...it would prevent someone NP'ing and unit and leaving it their base indefinetely...or stealing a drop ship and then waiting a few minutes for your army to get to the point and kill it. | ||
ZergTurd
83 Posts
On July 09 2010 01:41 theDragoon wrote: I just don't appreciate how they changed so much without telling us in the patch notes. I thought the game was pretty well balanced pre-phase 2 and these changes may disrupt the balance. They're trying new things. It's a beta. They'll keep making changes for the next yr+. | ||
MonkeyKungFu
Norway154 Posts
Also dont like that roaches cant burrow underneath FF anymore, they move slow as hell when burred and its not like observers are unavailable at the point where roach burrow comes into play, ultralisks are though. | ||
Bibdy
United States3481 Posts
Edit: Yup, later posts confirmed it takes 10s to switch (both directions), and the cooldown is paused when its not in WG form. | ||
BeMannerDuPenner
Germany5638 Posts
On July 09 2010 02:07 ZergTurd wrote: They're trying new things. It's a beta. They'll keep making changes for the next yr+. agree. but i also think they should put evrything that affects gameplay in the patch notes. | ||
magKuz
Sweden7 Posts
would make sence if they couldn't but just want confirmation | ||
MiyaviTeddy
Canada697 Posts
On July 09 2010 02:07 ZergTurd wrote: They're trying new things. It's a beta. They'll keep making changes for the next yr+. To be honest they could try new things after retail release too. It's just for the past couple of months, they could've like drastically changed a race and see how they fare and try things from that. But haven't really done anything super drastically, other then huge balance changes and thats it. They could've add more units, less units, replace, swap, remove, yada yada but no, they just keep things how they were and modify it. | ||
Foreplay
United States1154 Posts
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EliteAzn
United States661 Posts
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Bibdy
United States3481 Posts
The Zealot nerf alone scares the living shit out of me. PvZ on a map like Steppes is going to be dreadful. | ||
HaruHaru
United States988 Posts
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TUski
United States1258 Posts
Roaches can no longer move under Force Fields while burrowed!!!! tl;dr What about infestors? | ||
TimeToPractice!
United States105 Posts
But it really kills my ability to hold off the mid-game timing push with marine/marauder/ghost. Marauder has a 30 second build time, what the hell? This was already a brutal timing push they pulled off, going to be even more difficult to handle now. Blizzard doesn't make sense. The community (including the TL community) voted Terran as the most OP race, so what happens? PROTOSS NERFS. When a thread on TL was bumped asking users which race they thought was most powerful, 400 votes went to Terran while only 150 were divided between the other two. Fucking Terran. Will Blizzard get what's going on when 60% of diamond users eventually switch to Terran? Already started to happen near the end of phase 1. | ||
beetlelisk
Poland2276 Posts
I hoped they would add offline option in the 2nd phase... I've noticed something else in ZealousD's video - transporters no longer clump above single point when told to unload, I'm pretty sure they always had to. I wonder if there is trick similar to BW clicking unload on top of transporters so they can do this while moving? | ||
Bibdy
United States3481 Posts
I think the Zealot nerf is a result of that, and the Reaper/Barracks build time change a result of that...did they forget about Zerg or something? | ||
zyvox
United States32 Posts
On July 09 2010 02:05 Erucious wrote: so in a sense, forcefield is overpowered? You are saying taht the protoss should be allowd to dictate the entire battle because they make sentries, but zerg arent when they upgrade their roaches? This doesnt make sense oh i was just explaining why burrowing under FF is useful. i totally agree with you that roaches should be able to move underneath. | ||
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