• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:09
CEST 01:09
KST 08:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
vespene.gg — BW replays in browser Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason ZeroSpace Megathread Total War: Warhammer 40K Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
UK Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9751 users

UPDATE: Still Unlisted Patch Balance Changes - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 42 Next All
Bibdy
Profile Joined March 2010
United States3481 Posts
July 08 2010 17:42 GMT
#381
On July 09 2010 02:42 zyvox wrote:
Show nested quote +
On July 09 2010 02:05 Erucious wrote:
On July 09 2010 02:02 zyvox wrote:
On July 09 2010 01:54 dbizzle wrote:
A question on the roaches not being able to go under forcefields. How does this effect any game play what so ever? If the protoss sees your army burrowed with an observer wont he just shoot at you and make you come up anyways? If he does not have an observer how will he predict forcefields to stop them from coming up anyways? Even if you use it as a retreat option, the only way I ever see this hurting zerg is if an observer is on its way and the toss is perma fielding your own ramp.


its for when the roach army is engaging the protoss army and then the roaches get split by FF. you can burrow and regroup to continue the attack while the protoss doesn't have time to recover like he wanted with FF


so in a sense, forcefield is overpowered?

You are saying taht the protoss should be allowd to dictate the entire battle because they make sentries, but zerg arent when they upgrade their roaches?

This doesnt make sense


oh i was just explaining why burrowing under FF is useful. i totally agree with you that roaches should be able to move underneath.


GAWD, ITS NOT LIKE WE CAN BRING A DETECTOR WITH OUR ARMY TO SPOT THEM

Oh wait...

Yeah, as a Protoss player, its dumb.
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
July 08 2010 17:47 GMT
#382
- Roaches can't move under Force Fields.

Roaches can move under Supply Depots that have been dropped. They can't move under Supply Depots that have been raised. Coincidence? If you can move over the terrain regularly, you can burrow move under the terrain. Ever wonder why you can't burrow move under Destructible rocks?

- No Patch Notes.

They only show the most recent Patch Notes. Over the month that passed, I'm going to bet that there were 5 or 6 Patch Notes. Are they really going to post all 5 or 6 of them? especially if they overlap? No.
There is no one like you in the universe.
TimeToPractice!
Profile Joined January 2010
United States105 Posts
July 08 2010 17:48 GMT
#383
On July 09 2010 02:40 Bibdy wrote:
I remember reading about a month ago on here, someone mentioned that Browder said (who's friend's cousin's former roommate who once went on a date with Kevin Bacon, said...) they were looking into PvP and the problem that you needed to match your opponent's number of gateways early in the game, or you had a massive chance of losing.

I think the Zealot nerf is a result of that, and the Reaper/Barracks build time change a result of that...did they forget about Zerg or something?


You'd think if it were just that... they wouldn't of nerfed the cooldown period for a zealot warping in though - because you dont have to match zealots anymore after that early game.
425-298 cumulative record in the beta. 49-26 record in retail. Account: Practice
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-07-08 17:54:16
July 08 2010 17:50 GMT
#384
On July 09 2010 02:48 TimeToPractice! wrote:
Show nested quote +
On July 09 2010 02:40 Bibdy wrote:
I remember reading about a month ago on here, someone mentioned that Browder said (who's friend's cousin's former roommate who once went on a date with Kevin Bacon, said...) they were looking into PvP and the problem that you needed to match your opponent's number of gateways early in the game, or you had a massive chance of losing.

I think the Zealot nerf is a result of that, and the Reaper/Barracks build time change a result of that...did they forget about Zerg or something?


You'd think if it were just that... they wouldn't of nerfed the cooldown period for a zealot warping in though - because you dont have to match zealots anymore after that early game.


Its in the period prior to Warp-Gate tech. If someone 2-Gates you, you have to build another Gateway yourself, quickly, make a choke out of the buildings and either try to match the Zealot count, get a Cannon (hah), or bee-line for Stalkers/Sentries.

The Zealot build time nerf would make it easier to get Stalkers/Sentries out before there's a critical mass number of Zealots smashing down your front door.
Nybb
Profile Joined July 2010
Canada13 Posts
Last Edited: 2010-07-08 17:56:32
July 08 2010 17:55 GMT
#385
So Zealots take longer to make, you can't do the re-gating thing, you can't do cool tricks with Blink any more, and you can't use Hallucinations to break enemy FFs, while the Voidray target-spam damage boost thing now works if they are charged? I guess they just really want Protoss to make Voidrays every game :/

I honestly really love the critters though. And the fact that they are actively improving the graphics is awesome.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
July 08 2010 17:56 GMT
#386
On July 09 2010 02:47 vica wrote:
- Roaches can't move under Force Fields.

Roaches can move under Supply Depots that have been dropped. They can't move under Supply Depots that have been raised. Coincidence? If you can move over the terrain regularly, you can burrow move under the terrain. Ever wonder why you can't burrow move under Destructible rocks?

- No Patch Notes.

They only show the most recent Patch Notes. Over the month that passed, I'm going to bet that there were 5 or 6 Patch Notes. Are they really going to post all 5 or 6 of them? especially if they overlap? No.

Who cares how many there are? I can understand critters not being listed but things like NP nerf or times to make a unit or building? Blink fix is significant too.
I don't understand how can they not include those, I can only guess they made it too automated for themselves.
wwww
Jokah
Profile Joined April 2010
United Kingdom74 Posts
Last Edited: 2010-07-08 17:59:38
July 08 2010 17:57 GMT
#387
On July 08 2010 12:36 Zelniq wrote:

There have been rumors that Spawning Pools build faster now, but according to my tests, I can confirm it is still exactly 65 in-game seconds same as always.



I believe this rumor came about because people were noticing they didn't have enough gas while trying to time zergling speed upgrade for when spawning pool finishes.

Could it be that refinery now takes longer to build? I'm on EU so I cant check myself.

I mention this because people are asking where zergs early game nerf is. This could be it.
I've been quoted as saying "I don't like quotes".
Graven
Profile Joined June 2010
United States314 Posts
July 08 2010 17:58 GMT
#388

- No Patch Notes.

They only show the most recent Patch Notes. Over the month that passed, I'm going to bet that there were 5 or 6 Patch Notes. Are they really going to post all 5 or 6 of them? especially if they overlap? No.


Of course they should. Someone at Blizzard should know exactly what has changed since the end of phase 1. The patch notes they posted are worthless.
Orange Goblin
Profile Joined May 2010
218 Posts
July 08 2010 17:58 GMT
#389
On July 09 2010 02:05 Erucious wrote:
Show nested quote +
On July 09 2010 02:02 zyvox wrote:
On July 09 2010 01:54 dbizzle wrote:
A question on the roaches not being able to go under forcefields. How does this effect any game play what so ever? If the protoss sees your army burrowed with an observer wont he just shoot at you and make you come up anyways? If he does not have an observer how will he predict forcefields to stop them from coming up anyways? Even if you use it as a retreat option, the only way I ever see this hurting zerg is if an observer is on its way and the toss is perma fielding your own ramp.


its for when the roach army is engaging the protoss army and then the roaches get split by FF. you can burrow and regroup to continue the attack while the protoss doesn't have time to recover like he wanted with FF


so in a sense, forcefield is overpowered?

You are saying taht the protoss should be allowd to dictate the entire battle because they make sentries, but zerg arent when they upgrade their roaches?

This doesnt make sense


A thousand times this.
TimeToPractice!
Profile Joined January 2010
United States105 Posts
July 08 2010 17:58 GMT
#390
On July 09 2010 02:50 Bibdy wrote:
Show nested quote +
On July 09 2010 02:48 TimeToPractice! wrote:
On July 09 2010 02:40 Bibdy wrote:
I remember reading about a month ago on here, someone mentioned that Browder said (who's friend's cousin's former roommate who once went on a date with Kevin Bacon, said...) they were looking into PvP and the problem that you needed to match your opponent's number of gateways early in the game, or you had a massive chance of losing.

I think the Zealot nerf is a result of that, and the Reaper/Barracks build time change a result of that...did they forget about Zerg or something?


You'd think if it were just that... they wouldn't of nerfed the cooldown period for a zealot warping in though - because you dont have to match zealots anymore after that early game.


Its in the period prior to Warp-Gate tech. If someone 2-Gates you, you have to build another Gateway yourself, quickly, make a choke out of the buildings and either try to match the Zealot count, get a Cannon (hah), or bee-line for Stalkers/Sentries.

The Zealot build time nerf would make it easier to get Stalkers/Sentries out before there's a critical mass number of Zealots smashing down your front door.


Right, I think that'd be some kind of justification if only the build time inside of the gateway was nerfed, but to also nerf the build time of zealots warping in from warp gates goes beyond the early-game zealot matching.
425-298 cumulative record in the beta. 49-26 record in retail. Account: Practice
Bibdy
Profile Joined March 2010
United States3481 Posts
July 08 2010 17:59 GMT
#391
On July 09 2010 02:57 Jokah wrote:
Show nested quote +
On July 08 2010 12:36 Zelniq wrote:

There have been rumors that Spawning Pools build faster now, but according to my tests, I can confirm it is still exactly 65 in-game seconds same as always.



I believe this rumor came about because people were noticing they didn't have enough gas while trying to time zergling speed upgrade for when spawning pool finishes.

Could it be that refinery now takes longer to build? I'm on EU so I cant check myself.


They might have noticed it, because their 6Pools are smashing through Protoss doorways much easier now that the first Zealot shows up 5 seconds later
Bibdy
Profile Joined March 2010
United States3481 Posts
July 08 2010 18:02 GMT
#392
On July 09 2010 02:58 TimeToPractice! wrote:
Show nested quote +
On July 09 2010 02:50 Bibdy wrote:
On July 09 2010 02:48 TimeToPractice! wrote:
On July 09 2010 02:40 Bibdy wrote:
I remember reading about a month ago on here, someone mentioned that Browder said (who's friend's cousin's former roommate who once went on a date with Kevin Bacon, said...) they were looking into PvP and the problem that you needed to match your opponent's number of gateways early in the game, or you had a massive chance of losing.

I think the Zealot nerf is a result of that, and the Reaper/Barracks build time change a result of that...did they forget about Zerg or something?


You'd think if it were just that... they wouldn't of nerfed the cooldown period for a zealot warping in though - because you dont have to match zealots anymore after that early game.


Its in the period prior to Warp-Gate tech. If someone 2-Gates you, you have to build another Gateway yourself, quickly, make a choke out of the buildings and either try to match the Zealot count, get a Cannon (hah), or bee-line for Stalkers/Sentries.

The Zealot build time nerf would make it easier to get Stalkers/Sentries out before there's a critical mass number of Zealots smashing down your front door.


Right, I think that'd be some kind of justification if only the build time inside of the gateway was nerfed, but to also nerf the build time of zealots warping in from warp gates goes beyond the early-game zealot matching.


Oh, I see what you mean. Yeah, its a bit heavy handed, but the general rule for Warp Gate cooldowns is the original cooldown minus 10 seconds, so you'd lose some consistency...but, you know Blizzard. They've clung to one ruleset for PvP and PvE in WoW, even though its made it a nightmare for both, just because they want consistency.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
July 08 2010 18:08 GMT
#393
marine shield upgrade icon has been changed
the smoke in the bases of metalopolis is much larger now
the shape of the smoke on scrap station was changed also, but it seems to be aesthetic rather than functional change
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
July 08 2010 18:09 GMT
#394
On July 09 2010 02:36 TimeToPractice! wrote:
If the zealot nerf stays - which by the way... Why in the world would they even do that? The two-gate pressure vs zerg was just that... pressure. Roaches totally nullify it anyway.

But it really kills my ability to hold off the mid-game timing push with marine/marauder/ghost. Marauder has a 30 second build time, what the hell? This was already a brutal timing push they pulled off, going to be even more difficult to handle now.

Blizzard doesn't make sense. The community (including the TL community) voted Terran as the most OP race, so what happens? PROTOSS NERFS. When a thread on TL was bumped asking users which race they thought was most powerful, 400 votes went to Terran while only 150 were divided between the other two.

Fucking Terran. Will Blizzard get what's going on when 60% of diamond users eventually switch to Terran? Already started to happen near the end of phase 1.

This annoys me quite a bit. Numbers say terran is struggling, so naturally they get buffed. I do think Terran still has great potential, but so do zerg and protoss. If the time comes that terran starts to pull ahead of the other 2 races, I'm sure Blizzard will take actions against Terran just like they have been trying to do infavour of Terran.

The zealot nerf really surprises me. I play terran so I haven't done ZvP, but was the 2gate preassure really that harsh that zerg couldn't hold it enough to have gained macro advantage? This seems like quite a huge change, changing all MUs and timings where P is involved...
The NP nerf also catches me a bit offguard, I think 12 sec is a bit to short, 15-20sec I reckon would be better time.
I don't fancy reapers much and therefor normally don't proxy early reapers, so I just wonder if they were really that good that they needed a nerf... The few times I've actually done it, the stalker could come out early enough to make the harrash not worth it, depending on the micro of both players. Not done it vZ so yer dunno about that MU.
The infested terran buff might become a bit interesting. That being said, I wonder if double FGing mineral line wont always be better than dropping down 6 infested terrans.
firebound12
Profile Joined March 2010
Canada274 Posts
Last Edited: 2010-07-08 18:17:46
July 08 2010 18:09 GMT
#395
Baneling model changed: now have more of your color (if you're blue it's more blue).
^ I think this is awesome! It looks great on my... custom low/medium setting

Ultras get +2 and +2 vs armored per upgrade, instead of +3 per upgrade.

Hum... that would really leave anti-small units for zerglings and baneling.
There is now a 1 second cooldown for Transfusion from the Queen. With the Creep Tumor cooldown=doubled change, I'm starting to think I shouldn't have sent Day9 those reps lolol

Oh sht! I don't mind the transfusion coolddown, but omg will IdrA rage when he discovers that he can't creep out as fast! :O double the cooldown is a major nerf for those who wants to creep really fast, though it won't change that much the overall balance. Guess we just have to get used to it :/
Neural Parasite lasts about 12-ish in-game seconds.

I.. don't mind the 12 seconds duration because my infestors die anyway b4 that, but at least make it 75 energy or something, because now it just tells me that fungal growth >>> NP instead of FG > NP
Roaches can no longer move under Force Fields while burrowed!!!!
burrowing roach shenanigans with FF

Hum.. interesting, no more retreating for zerg, and no more sneaking through a FF... I think that'll mean more Ultra play IMO. And with the always frenzied ultras now, it's really powerful
Infested Terrans lasts 30 seconds (up from 20).
Infested Terran spell can now be cast while Infestor is Burrowed.

ohhh finally, this change is really something for small drops! without raven or scan, you can sneak into a tank line and spew infested terran all over.. wait have to check woot!

Overall good patch for zerg
koppik
Profile Joined April 2010
United States676 Posts
July 08 2010 18:10 GMT
#396
I can't check now, but http://forums.battle.net/thread.html?topicId=25626291217&sid=3000 <-- is just nonsense, right?
EnderCN
Profile Joined May 2010
United States499 Posts
July 08 2010 18:11 GMT
#397
On July 09 2010 02:58 Orange Goblin wrote:
Show nested quote +
On July 09 2010 02:05 Erucious wrote:
On July 09 2010 02:02 zyvox wrote:
On July 09 2010 01:54 dbizzle wrote:
A question on the roaches not being able to go under forcefields. How does this effect any game play what so ever? If the protoss sees your army burrowed with an observer wont he just shoot at you and make you come up anyways? If he does not have an observer how will he predict forcefields to stop them from coming up anyways? Even if you use it as a retreat option, the only way I ever see this hurting zerg is if an observer is on its way and the toss is perma fielding your own ramp.


its for when the roach army is engaging the protoss army and then the roaches get split by FF. you can burrow and regroup to continue the attack while the protoss doesn't have time to recover like he wanted with FF


so in a sense, forcefield is overpowered?

You are saying taht the protoss should be allowd to dictate the entire battle because they make sentries, but zerg arent when they upgrade their roaches?

This doesnt make sense


A thousand times this.


They can still dictate the battle with fungal growth though.
dhe95
Profile Blog Joined December 2008
United States1213 Posts
July 08 2010 18:11 GMT
#398
Cybernetics core costs 150 minerals now? or was it always like that
Bibdy
Profile Joined March 2010
United States3481 Posts
July 08 2010 18:12 GMT
#399
On July 09 2010 03:09 Zarahtra wrote:
Show nested quote +
On July 09 2010 02:36 TimeToPractice! wrote:
If the zealot nerf stays - which by the way... Why in the world would they even do that? The two-gate pressure vs zerg was just that... pressure. Roaches totally nullify it anyway.

But it really kills my ability to hold off the mid-game timing push with marine/marauder/ghost. Marauder has a 30 second build time, what the hell? This was already a brutal timing push they pulled off, going to be even more difficult to handle now.

Blizzard doesn't make sense. The community (including the TL community) voted Terran as the most OP race, so what happens? PROTOSS NERFS. When a thread on TL was bumped asking users which race they thought was most powerful, 400 votes went to Terran while only 150 were divided between the other two.

Fucking Terran. Will Blizzard get what's going on when 60% of diamond users eventually switch to Terran? Already started to happen near the end of phase 1.

This annoys me quite a bit. Numbers say terran is struggling, so naturally they get buffed. I do think Terran still has great potential, but so do zerg and protoss. If the time comes that terran starts to pull ahead of the other 2 races, I'm sure Blizzard will take actions against Terran just like they have been trying to do infavour of Terran.

The zealot nerf really surprises me. I play terran so I haven't done ZvP, but was the 2gate preassure really that harsh that zerg couldn't hold it enough to have gained macro advantage? This seems like quite a huge change, changing all MUs and timings where P is involved...
The NP nerf also catches me a bit offguard, I think 12 sec is a bit to short, 15-20sec I reckon would be better time.
I don't fancy reapers much and therefor normally don't proxy early reapers, so I just wonder if they were really that good that they needed a nerf... The few times I've actually done it, the stalker could come out early enough to make the harrash not worth it, depending on the micro of both players. Not done it vZ so yer dunno about that MU.
The infested terran buff might become a bit interesting. That being said, I wonder if double FGing mineral line wont always be better than dropping down 6 infested terrans.


What numbers? I swear to god if you quote the dev chat from back in fricking APRIL I will use all of the powers of RealID to find you and punch you up the bracket.
Chriamon
Profile Joined April 2010
United States886 Posts
Last Edited: 2010-07-08 18:13:08
July 08 2010 18:12 GMT
#400
On July 09 2010 03:09 firebound12 wrote:
Show nested quote +
Ultras get +2 and +2 vs armored per upgrade, instead of +3 per upgrade.

Hum... that would really leave anti-small units for zerglings and baneling.
Show nested quote +
There is now a 1 second cooldown for Transfusion from the Queen. With the Creep Tumor cooldown=doubled change, I'm starting to think I shouldn't have sent Day9 those reps lolol

Oh sht! I don't mind the transfusion coolddown, but omg will IdrA rage when he discovers that he can't creep out as fast! :O double the cooldown is a major nerf for those who wants to creep really fast, though it won't change that much the overall balance. Guess we just have to get used to it :/
Show nested quote +
Neural Parasite lasts about 12-ish in-game seconds.

Show nested quote +

I.. don't mind the 12 seconds duration because my infestors die anyway b4 that, but at least make it 75 energy or something, because now it just tells me that fungal growth >>> NP instead of FG > NP
Roaches can no longer move under Force Fields while burrowed!!!!

Hum.. interesting, no more retreating for zerg, and no more sneaking through a FF... I think that'll mean more Ultra play IMO. And with the always frenzied ultras now, it's really powerful
Show nested quote +
Infested Terrans lasts 30 seconds (up from 20).
Infested Terran spell can now be cast while Infestor is Burrowed.

ohhh finally, this change is really something for small drops! without raven or scan, you can sneak into a tank line and spew infested terran all over.. wait have to check woot!

Overall good patch for zerg

lol what? good patch for vs zerg you mean... NP nerf was unfounded, roach nerf was ridiculous, rally change screws nydus over... What was good for z? a t3 unit was slightly buffed and thats it. Infested Terran is pointless, fungal is way better, ITs will never be used competitively. Buffing ultras doesn't help out if all of the midgame stuff is bad. Oh yea, and creep tumor nerf? wtf is that...
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Prev 1 18 19 20 21 22 42 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 79
CosmosSc2 44
Temp0 2
StarCraft: Brood War
Artosis 406
Sea 395
Dota 2
monkeys_forever399
Super Smash Bros
hungrybox566
AZ_Axe100
Other Games
Grubby3659
shahzam647
C9.Mang0360
ROOTCatZ136
ViBE102
Day[9].tv93
Trikslyr44
PPMD21
OptimusSC28
minikerr6
JuggernautJason0
Organizations
Dota 2
PGL Dota 2 - Main Stream2662
Other Games
BasetradeTV283
gamesdonequick225
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 93
• musti20045 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie882
• Day9tv93
Upcoming Events
PiGosaur Cup
51m
Replay Cast
9h 51m
The PondCast
1d 10h
OSC
2 days
CranKy Ducklings
2 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
4 days
Patches Events
4 days
[ Show More ]
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
Proleague 2026-06-16
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.