Get an MMM group, and do an attack command on the groups. Medivacs will now actually stay back behind the MM's, but still within healing range. So your medivacs are now actually better protected.
UPDATE: Still Unlisted Patch Balance Changes - Page 8
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ZealousD
United States13 Posts
Get an MMM group, and do an attack command on the groups. Medivacs will now actually stay back behind the MM's, but still within healing range. So your medivacs are now actually better protected. | ||
TedJustice
Canada1324 Posts
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Jaeger
United States1150 Posts
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vic_gn
Austria50 Posts
On July 08 2010 15:48 Bommes wrote: Thor Ability. Maybe also Fungal Growth and the Marauder slow, but that's pretty unlikely. Fungal Growth should still work on Ultras because its not a stun, the ultra still can hit it just can't move | ||
Soulous
United States133 Posts
On July 08 2010 16:05 vic_gn wrote: Fungal Growth should still work on Ultras because its not a stun, the ultra still can hit it just can't move Fungal growth only damages Ultras, just checked Also, psi field looks different now? And did the fungal growth always have that weird vectorish icon? Some other changes (I think): Health, shields, and energy are now more pale (?) Feedback icon (?) Frenzied Icon on Ultra New icon on corruption and contaminate (?) | ||
InfiniteIce
United States794 Posts
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Bosu
United States3247 Posts
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SarcasticOne
Australia213 Posts
On July 08 2010 16:05 Jaeger wrote: Warp Gate's Transform to Gateway ability increased from 3s to 10s just warp gate -> gateway or both directions? | ||
TimeToPractice!
United States105 Posts
On July 08 2010 15:56 ZealousD wrote: Okay, I'm pretty sure they've changed how medivacs behave when grouped with marines and marauders. Get an MMM group, and do an attack command on the groups. Medivacs will now actually stay back behind the MM's, but still within healing range. So your medivacs are now actually better protected. I sure hope not. Terran shouldn't get auto-micro - the other races have to manage their army positions on their own APM. Tanks are already super buff now since Blizzard buffed their AI big time with two things: the splash centering (sure, this helped other units as well but most of all the tank - and then they made sure tanks don't over-fire on any unit, which is really what made them balanced in SC1) Don't need the entire Terran army turning into auto-micro mode. | ||
superman.
65 Posts
On July 08 2010 16:21 TimeToPractice! wrote: I sure hope not. Terran shouldn't get auto-micro - the other races have to manage their army positions on their own APM. Tanks are already super buff now since Blizzard buffed their AI big time with two things: the splash centering (sure, this helped other units as well but most of all the tank - and then they made sure tanks don't over-fire on any unit, which is really what made them balanced in SC1) Don't need the entire Terran army turning into auto-micro mode. this thread is about unannounced balance changes, not your opinion on terran as a race. idk if its mentioned yet but marine shield & reaper speed icons both changed. | ||
Andro
Canada87 Posts
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Malgrif
Canada1095 Posts
On July 08 2010 16:27 Andro wrote: hallucinated colossus don't break force fields anymore lameeeeeeeeeee, that was so cool | ||
InTriX
United Kingdom149 Posts
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spinesheath
Germany8679 Posts
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Wormsign
United States7 Posts
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Raikynn
41 Posts
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superman.
65 Posts
On July 08 2010 16:43 Raikynn wrote: does tab still work to cycle through grouped buildings? ie a rax with a lab and reactor? no | ||
Scorch
Austria3371 Posts
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Raikynn
41 Posts
wtf? any idea why? | ||
IndecisivePenguin
United States771 Posts
On July 08 2010 16:44 Scorch wrote: Can someone please explain how Stalker blink works? Can I still blink up cliffs normally? Except if the ramp is blocked by rocks? And I can't blink to islands at all? So in fact I can only blink to where there's a way pathable by ground? Can I still blink onto the high ground overlooking a natural on Lost Temple even though there's no ramp? I can understand the rocks part, but I do hope you can still blink to islands and high ground. It would greatly limit the mobility of the unit from what it once was if you could not. | ||
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