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Infest me (Infested Terran is BACK!) - Page 2
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RMmanlots
United States95 Posts
http://www.sc2mapster.com/maps/unit-tester/ | ||
OverSight
United States104 Posts
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NeoLearner
Belgium1847 Posts
On July 08 2010 11:16 Xapti wrote: Blizzard needs to buff infested terrans. Then I won't have a problem with you saying this stuff, because that is how things SHOULD be. Even then, I think infested terran is a stupid ability concept. According to Zelniq in this post: http://www.teamliquid.net/forum/viewmessage.php?topic_id=134701 Infested Terran did get a buff. They last longer (30 seconds, up from 20 seconds) and they can be cast while burrowed. They last longer which can be quite nice for drops, as it means a 50% damage increase if they are not killed. The "cast while burrowed is probably situational, but I like it. I would much prefer they also do it for fungal growth but I guess that would be a "bit" overpowered | ||
Yuffie
132 Posts
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TedJustice
Canada1324 Posts
But the best part is that you're not losing any money if they kill some of the infested terrans, since they were going to die anyway. All you're losing is energy that could arguably be spent better elsewhere. | ||
NeoLearner
Belgium1847 Posts
On July 08 2010 16:55 TedJustice wrote: I just thought I should mention that it only takes one infestor's full load of infested terran to focus down a hatchery/nexus/command center. Infested terrans do 8 damage/hit. Cooldown is 0.8606 This means a DPS of 9.29368. Lifetime of 1 infested terran is 30 (according to Zelniq). This means a total damage output of 278.81. If the energy cost is still 25, a full infestor spawns 8. This means total damage output = 2230 dagamge. (1951 with 1 armour). Let us assume a Orbital Command, without additional armor. It has an armour of 1. One full infestor does 1951 damage, enough to kill the OC in 23 seconds. Including the spawn time, this means you need 28 seconds. Following timings are including 5 second spawn time OC with no upgrade: 28 seconds to kill OC with upgrade: Survives with 105 HP left PF: Unlikely you'll kill it Hatchery: 24.2143 seconds to kill Lair: 32.66 seconds to kill Hive: 548 HP left Nexus: TBD, need to check up on shield and shield armor. But probably around the same timing. EDIT: Think I got it. 10.08 seconds to remove shields from Nexus (without shield upgrade) 11.5286 seconds to kill without shields. Total: 26.6086 seconds to kill. With shield upgrade: Level 1: 28,057 seconds Level 2: 29.9786 seconds Level 3: 32.6686 seconds Armour upgrades behave the same. It seems you need ~4 upgrades to survive. It seems this trick will have some use in PvP. Unless they have cannons | ||
TedJustice
Canada1324 Posts
On July 08 2010 17:16 NeoLearner wrote: Infested terrans do 8 damage/hit. Cooldown is 0.8606 This means a DPS of 9.29368. Lifetime of 1 infested terran is 30 (according to Zelniq). This means a total damage output of 278.81. If the energy cost is still 25, a full infestor spawns 8. This means total damage output = 2230. Let us assume a Orbital Command, without additional armor. It has an armour of 1. One full infestor does 1951 damage, enough to kill the OC in 23 seconds. Including the spawn time, this means you need 28 seconds. Following timings are including 5 second spawn time OC with no upgrade: 28 seconds to kill OC with upgrade: Survives with 105 HP left Hatchery: 24.2143 seconds to kill Lair: 32.66 seconds to kill Hive: 548 HP left Nexus: TBD, need to check up on shield and shield armour. But probably around the same timing. Rather than number crunching, I just tried it out in the unit tester. Nexus went down, without any shield upgrades anyway. | ||
NeoLearner
Belgium1847 Posts
On July 08 2010 17:22 TedJustice wrote: Rather than number crunching, I just tried it out in the unit tester. Nexus went down, without any shield upgrades anyway. Well, I'm 1) in Europe 2) not at my starcraft-runnning computer 3) quite enjoying the number crunching EDIT: structural edit, it seems I suck at quoting | ||
P00RKID
United States424 Posts
Infested terrans are good to throw on cliffs that have a tank on them, if you don't have drop or air. Better now with burrow as you don't risk getting shot moving to the cliff. | ||
gaizka
United States991 Posts
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-Archangel-
Croatia7457 Posts
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Chaosvuistje
Netherlands2581 Posts
I was a little sad when they removed it and replaced it with frenzy ( which I never used ). I promptly stopped going infestors as an opening because of the unviability against air. Now however, with the IT being cast from the infestor while burrowed, I'm gonna have a whole lot of fun . | ||
RMmanlots
United States95 Posts
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nam nam
Sweden4672 Posts
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Xapti
Canada2473 Posts
Terrans can repair command center, and/or lift it off and fly away (AFAIK they move faster than ITs) Protoss are the only ones kinda screwed. The buff to 30s life is rather significant, as it offers a 50% potential damage total boost without that boost infested terrans would not kill a nexus in time. I am still not sure how well they will be, since 8 infested terrans would still take a long time to kill a nexus (over 20s for 8-9 of them PLUS an extra 10(?) seconds in the egg, which is a serious problem), regardless of the fact they can actually do it, because almost anything could do it, given time. If you just used 40 zerglings instead of 2 infestors (similar equivalent costs), you'd be dealing much more damage. Hell, even 16 zerglings would have 50% better DPS than 8 infested terrans. While lings are sacrificial, infestors are also sacrificing energy, and that's worth a lot. Also, infestors will not necessarily survive, such as if they have anti-air units and/or detectors; although it's true they would have the survival advantage. Overall, SC is about making justifiable sacrifices... infestors are a less solid sacrifice to make compared to zerglings, due to their cost, as well as the fact hat's it's not necessary to get away with ZERO physical losses when you're destroying someone's NEXUS. | ||
Aikin
Austria532 Posts
Or just spam him with IT while burrowd I hope that really has changed would be so n1. But i guess since IT are so slow all the workers would just run away. | ||
nihlon
Sweden5581 Posts
On July 09 2010 04:29 Xapti wrote: Infestors will not be using infested terrans in ZvZ - simple as that. Terrans can repair command center, and/or lift it off and fly away (AFAIK they move faster than ITs) Protoss are the only ones kinda screwed. The buff to 30s life is rather significant, as it offers a 50% potential damage total boost without that boost infested terrans would not kill a nexus in time. I am still not sure how well they will be, since 8 infested terrans would still take a long time to kill a nexus (over 20s for 8-9 of them PLUS an extra 10(?) seconds in the egg, which is a serious problem), regardless of the fact they can actually do it, because almost anything could do it, given time. If you just used 40 zerglings instead of 2 infestors (similar equivalent costs), you'd be dealing much more damage. Hell, even 16 zerglings would have 50% better DPS than 8 infested terrans. While lings are sacrificial, infestors are also sacrificing energy, and that's worth a lot. Also, infestors will not necessarily survive, such as if they have anti-air units and/or detectors; although it's true they would have the survival advantage. Overall, SC is about making justifiable sacrifices... infestors are a less solid sacrifice to make compared to zerglings, due to their cost, as well as the fact hat's it's not necessary to get away with ZERO physical losses when you're destroying someone's NEXUS. I don't get what your point are. Obviously infested terrans aren't optimal if you want to take down a nexus or a command center. Having 2 infestors offers you MUCH more versatility than the equivalent cost of zerglings. You can use it in combination with FG to protect against harrass and as support units in close combats. Considering the out damages the roach, casting a bunch of IT's can really be effective in certain situations. If not you use fungal or neural. | ||
TitleRug
United States651 Posts
On July 08 2010 13:10 OverSight wrote: BTW As of right now, Infested Terran can be used while burrowed. wow, really? That makes them so much better. I'm going to go try it right now. | ||
TSM
Great Britain584 Posts
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Archerofaiur
United States4101 Posts
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