On April 21 2010 01:40 Gokain wrote:
would sending extra workers in with troops to a battle, [i.e. Jinro vs. LucifroNNNN match] be a viable reason to continue worker production even after saturation?
would sending extra workers in with troops to a battle, [i.e. Jinro vs. LucifroNNNN match] be a viable reason to continue worker production even after saturation?
for terran yes (repair, make bunker/turret), for toss/zerg, no. Unless you are zerg late-game, you have extended your creep-route all the way to your opponent's base, you have extra minerals, and you want to supplement your attack with some spine crawlers.