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Ares[Effort]
DEMACIA6550 Posts
Wow nice work, and I actually understand the whole triggering concept. I feel smart haha I was a map maker myself for 3-4 years but of course I made Bounds but I can still recognize the work put into this.
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Vatican City State491 Posts
No offense, but by allowing the terran to make a wallin you basically butchered blood bath : (
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On July 02 2009 09:40 closed wrote: No offense, but by allowing the terran to make a wallin you basically butchered blood bath : ( You could already wall-in as terran by using academy.
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On July 02 2009 10:32 iCCup.d(O.o)a wrote:Show nested quote +On July 02 2009 09:40 closed wrote: No offense, but by allowing the terran to make a wallin you basically butchered blood bath : ( You could already wall-in as terran by using academy.
academy comes much later...meaning you can't wall-in early on
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Thx AzureEye
On July 02 2009 09:40 closed wrote: No offense, but by allowing the terran to make a wallin you basically butchered blood bath : (
No offense but in the orig blood bath you could wall in with 2 depots and 1 rax in 3 out of the 4 spots, and in the 4th spot with 3 depots and 1 rax. All I did was add consistency, and I still think P>T so it is a good thing.
Academy for walling is only needed if you want to wall v zerg, and I don't know if possible in all spots (I know it is possible in top left in orig bb and this one too).
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konadora
Singapore66062 Posts
Wow, the obs trigger is quite well thought-out, didn't think of that o_O
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oh you sonovabitch
On July 02 2009 22:10 flag wrote:Thx AzureEye Show nested quote +On July 02 2009 09:40 closed wrote: No offense, but by allowing the terran to make a wallin you basically butchered blood bath : ( No offense but in the orig blood bath you could wall in with 2 depots and 1 rax in 3 out of the 4 spots, and in the 4th spot with 3 depots and 1 rax. All I did was add consistency, and I still think P>T so it is a good thing. Academy for walling is only needed if you want to wall v zerg, and I don't know if possible in all spots (I know it is possible in top left in orig bb and this one too). amazing how people are so misinformed and post this almost EVERY time BB comes up. Wall isn't even that strong on BB and is a shitload easier to prevent in PvT considering distance. It's practically GG if a competent P scouts you first and you've already started to wall.
In regards to the obs triggers, that is sick. I am going to steal!
PS- http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1099
btw you didn't post a map pic of 2.21 here
Why didn't you move the side minerals all the way to the map edge btw? At least move them just close enough where only a turret fits between the edge and the crystal. And put that solar array doodad back in the center. That little hole in the middle is crucial for micro in the early game. I like the mains' mineral setup better than 2.13 but did you move them towards the center a few matrix? They need to be closer to the edge imo. also, aesthetically the plating looks pretty bad, its just a bunch of squares. Make it look pretty.
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Thanks for the picture. I think the side minerals are correct distance from space, there looks like there is space, but if you are trying to hit with tank and psi storm etc, it is the same distance as orig BB as far as I can tell. Also for main minerals, they are same distance from edge as your map, any closer and they would be touching the edges which seems to be a no no in all pro maps. Lastly the center doodad is still there it is just a different doodad. The reason for this change is because the original one has an odd shape and sometimes units get stuck in it. So this shouldn't change micro, just reduce unit stupidity errors.
Lastly I see your point about ugliness, this is a matter of taste as well as many of the other differences between our maps. I'm going to stick with my ugliness for now Hopefully we can play test some of the other recent changes and come see how it feels.
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no for side I meant closer to map edge, turret distance (at least for 9 and 3 areas). Yea mains are same, I was mistaken. The center doodad has a small hole in it. It allows you to wrap units and use it to and advantage. Look at in scmdraft with that weird unit layer. That thing is blood bath's heart imo, you can't take it out.
And for the plating, at least do some kind of swirl design, the big one just looks bad.
bah- why did you lock your map. like this:
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You can't fit any unit into that hole, looking at with scmdraft it doesn't show a placeable area for units at all. Is there something I am missing? Also another reason for the doodad switch is because its y dimension is 3, whereas the original was 2. Since the map is really 64x63 (bottom row is unusable), I needed something with an odd height to achieve full symmetry.
Also what do you think of that spinning sprite at center is it cool or just distracting?
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