Thanks,
Pokebunny
note: I understand that WC3 is considered worse in all aspects on this site and I agree, I just figured someone here might know something.
Blogs > Pokebunny |
Pokebunny
United States10654 Posts
Thanks, Pokebunny note: I understand that WC3 is considered worse in all aspects on this site and I agree, I just figured someone here might know something. | ||
Faronel
United States658 Posts
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Pokebunny
United States10654 Posts
On June 25 2009 11:02 Faronel wrote: You into DotA? Not really but mainly cause I suck at it. Meh, I'd rather play the real RTS anyways. | ||
ZidaneTribal
United States2800 Posts
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armed_
Canada443 Posts
Edit: Also, I find it hilarious how you end a post talking about how you understand absolutely nothing about the basics of a game with a judgement of that game's quality. | ||
maga33
United States247 Posts
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cgrinker
United States3824 Posts
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Pokebunny
United States10654 Posts
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illu
Canada2531 Posts
On June 25 2009 11:00 Pokebunny wrote: So I was feeling a little bored with Starcraft after losing a bunch and decided to play some random WC3 games on the ladders (TFT ofc). My knowledge of the game sucks miserably, all I do is apply starcraft skills (macro, micro, remember to upgrade, expand, creep etc) to WC3. I so far think Night Elf is the coolest, and was wondering if there was any decent information online as to basic strategies, builds etc. I googled around a bit, but it doesn't seem like there are any reliable sources. Any info or links would be greatly appreciated! Thanks, Pokebunny note: I understand that WC3 is considered worse in all aspects on this site and I agree, I just figured someone here might know something. If you absolutely do not know how to play, Orc will be the easiest. While for different races the strategy differ, there are three things that are the most important. 1. Dance. In wc3, since most units can be healed easily, it is important that you let your units on low health to return to your base or somewhere else safe. This is also important because it denies the oppoenents' heroes experiences. 2. Surround and anti-surround. Since most units takes a little while to be killed, for many races the ONLY way to do damage is to surround an enemy unit then kill it. So it's important to know how to surround a unit, as well as knowing how to not get surrounded. 3. Blocking, and breaking attack animation. When surrounding is not possible there is always the possibility of delaying a unit's movement. This works in conjunction with the general attack, move, then attack (then repeat). Once you know 1, 2, and 3 you will play reasonably well. Although 1 and 2 can be quite hard to master (3 is easy; and it's also used in dota). Strategy wise there isn't too much depth. Watch some replays and know what to build and the build orders and you will be fine. Typically you will be using the same build over the same matchup unless something very special happens. I used to rank 70s for FFA ladder and 500s for solo (around 2005), in case you care. I am far from pro but I am half-decent, if I could rate myself. | ||
illu
Canada2531 Posts
Note that although I am describing it in a list, certain things will be done at the same time. So read over everything first then try. Once you start, send all acolytes to gold mine, ghoul to nearest lumber, and query two acolytes from necropolis, and set waypoint to the mine. Immediately build a graveyard near lumber. Then build in this order: crypt, zig, altar, zig (can be delayed slightly), as soon as you get enough gold to do so. When your altar is 1/8 complete, build shop. (I need to point one thing out at this moment, that all of your buildings at this point except the graveyard, should form a wall surrounding your goldmine. This gives you protection. Unfortunately it is impossible to form a perfect seal for all of the maps. You need to experiment with this until you get get a base such that there is ONLY ONE ENTRY POINT, or maybe NO ENTRY POINTS to your goldmine. Again this heavily depends on the map). At the same time, when your crypt is finished, train two ghouls (don't query, you also need gold for your shop), and waypoint crypt to lumber. Once you have three ghouls (1 original + 2 trained), start on a crypt fiend. When your altar is finished, train Death Knight (DK for short; skill wise go death coil -> unholy aura -> death coil -> unholy aura or death pact -> death coil -> animated dead -> you still haven't won yet?). At this point you may also consider upgrading a nerubian tower (from your zig) if you are playing against Orc. Once your DK is out, buy Rod of Necromancy on DK (also buy Dust of Appearance against Orc or NE. Very crucial). At this point you should have DK + one crypt fiend. Use rod near your graveyard to get two skeletons and attack the closest and weakest creep camp. At this point you should be at 19/20 or 19/30 (5 + 5 + 3*2 + 3 = 19) depending on the speed of your second zig. Regardless, at this point you want to set your waypoint of altar and crypt to your DK, and possibly group your altar and crypt into one hotkey, and train 1-2 more crypt fiends (you might want to delay a crypt fiend just so you can tech to tier2 slightly faster). Once you are teching and at 25/30, build another zig, and train crypt fiends non-stop. If by accident you got stuck by population limits, upgrade attack level 1 (creature attack). At this point it highly varies because you will be interacting with your opponent or creeping a lot. Just make sure that before tier2 finishes, you have 4 zigs (for 50 pop), and around 400-500 gold. Once tier2 finishes, immediately train Lich (for skills go frost nova -> dark ritual/frost armor -> frost nova -> dark ritual/frost armor -> frost nova -> death and decay -> you still haven't won yet?) as your second hero. When you have enough gold again, build slaughter house, and build some obsidian statues. You can choose to attack your opponent once your DK is level 3, or when you feel is suitable. Once you hit 50 population, try to tech to tier3 and get destroyers. This will give you a good start. Do try to improvise and build your own strategy =P | ||
AsianEcksDragon
United States1036 Posts
2. Get a BM 3. Play Dota 4. Win | ||
Roxen000
1226 Posts
http://www.youtube.com/user/PerfectionistEmblem They are pretty good and they've helped me a lot. He plays NE too so they should help you heaps. | ||
inReacH
Sweden1612 Posts
On June 27 2009 17:15 Roxen000 wrote: The user InReach on this forum posts fpvods with commentary on youtube. http://www.youtube.com/user/PerfectionistEmblem They are pretty good and they've helped me a lot. He plays NE too so they should help you heaps. : ) Thanks dude, and yeah if you need any help just pm me your MSN and I should be able to help. | ||
haduken
Australia8267 Posts
Two things you will notice at first. 1. Throwing away your units is a big NONO. 2. Hero and their spells make or break your battles. With Night Elf, your heroes don't have anything that can turn the tide so to speak. So having the right map is very critical. On maps that you can hire merc heroes, you have a BIG advantage. Different combos works on different maps but generally speaking, the bears + (that jumpy centaur thingy i forgot the name of) is good versus anything. Use your DH early in game, stall mid game if you haven't done anything too damaging, expand everywhere, wait for immortality then gg. | ||
haduken
Australia8267 Posts
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illu
Canada2531 Posts
On June 27 2009 17:41 haduken wrote: 1. Throwing away your units is a big NONO. Right, but only throwing away your units to your opponent is a big NONO. It is quite common to have your units to kill your other unwanted or dying units. | ||
exp
New Zealand91 Posts
Against hu: - There are lots of hero options, demon hunter first with 3-6 archers and teching at ~21 food is probably easiest. Scout and harass his hero/units while he is creeping, don't over commit DH or get surrounded (think of lings harassing probes). - If he offensive towering, build more AoW/moonwells in your base and make archers. 4-5 archers can take down towers being upgraded fairly easily. - If he is trying to fast expand, try to harass and delay the expansion as well as you can. If you are very successful in delaying the expo you can make naga seawitch as your second hero while pumping more archers/archer range and talons - In other scenarios you can make bear/dryads with panda. - Add talons/mud golem/mass AoW if he goes steam tanks. - Add faerie dragons if he has casters. Against Orc: - I recommend DH/Beastmaster/Tinker with mass talon. - Beastmaster Quills are recommended and hawk to reveal enemy blademaster. - Fast tech to cyclone so you can cyclone their heroes. Make sure you burn tauren chieftain or shadow hunter. - Use Tinker pocket factory to create an obstacle - Try to buy invulnerability potions and especially healing scrolls. Healing scrolls are particularly useful against enemy TC shockwave. - Staff of preservation is useful to have. Against UD: - I recommend beastmaster first, panda second if tavern is available. Make a lot of archers, then switch to mass dryad. - At the start, try to creep very fast while keeping your eye on the enemy with wisps/hawk. level 2 quillbeast is what you are aiming for. With level 2 quills, try to pressure and stop UD from creeping while you continue to creep. - Mass dryads while adding a panda and get an expansion up. - Start T3 and make duids of the claw for bears. - Your heroes are likely to be nuked/focus fired. buy healing/invulnerability potions. Staff of preservation is particularly useful in this matchup. | ||
GoSu
Korea (South)1773 Posts
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Caller
Poland8075 Posts
Send 4 peons to mine, tell one to make an altar Queue peons, make one build a burrow, as soon as you can add a barracks, then a war mill later on Get BM make a few grunts as soon as you get BM get wind walk and send him to harass the enemy workers. Its ok if you don't kill any as long as you don't lose your BM. Get a voodoo lounge around now as well. Heal your BM using pots from the voodoo lounge and creep. Upgrade melee attack and armor. Upgrade to stronghold asap. Neutral creep a bit. When you get stronghold, add a spirit lodge and research grunt HP. If you want you can get trolls also. Upgrade Melee and defense again, more neutral creeping, only get wind walk and critical strike. Upgrade shaman training and upgrade to fortress right away. Try and catch the other person creeping, but don't engage yet. Make a shaman or two. Try and stay under 50 supply as much as possible. Only go over 50 if they have over 50 first for now. Once you get Fortress tech, immediately research shaman master training and throw down a tauren totem or two. Get a few more shaman, so by now you should have 60 food-15 peons, a BM, 6 grunts, 3 shaman, two trolls, and two tauren and a shaman and a grunt making. When the tauren pop out and blood lust is completed, find the enemy army and attack. Your BM should have 6 items and be level 5. Get your BM to constantly windwalk and attack the enemy hero. As soon as he hits 6, get bladestorm and use it to wipe out their army in conjunction with your bloodlusted tauren. Don't forget to get melee upgrades/pulverize. If you haven't won already, go for their base and finish them off. You don't get two heroes with this build because you want BM lvl 6 asap. | ||
armed_
Canada443 Posts
On June 28 2009 13:00 exp wrote: - You should creep with ancient of war at the start on most maps if you're starting off with archers. Build your first AoW slightly early by a close creep camp. Pull camp with archer and uproot AoW to tank, eat trees and use wisps to repair if needed. I'd recommend just finding some good replays and learning the proper creep patterns for whatever maps you want to play on(also don't just play on ladder, find practise partners so you can take time and learn maps slowly.) I mean, you could always figure something out by trial and error, but that's just silly when other people have already done it. On June 28 2009 13:08 Caller wrote: + Show Spoiler + I have a Orc WC3 build that seems to work very well against most WC3 bnet noobs. Send 4 peons to mine, tell one to make an altar Queue peons, make one build a burrow, as soon as you can add a barracks, then a war mill later on Get BM make a few grunts as soon as you get BM get wind walk and send him to harass the enemy workers. Its ok if you don't kill any as long as you don't lose your BM. Get a voodoo lounge around now as well. Heal your BM using pots from the voodoo lounge and creep. Upgrade melee attack and armor. Upgrade to stronghold asap. Neutral creep a bit. When you get stronghold, add a spirit lodge and research grunt HP. If you want you can get trolls also. Upgrade Melee and defense again, more neutral creeping, only get wind walk and critical strike. Upgrade shaman training and upgrade to fortress right away. Try and catch the other person creeping, but don't engage yet. Make a shaman or two. Try and stay under 50 supply as much as possible. Only go over 50 if they have over 50 first for now. Once you get Fortress tech, immediately research shaman master training and throw down a tauren totem or two. Get a few more shaman, so by now you should have 60 food-15 peons, a BM, 6 grunts, 3 shaman, two trolls, and two tauren and a shaman and a grunt making. When the tauren pop out and blood lust is completed, find the enemy army and attack. Your BM should have 6 items and be level 5. Get your BM to constantly windwalk and attack the enemy hero. As soon as he hits 6, get bladestorm and use it to wipe out their army in conjunction with your bloodlusted tauren. Don't forget to get melee upgrades/pulverize. If you haven't won already, go for their base and finish them off. You don't get two heroes with this build because you want BM lvl 6 asap. Don't do this. Any player even approaching a semblance of competence will trash you. | ||
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