|
On April 05 2019 01:28 Jealous wrote:Show nested quote +On April 05 2019 00:50 Jan1997 wrote: Why do my dragoons sometimes stop up without me being able to move them for a few seconds? I noticed this during some games and it would help me to avoid it if i knew why they do that.
For example i click "Move" or "Attack" many times in a a short period of time and then some of the dragoons just stop responding for a few seconds, and i have to mark them again and click move a few times for them to become active again.
It just looks so weird. This is because you targeted an enemy that exited the Dragoon's range mid-firing animation, which makes it stuck. To unstick you can either press "S" (stop) or move them backwards (IIRC).
Thank you.
|
To what extent has the non-Korean community been revitalized following the release of StarCraft Remastered?
|
On April 06 2019 01:19 NeVeR wrote: To what extent has the non-Korean community been revitalized following the release of StarCraft Remastered? outside of the 2v2 community which im sure are rightfully pissed off, been a pretty huge boon. Not just to the amount of players but just everything is easier. No ICC grind for instance.
|
chat bugs, loss of friend list functions and ladder auto-mm queue times + slow interfaces have pretty much killed it for me
|
it is much better with many more people and less lag
|
Norway28267 Posts
Feels like the best period since SC2 release in terms of how easy it is to find various types of decent games. 2v2 games being the one exception cuz they went from having a ladder to not having one, but 1v1, 3v3, ums, 2v2v2v2, all that stuff is good. Doesnt lag much.
|
On April 06 2019 04:35 ProMeTheus112 wrote: chat bugs, loss of friend list functions and ladder auto-mm queue times + slow interfaces have pretty much killed it for me
I don't have the interface issues on Windows 7, but Windows 10 is preeeettyy bad. 10-15 seconds for animations to happen.
|
On April 09 2019 00:13 yenta wrote:Show nested quote +On April 06 2019 04:35 ProMeTheus112 wrote: chat bugs, loss of friend list functions and ladder auto-mm queue times + slow interfaces have pretty much killed it for me I don't have the interface issues on Windows 7, but Windows 10 is preeeettyy bad. 10-15 seconds for animations to happen. I'm on Windows7. Yeah game launch takes minutes, some menus take 10sec, some menus take 30sec sometimes. Always loved how fucking slick fast and efficient BW menus are, now it's bad, because of this and other issues i uninstalled and don't really want to reinstall tbh I mean my PC may have some age but it runs well, 3.3Ghz 64bit 2cores, 4GBram, I just expect better optimization from the games I play seriously. and yeah, that's not "remastered"
|
On April 09 2019 01:05 ProMeTheus112 wrote:Show nested quote +On April 09 2019 00:13 yenta wrote:On April 06 2019 04:35 ProMeTheus112 wrote: chat bugs, loss of friend list functions and ladder auto-mm queue times + slow interfaces have pretty much killed it for me I don't have the interface issues on Windows 7, but Windows 10 is preeeettyy bad. 10-15 seconds for animations to happen. I'm on Windows7. Yeah game launch takes minutes, some menus take 10sec, some menus take 30sec sometimes. Always loved how fucking slick fast and efficient BW menus are, now it's bad, because of this and other issues i uninstalled and don't really want to reinstall tbh I mean my PC may have some age but it runs well, 3.3Ghz 64bit 2cores, 4GBram, I just expect better optimization from the games I play seriously. and yeah, that's not "remastered"
Yeah, might be my own problem, but for some reason, the game launch and menus are slower but the game play speed didn't change for me (might be because of my computer, not trying to blame Blizzard). Also, I keep getting logged for some reason. I like Remastered but I kind of feel like it the game got a bit worse for me because of these problems.
|
On April 09 2019 03:20 Anc13nt wrote: the game launch and menus are slower but the game play speed didn't change for me yeah same. Its just not coded well i guess, at this point i mean whatever that's what it is, just gonna stay uninstalled for me lul~~~
|
Can anyone upload FS training version (the one with no enemy) for me please? Preferrably the one that has a built-in timer
Thanks a lot
|
Need help with PvZ on Colosseum. Don't really know how to take third, wall off it or deal with 9 pool on that map.
|
I play with 4:3 resolution ratio (pillarbox) and fullscreen / windowed(fullscreen). When trying to set up a stream with OBS I have the same black bars on the sides unless I choose "windowed", which I can't play on. And it prevents me to have the game on the left side and chat + webcam on the right, like most streamers have.
(problem)
How do 4:3 streamers fix this issue without playing "windowed"? Also, are there any up-to-date OBS set up guides + overlay tips specifically for SC:Remastered? Thank you!
(goal)
|
@zaMNal: First of all, I'm pretty positive most of these streamers DO play windowed. You can play in "windowed fullscreen," not sure why you're saying you can't use it. On top of that, you can use a third party program that allows you to remove the outlines of the window; Google "BorderlessWindowed" for one such program.
Outside of that, it's actually very simple. You can just move the game video output to the left or right to remove the bar. Here's mine:
You literally just drag and drop the game to the left or right until you reach the actual game border.
As for overlays, it's again very simple: you just place them higher on the list at the bottom than Brood War, and they will appear above it. You can see my two overlays there as an example.
As for guides, I am pretty certain there aren't any because all of this is so intuitive now, unlike how it used to be in the 00's era with the whole Camtasia 640x480 + FMLE set-up or what not. Setting up Brood War is basically no different from setting up any other game.
|
@Jealous Thank you for the tips!
|
How to react to an in-base hatch in PvZ?
Sometimes, in-base hatches catch me off guard and I 95% of the time straight up lose, I am not talking about that now...
My question is what should you do as P, when you scout that there is an in-base hatch underway in your base and the zerg does not know that you know (cudos if you are still following).
What answer comes with the biggest benefit for the P. Here are my ideas:
1. Pull probes and deal with it while it's constructing (bad idea imo) 2. Give it enough time to be built (70-80%) and then reveal that you know about it and attack with couple zealots so you either force a cancel or they can make at most 1 pair of lings with it 3. Let it finish, so that the Z has committed to those 300 minerals and then kill it with 4/5 Zeals 4. Build a cannon next to it (outside vision), so when it finishes the cannon will deal with everything
Personally, I think: 1. is very bad and even might set you in a disadvantage if you commit a lot of workers to kill it and then they cancel at 90% - you have lost tons of mining time 4. is gimmicky, I would not do it
The real question, at least according to me is should I answer with 2 or 3.
With 2, they would almost always cancel it and gain most of the resources back, but you have "held" those resources for quite some time and so it has forced them to adapt their build to it. With 3, they lose the full 300 minerals that they committed to the hatch, but they will still be able to produce 2/3 pairs of lings and you'd have to deal with those as well. Also in the meantime they will attempt bust at the front most likely, so stopping it if you let it finish seems waay to hard, but was just wondering whether this is the correct option?
Thoughts?
|
If you make a second gate it should beat it with method 3, so if you started 1gate and scouted it then before making nexus you're pretty good, if you already made nexus you might cancel nexus make 2nd gate? I do 1base starts in pvz so less vulnerable to it, making a second gate beats it
|
On April 20 2019 21:37 y2k wrote: How to react to an in-base hatch in PvZ?
Sometimes, in-base hatches catch me off guard and I 95% of the time straight up lose, I am not talking about that now...
My question is what should you do as P, when you scout that there is an in-base hatch underway in your base and the zerg does not know that you know (cudos if you are still following).
What answer comes with the biggest benefit for the P. Here are my ideas:
1. Pull probes and deal with it while it's constructing (bad idea imo) 2. Give it enough time to be built (70-80%) and then reveal that you know about it and attack with couple zealots so you either force a cancel or they can make at most 1 pair of lings with it 3. Let it finish, so that the Z has committed to those 300 minerals and then kill it with 4/5 Zeals 4. Build a cannon next to it (outside vision), so when it finishes the cannon will deal with everything
Personally, I think: 1. is very bad and even might set you in a disadvantage if you commit a lot of workers to kill it and then they cancel at 90% - you have lost tons of mining time 4. is gimmicky, I would not do it
The real question, at least according to me is should I answer with 2 or 3.
With 2, they would almost always cancel it and gain most of the resources back, but you have "held" those resources for quite some time and so it has forced them to adapt their build to it. With 3, they lose the full 300 minerals that they committed to the hatch, but they will still be able to produce 2/3 pairs of lings and you'd have to deal with those as well. Also in the meantime they will attempt bust at the front most likely, so stopping it if you let it finish seems waay to hard, but was just wondering whether this is the correct option?
Thoughts?
Honestly, either is probably fine but I think 2 is safer and preferable option. Even if zerg cancels it, they're pretty behind because they probably either had to sacrifice a lair/third to build the in-base hatch.
Edit: That said, if they can build the in-base hatch without being seen, it often goes un-scouted (because in-base hatch is too rare for someone to actively fear every game like 3 hatch hydra). Because of that, you will probably to go with 3 and build extra cannon in natural with probe/zealot blocking the wall while destroying the in-base hatch. Also, I don't think you need 4-5 zealots to stop the in-base hatch, probably only 2-3 is enough even if you notice it late so you should be able to leave a zealot at the wall to prevent a bust.
|
Need some general advice about taking third in FS as terran (TvP).
|
If P has taken a third, either slow push up the ramp to your third (or have 4 goliaths) with your whole army when pushing up the ramp. Obviously you should only take your whole army, if you scanned his army waiting for you at the third or close to it and not at your natural entrance. Wall your natural with barracks and ebay. Wall your 3rd as soon as possible with depots, so you can concentrate your army at your natural. It is very important to keep track of his army during this time window to have your army where P wants to bust you. If P does not have a 3rd, do not rush taking your own, wait for additional factories to finish.
Taking a 3rd on FS is not easy as many people often write here.
|
|
|
|