[WCS] Valencia 2017 - Round of 16 - Page 24
Forum Index > StarCraft 2 Tournaments |
[PkF] Wire
France24187 Posts
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[PkF] Wire
France24187 Posts
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Durnuu
13285 Posts
On July 15 2017 00:02 [PkF] Wire wrote: killing combat shields is pretty neat killing the whole army and 22 SCVs is nice too | ||
Elentos
55454 Posts
Doom drops are still the worst thing ever. | ||
Charoisaur
Germany15625 Posts
yes nothing wrong with doom-drops. | ||
SetGuitarsToKill
Canada28396 Posts
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GreYMisT
United States6736 Posts
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[PkF] Wire
France24187 Posts
On July 15 2017 00:02 Durnuu wrote: killing the whole army and 22 SCVs is nice too yeah devastating drop wonder what Kelazhur was doing though, dropping his army past the rock | ||
Nebuchad
Switzerland11360 Posts
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Luolis
Finland7001 Posts
On July 15 2017 00:01 Charoisaur wrote: no thanks, those never-ending tank stalemates weren't very entertaining. speedvacs are the best thing that happened to TvT I liked the old positional game the most. Felt atleast for me purely like a game of skill and positioning (if noone went mech that is) :D | ||
Elentos
55454 Posts
On July 15 2017 00:03 Nebuchad wrote: My biggest problem with WoL TvT was the amount of people who have never played chess in their lives saying that it's exactly like chess. People still compare TvT to chess, I'll never wrap my head around that. | ||
Luolis
Finland7001 Posts
I dunno, i think theyre a pretty boring way to end games compared to like good long positional play. | ||
geokilla
Canada8165 Posts
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JackONeill
861 Posts
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The_Red_Viper
19533 Posts
On July 15 2017 00:03 Nebuchad wrote: My biggest problem with WoL TvT was the amount of people who have never played chess in their lives saying that it's exactly like chess. Noone is saying that it is exactly like chess. | ||
Charoisaur
Germany15625 Posts
On July 15 2017 00:04 Luolis wrote: I dunno, i think theyre a pretty boring way to end games compared to like good long positional play. Well, it's not like you can just randomly load up medivacs and boost in the opponent's base. Getting a good doom-drop or preventing it has a lot to do with maintaining map-control and having good army positioning. | ||
Nebuchad
Switzerland11360 Posts
On July 15 2017 00:06 The_Red_Viper wrote: Noone is saying that it is exactly like chess. Pretty sure I can find at least 5 separate vods of Artosis saying it | ||
The_Red_Viper
19533 Posts
On July 15 2017 00:06 Charoisaur wrote: Well, it's not like you can just randomly load up medivacs and boost in the opponent's base. Getting a good doom-drop or preventing it has a lot to do with maintaining map-control and having good army positioning. Nah a lot of the time it's really just: Hey i am out of options, let's load up and pray! | ||
Luolis
Finland7001 Posts
On July 15 2017 00:06 Charoisaur wrote: Well, it's not like you can just randomly load up medivacs and boost in the opponent's base. Getting a good doom-drop or preventing it has a lot to do with maintaining map-control and having good army positioning. True, i guess it's just a matter of opinion. Imo speedvacs make doomdropping a bit too riskless, since boosting in through missile turrets is pretty doable and if theres too much stuff waiting, you can just bail while the boost is still going. Before it was a huge risk because your medivacs couldn't escape easily | ||
[PkF] Wire
France24187 Posts
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