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^Good to know.
I think you simply don't like quake style games But quake style game to me is a fastpaced shooter, with good accuracy skill and good amount of health so its possible to make several moves in combat. Probably wise to add "equal match". But yeah. Quake needs an update in terms of its mechanics, there are no reason to put beeing offensive at a great disatvantage.
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On May 18 2017 06:18 The_Red_Viper wrote: I am no fan of this at all tbh, it completely negates the strategy behind duel. It might be fun to frag a lot in a team environment, but we were talking duels here, 1vs1. At that point getting rid of item control seems bad to me. What i mean with pacing? There is no buildup to the action. It's just action 24/7. You remove so much strategy there. I don't see how this is "better", it's just different with a focus on action and strategy gets removed. Alright i understand. Its not necessarily better, no. I like it more but it would still not be enough for me, this would not do it. Item mode would be more likeable if quake had more fighting styles and as a player had more outcome over the battle.
Not sure you are familiar with the champion abilities? You watch stream or something? Like clutch shield. A tweak of that shield could be put on a weapon for example. Also could make it faster to switch weapons. But needs to combo it, like some restiction on it so its not all "random" for the enemy what the opponent will do.
When you are in the air, you have no power of your control more or less. A weapon when fired could make you have some air control while in air, or an ability could do it.
So when you move close to the enemy or even chase him you have power to neglect some damage you receive. You know nyx? What a crap ability, but redesign it and when used, she can jump more on the walls to dodge rockets or something. It would still feel like quake with its fast pace good accuracy skill and so on, atleast to me.
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All of this would work better if the duel format would be the old one though. Like right now it's already over kinda fast, etc. I agree that you could do a lot more with abilities probably. I mean if you go the champion route then do it right i guess? Though i am not the biggest fan of "champions" in the first place tbh. I guess it's simply the current gimmick though. Do you know about Diabotical? There really isn't any gameplay shown atm, but i think 2GD's view on gameplay is decent. But yeah doesn't mean the game will be good, especially because it's an incredibly small team.
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Honestly like in all previous quakes i think the way the game should be played "competitively" is up to the players. I mean, quake has always made up it's own rules as to how to play competitively whether it's CTF, duelling, quakeworld, RA, freakin Team fortress for gods sake lol
I think most importantly the base game is fun (yes) and it works well (mostly) and it's quake at heart (yes!)
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Does anyone know, how is this game was Unreal Tournament ?
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On May 18 2017 09:51 AssyrianKing wrote: Does anyone know, how is this game was Unreal Tournament ? yes. Has anyone been grinding out duel? Sacrifice is a pretty decent game mode. Not especially fun but pretty okay. What do you guys think?
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haven't tried sacrifice yet.
Honestly with the way the game is going now, the only thing that makes sense to me is that the developers don't plan to make duel(this one at least) the go-to option for pro play. They are experienced enough to know what they're doing, and the fact that they keep duel like it is now.. they should know better if they planned to make duel the go-to mode.
Who knows maybe it'll be some mode that isn't out yet. hell, maybe one of the few modes which are not available yet is "classic duel".
btw is there some way to start a petition to get the developers to change the rocket launcher firing sounds from a shotgun being fired against a pillow to an actual rocket being launched?
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^Didnt all old quake developers leave the game company already? Seems to me they arent very experienced after all.
I hope the new duel mode is classic one but with champions and free-to-pick every death and before match. Or something along those lines atleast. Then i hope the maps they do for duel is wider, while possible to choose where to respawn after each death to remove the rng(RNG DOESNT BELONG IN ESPORT, DEVELOPRS SHOULD KNOW THIS AT THEIR BACK OF THE HEAD)
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Tim Willits is at the helm of QC.
He was also game designer of Q3A
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On May 18 2017 15:29 abuse wrote: haven't tried sacrifice yet.
Honestly with the way the game is going now, the only thing that makes sense to me is that the developers don't plan to make duel(this one at least) the go-to option for pro play. They are experienced enough to know what they're doing, and the fact that they keep duel like it is now.. they should know better if they planned to make duel the go-to mode.
Who knows maybe it'll be some mode that isn't out yet. hell, maybe one of the few modes which are not available yet is "classic duel".
btw is there some way to start a petition to get the developers to change the rocket launcher firing sounds from a shotgun being fired against a pillow to an actual rocket being launched?
Yeah - that's what the other RL skin is for
Also there's a huge amount of complaining in this thread for a product that literally just came out of closed NDA beta on things that could change at a whim every other week lol
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You say "lol" to that, but what you dont seem to understand is that the developers should have seen these stuff themself. When someone using an ability and there is no counter to it, no back-and-forth. No power to one player. Its a terrible gameplay design. Feedback shouldnt even be needed here one bit.
So keep on loling but this the reality we are having in the game world. Instead of defending game companies we need to be more strict with the gameplay they provide.
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On May 18 2017 20:50 BrTarolg wrote:Yeah - that's what the other RL skin is for Also there's a huge amount of complaining in this thread for a product that literally just came out of closed NDA beta on things that could change at a whim every other week lol
you seem to confuse whining for criticism. Without people pointing out the wrongs, stuff would never get fixed/changed, so I have no idea where people with comments like yours are coming from.
also on the RL skin matter, that's just silly. Why not just remove sounds altogether on all the free weapons, and give only the alternative skin options the proper sound.
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So after reading a bit of a recap of the live stream today with the developer of the game. Seems everything is set in stone so far pretty much and just tweaks is going to happen. ^^:D-_--^_^;:p(: Saddest part is that this game will have matchmaking so i might buy it.
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Have been putting in a few hours of the game now and man, I miss the green cyborg guy... He really was Quake for me. I'm ok with hitboxes being different for each champion but seriously, sometimes it's impossible to see your enemy in an LG fight or other close- up situations. In some scenarios they have identical colours with the wall or ground which blurs out the specifics of the hitbox. Worst is Nyx.
Having only played Quake facing green enemies this is actually a bigger deal than I initially thought. Sounds, feeling, much of the good stuff is gone....
Playing this game is making me miss QL. Shame that it's P2P nowadays and has such a small playerbase....
Sorry for the whine but it's a bit saddening actually haha ;P. Other than this I feel QC is a great game. Just give us a wider range of graphics settings and config.
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The visibility is absolutely horrendous. Tracking projectiles is not even feasible in a lot of situations. All the weapons feel worse than their q3a counterparts. I'm not sure if there is one piece of gameplay that feels better.
Still haven't touched duel and don't even know if I want to bother.
My matches in sacrifice have been pretty awful. Usually 1 decent player on each team and everyone else is a potat. Oh well. I'll still end up playing it anyway.
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Iam just waiting for the beta to end on sunday, then i will have my super hopes up again.. for the next patch. Patches are always fun.
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Fuck it, I just bought QL. Time to play a good game again.
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On May 20 2017 02:52 porkRaven wrote: My matches in sacrifice have been pretty awful. Usually 1 decent player on each team and everyone else is a potat. Oh well. I'll still end up playing it anyway.
In the beginning it was pretty terrible, but I've been having more luck the last couple games. I must admit as long as both sides know what their doing I really enjoy the mode. It can definitely use a little work though, capture speed changes, spawn changes, but all in all there is definitely potential.
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I do like that grenade launcher is not in this game actually. And this game reminded me of the cool characters in quake 3. I want orb and sergeant for example...
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