Edit: Nevermind. I don't know, and it probably was introduced by Id anyway.
Quake Champions - Page 8
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Uldridge
Belgium4253 Posts
Edit: Nevermind. I don't know, and it probably was introduced by Id anyway. | ||
riotjune
United States3357 Posts
Also feels like most of the cast has vq3 physics whereas Anarki is cpm. | ||
Pjorren
Sweden777 Posts
On May 14 2017 09:02 riotjune wrote: Is bridge to rail even possible on the remade q3dm6 map? Even Fatality takes the long way around now it seems. Also feels like most of the cast has vq3 physics whereas Anarki is cpm. Bridge to rail is still possible. | ||
riotjune
United States3357 Posts
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abuse
Latvia1923 Posts
On May 14 2017 08:45 Uldridge wrote: Wasn't Clan Arena a mod by OSP? Edit: Nevermind. I don't know, and it probably was introduced by Id anyway. pretty sure it started in RA3. | ||
abuse
Latvia1923 Posts
On May 14 2017 09:02 riotjune wrote: Is bridge to rail even possible on the remade q3dm6 map? Even Fatality takes the long way around now it seems. Also feels like most of the cast has vq3 physics whereas Anarki is cpm. sorlag is also cpm | ||
FFW_Rude
France10201 Posts
Only downside for me are the music and the sounds of the gun that feal too... gentle | ||
raff100
498 Posts
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esdf
Croatia736 Posts
On May 14 2017 22:56 raff100 wrote: What's the sense of those dumb champions? to not be the same game it was for last 20 years. | ||
Foxxan
Sweden3427 Posts
Not sure i have mentioned this yet, but i really wish they made changes so its encouraged to play other styles other than the "poke from far distance". Perfect opportunity with quake champions. Either way, quake 3 feels like the better game which is very very sad. Either they make drastically changes over 4-8 weeks or the game will be doomed. | ||
Hider
Denmark9237 Posts
On May 15 2017 00:32 Foxxan wrote: Everything ive said in this thread is coming to a reality. Damn, my gamedesign radar is fucking amazing. Not sure i have mentioned this yet, but i really wish they made changes so its encouraged to play other styles other than the "poke from far distance". Perfect opportunity with quake champions. Either way, quake 3 feels like the better game which is very very sad. Either they make drastically changes over 4-8 weeks or the game will be doomed. Have you tried paladins? In terms of having shorter range duels that's probably the closest in the FPS genre. However, basic movement speed is unfortunately quite low. | ||
Foxxan
Sweden3427 Posts
On May 15 2017 04:17 Hider wrote: Have you tried paladins? In terms of having shorter range duels that's probably the closest in the FPS genre. However, basic movement speed is unfortunately quite low. Have not tried it. Does it have 1v1 matchmaking? I gues it doesnt, seems to relie on the teampart to much for that. I bet it has cooldown on abilities aswell? Oh well, iam not to fond of teamagames like that. But if it have no cooldowns on its abilities but instead a resource or something, i would maybe want to try it. I mostly want a game which has a good 1v1 format/mode at its core. | ||
Hider
Denmark9237 Posts
On May 15 2017 05:07 Foxxan wrote: Have not tried it. Does it have 1v1 matchmaking? I gues it doesnt, seems to relie on the teampart to much for that. I bet it has cooldown on abilities aswell? Oh well, iam not to fond of teamagames like that. But if it have no cooldowns on its abilities but instead a resource or something, i would maybe want to try it. I mostly want a game which has a good 1v1 format/mode at its core. No it's like overwatch but higher TTK, supports aren't just health-bots and also a "kind-of" talent system like HOTS. Personally I thought it was relatively fun and had potential while I played it in the beta. As a consequence I preordered Overwatch, but quickly refunded it since I didn't like that game at all. | ||
Amarok
Australia2003 Posts
Only issue for me is performance. Doesn't run very smooth at high settings, but it's that sporadic lag that's really crippling in a game this fast paced. | ||
Foxxan
Sweden3427 Posts
On May 15 2017 07:34 Hider wrote: No it's like overwatch but higher TTK, supports aren't just health-bots and also a "kind-of" talent system like HOTS. Personally I thought it was relatively fun and had potential while I played it in the beta. As a consequence I preordered Overwatch, but quickly refunded it since I didn't like that game at all. Alright. I most likely wont try it. You like quake champion btw? | ||
abuse
Latvia1923 Posts
Then checked the website and got another key just by going there. So happy and sad at the same time. :| Game really does feel like a beta though. Doesn't feel smooth. Shots that "feel" like they should hit, often don't. The lack of menu options for customization(enemymodels, crosshair type, remove particle effects, etc) makes the game really tough to play also. The footsteps sounds are terrible. It's almost impossible to tell where exactly your oponent is via sound. All you can hear is "he is somewhere near" but still it often gives the illusion that he's way closer than he actually is. Champions need work on them too. Some are just way too good, while some are absolutely worthless (Slash being complete shit, while Nyx is really good). The cap on movement speed via strafejumping on everyone other than visor also sucks, I hope they get rid of it. Duel mode is a complete atrocity, and has former Q3 pro's raging at the screen. Very often because Nyx is too good in duel. Her invisibility is too much of an advantage in duels - lasts too long and is available too often, letting you turn any engagement in your favor, or if it isn't going in your favor, gives you a pretty much 100% guarantee of running away. The hp ratios on heros also need work. some are way too squishy. (1 rail + a few shaft shots when you're fully stocked up shouldn't be enough to kill you no matter what your character is). Another thing that blows my mind, is that, in duels, if you are at max hp/armor (which sometimes means you have 25 or 50 armor) and you walk on top of an armor item, you can't collect it. Meaning you have to actually hurt yourself to deny the item to the enemy. I have no idea why they don't let you pick it up. Item/map control should be rewarded, especially in duel. Oh, and of course this duel mode is a complete travesty in of itself, and should go. Please for the love of god, bring back just 10 min or something timelimit for the entire duel. But yeah.. A beta is a beta, I'm just praying the finished game is better. | ||
Hider
Denmark9237 Posts
On May 15 2017 10:11 Foxxan wrote: Alright. I most likely wont try it. You like quake champion btw? I guess I have a similar opinion as you. Not sure about the whole "control items while poking from a long distance"-thing. From watching prof 1v1 matches, the duel gameplay in Quake doesn't really appeal to me but I haven't really given it that much of a chance. I think teamgames can be great though as long as they have strategic depth along with high carry potential. | ||
gTank
Austria2259 Posts
On May 15 2017 15:31 abuse wrote: Was so happy to get the email that I got into the closed beta! Then checked the website and got another key just by going there. So happy and sad at the same time. :| Game really does feel like a beta though. Doesn't feel smooth. Shots that "feel" like they should hit, often don't. The lack of menu options for customization(enemymodels, crosshair type, remove particle effects, etc) makes the game really tough to play also. The footsteps sounds are terrible. It's almost impossible to tell where exactly your oponent is via sound. All you can hear is "he is somewhere near" but still it often gives the illusion that he's way closer than he actually is. Champions need work on them too. Some are just way too good, while some are absolutely worthless (Slash being complete shit, while Nyx is really good). The cap on movement speed via strafejumping on everyone other than visor also sucks, I hope they get rid of it. Duel mode is a complete atrocity, and has former Q3 pro's raging at the screen. Very often because Nyx is too good in duel. Her invisibility is too much of an advantage in duels - lasts too long and is available too often, letting you turn any engagement in your favor, or if it isn't going in your favor, gives you a pretty much 100% guarantee of running away. The hp ratios on heros also need work. some are way too squishy. (1 rail + a few shaft shots when you're fully stocked up shouldn't be enough to kill you no matter what your character is). Another thing that blows my mind, is that, in duels, if you are at max hp/armor (which sometimes means you have 25 or 50 armor) and you walk on top of an armor item, you can't collect it. Meaning you have to actually hurt yourself to deny the item to the enemy. I have no idea why they don't let you pick it up. Item/map control should be rewarded, especially in duel. Oh, and of course this duel mode is a complete travesty in of itself, and should go. Please for the love of god, bring back just 10 min or something timelimit for the entire duel. But yeah.. A beta is a beta, I'm just praying the finished game is better. But it should be like that when you dont pick up armor. in some cases I hit one guy with the RL 5 times (i saw the dmg numbers, which I find really bad tbh) and he still was far from being dead. Some champions are not squishy enough or maybe the shots are not registering properly... | ||
abuse
Latvia1923 Posts
A huge part of the game is denying pickups for your opponent. Making it not possible is preposterous. hitting someone 5 times with rockets and hitting them for 5x100 dmg hits are two different things though. | ||
gTank
Austria2259 Posts
Yeah, there should be a simpler way to deny armor than hitting yourself I agree. | ||
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