OSC 2017 Team Championship
$5,000+ directly to teams supporting SC2!
Who will be team of the year?
By launching this competition, it is the intent of the OSC League to provide a medium for teams to compete with one another, in parallel with our $200,000+ Player Championship. This Team Championship will use player performance in existent OSC Partnered events to provide additional incentives to players, teams, events and sponsors, as well as creating a more involved storyline for the viewer/fans.
Now, as a player progresses through an OSC partnered tournament for personal financial gain, improved position in the World Rankings, and the chance at qualifying for the Player Championship at the end of the year, they also accumulate points for their organisation in the Team Rankings!
The design of this team championship is quite different from traditional team league models, which tend to focus on bo1's, or all kill (ace player) formats, often restricting outcomes to one map, on one day, at one point within the year, or requiring a determined/minimal number of players to compete. While these models definitely have a place within the ecosystem, and can be a fun for fans to follow, and players to participate in, it could be argued such formats may prevent individual progression, breaking away from the deeply individualist and elitist 1v1 nature of the sport.
Our model removes many of these limitations, allowing players (and by proxy,teams) to compete in 100's of tournaments, and potentially 1000's of bo3+ series across the year, making every game potentially important, yet no one bo1 or bo3 series, or individual player the determining factor to victory. Thus the creation of ongoing storylines for players and teams carry on between tournaments for viewers, resulting in potential for daily/weekly/monthly updates, providing ongoing exposure for team and player, while tying into the 1v1 competitive tournament foundation and individual drive the sport is built around. We hope this approach is effect in finding the right balance between individual and team, adds value to high performing and hard working players within the competition, and encourages teams to consider expanding their sc2 support/programs.
$5000 USD starting Prizepool:
*1st $2000
*2nd $1250
*3rd $1000
*4th $500
*5th $250
Highest Ranked Clan $100
**
Team of the year will be given an engraved OSC Team Championship Trophy!
*There is a $25 entry/admin fee to be eligible to win Placement $ Prizes. This can be submitted by anyone within the team/clan. In the event a team places 1-5th, but hasn’t elected to provide an entry fee, that section of the prizepool will go to the next highest eligible team who has.
Highest Ranked Clan, and the Championship Trophy have no entry/admin fee condition, and can be claimed by any clan/team.
**These are starting prize pools, which may increase!
All prizepool payments will be done through Matcherino.
Prizepool Donation Goals + Rewards:
As mentioned, we are running this Championship through Matcherino, meaning we can utalise crowd funding to increase the prizepool of the tournament!
Matcherino Page Here.
YOU can support this event and add $1 for FREE using coupon code: Team
We have some great donation goal rewards planned (To be added soon), which should act to encourage contributions, and provide entertainment to those who help support this project and goal of helping teams supporting SC2!
If you have suggestions for donation goals/rewards, feel free to share!
Current Goal:
$6500 Prizepool:
+ Show Spoiler +
(+$1500 donations)
1st $2500
2nd $1500
3rd $1250
4th $700
5th $400
6th $150
Highest Ranked Clan $100
1st $2500
2nd $1500
3rd $1250
4th $700
5th $400
6th $150
Highest Ranked Clan $100
When will it run?
The Team Championship will run for 8-8.5 months, from April 1st 2017-the end of the OSC season (~mid dec).
Teams have until June 30th to submit their $25 entry/admin fee and be eligible for placement prizes.
Who can join?
- Open to any ‘pro team’ or ‘casual clan’ from any region!
- There are $ Prizes to win with free entry, but to be eligible for placement $’s, teams will need to contribute a $25 entry/admin fee.
- Players can only play for one team/clan at a time.
- Teams/clans can register as many players as they like. Teams, Clans and Players should notify/contact SC2Online or OSC Managment of any roster changes/additions if they want those results added.
- No mercenary teams of teamless players or partnerships between teams/clans allowed. We hope this Championship increases player value value within the market, and will see teams consider picking up and supporting active tournament competitors or expanding academy squads.
- As such, Academies, Extended Squads, and Community Divisions or other similar programs, will all be counted as part of one unified team for rankings purposes.
When registering:
- Teams/Clans should nominate one manager and one player/captain, and provide contact details for both. These two will be the points of contact for team updates, roster changes, database updates, and prizepool payouts.
- Teams/Clans should list all playing members within the organisation. Competitive players, managers, academy players, production staff - if they're not on another team, and you may as well try and get points from them!
REGISTER HERE.
GLHF, and may the best team win!
*Teams Eligible for Prizepool:+ Show Spoiler +
PSISTORM Gaming, OSC-ROOT,
How it will work?
Teams will be awarded Rankings Points at the end of every month based upon where a player is placed within the OSC World Rankings.
1-8th 8
9-20th 7
21-32nd 6
33-50th 5
51- 75th 4
76-100th 3
101-150th 2
151-200th 1
+Players will earn 0.25 participation points for every OSC Partnered tournament they’ve competed in.
Monthly points are locked at Midnight KST on the final day of the month, where points are then finalized for the month. During the month, rankings are fluid, and can change with every tournament!
SC2Online/OSC reserves the right to update or change/edit the Team Championships format, prizepool distribution, rankings formula, or duration at any time throughout it's run in order to improve the design or access to competitors, teams, or larger community. Any changes will be published here, and communicated to teams directly.
Where to find results?
Rankings for top 20 teams/clans will soon be featured and updated daily on SC2Online!
Live Monthly Rankings can be viewed here.
To sort by team:+ Show Spoiler +
1. Select all Column B
2. Go to Data > Filter views, create new
3. Click green Filter icon on Column B heading > Filter by values > clear
4. Select team/s you like
2. Go to Data > Filter views, create new
3. Click green Filter icon on Column B heading > Filter by values > clear
4. Select team/s you like
Yearly Rankings and player squads can be viewed here.
Player leaving/joining new teams?
Players leaving teams/clans and joining others is a common occurrence within the sport.
To ensure results stay with teams who have been supporting players, and prevent a late season rush/bidding war of top players, previous months results will stay with the team/clan.
If a player leaves between the 1st + 15th of the month, the team/clan they are leaving won’t gain any points from them for that month. If they leave between the 16th-31st, the team can claim the remainder of the month's results, and if the player joins a new team, results can be counted from the beginning of the following month, or at any point within a following month.
We hope this Team Championship adds more value to players who achieve consistent online results, and are active within the League.
Team + Clan Definitions?
For the purpose of this Championship, we will define a team as an established esports organisation (either multi division or sc2 specific), which has sponsors, and supports players with salary, $ incentives, travel support, or uniforms/gear. Players on the squad can range from professional, semi-pro to ameteur.
For the purpose of this Championship, we will define a clan as a social group, made of of players of various skill levels, who lack sponsor support, and do not offer salary,$ incentives, travel support, or uniforms/gear to anyone within the clan. The clan cannot be attached to a team in any capacity.
It is possible big clans can compete against established Pro Teams given how the rankings are designed, however it would require a lot of activity and results, while competing against Professionals. Thus the Highest Ranked Clan Prize is aimed to support and incentivise these casual players, as one clan is guaranteed to walk away with $100! Perhaps with enough activity and practice, these players will improve/or collectively the clan can attract sponsorship and take that step up towards becoming a competitive team.
Why is OSC running a team league?
We have had several teams approach us requesting direct sponsorship of their organisations since launching our player sponsorship program OSC-ROOT in July 2016. However, while we may add to the current squad, we aren't in the market to take on another/multiple existing established teams at this time. We are pleased that the squad can not only sufficiently represent us within the league, but in other markets/LAN as well. As much as we’d love to sponsor every team, our priority is to run tournaments and competitions for players and teams to compete in, as ultimately if there’s no tournaments, there’ll be no teams.
With that said, what we will do in 2017, is run an OSC Team Championship, aimed to reward and assist organizations supporting SC2 players. Money back into teams pockets! The organisations may spend the winnings however they like, travel, payments, promotional costs, etc, but given it will be won by SC2 players, we would hope it’s put back into supporting them.
We have worked closely with many teams over the last few years, providing updates of player + tournament data, which we hope are being used utilized towards supporting players and attracting/pleasing sponsors. Over the last few seasons, we are happy to see OSC League results and participation being an influential factor in many player salaries and $ incentives within our home regions (due it's ongoing nature and size - $250.000+ and 300+ tournaments in 2016). This new Team Ranking Competition will be another extension of that, and add value to players competing!
We considered directly supporting teams with small contributions, but this Team Championship alternative should spur competition, and be an enjoyable narrative (and marketable for teams) throughout the year! More reasons to play OSC!
We would like to thank Zvonimir Krunes for pitching us the idea of a Team Championship, developing a lot of the language involved, and being a great sounding board throughout the creative process.
Sponsors:
The 2017 OSC Team Championship is sponsored by OSC/SC2Online and Matcherino!
What is OSC?
The Oseanic StarCraft 2 Championship (OSC) is an non-profit online sports league, that supports and showcases the best talent from the Oceanic, South East Asian, North American, Latin American and Chinese regions! While these are our home regions, many events are open globally, so we have a great mix of the best players from all around the world regularly competing in events, and forming our World Rankings!
The League is a conglomeration of numerous partnered tournaments, investors and community members who have united to share their time, skills, resources, data and assets, to create a rapidly growing ongoing event for players to compete in on a daily basis! OSC is run by the community for the community! In 2016 we combined for a $250,000+ season!
The league follows a yearly season format, where players earn points for placing highly in all partnered tournaments, along with points acquired through bonuses and challenge matches. These points and player data act to form the OSC World Rankings and seeding system.
At the end of the yearly season, the top 50 players ranked via the OSC World Rankings are invited to play in the revered OSC Finals, where we determine our yearly champion! Every player who plays in the finals gets paid!
We have designed a finals format which rewards the players who finish highly in the World Rankings, as they have shown a combination of results and regular participation throughout the year, and deserve rewards for their efforts. Thus seeding and competition for position within the rankings is highly important, and ensures ongoing player activity and interest!
ByuN was 2016's Champion, taking out the $10,000 finals series.
Solar was 2015's Champion, taking out the $5000 finals series.
GuMiho was 2014's Champion, taking out the $3500 finals series.
PiG was 2013's Champion, taking out the $2100 finals series.
Factors which influence how many OSC points tournaments are allocated include: prizepool, format, frequency, open qualifiers and region locking.
The League is a conglomeration of numerous partnered tournaments, investors and community members who have united to share their time, skills, resources, data and assets, to create a rapidly growing ongoing event for players to compete in on a daily basis! OSC is run by the community for the community! In 2016 we combined for a $250,000+ season!
The league follows a yearly season format, where players earn points for placing highly in all partnered tournaments, along with points acquired through bonuses and challenge matches. These points and player data act to form the OSC World Rankings and seeding system.
At the end of the yearly season, the top 50 players ranked via the OSC World Rankings are invited to play in the revered OSC Finals, where we determine our yearly champion! Every player who plays in the finals gets paid!
We have designed a finals format which rewards the players who finish highly in the World Rankings, as they have shown a combination of results and regular participation throughout the year, and deserve rewards for their efforts. Thus seeding and competition for position within the rankings is highly important, and ensures ongoing player activity and interest!
ByuN was 2016's Champion, taking out the $10,000 finals series.
Solar was 2015's Champion, taking out the $5000 finals series.
GuMiho was 2014's Champion, taking out the $3500 finals series.
PiG was 2013's Champion, taking out the $2100 finals series.
Factors which influence how many OSC points tournaments are allocated include: prizepool, format, frequency, open qualifiers and region locking.
OSC Supporter Packages
The OSC League is run by the community, for the community, and we believe together can accomplish great things! However, to keep growing we need to create a sustainable ecosystem that doesn’t rely as heavily on a few. So the team are looking for support from any of our friends in the Starcraft community who might want to aid us in achieving our goals and growing the sport.
You can show your support, and help us put on events and competitions for the community for just $5 USD per month! One less chocolate bar/one less beer at the pub/a couple less songs on iTunes, etc, and the money goes towards supporting the scene!
The OSC League does not operate a twitch channel of our own – we value sharing tournament casting opportunities with a mix of up and coming, community, and established casters. As such we do not have a twitch subscriber platform, or a means to gain support from tournaments streamed.
We will provide supporters with bonuses such as event replay packs, and chance to win 1 hour of coaching from top tier players.
Click here to learn more!
You can show your support, and help us put on events and competitions for the community for just $5 USD per month! One less chocolate bar/one less beer at the pub/a couple less songs on iTunes, etc, and the money goes towards supporting the scene!
The OSC League does not operate a twitch channel of our own – we value sharing tournament casting opportunities with a mix of up and coming, community, and established casters. As such we do not have a twitch subscriber platform, or a means to gain support from tournaments streamed.
We will provide supporters with bonuses such as event replay packs, and chance to win 1 hour of coaching from top tier players.
Click here to learn more!